Reformatting, Fix #2, temple debug command
This commit is contained in:
parent
a7b8469c9c
commit
7ce51d546a
4 changed files with 484 additions and 450 deletions
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@ -23,9 +23,15 @@ commands:
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description: Teleports you to an another world
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usage: "/worldtp <world name>"
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permission: bettergen.cmd.worldtp
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temple:
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description: Spawns a temple for debugging
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usage: "/temple"
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permission: bettergen.cmd.debug
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permissions:
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bettergen.cmd.createworld:
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default: op
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bettergen.cmd.worldtp:
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default: op
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bettergen.cmd.debug:
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default: op
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...
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@ -17,9 +17,11 @@ namespace Ad5001\BetterGen;
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use Ad5001\BetterGen\biome\BetterForest;
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use Ad5001\BetterGen\generator\BetterNormal;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\structure\Temple;
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use pocketmine\block\Block;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\command\ConsoleCommandSender;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\level\ChunkPopulateEvent;
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use pocketmine\event\Listener;
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@ -30,10 +32,12 @@ use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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use pocketmine\plugin\PluginBase;
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use pocketmine\tile\Chest;
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use pocketmine\tile\Tile;
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use pocketmine\utils\Config;
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use pocketmine\utils\Random;
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class Main extends PluginBase implements Listener {
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const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
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@ -42,19 +46,22 @@ class Main extends PluginBase implements Listener {
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/*
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* Called when the plugin enables
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*/
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public function onEnable() {
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
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@mkdir($this->getDataFolder());
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if(! file_exists(LootTable::getPluginFolder(). "processingLoots.json"))
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file_put_contents(LootTable::getPluginFolder(). "processingLoots.json", "{}");
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public static function registerBiome(int $id, Biome $biome) {
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BetterNormal::registerBiome($biome);
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}
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/*
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* Called when the plugin disables
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*/
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public function onDisable() {
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public function onEnable() {
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
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@mkdir($this->getDataFolder());
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if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
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file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
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}
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/*
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@ -65,87 +72,13 @@ class Main extends PluginBase implements Listener {
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* @param $args array
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* return bool
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*/
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
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switch($cmd->getName()) {
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case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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switch(count($args)) {
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case 0 :
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public static function isOtherNS() {
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try {
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return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
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} catch (\Exception $e) {
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return false;
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break;
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case 1 : // /createworld <name>
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$name = $args [0];
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$generator = Generator::getGenerator("betternormal");
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$generatorName = "betternormal";
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$seed = $this->generateRandomSeed();
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$options = [ ];
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break;
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case 2 : // /createworld <name> [generator = betternormal]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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$seed = $this->generateRandomSeed();
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$options = [ ];
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break;
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case 3 : // /createworld <name> [generator = betternormal] [seed = rand()]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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if(preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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foreach($parts as $key => $str) {
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$parts [$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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}
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$options = [ ];
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break;
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default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if(Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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if($args[2] == "rand") $args[2] = $this->generateRandomSeed();
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if(preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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foreach($parts as $key => $str) {
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$parts [$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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}
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unset($args [0], $args [1], $args [2]);
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$options = json_decode($args [3], true);
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if(! is_array($options)) {
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$sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options.");
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return true;
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}
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break;
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}
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$options["preset"] = json_encode($options);
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if((int) $seed == 0/*String*/){
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$seed = $this->generateRandomSeed();
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}
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$this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed..");
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$this->getServer()->generateLevel($name, $seed, $generator, $options);
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$this->getServer()->loadLevel($name);
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return true;
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break;
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}
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return false;
