TNTRun ?
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5 changed files with 360 additions and 4 deletions
5
LICENSE
5
LICENSE
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@ -1,9 +1,9 @@
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BoxOfDevs General Software License 1.1
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BoxOfDevs General Software License 1.1.1
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=========================================
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=========================================
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This license is designed to be used with any free open source softwares. It can be found @ https://products.boxofdevs.com/.
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This license is designed to be used with any free open source softwares. It can be found @ https://products.boxofdevs.com/.
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--------------------------------------------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------------------------------------------
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The License: refers to the BoxOfDevs International Software License 1.0.
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The License: refers to the BoxOfDevs International Software License 1.1.1
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The Software: refers to any works licensed under The License.
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The Software: refers to any works licensed under The License.
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The Modification: refers to any modified version of The Software.
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The Modification: refers to any modified version of The Software.
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The Redistribution: refers to any redistributions of The Software/The Modification.
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The Redistribution: refers to any redistributions of The Software/The Modification.
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@ -27,6 +27,7 @@ b. Sell any part of The Software/The Modification for profit.
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2. The User Cannot:
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2. The User Cannot:
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a. Hold The Author responsible for any unknown errors.
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a. Hold The Author responsible for any unknown errors.
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b. Claim The Software/The Modification/The Redistribution as entirely The User's product.
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b. Claim The Software/The Modification/The Redistribution as entirely The User's product.
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c. Use the software without crediting the Author.
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3. The Author Cannot:
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3. The Author Cannot:
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a. Restrict The User in any way not specified by The License.
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a. Restrict The User in any way not specified by The License.
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b. Distribute any form of The Software without proper documentation.
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b. Distribute any form of The Software without proper documentation.
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@ -20,4 +20,5 @@ InGame4: "> > > CLICK TO SPECTATE < < <"
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redstone: Example
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redstone: Example
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spleef: Spleef
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spleef: Spleef
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world: LoupGarou
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world: LoupGarou
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tntrun: TNTRun
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...
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...
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@ -4,7 +4,6 @@
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#world:
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#world:
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# maxplayers: 8
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# maxplayers: 8
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# minplayers: 2
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# minplayers: 2
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# SnowLevels: [8, 13]
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# center: [x, z]
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# center: [x, z]
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# SnowBlock: 80
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# SnowBlock: 80
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# WinCommand: give {winner} diamond
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# WinCommand: give {winner} diamond
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@ -14,7 +13,6 @@
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spleef:
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spleef:
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maxplayers: 8
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maxplayers: 8
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minplayers: 2
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minplayers: 2
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SnowLevels: [8, 13]
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center: [0, 0]
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center: [0, 0]
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SnowBlock: 80
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SnowBlock: 80
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WinCommand: "give {winner} diamond"
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WinCommand: "give {winner} diamond"
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345
games/TNTRun.php
Normal file
345
games/TNTRun.php
Normal file
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@ -0,0 +1,345 @@
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<?php
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use Ad5001\GameManager\Game;
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use pocketmine\Player;
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use pocketmine\item\Item;
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use pocketmine\block\Block;
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use pocketmine\math\Vector3;
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use pocketmine\level\Level;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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class TNTRun extends Game {
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public function __construct(string $name, Level $level) {
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parent::__construct($name, $level);
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$this->getLogger()->info("TNTRun enabled ! Thanks for choosing TNTRun and remeber to leave a 'review' on projects.ad5001.ga/GameManager/TNTRun/ if you like it :)");
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$text = '# Welcome to TNTRun config !
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# Configure here the max stuffs about the TNTRun game.
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# Example:
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#world:
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# maxplayers: 8
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# minplayers: 2
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# center: [x, z]
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# TNTBlock: 13
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# WinCommand: give {winner} diamond
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# # This is optional but if you want super customisation...
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# # WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . \' won the game !\');"
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';
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if(!file_exists($this->getDataFolder() . "/config.yml")) {
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file_put_contents($this->getDataFolder()."/config.yml", $text);
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}
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if($this->getConfig()->get($this->getLevel()->getName()) == null) {
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$this->getConfig()->set($this->getLevel()->getName(), ["minplayers" => 2, "maxplayers" => 8, "center" =>[0, 0], "TNTBlock" => 13, "WinCommand" => "give {winner} diamond"]);
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}
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$this->doubleJump = [];
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$this->registerCommand("tntrun", "Main TNTRun command !", "/tntrun <subcommand> [parameter]", [], "gamemanager.command.op");
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}
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public function onGameStart() {
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$this->layers = [];
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for($y = 0; $y <= 128; $y++) {
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if($this->getLevel()->getBlock(new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0], $y, $this->getConfig()->get($this->getLevel()->getName())["center"][1]))->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"]) {
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$this->layers[] = $y;
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}
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}
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foreach($this->getLevel()->getPlayers() as $player) {
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$player->sendMessage("§l§o§6[§r§l§bTNTRun§o§6]§r§f Game started !");
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$this->tpSafePlayer($player);
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$player->setGamemode(0);
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$i = Item::get(Item::FEATHER, 0, 10);
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$i->setCompoundTag(\pocketmine\nbt\NBT::parseJSON('{display:{Name:"§rDouble jump"},doubleJump:"true"}'));
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$player->getInventory()->addItem($i);
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$this->doubleJump[$player->getName()] = 10;
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}
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}
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public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {
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if($event->getPlayer()->getInventory()->getItemInHand()->getId() == Item::FEATHER and $event->getPlayer()->getInventory()->getItemInHand()->hasCompoundTag()) {
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// echo $event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag();
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if(strpos($event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag(), "doubleJump")) {
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$yaw = $event->getPlayer()->yaw;
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if (0 <= $yaw and $yaw < 22.5) {
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$this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125);
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} elseif (22.5 <= $yaw and $yaw < 67.5) {
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$this->doubleJump($event->getPlayer(), 0, 15040, -15040, -0.125);
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} elseif (67.5 <= $yaw and $yaw < 112.5) {
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$this->doubleJump($event->getPlayer(), 0, 15040, 0, -0.125);
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} elseif (112.5 <= $yaw and $yaw < 157.5) {
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$this->doubleJump($event->getPlayer(), 0, 15040, 15040, -0.125);
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} elseif (157.5 <= $yaw and $yaw < 202.5) {
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$this->doubleJump($event->getPlayer(), 0, 0, 15040, -0.125);
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} elseif (202.5 <= $yaw and $yaw < 247.5) {
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$this->doubleJump($event->getPlayer(), 0, -15040, 15040, -0.125);
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} elseif (247.5 <= $yaw and $yaw < 292.5) {
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$this->doubleJump($event->getPlayer(), 0, -15040, 0, -0.125);
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} elseif (292.5 <= $yaw and $yaw < 337.5) {
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$this->doubleJump($event->getPlayer(), 0, -15040, -15040, -0.125);
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} elseif (337.5 <= $yaw and $yaw < 360) {
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$this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125);
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}
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}
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}
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}
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public function doubleJump(Player $player, $damage, $x, $z, $base) {
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$f = sqrt(-$x * -$x + -$z * -$z);
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if($f <= 0){
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return;
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}
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$f = 1 / $f;
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$motion = new Vector3($player->motionX, $player->motionY, $player->motionZ);
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$motion->x /= 2;
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$motion->y /= 2;
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$motion->z /= 2;
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$motion->x += -$x * $f * -$base;
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$motion->y = 0.75;
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// echo $motion->y;
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$motion->z += -$z * $f * -$base;
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// if($motion->y > $base){
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// $motion->y = $base + 0.2;
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// }
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if(!isset($this->doubleJump[$player->getName()])) {
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$this->doubleJump[$player->getName()] = 10;
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}
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if($this->doubleJump[$player->getName()] > 0) {
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$player->setMotion($motion);
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$player->getInventory()->getItemInHand()->setCount($this->doubleJump[$player->getName()]);
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$this->doubleJump[$player->getName()]--;
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$player->sendPopup("§c" . $this->doubleJump[$player->getName()] . " double jumps left");
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}
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}
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public function tpSafePlayer(Player $player) {
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$xrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1);
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$zrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1);
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$v3 = new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand, $this->layers[count($this->layers) - 1], $this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand);
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if($this->getLevel()->getBlock($v3)->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"] and $this->getLevel()->getBlock(new Vector3($v3->x, $v3->y+1, $v3->z))->getId() == 0) {
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$player->teleport(new Vector3($v3->x, $v3->y+1, $v3->z));
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return true;
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} else {
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return $this->tpSafePlayer($player);
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}
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}
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public function onGameStop() {
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$this->getServer()->getScheduler()->cancelTask($this->task->getTaskId());
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foreach($this->getLevel()->getPlayers() as $p) {
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$p->setGamemode(0);
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if($p !== $this->winner) {
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$p->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
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$p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f" . $this->winner->getName() . " won the game ! Teleporting back to spawn...");
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} else {
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$this->winner->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§fYou won the game ! Teleporting back to spawn...");
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}
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if(isset($this->getConfig()->get($this->getLevel()->getName())["WinCommand"])) {
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$this->getServer()->dispatchCommand(new \pocketmine\command\ConsoleCommandSender(), str_ireplace("{winner}", $this->winner->getName(), $this->getConfig()->get($this->getLevel()->getName())["WinCommand"]));
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}
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if(isset($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"])) {
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eval($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"]);
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}
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foreach($this->layers as $y) {
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for($x = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x++) {
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for($z = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z++) {
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if($this->getLevel()->getBlock(new Vector3($x, $y, $z))->getId() == 0) {
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$this->getLevel()->setBlock(new Vector3($x, $y, $z), Item::fromString($this->getConfig()->get($this->getLevel()->getName())["TNTBlock"])->getBlock());
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}
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}
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}
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}
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}
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}
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public function onJoin(Player $player) {
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if($this->main->getInGamePlayers($this->getLevel()) + 1 >= $this->getMinPlayers() and !$this->isStarted()) {
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// $this->getLogger()->info("Started !");
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$h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new TNTRunStartTask($this), 20);
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$t->setHandler($h);
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if(isset($this->task)) {
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$this->getServer()->getScheduler()->cancelTask($this->task->getTaskId());
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}
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$this->task = $t;
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}
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if($this->main->getInGamePlayers($this->getLevel()) + 1 > $this->getMaxPlayers() and !$this->isStarted()) {
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$player->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
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$player->sendMessage("Too many players already in the game !");
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} elseif(!$this->isStarted()) {
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$player->setGamemode(2);
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$player->getInventory()->clearAll();
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}
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foreach($this->getLevel()->getPlayers() as $p) {
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$p->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !");
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}
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$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !");
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}
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public function onQuit(Player $player) {
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if($player->isSurvival() or $player->isAdventure()) {
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if($this->isStarted()) {
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foreach($this->getLevel()->getPlayers() as $p) {
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$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left !", [$this->getLevel()->getPlayers()]);
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}
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$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left !");
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} else {
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foreach($this->getLevel()->getPlayers() as $p) {
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$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left before starting !", [$this->getLevel()->getPlayers()]);
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}
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$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left before starting !");
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}
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}
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}
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public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {
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$event->getPlayer()->setGamemode(3);
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$event->getPlayer()->removeEffect(3);
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if(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 1) {
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foreach($this->getLevel()->getPlayers() as $p) {
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if($p->isSurvival()) {
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$this->winner = $p;
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$p->removeEffect(3);
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$p->getInventory()->clearAll();
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$this->stop();
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}
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}
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$this->stop();
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} elseif(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 0) {
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$this->winner = $event->getPlayer();
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$event->getPlayer()->getInventory()->clearAll();
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$this->stop();
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}
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}
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public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) {
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$event->setCancelled();
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if($event->getPlayer()->isOp() and $player->isCreative() and !$this->isStarted()) {
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$event->setCancelled(false);
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}
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}
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public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {
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if(!in_array($event->getCause(), [7, 11, 12, 13, 14])) {
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$event->setCancelled();
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}
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}
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public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args) {
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if(strtolower($cmd->getName()) == "tntrun") {
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if(isset($args[0])) {
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switch(strtolower($args[0])) {
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case "start":
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if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) {
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if(!$this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") {
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$this->start();
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|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "stop":
|
||||||
|
if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) {
|
||||||
|
if($this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") {
|
||||||
|
$this->winner = $sender;
|
||||||
|
$this->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getMinPlayers() : int {
|
||||||
|
// echo $this->getConfig()->get($this->getLevel()->getName())["minplayers"] . PHP_EOL;
|
||||||
|
return $this->getConfig()->get($this->getLevel()->getName())["minplayers"];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getMaxPlayers() : int {
|
||||||
|
// echo $this->getConfig()->get($this->getLevel()->getName())["maxplayers"] . PHP_EOL;
|
||||||
|
return $this->getConfig()->get($this->getLevel()->getName())["maxplayers"];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getName() : string {
|
||||||
|
return "TNTRun";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class TNTRunStartTask extends \pocketmine\scheduler\PluginTask {
|
||||||
|
|
||||||
|
public function __construct(TNTRun $main) {
|
||||||
|
parent::__construct($main->getPlugin());
|
||||||
|
$this->seconds = 0;
|
||||||
|
$this->main = $main;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onRun($tick) {
|
||||||
|
if($this->getOwner()->getInGamePlayers($this->main->getLevel()) < $this->main->getMinPlayers()) {
|
||||||
|
$this->main->getServer()->broadcastMessage("Start cancelled ! Not enought players to start !");
|
||||||
|
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
|
||||||
|
} else {
|
||||||
|
switch($this->seconds) {
|
||||||
|
case 0:
|
||||||
|
case 10:
|
||||||
|
case 20:
|
||||||
|
case 25:
|
||||||
|
case 26:
|
||||||
|
case 27:
|
||||||
|
case 28:
|
||||||
|
case 29:
|
||||||
|
foreach($this->main->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f " . strval(30 - $this->seconds) . " seconds left before the game starts !");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 30:
|
||||||
|
$this->main->start();
|
||||||
|
$this->main->broadcastMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f 5 seconds before starts breaking...");
|
||||||
|
case 35:
|
||||||
|
$h = $this->main->getServer()->getScheduler()->scheduleRepeatingTask($this->main->task = new TNTRunBreakBlockTask($this->main), 5);
|
||||||
|
$this->main->task->setHandler($h);
|
||||||
|
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
$this->seconds++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class TNTRunBreakBlockTask extends \pocketmine\scheduler\PluginTask {
|
||||||
|
|
||||||
|
public function __construct(TNTRun $main) {
|
||||||
|
$this->level = $main->getLevel();
|
||||||
|
$this->main = $main;
|
||||||
|
parent::__contruct($main);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onRun($tick) {
|
||||||
|
foreach($this->level->getPlayers() as $p) {
|
||||||
|
if($this->level->getBlock(new Vector3($p->x, $p->y-1, $p->z))->getId() == $this->main->getConfig()->get($this->level->getName())["TNTBlock"]) {
|
||||||
|
$this->level->setBlock(new Vector3($p->x, $p->y-1, $p->z), new Block(0, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
games/TNTRun/config.yml
Normal file
11
games/TNTRun/config.yml
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# Welcome to TNTRun config !
|
||||||
|
# Configure here the max stuffs about the TNTRun game.
|
||||||
|
# Example:
|
||||||
|
#world:
|
||||||
|
# maxplayers: 8
|
||||||
|
# minplayers: 2
|
||||||
|
# center: [x, z]
|
||||||
|
# TNTBlock: 80
|
||||||
|
# WinCommand: give {winner} diamond
|
||||||
|
# # This is optional but if you want super customisation...
|
||||||
|
# WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . ' won the game !');"
|
Loading…
Reference in a new issue