LogarithmPlotter/LogarithmPlotter/qml/eu/ad5001/LogarithmPlotter/PickLocationOverlay.qml
Ad5001 ffe09a2b3d
Beginning v0.1.3
Confined packages (snapcraft & flatpak) won't show error messages related to update checks.
2022-01-12 14:39:23 +01:00

175 lines
5.6 KiB
QML

/**
* LogarithmPlotter - Create graphs with logarithm scales.
* Copyright (C) 2022 Ad5001
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import QtQuick 2.12
import QtQuick.Controls 2.12
import "js/objects.js" as Objects
import "js/mathlib.js" as MathLib
import "js/historylib.js" as HistoryLib
Item {
id: pickerRoot
visible: false
property var canvas
property string objType: 'Point'
property string objName: 'A'
property bool pickY: true
property bool pickX: true
property string propertyX: 'x'
property string propertyY: 'y'
property alias precision: precisionSlider.value
Rectangle {
color: sysPalette.window
opacity: 0.35
anchors.fill: parent
}
MouseArea {
id: picker
anchors.fill: parent
hoverEnabled: parent.visible
cursorShape: Qt.CrossCursor
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: {
if(mouse.button == Qt.LeftButton) { // Validate
if(parent.pickX) {
let newValue = picked.mouseX.toString()
newValue = {
'Expression': () => new MathLib.Expression(newValue),
'number': () => parseFloat(newValue)
}[Objects.types[objType].properties()[propertyX]]()
let obj = Objects.getObjectByName(objName, objType)
history.addToHistory(new HistoryLib.EditedProperty(
objName, objType, propertyX, obj[propertyX], newValue
))
obj[propertyX] = newValue
obj.update()
objectLists.update()
}
if(parent.pickY) {
let newValue = picked.mouseY.toString()
newValue = {
'Expression': () => new MathLib.Expression(newValue),
'number': () => parseFloat(newValue)
}[Objects.types[objType].properties()[propertyY]]()
let obj = Objects.getObjectByName(objName, objType)
history.addToHistory(new HistoryLib.EditedProperty(
objName, objType, propertyY, obj[propertyY], newValue
))
obj[propertyY] = newValue
obj.update()
objectLists.update()
}
}
pickerRoot.visible = false;
}
}
Row {
height: precisionSlider.height
Text {
text: " Pointer precision: "
color: 'black'
anchors.verticalCenter: parent.verticalCenter
}
Slider {
id: precisionSlider
from: 0
value: 2
to: 10
stepSize: 1
ToolTip {
parent: precisionSlider.handle
visible: precisionSlider.pressed
text: precisionSlider.value.toFixed(0)
}
}
CheckBox {
id: snapToGridCheckbox
text: "Snap to grid"
checked: false
}
}
Rectangle {
id: xCursor
width: 1
height: parent.height
color: 'black'
anchors.top: parent.top
anchors.left: parent.left
anchors.leftMargin: canvas.x2px(picked.mouseX)
visible: parent.pickX
}
Rectangle {
id: yCursor
width: parent.width
height: 1
color: 'black'
anchors.top: parent.top
anchors.left: parent.left
anchors.topMargin: canvas.y2px(picked.mouseY)
visible: parent.pickY
}
Text {
id: picked
x: picker.mouseX - width - 5
y: picker.mouseY - height - 5
property double axisX: canvas.xaxisstep1
property double mouseX: {
let xpos = canvas.px2x(picker.mouseX)
if(snapToGridCheckbox.checked) {
if(canvas.logscalex) {
// Calculate the logged power
let pow = Math.pow(10, Math.floor(Math.log10(xpos)))
return pow*Math.round(xpos/pow)
} else {
return canvas.xaxisstep1*Math.round(xpos/canvas.xaxisstep1)
}
} else {
return xpos.toFixed(parent.precision)
}
}
property double mouseY: {
let ypos = canvas.px2y(picker.mouseY)
if(snapToGridCheckbox.checked) {
return canvas.yaxisstep1*Math.round(ypos/canvas.yaxisstep1)
} else {
return ypos.toFixed(parent.precision)
}
}
color: 'black'
text: {
if(parent.pickX && parent.pickY)
return `(${mouseX}, ${mouseY})`
if(parent.pickX)
return `X = ${mouseX}`
if(parent.pickY)
return `Y = ${mouseY}`
}
}
}