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}
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/*
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@ -155,14 +88,8 @@ class Main extends PluginBase implements Listener {
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* @params $infos Array(temperature, rainfall)
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* @return bool
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*/
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public function registerForest(string $name, string $treeClass, array $infos): bool {
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if(! @class_exists($treeClass))
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return false;
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if(! @is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
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return false;
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if(count($infos) < 2 or ! is_float($infos [0]) or ! is_float($infos [1]))
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return false;
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return BetterForest::registerForest($name, $treeClass, $infos);
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public function onDisable() {
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}
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/*
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@ -171,16 +98,104 @@ class Main extends PluginBase implements Listener {
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* @param $biome Biome
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* @return void
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*/
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public static function registerBiome(int $id, Biome $biome) {
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BetterNormal::registerBiome($biome);
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
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switch ($cmd->getName()) {
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case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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switch (count($args)) {
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case 0 :
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return false;
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break;
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case 1 : // /createworld <name>
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$name = $args [0];
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$generator = Generator::getGenerator("betternormal");
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$generatorName = "betternormal";
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 2 : // /createworld <name> [generator = betternormal]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 3 : // /createworld <name> [generator = betternormal] [seed = rand()]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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if (preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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foreach ($parts as $key => $str) {
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$parts [$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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}
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$options = [];
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break;
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default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
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if (preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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foreach ($parts as $key => $str) {
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$parts [$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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}
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unset($args [0], $args [1], $args [2]);
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$options = json_decode($args [3], true);
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if (!is_array($options)) {
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$sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options.");
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return true;
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}
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break;
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}
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$options["preset"] = json_encode($options);
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if ((int)$seed == 0/*String*/) {
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$seed = $this->generateRandomSeed();
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}
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$this->getServer()->broadcastMessage(Main::PREFIX . "§aGenerating level $name with generator $generatorName and seed $seed..");
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$this->getServer()->generateLevel($name, $seed, $generator, $options);
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$this->getServer()->loadLevel($name);
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return true;
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break;
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case 'temple':{
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if($sender instanceof ConsoleCommandSender) return false;
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/** @var Player $sender */
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$temple = new Temple();
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$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random());
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return true;
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}
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}
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return false;
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}
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/*
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* Generates a(semi) random seed.
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* @return int
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*/
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public function generateRandomSeed(): int {
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return (int) round(rand(0, round(time()) / memory_get_usage(true)) * (int) str_shuffle("127469453645108") / (int) str_shuffle("12746945364"));
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return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
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}
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// Listener
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@ -190,11 +205,27 @@ class Main extends PluginBase implements Listener {
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* @param $event pocketmine\event\level\ChunkPopulateEvent
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* @return int
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*/
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public function registerForest(string $name, string $treeClass, array $infos): bool {
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if (!@class_exists($treeClass))
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return false;
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if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
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return false;
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if (count($infos) < 2 or !is_float($infos [0]) or !is_float($infos [1]))
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return false;
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return BetterForest::registerForest($name, $treeClass, $infos);
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}
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/*
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* Checks when a player interacts with a loot chest to create it.
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*/
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public function onChunkPopulate(ChunkPopulateEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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foreach($cfg->getAll() as $key => $value) {
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foreach ($cfg->getAll() as $key => $value) {
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list($x, $y, $z) = explode(";", $key);
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if($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR ){
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if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
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$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
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} else {
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$cfg->remove($key);
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@ -205,12 +236,13 @@ class Main extends PluginBase implements Listener {
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/*
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* Checks when a player interacts with a loot chest to create it.
