From 343275eb74d6262419f346ca44983ad945e1a5cb Mon Sep 17 00:00:00 2001 From: Ad5001 Date: Wed, 17 Aug 2016 13:35:42 +0300 Subject: [PATCH] TNTRun ? --- LICENSE | 5 +- config.yml | 1 + games/Spleef/config.yml | 2 - games/TNTRun.php | 345 ++++++++++++++++++++++++++++++++++++++++ games/TNTRun/config.yml | 11 ++ 5 files changed, 360 insertions(+), 4 deletions(-) create mode 100644 games/TNTRun.php create mode 100644 games/TNTRun/config.yml diff --git a/LICENSE b/LICENSE index f9de0d5..7edc42d 100644 --- a/LICENSE +++ b/LICENSE @@ -1,9 +1,9 @@ -BoxOfDevs General Software License 1.1 +BoxOfDevs General Software License 1.1.1 ========================================= This license is designed to be used with any free open source softwares. It can be found @ https://products.boxofdevs.com/. -------------------------------------------------------------------------------------------------------------------------------------- -The License: refers to the BoxOfDevs International Software License 1.0. +The License: refers to the BoxOfDevs International Software License 1.1.1 The Software: refers to any works licensed under The License. The Modification: refers to any modified version of The Software. The Redistribution: refers to any redistributions of The Software/The Modification. @@ -27,6 +27,7 @@ b. Sell any part of The Software/The Modification for profit. 2. The User Cannot: a. Hold The Author responsible for any unknown errors. b. Claim The Software/The Modification/The Redistribution as entirely The User's product. +c. Use the software without crediting the Author. 3. The Author Cannot: a. Restrict The User in any way not specified by The License. b. Distribute any form of The Software without proper documentation. diff --git a/config.yml b/config.yml index a2ade64..66203d8 100644 --- a/config.yml +++ b/config.yml @@ -20,4 +20,5 @@ InGame4: "> > > CLICK TO SPECTATE < < <" redstone: Example spleef: Spleef world: LoupGarou +tntrun: TNTRun ... \ No newline at end of file diff --git a/games/Spleef/config.yml b/games/Spleef/config.yml index 89cd55f..4551b53 100644 --- a/games/Spleef/config.yml +++ b/games/Spleef/config.yml @@ -4,7 +4,6 @@ #world: # maxplayers: 8 # minplayers: 2 -# SnowLevels: [8, 13] # center: [x, z] # SnowBlock: 80 # WinCommand: give {winner} diamond @@ -14,7 +13,6 @@ spleef: maxplayers: 8 minplayers: 2 - SnowLevels: [8, 13] center: [0, 0] SnowBlock: 80 WinCommand: "give {winner} diamond" diff --git a/games/TNTRun.php b/games/TNTRun.php new file mode 100644 index 0000000..c1a5990 --- /dev/null +++ b/games/TNTRun.php @@ -0,0 +1,345 @@ +getLogger()->info("TNTRun enabled ! Thanks for choosing TNTRun and remeber to leave a 'review' on projects.ad5001.ga/GameManager/TNTRun/ if you like it :)"); + $text = '# Welcome to TNTRun config ! + # Configure here the max stuffs about the TNTRun game. + # Example: + #world: + # maxplayers: 8 + # minplayers: 2 + # center: [x, z] + # TNTBlock: 13 + # WinCommand: give {winner} diamond + # # This is optional but if you want super customisation... + # # WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . \' won the game !\');" +'; + if(!file_exists($this->getDataFolder() . "/config.yml")) { + file_put_contents($this->getDataFolder()."/config.yml", $text); + } + if($this->getConfig()->get($this->getLevel()->getName()) == null) { + $this->getConfig()->set($this->getLevel()->getName(), ["minplayers" => 2, "maxplayers" => 8, "center" =>[0, 0], "TNTBlock" => 13, "WinCommand" => "give {winner} diamond"]); + } + $this->doubleJump = []; + $this->registerCommand("tntrun", "Main TNTRun command !", "/tntrun [parameter]", [], "gamemanager.command.op"); + } + + + public function onGameStart() { + $this->layers = []; + for($y = 0; $y <= 128; $y++) { + if($this->getLevel()->getBlock(new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0], $y, $this->getConfig()->get($this->getLevel()->getName())["center"][1]))->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"]) { + $this->layers[] = $y; + } + } + foreach($this->getLevel()->getPlayers() as $player) { + $player->sendMessage("§l§o§6[§r§l§bTNTRun§o§6]§r§f Game started !"); + $this->tpSafePlayer($player); + $player->setGamemode(0); + $i = Item::get(Item::FEATHER, 0, 10); + $i->setCompoundTag(\pocketmine\nbt\NBT::parseJSON('{display:{Name:"§rDouble jump"},doubleJump:"true"}')); + $player->getInventory()->addItem($i); + $this->doubleJump[$player->getName()] = 10; + } + } + + + public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) { + if($event->getPlayer()->getInventory()->getItemInHand()->getId() == Item::FEATHER and $event->getPlayer()->getInventory()->getItemInHand()->hasCompoundTag()) { + // echo $event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag(); + if(strpos($event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag(), "doubleJump")) { + $yaw = $event->getPlayer()->yaw; + if (0 <= $yaw and $yaw < 22.5) { + $this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125); + } elseif (22.5 <= $yaw and $yaw < 67.5) { + $this->doubleJump($event->getPlayer(), 0, 