/** * Logarithm Graph Creator - Create graphs with logarithm scales. * Copyright (C) 2020 Ad5001 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.12 import "js/objects.js" as Objects import "js/utils.js" as Utils Canvas { id: canvas anchors.top: separator.bottom anchors.left: parent.left height: parent.height - 90 width: parent.width property double xmin: 0 property double ymax: 0 property int xzoom: 10 property int yzoom: 10 property double yaxisstep: 3 property string xlabel: "" property string ylabel: "" onPaint: { //console.log('Redrawing') var ctx = getContext("2d"); reset(ctx) drawGrille(ctx) drawAxises(ctx) Object.keys(Objects.currentObjects).forEach(function(objType){ Objects.currentObjects[objType].forEach(function(obj){ if(obj.visible) obj.draw(canvas, ctx) }) }) drawLabels(ctx) } function reset(ctx){ // Reset ctx.fillStyle = "#FFFFFF" ctx.strokeStyle = "#000000" ctx.font = "12px sans-serif" ctx.fillRect(0,0,width,height) } // Drawing the log based graph function drawGrille(ctx) { ctx.strokeStyle = "#AAAAAA" for(var xpow = -10; xpow <= 10; xpow++) { for(var xmulti = 1; xmulti < 10; xmulti++) { drawXLine(ctx, Math.pow(10, xpow)*xmulti) } } for(var y = -Math.round(100/yaxisstep)*yaxisstep; y < canvas.ymax; y+=yaxisstep) { drawYLine(ctx, y) } } function drawAxises(ctx) { ctx.strokeStyle = "#000000" drawXLine(ctx, 1) drawYLine(ctx, 0) var axisypx = x2px(1) // X coordinate of Y axis var axisxpx = y2px(0) // Y coordinate of X axis // Drawing arrows drawLine(ctx, axisypx, 0, axisypx-10, 10) drawLine(ctx, axisypx, 0, axisypx+10, 10) drawLine(ctx, canvas.canvasSize.width, axisxpx, canvas.canvasSize.width-10, axisxpx-10) drawLine(ctx, canvas.canvasSize.width, axisxpx, canvas.canvasSize.width-10, axisxpx+10) } function drawLabels(ctx) { var axisypx = x2px(1) // X coordinate of Y axis var axisxpx = y2px(0) // Y coordinate of X axis // Labels ctx.fillStyle = "#000000" ctx.font = "16px sans-serif" ctx.fillText(canvas.ylabel, axisypx+5, 24) var textSize = ctx.measureText(canvas.xlabel).width ctx.fillText(canvas.xlabel, canvas.canvasSize.width-14-textSize, axisxpx-5) // Axis graduation labels ctx.font = "14px sans-serif" for(var xpow = -10; xpow <= 10; xpow+=1) { var textSize = ctx.measureText("10"+Utils.textsup(xpow)).width if(xpow != 0) drawVisibleText(ctx, "10"+Utils.textsup(xpow), x2px(Math.pow(10,xpow))-textSize/2, axisxpx+12+(6*(y==0))) } for(var y = -Math.round(100/yaxisstep)*yaxisstep; y < canvas.ymax; y+=yaxisstep) { var textSize = ctx.measureText(y).width drawVisibleText(ctx, y, axisypx-3-textSize, y2px(y)+6+(6*(y==0))) } ctx.fillStyle = "#FFFFFF" } function drawXLine(ctx, x) { if(visible(x, canvas.ymax)) { drawLine(ctx, x2px(x), 0, x2px(x), canvas.canvasSize.height) } } function drawYLine(ctx, y) { if(visible(canvas.xmin, y)) { drawLine(ctx, 0, y2px(y), canvas.canvasSize.width, y2px(y)) } } function drawVisibleText(ctx, text, x, y, lineHeight = 14) { if(x > 0 && x < canvas.canvasSize.width && y > 0 && y < canvas.canvasSize.height) { text.toString().split("\n").forEach(function(txt, i){ ctx.fillText(txt, x, y+(lineHeight*i)) }) } } // Method to calculate multiline string dimensions function measureText(ctx, text, lineHeight=14) { var theight = 0 var twidth = 0 text.split("\n").forEach(function(txt, i){ theight += lineHeight if(ctx.measureText(txt).width > twidth) twidth = ctx.measureText(txt).width }) return {'width': twidth, 'height': theight} } // Converts x coordinate to it's relative position on the canvas. function x2px(x) { var logxmin = Math.log(canvas.xmin) return (Math.log(x)-logxmin)*canvas.xzoom } // Converts y coordinate to it's relative position on the canvas. // Y is NOT ln based. function y2px(y) { return (canvas.ymax-y)*canvas.yzoom } // Reverse functions function px2x(px) { return Math.exp(px/canvas.xzoom+Math.log(canvas.xmin)) } function px2y(px) { return -(px/canvas.yzoom-canvas.ymax) } // Checks whether a point is visible or not. function visible(x, y) { return (x2px(x) >= 0 && x2px(x) <= canvas.canvasSize.width) && (y2px(y) >= 0 && y2px(y) <= canvas.canvasSize.height) } // Draws a line from a (x1, y1) to (x2, y2) function drawLine(ctx, x1, y1, x2, y2) { ctx.beginPath(); ctx.moveTo(x1, y1); ctx.lineTo(x2, y2); ctx.stroke(); } }