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* Checks when a player breaks a loot chest which is not created to create it
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*/
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public function onInteract(PlayerInteractEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if($event->getBlock()->getId() !== Block::CHEST) return;
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if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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if ($event->getBlock()->getId() !== Block::CHEST) return;
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if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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$nbt = new CompoundTag("", [
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new ListTag("Items", []),
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new StringTag("id", Tile::CHEST),
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@ -224,14 +256,15 @@ class Main extends PluginBase implements Listener {
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LootTable::fillChest($chest->getInventory(), $event->getBlock());
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}
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/*
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* Checks when a player breaks a loot chest which is not created to create it
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* Check if it's a Tesseract like namespace
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* @return bool
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*/
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public function onBlockBreak(BlockBreakEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if($event->getBlock()->getId() !== Block::CHEST) return;
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if(!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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if ($event->getBlock()->getId() !== Block::CHEST) return;
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if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
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$nbt = new CompoundTag("", [
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new ListTag("Items", []),
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new StringTag("id", Tile::CHEST),
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@ -245,16 +278,4 @@ class Main extends PluginBase implements Listener {
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LootTable::fillChest($chest->getInventory(), $event->getBlock());
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// $event->setCancelled(); //i think nope. You want to break it with items
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}
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/*
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* Check if it's a Tesseract like namespace
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* @return bool
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*/
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public static function isOtherNS() {
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try {
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return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
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} catch(\Exception $e) {
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return false;
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}
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}
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}
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@ -442,8 +442,8 @@ class SakuraTree extends Tree {
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public $trunkHeight = 11;
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private $leafType;
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private $leaf2Type;
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public $leafType;
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public $leaf2Type;
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/*
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* Constructs the class
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@ -14,13 +14,13 @@
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namespace Ad5001\BetterGen\structure;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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use pocketmine\math\Vector3;
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use pocketmine\level\generator\object\Object;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\utils\BuildingUtils;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\object\Object;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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class Temple extends Object {
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const DIRECTION_PLUSX = 0;
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@ -45,45 +45,44 @@ class Temple extends Object {
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2
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],
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[
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- 3,
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-3,
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0
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],
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[
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- 2,
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-2,
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1
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],
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[
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- 1,
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-1,
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2
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],
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[
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0,
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- 3
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-3
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],
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[
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2,
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- 1
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-1
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],
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[
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1,
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- 2
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-2
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],
|
||||
[
|
||||
- 2,
|
||||
- 1
|
||||
-2,
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
- 2
|
||||
-1,
|
||||
-2
|
||||
]
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
17 => true,
|
||||
18 => true,
|
||||
Block::SAPLING => true,
|
||||
Block::LOG => true,
|
||||
Block::LEAVES => true,
|
||||
Block::STONE => true,
|
||||
Block::DANDELION => true,
|
||||
Block::POPPY => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
|
@ -98,17 +97,20 @@ class Temple extends Object {
|
|||
],
|
||||
[
|
||||
1,
|
||||
- 1
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
- 1
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
-1,
|
||||
1
|
||||
]
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
private $direction = 0;
|
||||
|
||||
/*
|
||||
* Checks if a temple is placeable
|
||||
|
@ -119,13 +121,14 @@ class Temple extends Object {
|
|||
* @param $random pocketmine\utils\Random
|
||||
* @return bool
|
||||
*/
|
||||
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
for($xx = $x - 10; $xx <= $x + 10; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 11; $yy ++)
|
||||
for($zz = $z - 10; $zz <= $z + 10; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
|
||||
for ($xx = $x - 10; $xx <= $x + 10; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 11; $yy++)
|
||||
for ($zz = $z - 10; $zz <= $z + 10; $zz++)
|
||||
if (!isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
@ -140,41 +143,41 @@ class Temple extends Object {
|
|||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
// Clearing space...
|
||||
BuildingUtils::fill($level, new Vector3($x + 10, $y + 1, $z + 10 ), new Vector3($x - 10, $y + 2, $z - 10 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x + 10, $y + 1, $z + 10), new Vector3($x - 10, $y + 2, $z - 10), Block::get(Block::AIR));
|
||||
// First, build a pyramid.
