Reformatting, Fix #2, temple debug command

This commit is contained in:
thebigsmileXD 2017-05-12 09:01:46 +02:00
parent a7b8469c9c
commit 7ce51d546a
4 changed files with 484 additions and 450 deletions

View file

@ -23,9 +23,15 @@ commands:
description: Teleports you to an another world
usage: "/worldtp <world name>"
permission: bettergen.cmd.worldtp
temple:
description: Spawns a temple for debugging
usage: "/temple"
permission: bettergen.cmd.debug
permissions:
bettergen.cmd.createworld:
default: op
bettergen.cmd.worldtp:
default: op
bettergen.cmd.debug:
default: op
...

View file

@ -17,9 +17,11 @@ namespace Ad5001\BetterGen;
use Ad5001\BetterGen\biome\BetterForest;
use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\structure\Temple;
use pocketmine\block\Block;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\ConsoleCommandSender;
use pocketmine\event\block\BlockBreakEvent;
use pocketmine\event\level\ChunkPopulateEvent;
use pocketmine\event\Listener;
@ -30,10 +32,12 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\Player;
use pocketmine\plugin\PluginBase;
use pocketmine\tile\Chest;
use pocketmine\tile\Tile;
use pocketmine\utils\Config;
use pocketmine\utils\Random;
class Main extends PluginBase implements Listener {
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
@ -42,6 +46,15 @@ class Main extends PluginBase implements Listener {
/*
* Called when the plugin enables
*/
public static function registerBiome(int $id, Biome $biome) {
BetterNormal::registerBiome($biome);
}
/*
* Called when the plugin disables
*/
public function onEnable() {
$this->getServer()->getPluginManager()->registerEvents($this, $this);
Generator::addGenerator(BetterNormal::class, "betternormal");
@ -51,12 +64,6 @@ class Main extends PluginBase implements Listener {
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
}
/*
* Called when the plugin disables
*/
public function onDisable() {
}
/*
* Called when one of the defined commands of the plugin has been called
* @param $sender \pocketmine\command\CommandSender
@ -65,6 +72,33 @@ class Main extends PluginBase implements Listener {
* @param $args array
* return bool
*/
public static function isOtherNS() {
try {
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
} catch (\Exception $e) {
return false;
}
}
/*
* Registers a forest type.
* @param $name string
* @param $treeClass string
* @params $infos Array(temperature, rainfall)
* @return bool
*/
public function onDisable() {
}
/*
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
* @param $id int
* @param $biome Biome
* @return void
*/
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
switch ($cmd->getName()) {
case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
@ -144,41 +178,22 @@ class Main extends PluginBase implements Listener {
$this->getServer()->loadLevel($name);
return true;
break;
case 'temple':{
if($sender instanceof ConsoleCommandSender) return false;
/** @var Player $sender */
$temple = new Temple();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random());
return true;
}
}
return false;
}
/*
* Registers a forest type.
* @param $name string
* @param $treeClass string
* @params $infos Array(temperature, rainfall)
* @return bool
*/
public function registerForest(string $name, string $treeClass, array $infos): bool {
if(! @class_exists($treeClass))
return false;
if(! @is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
return false;
if(count($infos) < 2 or ! is_float($infos [0]) or ! is_float($infos [1]))
return false;
return BetterForest::registerForest($name, $treeClass, $infos);
}
/*
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
* @param $id int
* @param $biome Biome
* @return void
*/
public static function registerBiome(int $id, Biome $biome) {
BetterNormal::registerBiome($biome);
}
/*
* Generates a(semi) random seed.
* @return int
*/
public function generateRandomSeed(): int {
return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
}
@ -190,6 +205,22 @@ class Main extends PluginBase implements Listener {
* @param $event pocketmine\event\level\ChunkPopulateEvent
* @return int
*/
public function registerForest(string $name, string $treeClass, array $infos): bool {
if (!@class_exists($treeClass))
return false;
if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
return false;
if (count($infos) < 2 or !is_float($infos [0]) or !is_float($infos [1]))
return false;
return BetterForest::registerForest($name, $treeClass, $infos);
}
/*
* Checks when a player interacts with a loot chest to create it.
*/
public function onChunkPopulate(ChunkPopulateEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
foreach ($cfg->getAll() as $key => $value) {
@ -205,8 +236,9 @@ class Main extends PluginBase implements Listener {
/*
* Checks when a player interacts with a loot chest to create it.
* Checks when a player breaks a loot chest which is not created to create it
*/
public function onInteract(PlayerInteractEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if ($event->getBlock()->getId() !== Block::CHEST) return;
@ -224,10 +256,11 @@ class Main extends PluginBase implements Listener {
LootTable::fillChest($chest->getInventory(), $event->getBlock());
}
/*
* Checks when a player breaks a loot chest which is not created to create it
* Check if it's a Tesseract like namespace
* @return bool
*/
public function onBlockBreak(BlockBreakEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if ($event->getBlock()->getId() !== Block::CHEST) return;
@ -245,16 +278,4 @@ class Main extends PluginBase implements Listener {
LootTable::fillChest($chest->getInventory(), $event->getBlock());
// $event->setCancelled(); //i think nope. You want to break it with items
}
/*
* Check if it's a Tesseract like namespace
* @return bool
*/
public static function isOtherNS() {
try {
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
} catch(\Exception $e) {
return false;
}
}
}

