Fix generation issues
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4ccd95196f
commit
a7b8469c9c
16 changed files with 47 additions and 37 deletions
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@ -438,7 +438,7 @@ class BetterNormal extends Generator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
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break;
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@ -62,7 +62,7 @@ class BushPopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
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break;
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@ -59,7 +59,7 @@ class CactusPopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y >= 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
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break;
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@ -66,7 +66,7 @@ class CavePopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
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break;
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@ -14,8 +14,10 @@
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namespace Ad5001\BetterGen\populator;
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use Ad5001\BetterGen\generator\BetterBiomeSelector;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\Level;
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use pocketmine\utils\Random;
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@ -36,26 +38,31 @@ class DeadbushPopulator extends AmountPopulator {
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for($i = 0; $i < $amount; $i++) {
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
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$y = $this->getHighestWorkableBlock($x, $z);
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if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z ) == Block::SAND) {
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$level->setBlockIdAt($x, $y + 1, $z, Block::DEAD_BUSH);
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$level->setBlockDataAt($x, $y + 1, $z, 1);
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if ($y !== -1) {
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$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
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$level->setBlockDataAt($x, $y, $z, 1);
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}
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}
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}
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/*
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/**
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* Gets the top block (y) on an x and z axes
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* @param $x int
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* @param $z int
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* @param $x
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* @param $z
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* @return int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y >= 0; -- $y) {
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private function getHighestWorkableBlock($x, $z){
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for($y = Level::Y_MAX - 1; $y > 0; --$y){
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
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if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){
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break;
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}elseif($b !== Block::AIR){
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return -1;
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}
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}
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return $y === 0 ? - 1 : ++$y;
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return ++$y;
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}
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}
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@ -65,13 +65,16 @@ class FallenTreePopulator extends AmountPopulator {
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* @param $z
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* @return int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y >= 0; -- $y) {
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private function getHighestWorkableBlock($x, $z){
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for($y = Level::Y_MAX - 1; $y > 0; --$y){
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
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if($b === Block::DIRT or $b === Block::GRASS){
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break;
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}elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){
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return -1;
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}
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}
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return $y === 0 ? - 1 : ++$y;
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return ++$y;
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}
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}
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@ -69,7 +69,7 @@ class FloatingIslandPopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
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break;
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@ -49,7 +49,7 @@ class IglooPopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
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break;
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@ -58,7 +58,7 @@ class LakePopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
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break;
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@ -75,7 +75,7 @@ class RavinePopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
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break;
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@ -58,7 +58,7 @@ class SugarCanePopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y >= 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
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break;
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@ -49,7 +49,7 @@ class TemplePopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::SAND) {
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break;
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@ -77,7 +77,7 @@ class TreePopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
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break;
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@ -49,7 +49,7 @@ class WellPopulator extends AmountPopulator {
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* @param $z int
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y > 0; -- $y) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::SAND) {
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break;
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@ -569,7 +569,7 @@ class SakuraTree extends Tree {
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$sideLen = $totalLength ** 2; // Side length
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//TODO CHECK WHAT THIS IS SUPPOSED TO BE
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$numForward = $sideLen;
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$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
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//TODO END
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$lX1 = $lZ1 = $lX = $lZ = 0;
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@ -589,7 +589,6 @@ class SakuraTree extends Tree {
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}
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// Second branch part. + second leave part
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$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
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for ($i = 1; $i < $stickLen + 1; $i++) {
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$lX = $lX1 + ($xd * $i);
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$lZ = $lZ1 + ($zd * $i);
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@ -14,13 +14,13 @@
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namespace Ad5001\BetterGen\structure;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\utils\BuildingUtils;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\object\Object;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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use pocketmine\math\Vector3;
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use pocketmine\level\generator\object\Object;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\utils\BuildingUtils;
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class Temple extends Object {
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const DIRECTION_PLUSX = 0;
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@ -109,7 +109,6 @@ class Temple extends Object {
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1
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]
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];
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private $direction;
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/*
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* Checks if a temple is placeable
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@ -172,7 +171,7 @@ class Temple extends Object {
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for($zz = $z - 1; $zz <= $z + 1; $zz ++)
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$this->placeBlock($xx, $yy, $zz, 0);
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// Floor pattern
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// Floor patern
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foreach($this->directions as $dir ) {
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// Building pillar
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for($yy = $y + 1; $yy <= $y + 3; $yy ++)
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@ -183,6 +182,8 @@ class Temple extends Object {
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$this->placeBlock($x + ($dir [0] * 3), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
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$this->placeBlock($x, $y, $z + ($dir [1] * 2), Block::STAINED_HARDENED_CLAY, 1);
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$this->placeBlock($x, $y, $z + ($dir [1] * 3), Block::STAINED_HARDENED_CLAY, 1);
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$this->placeBlock($x + ($dir [0] * 2), $yy, $z + ($dir [1]), Block::STAINED_HARDENED_CLAY, 1);
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$this->placeBlock($x + ($dir [0]), $yy, $z + ($dir [1] * 2), Block::STAINED_HARDENED_CLAY, 1);
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// Sandstone
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$this->placeBlock($x + $dir [0], $y, $z);
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@ -417,7 +418,7 @@ class Temple extends Object {
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}
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/*
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* Places one of the towers. Out is inverted $direction1, stairs come from inverted $direction2 to $direction2, patterns are on $direction1 and $direction2
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* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
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* @param $x int
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* @param $y int
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* @param $z int
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@ -894,7 +895,7 @@ class Temple extends Object {
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* @param $direction int
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* @return int
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*/
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protected function getInvertedDirection(int $direction): int {
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protected function getInversedDirection(int $direction): int {
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switch ($direction) {
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case self::DIRECTION_PLUSX : // x+ (0)
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return self::DIRECTION_MINX;
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