|
||||
$this->level = $level;
|
||||
$firstPos = new Vector3($x + 10, $y, $z + 10);
|
||||
$sndPos = new Vector3($x - 10, $y, $z - 10);
|
||||
for($i = 0; $i <= 9; $i ++) {
|
||||
for ($i = 0; $i <= 9; $i++) {
|
||||
// Building sides
|
||||
BuildingUtils::walls($level, $firstPos, $sndPos, Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::walls($level, $firstPos, $sndPos, Block::get(Block::SANDSTONE));
|
||||
|
||||
// Next floor
|
||||
$firstPos->x --;
|
||||
$firstPos->z --;
|
||||
$firstPos->x--;
|
||||
$firstPos->z--;
|
||||
$firstPos->y = $y + $i;
|
||||
$sndPos->x ++;
|
||||
$sndPos->z ++;
|
||||
$sndPos->x++;
|
||||
$sndPos->z++;
|
||||
$sndPos->y = $y + $i;
|
||||
}
|
||||
// Floors
|
||||
for($xx = $x + 9; $xx >= $x - 9; $xx --)
|
||||
for($zz = $z + 9; $zz >= $z - 9; $zz --)
|
||||
for ($xx = $x + 9; $xx >= $x - 9; $xx--)
|
||||
for ($zz = $z + 9; $zz >= $z - 9; $zz--)
|
||||
$this->placeBlock($xx, $y, $zz);
|
||||
for($xx = $x + 5; $xx >= $x - 5; $xx --)
|
||||
for($zz = $z + 5; $zz >= $z - 5; $zz --)
|
||||
for ($xx = $x + 5; $xx >= $x - 5; $xx--)
|
||||
for ($zz = $z + 5; $zz >= $z - 5; $zz--)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
|
||||
// Creating hole
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($yy = $y - 11; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($yy = $y - 11; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($xx, $yy, $zz, 0);
|
||||
|
||||
// Floor patern
|
||||
foreach($this->directions as $dir ) {
|
||||
foreach ($this->directions as $dir) {
|
||||
// Building pillar
|
||||
for($yy = $y + 1; $yy <= $y + 3; $yy ++)
|
||||
for ($yy = $y + 1; $yy <= $y + 3; $yy++)
|
||||
$this->placeBlock($x + ($dir [0] * 2), $yy, $z + ($dir [1] * 2), Block::SANDSTONE, 2);
|
||||
// Orange hardened clay
|
||||
$this->placeBlock($x + $dir [0], $y, $z + $dir [1], Block::STAINED_HARDENED_CLAY, 1);
|
||||
|
@ -192,37 +195,37 @@ class Temple extends Object {
|
|||
// Blue hardened clay (center)
|
||||
$this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11);
|
||||
// Hole walls
|
||||
BuildingUtils::walls($level, new Vector3($x - 2, $y, $z - 2 ), new Vector3($x + 2, $y - 8, $z + 2 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::walls($level, new Vector3($x - 2, $y, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Last step like this
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++) {
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++) {
|
||||
$this->placeBlock($xx, $y - 9, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($xx, $y - 9, $z + 2, Block::SANDSTONE, 2);
|
||||
}
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++) {
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++) {
|
||||
$this->placeBlock($x - 2, $y - 9, $zz, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y - 9, $zz, Block::SANDSTONE, 2);
|
||||
}
|
||||
|
||||
foreach(self::THREE_DIAGS as $diagPos ) {
|
||||
foreach (self::THREE_DIAGS as $diagPos) {
|
||||
$this->placeBlock($x + $diagPos [0], $y - 10, $z + $diagPos [1], Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x + $diagPos [0], $y - 11, $z + $diagPos [1], Block::SANDSTONE, 2);
|
||||
}
|
||||
|
||||
// Floor + TNT
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($xx, $y - 12, $zz, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
||||
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
||||
|
||||
// Chests
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2 ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2 ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z ), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
|
||||
// Entrance is a rectangular parallelepiped
|
||||
switch ($this->direction) {
|
||||
|
@ -231,15 +234,15 @@ class Temple extends Object {
|
|||
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSX, self::DIRECTION_PLUSZ);
|
||||
$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_PLUSX, self::DIRECTION_MINZ);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6 ), new Vector3($x + 9, $y + 4, $z + 6 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6), new Vector3($x + 9, $y + 4, $z + 6), Block::get(Block::SANDSTONE));
|
||||
// Creating a path to the entrance
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1 ), new Vector3($x + 9, $y + 4, $z + 1 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1), new Vector3($x + 9, $y + 4, $z + 1), Block::get(Block::AIR));
|
||||
// Creating path to towers.