View file

@ -442,8 +442,8 @@ class SakuraTree extends Tree {
public $trunkHeight = 11;
private $leafType;
private $leaf2Type;
public $leafType;
public $leaf2Type;
/*
* Constructs the class

View file

@ -14,13 +14,13 @@
namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
use pocketmine\math\Vector3;
use pocketmine\level\generator\object\Object;
use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Temple extends Object {
const DIRECTION_PLUSX = 0;
@ -77,13 +77,12 @@ class Temple extends Object {
-2
]
];
/** @var ChunkManager */
private $level;
public $overridable = [
Block::AIR => true,
6 => true,
17 => true,
18 => true,
Block::SAPLING => true,
Block::LOG => true,
Block::LEAVES => true,
Block::STONE => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
@ -109,6 +108,9 @@ class Temple extends Object {
1
]
];
/** @var ChunkManager */
private $level;
private $direction = 0;
/*
* Checks if a temple is placeable
@ -119,6 +121,7 @@ class Temple extends Object {
* @param $random pocketmine\utils\Random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
$this->direction = $random->nextBoundedInt(4);
@ -398,9 +401,10 @@ class Temple extends Object {
* @param $z int
* @return void
*/
protected function placeSlab($x, $y, $z) {
$this->level->setBlockIdAt($x, $y, $z, 44);
$this->level->setBlockDataAt($x, $y, $z, 1);
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
$this->level->setBlockIdAt($x, $y, $z, $id);
$this->level->setBlockDataAt($x, $y, $z, $meta);
}
/*
@ -412,20 +416,7 @@ class Temple extends Object {
* @param $meta int
* @return void
*/
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
$this->level->setBlockIdAt($x, $y, $z, $id);
$this->level->setBlockDataAt($x, $y, $z, $meta);
}
/*
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
* @param $x int
* @param $y int
* @param $z int
* @param $direction1 int
* @param $direction2 int
* @return void
*/
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE));
switch ($direction1) {
@ -890,11 +881,27 @@ class Temple extends Object {
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
}
/*
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
* @param $x int
* @param $y int
* @param $z int
* @param $direction1 int
* @param $direction2 int
* @return void
*/
protected function placeSlab($x, $y, $z) {
$this->level->setBlockIdAt($x, $y, $z, 44);
$this->level->setBlockDataAt($x, $y, $z, 1);
}
/*
* Inverses a direction
* @param $direction int
* @return int
*/
protected function getInversedDirection(int $direction): int {
switch ($direction) {
case self::DIRECTION_PLUSX : // x+ (0)