LogarithmPlotter/qml/LogGraphCanvas.qml

174 lines
5.8 KiB
QML

/**
* Logarithm Graph Creator - Create graphs with logarithm scales.
* Copyright (C) 2020 Ad5001
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import QtQuick 2.12
import "js/objects.js" as Objects
import "js/utils.js" as Utils
Canvas {
id: canvas
anchors.top: separator.bottom
anchors.left: parent.left
height: parent.height - 90
width: parent.width
property double xmin: 0
property double ymax: 0
property int xzoom: 10
property int yzoom: 10
property double yaxisstep: 3
property string xlabel: ""
property string ylabel: ""
onPaint: {
//console.log('Redrawing')
var ctx = getContext("2d");
reset(ctx)
drawGrille(ctx)
drawAxises(ctx)
Object.keys(Objects.currentObjects).forEach(function(objType){
Objects.currentObjects[objType].forEach(function(obj){
if(obj.visible) obj.draw(canvas, ctx)
})
})
drawLabels(ctx)
}
function reset(ctx){
// Reset
ctx.fillStyle = "#FFFFFF"
ctx.strokeStyle = "#000000"
ctx.font = "12px sans-serif"
ctx.fillRect(0,0,width,height)
}
// Drawing the log based graph
function drawGrille(ctx) {
ctx.strokeStyle = "#AAAAAA"
for(var xpow = -10; xpow <= 10; xpow++) {
for(var xmulti = 1; xmulti < 10; xmulti++) {
drawXLine(ctx, Math.pow(10, xpow)*xmulti)
}
}
for(var y = -Math.round(100/yaxisstep)*yaxisstep; y < canvas.ymax; y+=yaxisstep) {
drawYLine(ctx, y)
}
}
function drawAxises(ctx) {
ctx.strokeStyle = "#000000"
drawXLine(ctx, 1)
drawYLine(ctx, 0)
var axisypx = x2px(1) // X coordinate of Y axis
var axisxpx = y2px(0) // Y coordinate of X axis
// Drawing arrows
drawLine(ctx, axisypx, 0, axisypx-10, 10)
drawLine(ctx, axisypx, 0, axisypx+10, 10)
drawLine(ctx, canvas.canvasSize.width, axisxpx, canvas.canvasSize.width-10, axisxpx-10)
drawLine(ctx, canvas.canvasSize.width, axisxpx, canvas.canvasSize.width-10, axisxpx+10)
}
function drawLabels(ctx) {
var axisypx = x2px(1) // X coordinate of Y axis
var axisxpx = y2px(0) // Y coordinate of X axis
// Labels
ctx.fillStyle = "#000000"
ctx.font = "16px sans-serif"
ctx.fillText(canvas.ylabel, axisypx+5, 24)
var textSize = ctx.measureText(canvas.xlabel).width
ctx.fillText(canvas.xlabel, canvas.canvasSize.width-14-textSize, axisxpx-5)
// Axis graduation labels
ctx.font = "14px sans-serif"
for(var xpow = -10; xpow <= 10; xpow+=1) {
var textSize = ctx.measureText("10"+Utils.textsup(xpow)).width
if(xpow != 0)
drawVisibleText(ctx, "10"+Utils.textsup(xpow), x2px(Math.pow(10,xpow))-textSize/2, axisxpx+12+(6*(y==0)))
}
for(var y = -Math.round(100/yaxisstep)*yaxisstep; y < canvas.ymax; y+=yaxisstep) {
var textSize = ctx.measureText(y).width
drawVisibleText(ctx, y, axisypx-3-textSize, y2px(y)+6+(6*(y==0)))
}
ctx.fillStyle = "#FFFFFF"
}
function drawXLine(ctx, x) {
if(visible(x, canvas.ymax)) {
drawLine(ctx, x2px(x), 0, x2px(x), canvas.canvasSize.height)
}
}
function drawYLine(ctx, y) {
if(visible(canvas.xmin, y)) {
drawLine(ctx, 0, y2px(y), canvas.canvasSize.width, y2px(y))
}
}
function drawVisibleText(ctx, text, x, y, lineHeight = 14) {
if(x > 0 && x < canvas.canvasSize.width && y > 0 && y < canvas.canvasSize.height) {
text.toString().split("\n").forEach(function(txt, i){
ctx.fillText(txt, x, y+(lineHeight*i))
})
}
}
// Method to calculate multiline string dimensions
function measureText(ctx, text, lineHeight=14) {
var theight = 0
var twidth = 0
text.split("\n").forEach(function(txt, i){
theight += lineHeight
if(ctx.measureText(txt).width > twidth) twidth = ctx.measureText(txt).width
})
return {'width': twidth, 'height': theight}
}
// Converts x coordinate to it's relative position on the canvas.
function x2px(x) {
var logxmin = Math.log(canvas.xmin)
return (Math.log(x)-logxmin)*canvas.xzoom
}
// Converts y coordinate to it's relative position on the canvas.
// Y is NOT ln based.
function y2px(y) {
return (canvas.ymax-y)*canvas.yzoom
}
// Reverse functions
function px2x(px) {
return Math.exp(px/canvas.xzoom+Math.log(canvas.xmin))
}
function px2y(px) {
return -(px/canvas.yzoom-canvas.ymax)
}
// Checks whether a point is visible or not.
function visible(x, y) {
return (x2px(x) >= 0 && x2px(x) <= canvas.canvasSize.width) && (y2px(y) >= 0 && y2px(y) <= canvas.canvasSize.height)
}
// Draws a line from a (x1, y1) to (x2, y2)
function drawLine(ctx, x1, y1, x2, y2) {
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
}