|
||||
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
|
||||
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
|
||||
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
||||
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
||||
$this->placeBlock($x + 8, $yy, $zz, 0);
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x + 6, $yy, $z - 2);
|
||||
$this->placeBlock($x + 6, $yy, $z + 2);
|
||||
// Polished entrance
|
||||
|
@ -251,17 +254,17 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x + 9, $y + 3, $z, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($x + 10, $y + 4, $zz, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 10, $y + 5, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x + 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($x + 10, $y + 6, $zz, Block::SANDSTONE, 2);
|
||||
for($xx = $x + 6; $xx <= $x + 9; $xx ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($xx = $x + 6; $xx <= $x + 9; $xx++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
|
||||
|
@ -270,21 +273,21 @@ class Temple extends Object {
|
|||
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_MINX, self::DIRECTION_PLUSZ);
|
||||
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINX, self::DIRECTION_MINZ);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
for($xx = $x - 6; $xx >= $x - 9; $xx --)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
|
||||
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
||||
$this->placeBlock($xx, $yy, $zz);
|
||||
// Creating a path to the entrance
|
||||
for($xx = $x - 6; $xx >= $x - 9; $xx --)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($xx, $yy, $zz, 0);
|
||||
// Creating path to towers.
|
||||
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
|
||||
for($zz = $z - 6; $zz <= $z + 6; $zz ++)
|
||||
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
||||
for ($zz = $z - 6; $zz <= $z + 6; $zz++)
|
||||
$this->placeBlock($x - 8, $yy, $zz, 0);
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x - 6, $yy, $z - 2);
|
||||
$this->placeBlock($x - 6, $yy, $z + 2);
|
||||
// Polished entrance
|
||||
|
@ -296,17 +299,17 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x - 9, $y + 3, $z, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($x - 10, $y + 4, $zz, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 10, $y + 5, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x - 10, $y + 5, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 10, $y + 5, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 10, $y + 5, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 10, $y + 5, $z + 2, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($x - 10, $y + 6, $zz, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 6; $xx >= $x - 9; $xx --)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
for ($xx = $x - 6; $xx >= $x - 9; $xx--)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
|
||||
|
@ -315,16 +318,16 @@ class Temple extends Object {
|
|||
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX);
|
||||
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z + 6 ), new Vector3($x + 6, $y + 4, $z + 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z + 6), new Vector3($x + 6, $y + 4, $z + 9), Block::get(Block::SANDSTONE));
|
||||
// Creating a path to the entrance
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z + 6; $zz <= $z + 9; $zz ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z + 6; $zz <= $z + 9; $zz++)
|
||||
$this->placeBlock($xx, $yy, $zz, 0);
|
||||
// Creating path to towers.
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z + 6 ), new Vector3($x + 1, $y + 4, $z + 9 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z + 6), new Vector3($x + 1, $y + 4, $z + 9), Block::get(Block::AIR));
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x - 2, $yy, $z + 6);
|
||||
$this->placeBlock($x + 2, $yy, $z + 6);
|
||||
// Polished entrance
|
||||
|
@ -336,17 +339,17 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x, $y + 3, $z + 9, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $z + 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + 5, $z + 10, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x - 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + 5, $z + 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 5, $z + 10, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
$this->placeBlock($xx, $y + 6, $z + 10, Block::SANDSTONE, 2);
|
||||
for($zz = $z + 6; $zz <= $z + 9; $zz ++)
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($zz = $z + 6; $zz <= $z + 9; $zz++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
|
||||
|
@ -355,15 +358,15 @@ class Temple extends Object {
|
|||
$this->placeTower($x + 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_PLUSX);
|
||||
$this->placeTower($x - 8, $y, $z - 8, self::DIRECTION_MINZ, self::DIRECTION_MINX);
|
||||
// Creating rectangular parallelepiped of sandstone.
