Correcting some problems

This commit is contained in:
Ad5001 2016-08-05 11:36:40 +03:00
parent b44bda9bf0
commit af5e2ae3df
2 changed files with 4 additions and 195 deletions

View file

@ -1,191 +0,0 @@
<?php
namespace Ad5001\GameManager;
use pocketmine\Server;
use pocketmine\Player;
use pocketmine\block\Block;
use pocketmine\utils\Config;
use pocketmine\level\Level;
use Ad5001\GameManager\Main;
abstract class Game {
protected $name;
protected $level;
protected $server;
public function __construct(string $name, Level $level) {
$this->server = $level->getServer();
$this->level = $level;
$this->name = $name;
$this->main = $this->server->getPluginManager()->getPlugin("GameManager");
$this->gm = $this->main->getGameManager();
$this->gm->backup($level);
}
public function getPlugin() {
return $this->main;
}
public function getLevel() {
return $this->level;
}
public function isStarted() {
return isset($this->gm->getStartedGames()[$this->level->getName()]);
}
abstract public function onGameStart();
abstract public function onGameStop();
public function stop() {
$this->gm->stopGame($this->level);
return true;
}
public function start() {
$this->gm->stopGame($this->level);
return true;
}
public function onJoin(Player $player) {
if($this->getLevel()->getPlayers() >= $this->getMinPlayers() and !$this->isStarted()) {
$this->gm->startGame($this->getLevel());
}
if($this->getLevel()->getPlayers() <= $this->getMaxPlayers() and !$this->isStarted()) {
$player->teleport($this->getServer()->getDefaultLevel()->getDefaultSpawn());
$player->sendMessage("Too many players already in the game !");
}
}
public function onQuit(Player $player) {
if($this->getLevel()->getPlayers() <= $this->getMinPlayers()) {
$this->gm->stopGame($this->getLevel());
}
}
public function getLogger() {
return $this->getPlugin()->getLogger();
}
public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {}
public function onChat(\pocketmine\event\player\PlayerChatEvent $event) {}
public function onPlayerChat(\pocketmine\event\player\PlayerChatEvent $event) {}
public function onPlayerCommand(\pocketmine\event\player\PlayerCommandPreprocessEvent $event) {}
public function onDeath(\pocketmine\event\player\PlayerDeathEvent $event) {}
public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {}
public function onPlayerDropItem(\pocketmine\event\player\PlayerDropItemEvent $event) {}
public function onDrop(\pocketmine\event\player\PlayerDropItemEvent $event) {}
public function onPlayerMove(\pocketmine\event\player\PlayerMoveEvent $event) {}
public function onMove(\pocketmine\event\player\PlayerMoveEvent $event) {}
public function onPlayerItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {}
public function onItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {}
public function onPlayerItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {}
public function onItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {}
public function onDataPacketReceive(\pocketmine\event\server\DataPacketReceiveEvent $event) {}
public function onDataPacketSend(\pocketmine\event\server\DataPacketSendEvent $event) {}
public function onServerCommand(\pocketmine\event\server\ServerCommandEvent $event) {}
public function onBlockBreak(\pocketmine\event\block\BlockBreakEvent $event) {}
public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) {}
public function onBlockPlace(\pocketmine\event\block\BlockPlaceEvent $event) {}
public function onPlace(\pocketmine\event\block\BlockPlaceEvent $event) {}
public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {}
public function getConfig() {
return new Config($this->main->getDataFolder() . "games/$this->name");
}
public function saveDefaultConfig() {
@mkdir($this->main->getDataFolder() . "games/" . $this->name);
file_put_contents($this->main->getDataFolder() . "games/$this->name", "");
}
public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args) {}
abstract public function getName() : string;
abstract public function getMinPlayers() : int;
abstract public function getMaxPlayers() : int;
public function getDataFolder() {
return $this->main->getDataFolder() . "games/$this->name";
}
public function registerCommand(string $cmd, string $desc, string $usage, array $aliases, string $perm = "gamemanager.command.use") {
if(!isset($this->main->cmds[$cmd])) {
$this->main->cmds[$cmd] = new GameCommand($this->main, $cmd, $desc, $usage, $aliases, $this->gm->getGames()[$this->getName()], $perm);
$this->getServer()->getCommandMap()->register($cmd, $this->main->cmds[$cmds]);
}
}
}

View file

@ -25,9 +25,9 @@ class GameManager {
$this->levels = [];
$this->startedgames = [];
foreach ($files as $file) {
if(!is_dir($this->main->getDataFolder() . "/games/" . $file)) {
require($this->main->getDataFolder() . "/games/" . $file);
$classn = $this->main->getClasses(file_get_contents($this->main->getDataFolder() . "/games/" . $file));
if(!is_dir($this->main->getDataFolder() . "games/" . $file)) {
require($this->main->getDataFolder() . "games/" . $file);
$classn = $this->main->getClasses(file_get_contents($this->main->getDataFolder() . "games/" . $file));
$this->games[explode("\\", $classn)[count(explode("\\", $classn)) - 1]] = $classn;
@mkdir($this->main->getDataFolder() . "games/" . explode("\\", $classn)[count(explode("\\", $classn)) - 1]);
}
@ -119,7 +119,7 @@ class GameManager {
private function copydir($source, $target) {
if (is_dir($source)) {
@mkdir($target);
@mkdir($target . "/region");
@mkdir($target . "region");
$d = dir($source);
while ( FALSE !== ( $entry = $d->read() ) ) {
if ($entry == '.' || $entry == '..') {