GameManager/src/Ad5001/GameManager/GameManager.php
2016-07-28 09:39:24 +03:00

50 lines
1.4 KiB
PHP

<?php
namespace Ad5001\GameManager;
use pocketmine\Server;
use pocketmine\Player;
use pocketmine\level\Level;
use Ad5001\GameManager\Main;
class GameManager {
public function __construct(Main $main) {
$this->main = $main;
$this->server = $main->getServer();
$files = array_diff(scandir($this->getDataFolder() . "/games"), [".", ".."]);
$this->games = [];
$this->levels = [];
$this->startedgames = [];
foreach ($files as $file) {
require($file);
$classn = getClasses(file_get_contents($this->getDataFolder() . "/games/" . $file));
$this->games[explode(".php", $file)[0]] = $classn;
@mkdir($this->main->getDataFolder() . "games/$classn");
}
}
public function startGame(Level $level) {
if(isset($this->levels[$level->getName()]) and !isset($this->startedgames[$level->getName()])) {
$this->startedgames[$level->getName()] = true;
$this->levels[$level->getName()]->onGameStart();
return true;
}
return false;
}
public function registerLevel(Level $level, string $game) {
if(!array_key_exists($level->getName(), $this->levels)) {
if(isset($this->games[$game])) {
$this->levels[$level->getName()] = new $this->games[$game]($level)
}
}
}
}