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z - 6 ), new Vector3($x + 6, $y + 4, $z - 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 6, $y + 1, $z - 6), new Vector3($x + 6, $y + 4, $z - 9), Block::get(Block::SANDSTONE));
|
||||
// Creating a path to the entrance
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z - 6 ), new Vector3($x + 1, $y + 4, $z - 9 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y + 1, $z - 6), new Vector3($x + 1, $y + 4, $z - 9), Block::get(Block::AIR));
|
||||
// Creating path to towers.
|
||||
for($yy = $y + 1; $yy <= $y + 2; $yy ++)
|
||||
for($xx = $x - 6; $xx <= $x + 6; $xx ++)
|
||||
for ($yy = $y + 1; $yy <= $y + 2; $yy++)
|
||||
for ($xx = $x - 6; $xx <= $x + 6; $xx++)
|
||||
$this->placeBlock($xx, $yy, $z - 8, 0);
|
||||
// Door additional blocks
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++) {
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++) {
|
||||
$this->placeBlock($x - 2, $yy, $z - 6);
|
||||
$this->placeBlock($x + 2, $yy, $z - 6);
|
||||
// Polished entrance
|
||||
|
@ -375,17 +378,17 @@ class Temple extends Object {
|
|||
}
|
||||
// Finishing entrance structure
|
||||
$this->placeBlock($x, $y + 3, $z - 9, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $z - 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + 5, $z - 10, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x - 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + 5, $z - 10, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 5, $z - 10, Block::SANDSTONE, 2);
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
$this->placeBlock($xx, $y + 6, $z - 10, Block::SANDSTONE, 2);
|
||||
for($zz = $z - 6; $zz >= $z - 9; $zz --)
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for ($zz = $z - 6; $zz >= $z - 9; $zz--)
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
$this->placeBlock($xx, $y + 4, $zz);
|
||||
break;
|
||||
}
|
||||
|
@ -398,9 +401,10 @@ class Temple extends Object {
|
|||
* @param $z int
|
||||
* @return void
|
||||
*/
|
||||
protected function placeSlab($x, $y, $z) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, 44);
|
||||
$this->level->setBlockDataAt($x, $y, $z, 1);
|
||||
|
||||
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, $id);
|
||||
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -412,28 +416,15 @@ class Temple extends Object {
|
|||
* @param $meta int
|
||||
* @return void
|
||||
*/
|
||||
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, $id);
|
||||
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
||||
}
|
||||
|
||||
/*
|
||||
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $direction1 int
|
||||
* @param $direction2 int
|
||||
* @return void
|
||||
*/
|
||||
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
|
||||
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2 ), new Vector3($x - 2, $y + 8, $z - 2 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE));
|
||||
switch ($direction1) {
|
||||
case self::DIRECTION_PLUSX : // x+ (0)
|
||||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSZ :
|
||||
for($zz = $z + 1; $zz >= $z; $zz --) {
|
||||
for ($zz = $z + 1; $zz >= $z; $zz--) {
|
||||
$this->placeBlock($x - 1, $y + 1, $zz);
|
||||
$this->placeBlock($x - 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -441,19 +432,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z + 1);
|
||||
$this->placeSlab($x, $y + 2, $z + 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
|
||||
|
@ -466,11 +457,11 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4 ), new Vector3($x - 7, $y + 7, $z - 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4 ), new Vector3($x - 8, $y + 6, $z - 5 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4), new Vector3($x - 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4), new Vector3($x - 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINZ :
|
||||
for($zz = $z - 1; $zz <= $z; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z; $zz++) {
|
||||
$this->placeBlock($x - 1, $y + 1, $zz);
|
||||
$this->placeBlock($x - 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -478,19 +469,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z - 1);
|
||||
$this->placeSlab($x, $y + 2, $z - 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
|
||||
|
@ -505,8 +496,8 @@ class Temple extends Object {
|
|||
}
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4 ), new Vector3($x - 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4 ), new Vector3($x - 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4), new Vector3($x - 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4), new Vector3($x - 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
