UHC/scenarios/WorldReseter.php

86 lines
4.0 KiB
PHP

<?php
USE pocketmine\item\Item;
class UHCWorldReseter extends \Ad5001\UHC\scenario\Scenario {
public function onPlayerChat(\pocketmine\event\player\PlayerChatEvent $event) {
if(strpos($event->getMessage(), "/savelobby")) {
$bs = [];
@mkdir($this->getScenariosFolder() . "LobbysBackups");
for($x = $this->getLevel()->getLevel()->getSafeSpawn()->x + 10; $x >= $this->getLevel()->getLevel()->getSafeSpawn()->x - 10;$x--) {
for($y = $this->getLevel()->getLevel()->getSafeSpawn()->y + 10; $y >= $this->getLevel()->getLevel()->getSafeSpawn()->y - 10;$y--) {
for($z = $this->getLevel()->getLevel()->getSafeSpawn()->z + 10; $z >= $this->getLevel()->getLevel()->getSafeSpawn()->z - 10;$z--) {
$b = $this->getLevel()->getLevel()->getBlock(new \pocketmine\math\Vector3($x, $y, $z));
array_push($bs, $b->getId() . ":" . $b->getDamage());
}
}
}
file_put_contents($this->getScenariosFolder() . "LobbysBackups/" .$this->getLevel()->getName() . ".json", json_encode(["radius" => 10, "blocks" => $bs]));
$event->getPlayer()->sendMessage("Lobby saved in a radius of 10 of the spawn");
}
}
public function onJoin(\pocketmine\Player $player) {
if(file_exists($this->getScenariosFolder() . "LobbysBackups/" . $this->getLevel()->getLevel()->getName() . ".json")) {
$bs = json_decode(file_get_contents($this->getScenariosFolder() . "LobbysBackups/" . $this->getLevel()->getLevel()->getName() . ".json"), true);
$i = 0;
$ss = $this->getLevel()->getLevel()->getSafeSpawn();
for($x = $ss->x + 10; $x >= $ss->x - 10;$x--) {
for($y = $ss->y + 10; $y >= $ss->y - 10;$y--) {
for($z = $ss->z + 10; $z >= $ss->z - 10;$z--) {
$this->getLevel()->getLevel()->setBlock(new \pocketmine\math\Vector3($x, $y, $z), new \pocketmine\block\Block(Item::fromString($bs[$i])));
$i++;
}
}
}
}
}
public function onStop(\pocketmine\Player $player) {
$this->getLogger()->info("Game in level " . $this->getLevel()->getName() . " ended. Reseting world....");
$this->name = $this->getLevel()->getName();
$this->ss = $this->getLevel()->getLevel()->getSafeSpawn();
foreach($this->getLevel()->getLevel()->getPlayers() as $p) {
$player->teleport($this->getServer()->getLevelByName($this->getMain()->getConfig()->get("LobbyWorld"))->getSafeSpawn());
}
$this->winner = $player;
$h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new UHCWorldReseterFetchGenerateTask($this), 10);
$t->setHandler($h);
}
public function delDir(string $path) {
foreach(array_diff(scandir($path),[".", ".."]) as $p) {
if(is_dir($path . "/" . $p)) {
$this->delDir($path . "/" . $p);
} else {
unlink($path . "/" . $p);
}
}
rmdir($path);
}
}
class UHCWorldReseterFetchGenerateTask extends \pocketmine\scheduler\PluginTask{
public function __construct($main){
parent::__construct($main->getMain());
$this->main =$main;
}
public function onRun($tick) {
if($this->main->getServer()->getLevelByName($this->main->name) !== null) {
$this->main->getLevel()->getLevel()->unload();
$this->main->delDir($this->main->getServer()->getFilePath() . "worlds/" . $this->name);
$this->main->getServer()->generateLevel($this->name, intval(sha1(rand(0, 999999))), "pocketmine\\level\\generator\\normal\\Normal");
$this->main->getLogger()->info("Level " . $this->main->name . " reseted !");
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
}
}
}