15040, -15040, -0.125); + } elseif (67.5 <= $yaw and $yaw < 112.5) { + $this->doubleJump($event->getPlayer(), 0, 15040, 0, -0.125); + } elseif (112.5 <= $yaw and $yaw < 157.5) { + $this->doubleJump($event->getPlayer(), 0, 15040, 15040, -0.125); + } elseif (157.5 <= $yaw and $yaw < 202.5) { + $this->doubleJump($event->getPlayer(), 0, 0, 15040, -0.125); + } elseif (202.5 <= $yaw and $yaw < 247.5) { + $this->doubleJump($event->getPlayer(), 0, -15040, 15040, -0.125); + } elseif (247.5 <= $yaw and $yaw < 292.5) { + $this->doubleJump($event->getPlayer(), 0, -15040, 0, -0.125); + } elseif (292.5 <= $yaw and $yaw < 337.5) { + $this->doubleJump($event->getPlayer(), 0, -15040, -15040, -0.125); + } elseif (337.5 <= $yaw and $yaw < 360) { + $this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125); + } + } + } + } + + + + public function doubleJump(Player $player, $damage, $x, $z, $base) { + $f = sqrt(-$x * -$x + -$z * -$z); + if($f <= 0){ + return; + } + + $f = 1 / $f; + + $motion = new Vector3($player->motionX, $player->motionY, $player->motionZ); + + $motion->x /= 2; + $motion->y /= 2; + $motion->z /= 2; + $motion->x += -$x * $f * -$base; + $motion->y = 0.75; + // echo $motion->y; + $motion->z += -$z * $f * -$base; + + // if($motion->y > $base){ + // $motion->y = $base + 0.2; + // } + + if(!isset($this->doubleJump[$player->getName()])) { + $this->doubleJump[$player->getName()] = 10; + } + if($this->doubleJump[$player->getName()] > 0) { + $player->setMotion($motion); + $player->getInventory()->getItemInHand()->setCount($this->doubleJump[$player->getName()]); + $this->doubleJump[$player->getName()]--; + $player->sendPopup("§c" . $this->doubleJump[$player->getName()] . " double jumps left"); + } + } + + + + public function tpSafePlayer(Player $player) { + $xrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1); + $zrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1); + + $v3 = new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand, $this->layers[count($this->layers) - 1], $this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand); + if($this->getLevel()->getBlock($v3)->getId() == $this->getConfig()->get($this->getLevel()->getName())["TNTBlock"] and $this->getLevel()->getBlock(new Vector3($v3->x, $v3->y+1, $v3->z))->getId() == 0) { + $player->teleport(new Vector3($v3->x, $v3->y+1, $v3->z)); + return true; + } else { + return $this->tpSafePlayer($player); + } + } + + + public function onGameStop() { + $this->getServer()->getScheduler()->cancelTask($this->task->getTaskId()); + foreach($this->getLevel()->getPlayers() as $p) { + $p->setGamemode(0); + if($p !== $this->winner) { + $p->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn()); + $p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f" . $this->winner->getName() . " won the game ! Teleporting back to spawn..."); + } else { + $this->winner->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§fYou won the game ! Teleporting back to spawn..."); + } + if(isset($this->getConfig()->get($this->getLevel()->getName())["WinCommand"])) { + $this->getServer()->dispatchCommand(new \pocketmine\command\ConsoleCommandSender(), str_ireplace("{winner}", $this->winner->getName(), $this->getConfig()->get($this->getLevel()->getName())["WinCommand"])); + } + if(isset($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"])) { + eval($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"]); + } + foreach($this->layers as $y) { + for($x = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x++) { + for($z = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z++) { + if($this->getLevel()->getBlock(new Vector3($x, $y, $z))->getId() == 0) { + $this->getLevel()->setBlock(new Vector3($x, $y, $z), Item::fromString($this->getConfig()->get($this->getLevel()->getName())["TNTBlock"])->getBlock()); + } + } + } + } + } + } + + + public function onJoin(Player $player) { + if($this->main->getInGamePlayers($this->getLevel()) + 1 >= $this->getMinPlayers() and !$this->isStarted()) { + // $this->getLogger()->info("Started !"); + $h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new TNTRunStartTask($this), 20); + $t->setHandler($h); + if(isset($this->task)) { + $this->getServer()->getScheduler()->cancelTask($this->task->getTaskId()); + } + $this->task = $t; + } + if($this->main->getInGamePlayers($this->getLevel()) + 1 > $this->getMaxPlayers() and !$this->isStarted()) { + $player->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn()); + $player->sendMessage("Too many players already in the game !"); + } elseif(!$this->isStarted()) { + $player->setGamemode(2); + $player->getInventory()->clearAll(); + } + foreach($this->getLevel()->getPlayers() as $p) { + $p->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !"); + } + $player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You joined the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !"); + } + + + public function onQuit(Player $player) { + if($player->isSurvival() or $player->isAdventure()) { + if($this->isStarted()) { + foreach($this->getLevel()->getPlayers() as $p) { + $p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left !", [$this->getLevel()->getPlayers()]); + } + $player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left !"); + } else { + foreach($this->getLevel()->getPlayers() as $p) { + $p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the TNTRun game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left before starting !", [$this->getLevel()->getPlayers()]); + } + $player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the TNTRun game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left before starting !"); + } + } + } + + + public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) { + $event->getPlayer()->setGamemode(3); + $event->getPlayer()->removeEffect(3); + if(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 1) { + foreach($this->getLevel()->getPlayers() as $p) { + if($p->isSurvival()) { + $this->winner = $p; + $p->removeEffect(3); + $p->getInventory()->clearAll(); + $this->stop(); + } + } + $this->stop(); + } elseif(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 0) { + $this->winner = $event->getPlayer(); + $event->getPlayer()->getInventory()->clearAll(); + $this->stop(); + } + } + + + public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) { + $event->setCancelled(); + if($event->getPlayer()->isOp() and $player->isCreative() and !$this->isStarted()) { + $event->setCancelled(false); + } + } + + + public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) { + if(!in_array($event->getCause(), [7, 11, 12, 13, 14])) { + $event->setCancelled(); + } + } + + + public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args) { + if(strtolower($cmd->getName()) == "tntrun") { + if(isset($args[0])) { + switch(strtolower($args[0])) { + case "start": + if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) { + if(!$this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") { + $this->start(); + } + } + break; + case "stop": + if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) { + if($this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "TNTRun") { + $this->winner = $sender; + $this->stop(); + } + } + break; + } + } + } + } + + + public function getMinPlayers() : int { + // echo $this->getConfig()->get($this->getLevel()->getName())["minplayers"] . PHP_EOL; + return $this->getConfig()->get($this->getLevel()->getName())["minplayers"]; + } + + + public function getMaxPlayers() : int { + // echo $this->getConfig()->get($this->getLevel()->getName())["maxplayers"] . PHP_EOL; + return $this->getConfig()->get($this->getLevel()->getName())["maxplayers"]; + } + + + public function getName() : string { + return "TNTRun"; + } +} + +class TNTRunStartTask extends \pocketmine\scheduler\PluginTask { + + public function __construct(TNTRun $main) { + parent::__construct($main->getPlugin()); + $this->seconds = 0; + $this->main = $main; + } + + + public function onRun($tick) { + if($this->getOwner()->getInGamePlayers($this->main->getLevel()) < $this->main->getMinPlayers()) { + $this->main->getServer()->broadcastMessage("Start cancelled ! Not enought players to start !"); + $this->main->getServer()->getScheduler()->cancelTask($this->getTaskId()); + } else { + switch($this->seconds) { + case 0: + case 10: + case 20: + case 25: + case 26: + case 27: + case 28: + case 29: + foreach($this->main->getLevel()->getPlayers() as $p) { + $p->sendMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f " . strval(30 - $this->seconds) . " seconds left before the game starts !"); + } + break; + case 30: + $this->main->start(); + $this->main->broadcastMessage("§l§o§4[§r§l§fTNTRun§o§4]§r§f 5 seconds before starts breaking..."); + case 35: + $h = $this->main->getServer()->getScheduler()->scheduleRepeatingTask($this->main->task = new TNTRunBreakBlockTask($this->main), 5); + $this->main->task->setHandler($h); + $this->main->getServer()->getScheduler()->cancelTask($this->getTaskId()); + break; + } + $this->seconds++; + } + } +} + +class TNTRunBreakBlockTask extends \pocketmine\scheduler\PluginTask { + + public function __construct(TNTRun $main) { + $this->level = $main->getLevel(); + $this->main = $main; + parent::__contruct($main); + } + + + public function onRun($tick) { + foreach($this->level->getPlayers() as $p) { + if($this->level->getBlock(new Vector3($p->x, $p->y-1, $p->z))->getId() == $this->main->getConfig()->get($this->level->getName())["TNTBlock"]) { + $this->level->setBlock(new Vector3($p->x, $p->y-1, $p->z), new Block(0, 0)); + } + } + } + +} \ No newline at end of file diff --git a/games/TNTRun/config.yml b/games/TNTRun/config.yml new file mode 100644 index 0000000..873c331 --- /dev/null +++ b/games/TNTRun/config.yml @@ -0,0 +1,11 @@ +# Welcome to TNTRun config ! +# Configure here the max stuffs about the TNTRun game. +# Example: +#world: +# maxplayers: 8 +# minplayers: 2 +# center: [x, z] +# TNTBlock: 80 +# WinCommand: give {winner} diamond +# # This is optional but if you want super customisation... +# WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . ' won the game !');"