||||
|
||||
// Finishing stairs system
|
||||
$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
|
||||
|
@ -515,22 +506,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 2, $y + 5, $z, Block::AIR);
|
||||
$this->placeBlock($x - 2, $y + 6, $z, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y, $z + 2 ), new Vector3($x - 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y, $z + 2), new Vector3($x - 9, $y + 4, $z - 2), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -547,7 +538,7 @@ class Temple extends Object {
|
|||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSZ :
|
||||
for($zz = $z + 1; $zz >= $z; $zz --) {
|
||||
for ($zz = $z + 1; $zz >= $z; $zz--) {
|
||||
$this->placeBlock($x + 1, $y + 1, $zz);
|
||||
$this->placeBlock($x + 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -555,19 +546,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z + 1);
|
||||
$this->placeSlab($x, $y + 2, $z + 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
|
||||
|
@ -580,11 +571,11 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4 ), new Vector3($x + 7, $y + 7, $z - 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4 ), new Vector3($x + 8, $y + 6, $z - 5 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4), new Vector3($x + 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4), new Vector3($x + 8, $y + 6, $z - 5), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINZ :
|
||||
for($zz = $z - 1; $zz <= $z; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z; $zz++) {
|
||||
$this->placeBlock($x + 1, $y + 1, $zz);
|
||||
$this->placeBlock($x + 1, $y + 2, $zz);
|
||||
}
|
||||
|
@ -592,19 +583,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 1, $z - 1);
|
||||
$this->placeSlab($x, $y + 2, $z - 1);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
|
||||
|
@ -617,8 +608,8 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4 ), new Vector3($x + 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4 ), new Vector3($x + 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4), new Vector3($x + 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4), new Vector3($x + 8, $y + 6, $z + 5), Block::get(Block::AIR));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -629,22 +620,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 2, $y + 5, $z, Block::AIR);
|
||||
$this->placeBlock($x + 2, $y + 6, $z, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y, $z + 2 ), new Vector3($x + 9, $y + 4, $z - 2 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y, $z + 2), new Vector3($x + 9, $y + 4, $z - 2), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -661,7 +652,7 @@ class Temple extends Object {
|
|||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSX :
|
||||
for($xx = $x + 1; $xx >= $x; $xx --) {
|
||||
for ($xx = $x + 1; $xx >= $x; $xx--) {
|
||||
$this->placeBlock($xx, $y + 1, $z - 1);
|
||||
$this->placeBlock($xx, $y + 2, $z - 1);
|
||||
}
|
||||
|
@ -669,19 +660,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 1, $y + 1, $z);
|
||||
$this->placeSlab($x + 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -693,11 +684,11 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9 ), new Vector3($x - 5, $y + 7, $z - 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8 ), new Vector3($x - 5, $y + 6, $z - 8 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9), new Vector3($x - 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8), new Vector3($x - 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINX :
|
||||
for($xx = $x - 1; $xx <= $x; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x; $xx++) {
|
||||
$this->placeBlock($xx, $y + 1, $z - 1);
|
||||
$this->placeBlock($xx, $y + 2, $z - 1);
|
||||
}
|
||||
|
@ -705,19 +696,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 1, $y + 1, $z);
|
||||
$this->placeSlab($x - 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -729,8 +720,8 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9 ), new Vector3($x + 5, $y + 7, $z - 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8 ), new Vector3($x + 5, $y + 6, $z - 8 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9), new Vector3($x + 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8), new Vector3($x + 5, $y + 6, $z - 8), Block::get(Block::AIR));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -741,22 +732,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 5, $z - 2, Block::AIR);
|
||||
$this->placeBlock($x, $y + 6, $z - 2, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z - 4 ), new Vector3($x - 2, $y + 4, $z - 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z - 4), new Vector3($x - 2, $y + 4, $z - 9), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z + 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z + 2, Block::SANDSTONE, 1);
|
||||
|
@ -773,7 +764,7 @@ class Temple extends Object {
|
|||
// Stairs
|
||||
switch ($direction2) {
|
||||
case self::DIRECTION_PLUSX :
|
||||
for($xx = $x + 1; $xx >= $x; $xx --) {
|
||||
for ($xx = $x + 1; $xx >= $x; $xx--) {
|
||||
$this->placeBlock($xx, $y + 1, $z + 1);
|
||||
$this->placeBlock($xx, $y + 2, $z + 1);
|
||||
}
|
||||
|
@ -781,19 +772,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 1, $y + 1, $z);
|
||||
$this->placeSlab($x + 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x + 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -805,11 +796,11 @@ class Temple extends Object {
|
|||
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9 ), new Vector3($x - 5, $y + 7, $z + 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8 ), new Vector3($x - 5, $y + 6, $z + 8 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9), new Vector3($x - 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8), new Vector3($x - 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
||||
break;
|
||||
case self::DIRECTION_MINX :
|
||||
for($xx = $x - 1; $xx <= $x; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x; $xx++) {
|
||||
$this->placeBlock($xx, $y + 1, $z + 1);
|
||||
$this->placeBlock($xx, $y + 2, $z + 1);
|
||||
}
|
||||
|
@ -817,19 +808,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 1, $y + 1, $z);
|
||||
$this->placeSlab($x - 1, $y + 2, $z);
|
||||
// Pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x - 2, $y + $h, $z - 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z + 1, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 2, $y + $h, $z, Block::SANDSTONE, 1);
|
||||
|
@ -841,8 +832,8 @@ class Temple extends Object {
|
|||
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9 ), new Vector3($x + 5, $y + 7, $z + 7 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8 ), new Vector3($x + 5, $y + 6, $z + 8 ), Block::get(Block::AIR ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9), new Vector3($x + 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8), new Vector3($x + 5, $y + 6, $z + 8), Block::get(Block::AIR));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -853,22 +844,22 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
|
||||
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
|
||||
// Making path from stairs to first floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z + 4 ), new Vector3($x - 2, $y + 4, $z + 9 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z + 4), new Vector3($x - 2, $y + 4, $z + 9), Block::get(Block::SANDSTONE));
|
||||
|
||||
// Other side pattern
|
||||
foreach([
|
||||
foreach ([
|
||||
1,
|
||||
2,
|
||||
4
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
}
|
||||
foreach([
|
||||
foreach ([
|
||||
3,
|
||||
5
|
||||
] as $h ) {
|
||||
] as $h) {
|
||||
$this->placeBlock($x + 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x - 1, $y + $h, $z - 2, Block::STAINED_HARDENED_CLAY, 1);
|
||||
$this->placeBlock($x, $y + $h, $z - 2, Block::SANDSTONE, 1);
|
||||
|
@ -883,18 +874,34 @@ class Temple extends Object {
|
|||
}
|
||||
|
||||
// Making top
|
||||
BuildingUtils::top($this->level, new Vector3($x - 1, $y + 9, $z - 1 ), new Vector3($x + 1, $y, $z + 1 ), Block::get(Block::SANDSTONE ));
|
||||
BuildingUtils::top($this->level, new Vector3($x - 1, $y + 9, $z - 1), new Vector3($x + 1, $y, $z + 1), Block::get(Block::SANDSTONE));
|
||||
$this->placeBlock($x - 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 0);
|
||||
$this->placeBlock($x + 2, $y + 9, $z, Block::SANDSTONE_STAIRS, 1);
|
||||
$this->placeBlock($x, $y + 9, $z - 2, Block::SANDSTONE_STAIRS, 2);
|
||||
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
|
||||
}
|
||||
|
||||
/*
|
||||
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $direction1 int
|
||||
* @param $direction2 int
|
||||
* @return void
|
||||
*/
|
||||
|
||||
protected function placeSlab($x, $y, $z) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, 44);
|
||||
$this->level->setBlockDataAt($x, $y, $z, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Inverses a direction
|
||||
* @param $direction int
|
||||
* @return int
|
||||
*/
|
||||
|
||||
protected function getInversedDirection(int $direction): int {
|
||||
switch ($direction) {
|
||||
case self::DIRECTION_PLUSX : // x+ (0)
|
||||
|
@ -910,7 +917,7 @@ class Temple extends Object {
|
|||
return self::DIRECTION_PLUSZ;
|
||||
break;
|
||||
default :
|
||||
return - 1;
|
||||
return -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue