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Author SHA1 Message Date
Ad5001 b2f0207148 Adding fyvekatz to contributors 2018-07-15 14:11:05 -04:00
⋀d5001 ce05c1c269
Merge pull request #47 from fyvekatz/ALPHA12
Alpha12
2018-07-15 18:08:59 +00:00
fyvekatz 1cc8c924af Fixed typo which results in creash when "delBio" option is specified during level generation. 2018-06-28 21:48:35 -04:00
fyvekatz 1a76db0b59 Updated API version to ALPHA12 2018-06-28 21:45:25 -04:00
Λd5001 2b7566315d
Merge pull request #43 from zyware/patch-1
API version bump for 3.0.0-ALPHA11
2018-02-09 22:44:42 +00:00
Mikhail N 0342a6bd39
Update plugin.yml 2018-02-10 00:25:23 +03:00
Λd5001 b1fce28b47
Fixing startup warning when folders were already created 2018-01-28 19:08:23 +00:00
Λd5001 082a8060f9
Quick fix #40 2018-01-28 16:07:55 +00:00
Λd5001 40a6206409
Fixing #39 2018-01-26 20:54:08 +00:00
Ad5001 6d636e7443 Fixing folder related bugs 2017-11-14 22:58:36 +01:00
Ad5001 4b5cdeed6e Dungeons! 2017-11-13 19:49:01 +01:00
Ad5001 2a9c440d10 Merge branch 'master' of https://github.com/Ad5001/BetterGen 2017-10-31 23:27:35 +01:00
Ad5001 a671c0c29c Continuing on dungeons 2017-10-31 23:27:33 +01:00
Ad5001 e7ef5620d1
Merge pull request #34 from wyt3dr4g0n/master
Updated code for 3.0.0ALPHA9
2017-10-31 18:14:27 +01:00
Robb Jones bdb77f6e81 Corrected variable in conversion code 2017-10-31 16:42:14 +00:00
Robb Jones 8387366191 Updated for 3.0.0ALPHA9 2017-10-31 16:20:17 +00:00
Robb Jones 946ff01874 Updated code for converting seed to int 2017-10-31 16:17:18 +00:00
Robb Jones db96352150 Updated for 3.0.0ALPHA9 2017-10-31 14:57:05 +00:00
Ad5001 4512f5dfcd
New banner ! 2017-06-18 15:22:39 +02:00
Ad5001 512ac47f70 Adding dugeons 2017-05-22 19:08:00 +02:00
Ad5001 8f933a8c12 Well #23 2017-05-15 17:27:55 +02:00
Ad5001 b5fb3c21ae Fixing a level error 2017-05-14 22:18:21 +02:00
Ad5001 1f6416d02e Documented EVERY SINGLE FUNCTIONS... 2017-05-14 21:03:47 +02:00
Ad5001 920fd82b6e Changing file headers 2017-05-14 20:13:15 +02:00
Ad5001 becff0ca47 Fixing mineshaft going too up 2017-05-14 19:44:11 +02:00
Ad5001 c7bbc37d8d Fixing namespaces issues. 2017-05-14 19:27:03 +02:00
Ad5001 015967050d Changing private properties to protected
This is made to allow people to extend and use these properties.
2017-05-14 19:23:44 +02:00
44 changed files with 1292 additions and 775 deletions

193
LICENSE
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@ -1,128 +1,113 @@
BoxOfDevs General Software License 1.1.4 Not Truly Open Source License
========================================= =========================================
This license is designed to be used with any software which would like to have no selling for profits, nor any public redistribution without giving the original author credits. This license is an adaption of the Creative Commons Licenses for softwares.
-------------------------------------------------------------------------------------------------------------------------------------- Any user using and, or Distributing the Software (defined in I) exerces the Licensed Rights.
The License: refers to the BoxOfDevs International Software License 1.1.2 By exercising the Licenced Rights (defined below), You accept and agree to be bound by the terms and conditions of this Not Truly Open Source ("NTOS License"). To the extent the NTOS License may be interpreted as a contract, You are granted the Licenced Rights in consideration of Your acceptance of these terms and conditions, and the Author grants You such rights in consideration of benefits the Author receives from making the Software available under these terms and conditions.
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retain the following if it is supplied by the Author with the Software:
identification of the creator(s) of the Software and any others designated to receive attribution, in any reasonable manner requested by the Author (including by pseudonym if designated);
a copyright notice;
a notice that refers to this License;
a notice that refers to the disclaimer of warranties;
a URI or hyperlink to the Software to the extent reasonably practicable;
indicate if You modified the Software and retain an indication of any previous modifications; and
indicate the Software is licensed under this License, and include the text of, or the URI or hyperlink to, this License.
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If requested by the Author, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
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In addition to the conditions in Section 3(a), if You Share the Modification You produce, the following conditions also apply.
The Adapters License You apply must be a BoxOfDevs General License with the same License Elements, this version or later, or a BY-SA Compatible License.
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The Adapted work must have an open source existing repertory, accessible by anyone anytime linked in the Redistribution Description/Documentation.
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The Work must be redistributed entirely free, under this license.
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Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Software:
for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database; 1. Unless otherwise separately undertaken by the Author, to the extent possible, the Author offers the Software as-is and as-available, and makes no representations or warranties of any kind concerning the Software, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Modification, including for purposes of Section 3(b); and 2. To the extent possible, in no event will the Author be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of the NTOS License or use of the Software, even if the Author has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
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Unless otherwise separately undertaken by the Author, to the extent possible, the Author offers the Software as-is and as-available, and makes no representations or warranties of any kind concerning the Software, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You. Section VI Term and Termination.
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The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability. The NTOS License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with the NTOS License, then Your rights under the NTOS License terminate automatically.
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This License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this License, then Your rights under this License terminate automatically. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
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For the avoidance of doubt, this Section 6(b) does not affect any right the Author may have to seek remedies for Your violations of the NTOS License.
For the avoidance of doubt, the Author may also offer the Software under separate terms or conditions or stop distributing the Software at any time; however, doing so will not terminate the NTOS License.
Sections I, V, VI, VII, and VI survive termination of the NTOS License.
Where Your right to use the Software has terminated under Section 6(a), it reinstates: Section VII Other Terms and Conditions.
automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
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For the avoidance of doubt, this Section 6(b) does not affect any right the Author may have to seek remedies for Your violations of this License.
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In the event that The License is updated/changed on the official github repository/on the official website, you automatically agree.
The Author is not required to notify The User that The License has been updated/changed.
Section 8 Interpretation. For the avoidance of doubt, the NTOS License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Software that could lawfully be made without permission under the NTOS License.
For the avoidance of doubt, this License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Software that could lawfully be made without permission under this License. To the extent possible, if any provision of the NTOS License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from the NTOS License without affecting the enforceability of the remaining terms and conditions.
No term or condition of the NTOS License will be waived and no failure to comply consented to unless expressly agreed to by the Author.
Nothing in the NTOS License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Author or You, including from the legal processes of any jurisdiction or authority.
To the extent possible, if any provision of this License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this License without affecting the enforceability of the remaining terms and conditions. In case of a specific issue not specified in the NTOSL, Berne Convention for the Protection of Literary and Artistic Works, which reserves all rights to the Author applies. You can find Berne Convention for the Protection of Literary and Artistic Works at http://www.wipo.int/treaties/en/text.jsp?file_id=283698.
No term or condition of this License will be waived and no failure to comply consented to unless expressly agreed to by the Author.
Nothing in this License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Author or You, including from the legal processes of any jurisdiction or authority.
Copyright (C) Ad5001 2017

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@ -46,4 +46,9 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
### These two biomes now are a bit better by the additions of bushes. ### These two biomes now are a bit better by the additions of bushes.
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img> <img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img>
All content here is copyrighted (C) Ad5001 2017. Infos about this copyright can be found in the license file. # Contributors:
BetterGen wouldn't be here today without the following guys who have made this plugin possible to get where it is now:
Ad5001
thebigsmileXD
wyt3dr4g0n
fyvekatz

BIN
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@ -1,4 +1,5 @@
--- ---
# ____ __ __ ____ # ____ __ __ ____
# /\ _`\ /\ \__ /\ \__ /\ _`\ # /\ _`\ /\ \__ /\ \__ /\ _`\
# \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___ # \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
@ -7,14 +8,19 @@
# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ # \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ # \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
# Tomorrow's pocketmine generator. # Tomorrow's pocketmine generator.
# @author Ad5001 # @category World Generator
# @api 3.0.0
# @link https://github.com/Ad5001/BetterGen # @link https://github.com/Ad5001/BetterGen
# @version 1.1
name: BetterGen name: BetterGen
author: Ad5001 author: Ad5001
contributors:
- thebigsmileXD (XenialDan)
- wyt3dr4g0n
main: Ad5001\BetterGen\Main main: Ad5001\BetterGen\Main
version: 1.1 version: 1.1
load: STARTUP load: STARTUP
api: [3.0.1, 3.0.0-ALPHA3] api: [3.0.0-ALPHA12]
commands: commands:
createworld: createworld:
description: Generates a new world. description: Generates a new world.
@ -35,4 +41,4 @@ permissions:
default: op default: op
bettergen.cmd.debug: bettergen.cmd.debug:
default: op default: op
... ...

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@ -1 +0,0 @@
[]

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@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen; namespace Ad5001\BetterGen;
@ -43,36 +46,38 @@ class Main extends PluginBase implements Listener {
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f "; const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
const SAKURA_FOREST = 100; // Letting some place for future biomes. const SAKURA_FOREST = 100; // Letting some place for future biomes.
/* /**
* Called when the plugin enables * Regisetrs a biome to betternormal
*
* @param int $id
* @param Biome $biome
* @return void
*/ */
public static function registerBiome(int $id, Biome $biome) { public static function registerBiome(int $id, Biome $biome) {
BetterNormal::registerBiome($biome); BetterNormal::registerBiome($biome);
} }
/* /**
* Called when the plugin disables * Called when the plugin enales
*
* @return void
*/ */
public function onEnable() { public function onEnable() {
$this->getServer()->getPluginManager()->registerEvents($this, $this); $this->getServer()->getPluginManager()->registerEvents($this, $this);
Generator::addGenerator(BetterNormal::class, "betternormal"); Generator::addGenerator(BetterNormal::class, "betternormal");
if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working"); if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
@mkdir($this->getDataFolder()); @mkdir(LootTable::getPluginFolder());
@mkdir(LootTable::getPluginFolder() . "loots");
if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json")) if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}"); file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
} }
/*
* Called when one of the defined commands of the plugin has been called /**
* @param $sender \pocketmine\command\CommandSender * Checks for tesseract like namespaces. Returns true if thats the case
* @param $cmd \pocketmine\command\Command *
* @param $label mixed * @return boolean
* @param $args array
* return bool
*/ */
public static function isOtherNS() { public static function isOtherNS() {
try { try {
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree"); return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
@ -81,24 +86,15 @@ class Main extends PluginBase implements Listener {
} }
} }
/* /**
* Registers a forest type. * Called when a command executes
* @param $name string *
* @param $treeClass string * @param CommandSender $sender
* @params $infos Array(temperature, rainfall) * @param Command $cmd
* @param int $label
* @param array $args
* @return bool * @return bool
*/ */
public function onDisable() {
}
/*
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
* @param $id int
* @param $biome Biome
* @return void
*/
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool { public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
switch ($cmd->getName()) { switch ($cmd->getName()) {
case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)] case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
@ -132,15 +128,13 @@ class Main extends PluginBase implements Listener {
return true; return true;
} }
$generatorName = strtolower($args[1]); $generatorName = strtolower($args[1]);
if (preg_match("[^\d]", $args[2]) !== false) { $parts = str_split($args[2]);
$parts = str_split($args[2]); foreach ($parts as $key=>$str) {
foreach ($parts as $key => $str) { if(is_numeric($str) == false && $str <> '-'){
$parts[$key] = ord($str); $parts[$key] = ord($str);
} }
$seed = implode("", $parts); }
} else { $seed = (int)implode("", $parts);
$seed = $args[2];
}
$options = []; $options = [];
break; break;
default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)] default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
@ -152,15 +146,13 @@ class Main extends PluginBase implements Listener {
} }
$generatorName = strtolower($args[1]); $generatorName = strtolower($args[1]);
if ($args[2] == "rand") $args[2] = $this->generateRandomSeed(); if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
if (preg_match("[^\d]", $args[2]) !== false) { $parts = str_split($args[2]);
$parts = str_split($args[2]); foreach ($parts as $key=>$str) {
foreach ($parts as $key => $str) { if(is_numeric($str) == false && $str <> '-'){
$parts[$key] = ord($str); $parts[$key] = ord($str);
} }
$seed = implode("", $parts); }
} else { $seed = (int)implode("", $parts);
$seed = $args[2];
}
unset($args[0], $args[1], $args[2]); unset($args[0], $args[1], $args[2]);
$options = json_decode($args[3], true); $options = json_decode($args[3], true);
if (!is_array($options)) { if (!is_array($options)) {
@ -187,7 +179,7 @@ class Main extends PluginBase implements Listener {
return false; return false;
} }
} }
$sender->teleport(\pocketmine\level\Position::fromObject($player, $this->getServer()->getLevelByName($args[0]))); $sender->teleport(\pocketmine\level\Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
$sender->sendMessage("§aTeleporting to {$args[0]}..."); $sender->sendMessage("§aTeleporting to {$args[0]}...");
return true; return true;
} else { } else {
@ -205,23 +197,22 @@ class Main extends PluginBase implements Listener {
return false; return false;
} }
/* /**
* Generates a(semi) random seed. * Generates a (semi) random seed.
* @return int * @return int
*/ */
public function generateRandomSeed(): int { public function generateRandomSeed(): int {
return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364")); return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
} }
// Listener /**
* Registers a forest from a tree class
/* *
* Checks after a chunk populates so we an add tiles and loot tables * @param string $name
* @param $event pocketmine\event\level\ChunkPopulateEvent * @param string $treeClass
* @return int * @param array $infos
* @return bool
*/ */
public function registerForest(string $name, string $treeClass, array $infos): bool { public function registerForest(string $name, string $treeClass, array $infos): bool {
if (!@class_exists($treeClass)) if (!@class_exists($treeClass))
return false; return false;
@ -233,10 +224,12 @@ class Main extends PluginBase implements Listener {
} }
/* /**
* Checks when a player interacts with a loot chest to create it. * Checks when a chunk populates to populate chests back
*
* @param ChunkPopulateEvent $event
* @return void
*/ */
public function onChunkPopulate(ChunkPopulateEvent $event) { public function onChunkPopulate(ChunkPopulateEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
foreach ($cfg->getAll() as $key => $value) { foreach ($cfg->getAll() as $key => $value) {
@ -251,10 +244,12 @@ class Main extends PluginBase implements Listener {
} }
/* /**
* Checks when a player breaks a loot chest which is not created to create it * Checks when a player touches an ungenerated chest to generate it.
*
* @param PlayerInteractEvent $event
* @return void
*/ */
public function onInteract(PlayerInteractEvent $event) { public function onInteract(PlayerInteractEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if ($event->getBlock()->getId() !== Block::CHEST) return; if ($event->getBlock()->getId() !== Block::CHEST) return;
@ -272,11 +267,12 @@ class Main extends PluginBase implements Listener {
LootTable::fillChest($chest->getInventory(), $event->getBlock()); LootTable::fillChest($chest->getInventory(), $event->getBlock());
} }
/* /**
* Check if it's a Tesseract like namespace * Checks when a players breaks an ungenerated chest to generate it.
* @return bool *
*/ * @param BlockBreakEvent $event
* @return void
*/
public function onBlockBreak(BlockBreakEvent $event) { public function onBlockBreak(BlockBreakEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON); $cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if ($event->getBlock()->getId() !== Block::CHEST) return; if ($event->getBlock()->getId() !== Block::CHEST) return;
@ -292,6 +288,5 @@ class Main extends PluginBase implements Listener {
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt); $chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
$chest->setName("§k(Fake)§r Minecart chest"); $chest->setName("§k(Fake)§r Minecart chest");
LootTable::fillChest($chest->getInventory(), $event->getBlock()); LootTable::fillChest($chest->getInventory(), $event->getBlock());
// $event->setCancelled(); //i think nope. You want to break it with items
} }
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -24,6 +27,10 @@ use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\SandyBiome; use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterDesert extends SandyBiome implements Mountainable { class BetterDesert extends SandyBiome implements Mountainable {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
parent::__construct(); parent::__construct();
$deadBush = new DeadbushPopulator (); $deadBush = new DeadbushPopulator ();
@ -73,14 +80,22 @@ class BetterDesert extends SandyBiome implements Mountainable {
Block::get(Block::SANDSTONE, 0) Block::get(Block::SANDSTONE, 0)
]); ]);
} }
/**
* Constructs the class
*
* @return string
*/
public function getName(): string { public function getName(): string {
return "BetterDesert"; return "BetterDesert";
} }
/* /**
* Returns biome id * Returns biome id
*
* @return int
*/ */
public function getId() { public function getId(): int {
return Biome::DESERT; return Biome::DESERT;
} }
} }

View file

@ -9,8 +9,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -19,21 +22,31 @@ use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\BushPopulator; use Ad5001\BetterGen\populator\BushPopulator;
use Ad5001\BetterGen\populator\FallenTreePopulator; use Ad5001\BetterGen\populator\FallenTreePopulator;
use Ad5001\BetterGen\populator\TreePopulator; use Ad5001\BetterGen\populator\TreePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\ForestBiome; use pocketmine\level\generator\normal\biome\ForestBiome;
class BetterForest extends ForestBiome implements Mountainable { class BetterForest extends ForestBiome implements Mountainable {
/** @var string[] **/
static $types = [ static $types = [
"Oak Forest", "Oak Forest",
"Birch Forest", "Birch Forest",
"Sakura Forest" "Sakura Forest"
]; ];
/** @var int[] **/
static $ids = [ static $ids = [
Biome::FOREST, Biome::FOREST,
Biome::BIRCH_FOREST, Biome::BIRCH_FOREST,
Main::SAKURA_FOREST Main::SAKURA_FOREST
]; ];
/**
* Constructs the class
*
* @param int $type = 0
* @param array $infos
*/
public function __construct($type = 0, array $infos = [0.6, 0.5]) { public function __construct($type = 0, array $infos = [0.6, 0.5]) {
parent::__construct($type); parent::__construct($type);
$this->clearPopulators (); $this->clearPopulators ();
@ -63,18 +76,21 @@ class BetterForest extends ForestBiome implements Mountainable {
$this->temperature = $infos[0]; $this->temperature = $infos[0];
$this->rainfall = $infos[1]; $this->rainfall = $infos[1];
} }
public function getName() { public function getName(): string {
return str_ireplace(" ", "", self::$types[$this->type]); return str_ireplace(" ", "", self::$types[$this->type]);
} }
/** /**
* Returns the ID relatively. * Returns the ID relatively.
*
* @return int * @return int
*/ */
public function getId() { public function getId(): int {
return self::$ids[$this->type]; return self::$ids[$this->type];
} }
/** /**
* Registers a forest
*
* @param string $name * @param string $name
* @param string $treeClass * @param string $treeClass
* @param array $infos * @param array $infos
@ -87,4 +103,4 @@ class BetterForest extends ForestBiome implements Mountainable {
Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos)); Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos));
return true; return true;
} }
} }

View file

@ -8,19 +8,27 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
use Ad5001\BetterGen\Main; use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\IglooPopulator; use Ad5001\BetterGen\populator\IglooPopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\SnowyBiome; use pocketmine\level\generator\normal\biome\SnowyBiome;
class BetterIcePlains extends SnowyBiome implements Mountainable { class BetterIcePlains extends SnowyBiome implements Mountainable {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
parent::__construct (); parent::__construct ();
$this->setGroundCover([ $this->setGroundCover([
@ -42,15 +50,22 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
$this->temperature = 0.05; $this->temperature = 0.05;
$this->rainfall = 0.8; $this->rainfall = 0.8;
} }
public function getName() {
/**
* Returns the biome name
*
* @return string
*/
public function getName(): string {
return "BetterIcePlains"; return "BetterIcePlains";
} }
/** /**
* Returns the biomes' id. * Returns the biomes' id.
*
* @return int biome id * @return int biome id
*/ */
public function getId() { public function getId(): int {
return Biome::ICE_PLAINS; return Biome::ICE_PLAINS;
} }
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -19,11 +22,16 @@ use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator; use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator; use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\populator\TreePopulator; use Ad5001\BetterGen\populator\TreePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\GoldOre; use pocketmine\block\GoldOre;
use pocketmine\level\generator\normal\biome\SandyBiome; use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterMesa extends SandyBiome { class BetterMesa extends SandyBiome {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
parent::__construct(); parent::__construct();
$deadBush = new DeadbushPopulator (); $deadBush = new DeadbushPopulator ();
@ -104,14 +112,22 @@ class BetterMesa extends SandyBiome {
Block::get(Block::RED_SANDSTONE, 0) Block::get(Block::RED_SANDSTONE, 0)
]); ]);
} }
/**
* Returns the biome name
*
* @return string
*/
public function getName(): string { public function getName(): string {
return "BetterMesa"; return "BetterMesa";
} }
/* /**
* Returns biome id * Returns biome id
*
* @return int
*/ */
public function getId() { public function getId(): int {
return 39; return 39;
} }
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -18,11 +21,15 @@ use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\CactusPopulator; use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator; use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator; use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\GoldOre; use pocketmine\block\GoldOre;
use pocketmine\level\generator\normal\biome\SandyBiome; use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterMesaPlains extends SandyBiome { class BetterMesaPlains extends SandyBiome {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
parent::__construct(); parent::__construct();
$deadBush = new DeadbushPopulator (); $deadBush = new DeadbushPopulator ();
@ -100,14 +107,22 @@ class BetterMesaPlains extends SandyBiome {
Block::get(Block::RED_SANDSTONE, 0) Block::get(Block::RED_SANDSTONE, 0)
]); ]);
} }
/**
* Returns the name of th biome
*
* @return string
*/
public function getName(): string { public function getName(): string {
return "BetterMesaPlains"; return "BetterMesaPlains";
} }
/* /**
* Returns biome id * Returns biome id
*
* @return int
*/ */
public function getId() { public function getId(): int {
return 40; return 40;
} }
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;
@ -18,6 +21,9 @@ use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
class BetterRiver extends Biome { class BetterRiver extends Biome {
/**
* Constructs the class
*/
public function __construct() { public function __construct() {
$this->clearPopulators (); $this->clearPopulators ();
@ -40,14 +46,22 @@ class BetterRiver extends Biome {
$this->temperature = 0.5; $this->temperature = 0.5;
$this->rainfall = 0.7; $this->rainfall = 0.7;
} }
public function getName() {
/**
* Returns the biome name
*
* @return string
*/
public function getName(): string {
return "BetterRiver"; return "BetterRiver";
} }
/* /**
* Returns the ID relatively. * Returns the biome id
*
* @return int
*/ */
public function getId() { public function getId(): int {
return Biome::RIVER; return Biome::RIVER;
} }
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\biome; namespace Ad5001\BetterGen\biome;

View file

@ -8,9 +8,12 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
*/ * @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\generator; namespace Ad5001\BetterGen\generator;
use pocketmine\level\generator\biome\Biome; use pocketmine\level\generator\biome\Biome;
@ -21,16 +24,26 @@ use pocketmine\utils\Random;
class BetterBiomeSelector extends BiomeSelector { class BetterBiomeSelector extends BiomeSelector {
/** @var Biome */ /** @var Biome */
private $fallback; protected $fallback;
/** @var Simplex */ /** @var Simplex */
private $temperature; protected $temperature;
/** @var Simplex */ /** @var Simplex */
private $rainfall; protected $rainfall;
/** @var Biome[] */ /** @var Biome[] */
private $biomes = [ ]; protected $biomes = [ ];
private $lookup;
/** @var callable */
protected $lookup;
/**
* Constructs the class
*
* @param Random $random
* @param callable $lookup
* @param Biome $fallback
*/
public function __construct(Random $random, callable $lookup, Biome $fallback) { public function __construct(Random $random, callable $lookup, Biome $fallback) {
parent::__construct($random, $lookup, $fallback); parent::__construct($random, $lookup, $fallback);
$this->fallback = $fallback; $this->fallback = $fallback;
@ -38,28 +51,57 @@ class BetterBiomeSelector extends BiomeSelector {
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512); $this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512); $this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
} }
/**
* Inherited function
*
* @return void
*/
public function recalculate() { public function recalculate() {
} // Using our own system, No need for that } // Using our own system, No need for that
/**
* Adds a biome to the selector. Don't do this directly. Use BetterNormal::registerBiome
*
* @internal This method is called by BetterNormal::registerBiome
* @param Biome $biome
* @return void
*/
public function addBiome(Biome $biome) { public function addBiome(Biome $biome) {
$this->biomes[$biome->getId ()] = $biome; $this->biomes[$biome->getId ()] = $biome;
} }
/**
* Returns the temperature from a location
*
* @param int $x
* @param int $z
* @return void
*/
public function getTemperature($x, $z) { public function getTemperature($x, $z) {
return ($this->temperature->noise2D($x, $z, true) + 1) / 2; return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
} }
/**
* Returns the rainfall from a location
*
* @param int $x
* @param int $z
* @return void
*/
public function getRainfall($x, $z) { public function getRainfall($x, $z) {
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2; return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
} }
/** /**
* Picks a biome relative to $x and $z
* *
* @param * @param int $x
* $x * @param int $z
* @param
* $z
* *
* @return Biome * @return Biome
*/ */
public function pickBiome($x, $z) { public function pickBiome($x, $z): Biome {
$temperature = ($this->getTemperature($x, $z)); $temperature = ($this->getTemperature($x, $z));
$rainfall = ($this->getRainfall($x, $z)); $rainfall = ($this->getRainfall($x, $z));

View file

@ -8,9 +8,12 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
*/ * @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\generator; namespace Ad5001\BetterGen\generator;
@ -26,6 +29,7 @@ use Ad5001\BetterGen\populator\CavePopulator;
use Ad5001\BetterGen\populator\FloatingIslandPopulator; use Ad5001\BetterGen\populator\FloatingIslandPopulator;
use Ad5001\BetterGen\populator\MineshaftPopulator; use Ad5001\BetterGen\populator\MineshaftPopulator;
use Ad5001\BetterGen\populator\RavinePopulator; use Ad5001\BetterGen\populator\RavinePopulator;
use Ad5001\BetterGen\populator\DungeonPopulator;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\CoalOre; use pocketmine\block\CoalOre;
use pocketmine\block\DiamondOre; use pocketmine\block\DiamondOre;
@ -65,31 +69,40 @@ class BetterNormal extends Generator {
protected $level; protected $level;
/** @var Random */ /** @var Random */
protected $random; protected $random;
/** @var Populator[] */
protected $populators = [ ]; protected $populators = [ ];
/** @var Populator[] */
protected $generationPopulators = [ ]; protected $generationPopulators = [ ];
/** @var Biome[][] */
public static $biomes = [ ]; public static $biomes = [ ];
/** @var Biome[] */ /** @var Biome[] */
public static $biomeById = [ ]; public static $biomeById = [ ];
/** @var Level[] */
public static $levels = [ ]; public static $levels = [ ];
/** @var int[][] */
protected static $GAUSSIAN_KERNEL = null; // From main class protected static $GAUSSIAN_KERNEL = null; // From main class
/** @var int */
protected static $SMOOTH_SIZE = 2; protected static $SMOOTH_SIZE = 2;
protected static $options = [ /** @var mixed[][] */
public static $options = [
"delBio" => [ "delBio" => [
], ],
"delStruct" => [ "delStruct" => [
"Lakes" "Lakes"
] ]
]; ];
/** @var int */
protected $waterHeight = 63; protected $waterHeight = 63;
private $noiseBase; protected $noiseBase;
/* /**
* Picks a biome by X and Z * Picks a biome by X and Z
*
* @param $x int * @param $x int
* @param $z int * @param $z int
* @return Biome * @return Biome
*/ */
public function pickBiome($x, $z) { public function pickBiome($x, $z): Biome {
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed (); $hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed ();
$hash *= $hash + 223; $hash *= $hash + 223;
$xNoise = $hash >> 20 & 3; $xNoise = $hash >> 20 & 3;
@ -190,13 +203,20 @@ class BetterNormal extends Generator {
$mineshaft->setRandomAmount(102); $mineshaft->setRandomAmount(102);
$this->populators[] = $mineshaft; $this->populators[] = $mineshaft;
} }
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
$fisl = new FloatingIslandPopulator(); $fisl = new FloatingIslandPopulator();
$fisl->setBaseAmount(0); $fisl->setBaseAmount(0);
$fisl->setRandomAmount(132); $fisl->setRandomAmount(132);
$this->populators[] = $fisl; $this->populators[] = $fisl;
} }
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Dungeons", self::$options["delStruct"])) {
$dungeon = new DungeonPopulator();
$dungeon->setBaseAmount(0);
$dungeon->setRandomAmount(20);
$this->populators[] = $dungeon;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
@ -242,8 +262,9 @@ class BetterNormal extends Generator {
return true; return true;
} }
/* /**
* Returns a biome by temperature * Returns a biome by temperature
*
* @param $temperature float * @param $temperature float
* @param $rainfall float * @param $rainfall float
*/ */
@ -263,7 +284,7 @@ class BetterNormal extends Generator {
} }
$b = self::$biomes[( string) round($rainfall, 1)]; $b = self::$biomes[( string) round($rainfall, 1)];
foreach($b as $t => $biome) { foreach($b as $t => $biome) {
if ($temperature <=(float) $t) { if ($temperature <= (float) $t) {
$ret = $biome; $ret = $biome;
break; break;
} }
@ -274,20 +295,22 @@ class BetterNormal extends Generator {
return $ret; return $ret;
} }
/* /**
* Returns a biome by its id * Returns a biome by its id
* @param $id int *
* @param int $id
* @return Biome * @return Biome
*/ */
public function getBiomeById(int $id): Biome { public function getBiomeById(int $id): Biome {
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN]; return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
} }
/* /**
* Generates a chunk. * Generates a chunk.
*
* Cloning method to make it work with new methods. * Cloning method to make it work with new methods.
* @param $chunkX int * @param int $chunkX
* @param $chunkZ int * @param int $chunkZ
*/ */
public function generateChunk($chunkX, $chunkZ) { public function generateChunk($chunkX, $chunkZ) {
@ -356,10 +379,12 @@ class BetterNormal extends Generator {
} }
} }
/* /**
* Populates a chunk. * Populates a chunk
* @param $chunkX int *
* @param $chunk2 int * @param int $chunkX
* @param int $chunkZ
* @return void
*/ */
public function populateChunk($chunkX, $chunkZ) { public function populateChunk($chunkX, $chunkZ) {
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ()); $this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
@ -380,15 +405,16 @@ class BetterNormal extends Generator {
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random); $biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
} }
/* /**
* Constructs the class * Constructs the class
* @param $options array *
* @param array $options
*/ */
public function __construct(array $options = []) { public function __construct(array $options = []) {
self::$options["preset"] = $options["preset"]; self::$options["preset"] = $options["preset"];
$options = (array) json_decode($options["preset"]); $options = (array) json_decode($options["preset"]);
if(isset($options["delBio"])) { if(isset($options["delBio"])) {
if(is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]); if(is_string($options["delBio"])) $options["delBio"] = explode(",", $options["delBio"]);
if(count($options["delBio"]) !== 0) { if(count($options["delBio"]) !== 0) {
self::$options["delBio"] = $options["delBio"]; self::$options["delBio"] = $options["delBio"];
} }
@ -404,10 +430,10 @@ class BetterNormal extends Generator {
} }
} }
/* /**
* Generates the generation kernel based on smooth size (here 2) * Generates the generation kernel based on smooth size (here 2)
*/ */
private static function generateKernel() { protected static function generateKernel() {
self::$GAUSSIAN_KERNEL = [ ]; self::$GAUSSIAN_KERNEL = [ ];
$bellSize = 1 / self::$SMOOTH_SIZE; $bellSize = 1 / self::$SMOOTH_SIZE;
@ -424,24 +450,37 @@ class BetterNormal extends Generator {
} }
} }
//  Returns the name of the generator /**
public function getName() { * Return the name of the generator
*
* @return string
*/
public function getName(): string {
return "betternormal"; return "betternormal";
} }
/* /**
* Gives the generators settings. * Gives the generators settings.
*
* @return array * @return array
*/ */
public function getSettings(): array { public function getSettings(): array {
return self::$options; return self::$options;
} }
public function getSpawn() {
/**
* Returns spawn location
*
* @return Vector3
*/
public function getSpawn(): Vector3 {
return new Vector3(127.5, 128, 127.5); return new Vector3(127.5, 128, 127.5);
} }
/* /**
* Returns a safe spawn location * Returns a safe spawn location
*
* @return Vector3
*/ */
public function getSafeSpawn() { public function getSafeSpawn() {
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5); return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
@ -464,4 +503,4 @@ class BetterNormal extends Generator {
return ++$y; return ++$y;
} }
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\loot; namespace Ad5001\BetterGen\loot;
@ -54,11 +57,12 @@ class LootTable {
const LOOT_IGLOO = 1; const LOOT_IGLOO = 1;
const LOOT_MINESHAFT = 2; const LOOT_MINESHAFT = 2;
/* /**
* Asynchronous loot table choosing * Asynchronous method to build a loot table
* @param $place pocketmine\math\Vector3 *
* @param $type int * @param Vector3 $place
* @param $random pocketmine\utils\Random * @param int $type
* @param Random $random
* @return void * @return void
*/ */
public static function buildLootTable(Vector3 $place, int $type, Random $random) { public static function buildLootTable(Vector3 $place, int $type, Random $random) {
@ -79,10 +83,11 @@ class LootTable {
$cfg->save(); $cfg->save();
} }
/* /**
* Synchronous inventory filling with loot table. * Synchronous inventory filling method
* @param $inv pocketmine\inventory\BaseInventory *
* @param $pos pocketmine\math\Vector3 * @param BaseInventory $inv
* @param Vector3 $pos
* @return void * @return void
*/ */
public static function fillChest(BaseInventory $inv, Vector3 $pos) { public static function fillChest(BaseInventory $inv, Vector3 $pos) {
@ -105,25 +110,19 @@ class LootTable {
} }
} }
/* /**
* Returns the plugins folder. * Returns the plugins folder.
* @return string * @return string
*/ */
public static function getPluginFolder(): string { public static function getPluginFolder(): string {
$dir = explode(DIRECTORY_SEPARATOR, __DIR__); return getcwd() . DIRECTORY_SEPARATOR . "plugins" . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR;
$c = count($dir);
unset($dir[$c - 1], $dir[$c - 2], $dir[$c - 3], $dir[$c - 4], $dir[$c - 5]);
return str_ireplace("phar://", "", implode(DIRECTORY_SEPARATOR, $dir)) . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR;
} }
/* /**
* Returns the resources folder. * Returns the resources folder.
* @return string * @return string
*/ */
public static function getResourcesFolder(): string { public static function getResourcesFolder(): string {
$dir = explode(DIRECTORY_SEPARATOR, __DIR__); return self::getPluginFolder() . "resources" . DIRECTORY_SEPARATOR;
$c = count($dir);
unset($dir[$c - 1], $dir[$c - 2], $dir[$c - 3], $dir[$c - 4]);
return str_ireplace("phar://", "", implode(DIRECTORY_SEPARATOR, $dir)) . DIRECTORY_SEPARATOR . "resources" . DIRECTORY_SEPARATOR;
} }
} }

View file

@ -8,8 +8,9 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -21,11 +22,11 @@ abstract class AmountPopulator extends Populator {
protected $baseAmount = 0; protected $baseAmount = 0;
protected $randomAmount = 0; protected $randomAmount = 0;
/* /**
* Crosssoftware class for random amount * Crosssoftware class for random amount
*/ */
/* /**
* Sets the random addition amount * Sets the random addition amount
* @param $amount int * @param $amount int
*/ */
@ -33,7 +34,7 @@ abstract class AmountPopulator extends Populator {
$this->randomAmount = $amount; $this->randomAmount = $amount;
} }
/* /**
* Sets the base addition amount * Sets the base addition amount
* @param $amount int * @param $amount int
*/ */
@ -41,24 +42,28 @@ abstract class AmountPopulator extends Populator {
$this->baseAmount = $amount; $this->baseAmount = $amount;
} }
/* /**
* Returns the amount based on random * Returns the amount based on random
* @param $random Random *
* @param Random $random
* @return int
*/ */
public function getAmount(Random $random) { public function getAmount(Random $random) {
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1); return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
} }
/* /**
* Returns the base amount * Returns base amount
*
* @return int * @return int
*/ */
public function getBaseAmount(): int { public function getBaseAmount(): int {
return $this->baseAmount; return $this->baseAmount;
} }
/* /**
* Returns the random additional amount * Returns the random additional amount
*
* @return int * @return int
*/ */
public function getRandomAmount(): int { public function getRandomAmount(): int {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -23,22 +26,26 @@ use pocketmine\utils\Random;
class BushPopulator extends AmountPopulator { class BushPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** @var int */
protected $type; protected $type;
/* /**
* Constructs the class * Constructs the class
* @param $type int *
* @param int $type
*/ */
public function __construct($type = 0) { public function __construct($type = 0) {
$this->type = $type; $this->type = $type;
} }
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -56,10 +63,12 @@ class BushPopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the highest workable block
* @param $x int *
* @param $z int * @param int $x
* @param int $z
* @return void
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
@ -24,7 +27,7 @@ use pocketmine\utils\Random;
class CactusPopulator extends AmountPopulator { class CactusPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/* /**
* Constructs the class * Constructs the class
*/ */
public function __construct() { public function __construct() {
@ -32,12 +35,14 @@ class CactusPopulator extends AmountPopulator {
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -53,10 +58,13 @@ class CactusPopulator extends AmountPopulator {
} }
} }
/*
* Gets the top block (y) on an x and z axes /**
* @param $x int * Gets the highest workable block
* @param $z int *
* @param int $x
* @param int $z
* @return void
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) { for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -27,12 +30,14 @@ class CavePopulator extends AmountPopulator {
const STOP = false; const STOP = false;
const CONTINUE = true; const CONTINUE = true;
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -60,10 +65,10 @@ class CavePopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
@ -78,12 +83,13 @@ class CavePopulator extends AmountPopulator {
return ++$y; return ++$y;
} }
/* /**
* Generates a cave * Generates a cave
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void * @return void
*/ */
public function generateCave($x, $y, $z, Random $random) { public function generateCave($x, $y, $z, Random $random) {
@ -97,16 +103,18 @@ class CavePopulator extends AmountPopulator {
} }
} }
} }
/*
* Generates a cave branch. /**
* @param $x int * Generates a cave branch
* @param $y int *
* @param $z int * @param int $x
* @param $length int * @param int $y
* @param $height int * @param int $z
* @param $depth int * @param int $length
* @param $random pocketmine\utils\Random * @param int $height
* @yield int * @param int $depth
* @param Random $random
* @yield Vector3
* @return void * @return void
*/ */
public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) { public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -25,12 +28,14 @@ class DeadbushPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -53,7 +58,7 @@ class DeadbushPopulator extends AmountPopulator {
* @param $z * @param $z
* @return int * @return int
*/ */
private function getHighestWorkableBlock($x, $z){ protected function getHighestWorkableBlock($x, $z){
for($y = Level::Y_MAX - 1; $y > 0; --$y){ for($y = Level::Y_MAX - 1; $y > 0; --$y){
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){ if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){

View file

@ -0,0 +1,70 @@
<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\utils\BuildingUtils;
use Ad5001\BetterGen\structure\Dungeons;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class DungeonPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
$amount = $this->getAmount($random);
if($amount == 5) { // 1 out of 10 chunks
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z) - 6);
$d = new Dungeons();
$d->placeObject($level, $x, $y, $z, $random);
}
}
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
return - 1;
}
}
return ++$y;
}
}

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -25,22 +28,24 @@ class FallenTreePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
protected $type; protected $type;
/* /**
* Constructs the class * Constructs the class
* @param $type int * @param int $type
*/ */
public function __construct(int $type = 0) { public function __construct(int $type = 0) {
$this->type = $type; $this->type = $type;
$this->setBaseAmount(1); $this->setBaseAmount(1);
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -66,7 +71,7 @@ class FallenTreePopulator extends AmountPopulator {
* @param $z * @param $z
* @return int * @return int
*/ */
private function getHighestWorkableBlock($x, $z){ protected function getHighestWorkableBlock($x, $z){
for($y = Level::Y_MAX - 1; $y > 0; --$y){ for($y = Level::Y_MAX - 1; $y > 0; --$y){
$b = $this->level->getBlockIdAt($x, $y, $z); $b = $this->level->getBlockIdAt($x, $y, $z);
if($b === Block::DIRT or $b === Block::GRASS){ if($b === Block::DIRT or $b === Block::GRASS){

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -32,17 +35,18 @@ use pocketmine\utils\Random;
class FloatingIslandPopulator extends AmountPopulator { class FloatingIslandPopulator extends AmountPopulator {
/*
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
/** @var ChunkManager */ /** @var ChunkManager */
private $level; protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
if($this->getAmount($random) > 130) { if($this->getAmount($random) > 130) {
@ -63,10 +67,10 @@ class FloatingIslandPopulator extends AmountPopulator {
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
@ -83,13 +87,14 @@ class FloatingIslandPopulator extends AmountPopulator {
/* /**
* Builds a an island shape * Builds an island bottom shape
* @param $level pocketmine\level\ChunkManager *
* @param $pos pocketmine\math\Vector3 * @param ChunkManager $level
* @param $radius int * @param Vector3 $pos
* @param $random pocketmine\utils\Random * @param int $radius
* @return int lowest ore point * @param Random $random
* @return int Bottom place of the island
*/ */
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) { public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
$pos = $pos->round(); $pos = $pos->round();
@ -134,14 +139,15 @@ class FloatingIslandPopulator extends AmountPopulator {
/* /**
* BPopulate the island with ores * Populates the island with ores
* @param $level pocketmine\level\ChunkManager *
* @param $pos pocketmine\math\Vector3 * @param ChunkManager $level
* @param $width int * @param Vector3 $pos
* @param $height int * @param int $width
* @param $random pocketmine\utils\Random * @param int $height
* @return void * @param Random $random
* @return void
*/ */
public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) { public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();

View file

@ -8,8 +8,9 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -24,12 +25,15 @@ class IglooPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/*
* Populate the chunk /**
* @param $level pocketmine\level\ChunkManager * Populates the chunk
* @param $chunkX int *
* @param $chunkZ int * @param ChunkManager $level
* @param $random pocketmine\utils\Random * @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -43,10 +47,10 @@ class IglooPopulator extends AmountPopulator {
$igloo->placeObject($level, $x, $y, $z, $random); $igloo->placeObject($level, $x, $y, $z, $random);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -25,12 +28,15 @@ class LakePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/*
* Populate the chunk /**
* @param $level pocketmine\level\ChunkManager * Populates the chunk
* @param $chunkX int *
* @param $chunkZ int * @param ChunkManager $level
* @param $random pocketmine\utils\Random * @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -52,10 +58,10 @@ class LakePopulator extends AmountPopulator {
$level->setBlockIdAt($xx, $yy, $zz, Block::AIR); $level->setBlockIdAt($xx, $yy, $zz, Block::AIR);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -20,8 +23,10 @@ use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
use pocketmine\level\Level;
class MineshaftPopulator extends AmountPopulator { class MineshaftPopulator extends AmountPopulator {
/** var int */
protected $maxPath; protected $maxPath;
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
@ -33,12 +38,14 @@ class MineshaftPopulator extends AmountPopulator {
const TYPE_CROSSPATH = 1; const TYPE_CROSSPATH = 1;
const TYPE_STAIRS = 2; const TYPE_STAIRS = 2;
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
if ($this->getAmount($random) < 100) if ($this->getAmount($random) < 100)
@ -80,7 +87,7 @@ class MineshaftPopulator extends AmountPopulator {
* @param Random $random * @param Random $random
*/ */
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) { public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
if ($this->maxPath -- < 1) if ($this->maxPath -- < 1 || $y >= $this->getHighestWorkableBlock($x, $z) - 10)
return; return;
$type = $random->nextBoundedInt(3); $type = $random->nextBoundedInt(3);
$level = $this->level; $level = $this->level;
@ -93,7 +100,7 @@ class MineshaftPopulator extends AmountPopulator {
// Then, making sure the floor is solid. // Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
@ -107,9 +114,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH); $level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH);
$level->setBlockDataAt($x + 1, $y + 2, $z, 2); $level->setBlockDataAt($x + 1, $y + 2, $z, 2);
// Generating chest // Generating chest
@ -134,7 +141,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
@ -148,9 +155,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE); $level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH); $level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH);
$level->setBlockDataAt($x - 1, $y + 2, $z, 1); $level->setBlockDataAt($x - 1, $y + 2, $z, 1);
// Generating chest // Generating chest
@ -175,7 +182,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) {
@ -189,9 +196,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
$level->setBlockDataAt($x, $y + 2, $z - 1, 4); $level->setBlockDataAt($x, $y + 2, $z - 1, 4);
// Generating chest // Generating chest
@ -216,7 +223,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) { BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) {
@ -230,9 +237,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE); $level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK); $level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH); $level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
$level->setBlockDataAt($x, $y + 2, $z - 1, 3); $level->setBlockDataAt($x, $y + 2, $z - 1, 3);
// Generating chest // Generating chest
@ -291,13 +298,13 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
// Putting rails // Putting rails
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR));
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK)); BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANKS));
$newFloor = $random->nextBoolean (); $newFloor = $random->nextBoolean ();
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0)); $numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
@ -371,7 +378,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
case self::DIR_XMIN : case self::DIR_XMIN :
@ -379,7 +386,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
case self::DIR_ZPLUS : case self::DIR_ZPLUS :
@ -387,7 +394,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
case self::DIR_ZMIN : case self::DIR_ZMIN :
@ -395,7 +402,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) { BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR) if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK); $level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
}, $this->level); }, $this->level);
break; break;
} }
@ -419,5 +426,21 @@ class MineshaftPopulator extends AmountPopulator {
break; break;
} }
} }
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) {
break;
}
}
return ++$y;
}
} }
?> ?>

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -25,12 +28,14 @@ class RavinePopulator extends AmountPopulator {
protected $level; protected $level;
const NOISE = 250; const NOISE = 250;
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -87,14 +92,16 @@ class RavinePopulator extends AmountPopulator {
return ++$y; return ++$y;
} }
/* /**
* Builds a ravine part * Buidls a ravine part
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $height int * @param int $z
* @param $length int * @param int $height
* @param $random pocketmine\utils\Random * @param int $length
* @param Random $random
* @return void
*/ */
protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) { protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) {
$xBounded = 0; $xBounded = 0;

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -23,7 +26,8 @@ use pocketmine\utils\Random;
class SugarCanePopulator extends AmountPopulator { class SugarCanePopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/*
/**
* Constructs the class * Constructs the class
*/ */
public function __construct() { public function __construct() {
@ -31,12 +35,14 @@ class SugarCanePopulator extends AmountPopulator {
$this->setRandomAmount(2); $this->setRandomAmount(2);
} }
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -52,10 +58,11 @@ class SugarCanePopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param $x int
* @param $z int * @param $z int
* @return int
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) { for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -24,12 +27,14 @@ class TemplePopulator extends AmountPopulator {
/** @var Level */ /** @var Level */
protected $level; protected $level;
/* /**
* Populate the chunk * Populates the chunk
* @param $level pocketmine\level\ChunkManager *
* @param $chunkX int * @param ChunkManager $level
* @param $chunkZ int * @param int $chunkX
* @param $random pocketmine\utils\Random * @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -43,10 +48,10 @@ class TemplePopulator extends AmountPopulator {
$temple->placeObject($level, $x, $y - 1, $z, $random); $temple->placeObject($level, $x, $y - 1, $z, $random);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -31,9 +34,10 @@ class TreePopulator extends AmountPopulator {
]; ];
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/** @var int */
protected $type; protected $type;
/* /**
* Constructs the class * Constructs the class
*/ */
public function __construct($type = 0) { public function __construct($type = 0) {
@ -47,12 +51,15 @@ class TreePopulator extends AmountPopulator {
} }
} }
/*
* Populate the chunk /**
* @param $level pocketmine\level\ChunkManager * Populates the chunk
* @param $chunkX int *
* @param $chunkZ int * @param ChunkManager $level
* @param $random pocketmine\utils\Random * @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -71,10 +78,10 @@ class TreePopulator extends AmountPopulator {
} }
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\populator; namespace Ad5001\BetterGen\populator;
@ -24,12 +27,15 @@ class WellPopulator extends AmountPopulator {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
/*
* Populate the chunk /**
* @param $level pocketmine\level\ChunkManager * Populates the chunk
* @param $chunkX int *
* @param $chunkZ int * @param ChunkManager $level
* @param $random pocketmine\utils\Random * @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/ */
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) { public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level; $this->level = $level;
@ -43,10 +49,10 @@ class WellPopulator extends AmountPopulator {
$well->placeObject($level, $x, $y, $z, $random); $well->placeObject($level, $x, $y, $z, $random);
} }
/* /**
* Gets the top block (y) on an x and z axes * Gets the top block (y) on an x and z axes
* @param $x int * @param int $x
* @param $z int * @param int $z
*/ */
protected function getHighestWorkableBlock($x, $z) { protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) { for($y = Level::Y_MAX - 1; $y > 0; -- $y) {

View file

@ -8,32 +8,38 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Bush extends Object { class Bush extends PopulatorObject {
public $overridable = [ public $overridable = [
Block::AIR => true, Block::AIR => true,
17 => true, 17 => true,
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true Block::LOG2 => true
]; ];
/** @var int[] */
protected $leaf; protected $leaf;
/** @var int */
protected $height; protected $height;
/* /**
* Constructs the class * Constructs the class
* @param $leafId int *
* @param $leafData int * @param int $leafId
* @param int $leafData
*/ */
public function __construct($leafId = Block::LEAVES, $leafData = 0) { public function __construct($leafId = Block::LEAVES, $leafData = 0) {
$this->leaf = [ $this->leaf = [
@ -42,13 +48,15 @@ class Bush extends Object {
]; ];
} }
/* /**
* Places a bush * Places a bush
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$number = $random->nextBoundedInt(6); $number = $random->nextBoundedInt(6);
@ -64,12 +72,14 @@ class Bush extends Object {
} }
} }
/* /**
* Places a leaf * Places a leaf
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $level pocketmine\level\ChunkManager * @param int $z
* @param ChunkManager $level
* @return void
*/ */
public function placeLeaf($x, $y, $z, ChunkManager $level) { public function placeLeaf($x, $y, $z, ChunkManager $level) {
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) { if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {

View file

@ -8,29 +8,34 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Cactus extends Object { class Cactus extends PopulatorObject {
/* protected $totalHeight;
* Checks if a cactus is placeable
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
private $totalHeight;
/**
* Checks if a cactus is placeable
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool { public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
$this->totalHeight = 1 + $random->nextBoundedInt(3); $this->totalHeight = 1 + $random->nextBoundedInt(3);
$below = $level->getBlockIdAt($x, $y - 1, $z); $below = $level->getBlockIdAt($x, $y - 1, $z);
@ -42,12 +47,14 @@ class Cactus extends Object {
return true; return true;
} }
/* /**
* Places a cactus * Places a cactus
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function placeObject(ChunkManager $level, int $x, int $y, int $z) { public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for($yy = 0; $yy < $this->totalHeight; $yy ++) { for($yy = 0; $yy < $this->totalHeight; $yy ++) {
@ -57,4 +64,4 @@ class Cactus extends Object {
$level->setBlockIdAt($x, $y + $yy, $z, Block::CACTUS); $level->setBlockIdAt($x, $y + $yy, $z, Block::CACTUS);
} }
} }
} }

View file

@ -0,0 +1,101 @@
<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Dungeons extends PopulatorObject {
public $overridable = [
Block::AIR => true,
17 => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true
];
/** @var int */
protected $height;
/**
* Places a bush
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$xDepth = 3 + $random->nextBoundedInt(3);
$zDepth = 3 + $random->nextBoundedInt(3);
// echo "Building dungeon at $x, $y, $z\n";
// Building walls
list($pos1, $pos2) = BuildingUtils::minmax(new Vector3($x + $xDepth, $y, $z + $zDepth), new Vector3($x - $xDepth, $y + 5, $z - $zDepth));
for($y = $pos1->y; $y >= $pos2->y; $y--) {
for($x = $pos1->x; $x >= $pos2->x; $x--) {
for($z = $pos1->z; $z >= $pos2->z; $z--) { // Cleaning the area first
$level->setBlockIdAt($x, $y, $z, Block::AIR);
}
// Starting random walls.
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $pos1->z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $y, $pos1->z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $pos2->z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $y, $pos2->z, Block::COBBLESTONE);
}
}
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($pos1->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos1->x, $y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($pos2->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos2->x, $y, $z, Block::COBBLESTONE);
}
}
}
// Bottom & top
for($x = $pos1->x; $x >= $pos2->x; $x--) {
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos1->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos1->y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos2->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos2->y, $z, Block::COBBLESTONE);
}
}
}
// Setting the spawner
$level->setBlockIdAt($x, $y + 1, $z, Block::MOB_SPAWNER);
}
}

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
@ -17,13 +20,13 @@ namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\utils\BuildingUtils; use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Tree as ObjectTree; use pocketmine\level\generator\object\Tree as ObjectTree;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class FallenTree extends Object { class FallenTree extends PopulatorObject {
public static $overridable = [ public static $overridable = [
Block::AIR => true, Block::AIR => true,
6 => true, 6 => true,
@ -34,34 +37,39 @@ class FallenTree extends Object {
Block::SNOW_LAYER => true, Block::SNOW_LAYER => true,
Block::LOG2 => true, Block::LOG2 => true,
Block::LEAVES2 => true, Block::LEAVES2 => true,
Block::CACTUS => true Block::CACTUS => true];
]; /** @var Tree */
protected $tree; protected $tree;
/** @var int */
protected $direction; protected $direction;
/** @var Random */
protected $random; protected $random;
private $length = 0; /** @var int */
protected $length = 0;
/* /**
* Constructs the class * Constructs the class
* @param $tree ObjectTree *
* @throws Exeption * @param ObjectTree $tree
*/ */
public function __construct(ObjectTree $tree) { public function __construct(ObjectTree $tree) {
$this->tree = $tree; $this->tree = $tree;
} }
/* /**
* Places a fallen tree * Checks the placement a fallen tree
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
echo "Checking at $x $y $z FallenTree\n"; //echo "Checking at $x $y $z FallenTree\n";
$randomHeight = round($random->nextBoundedInt($this->tree->trunkHeight < 6 ? 6 : $this->tree->trunkHeight) - ($this->tree->trunkHeight < 6 ? 3 : $this->tree->trunkHeight / 2)); $randomHeight = round($random->nextBoundedInt($this->tree->treeHeight < 6 ? 6 : $this->tree->treeHeight) - ($this->tree->treeHeight < 6 ? 3 : $this->tree->treeHeight / 2));
$this->length = ($this->tree->trunkHeight ?? 5) + $randomHeight; $this->length = ($this->tree->treeHeight ?? 5) + $randomHeight;
$this->direction = $random->nextBoundedInt(4); $this->direction = $random->nextBoundedInt(4);
$this->random = $random; $this->random = $random;
switch ($this->direction) { switch ($this->direction) {
@ -69,12 +77,12 @@ class FallenTree extends Object {
case 1:// Z+ case 1:// Z+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) { $return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; //echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false; return false;
} }
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) { }, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) {
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; //echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false; return false;
} }
}, $level)); }, $level));
@ -86,12 +94,12 @@ class FallenTree extends Object {
case 3: // X+ case 3: // X+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) { $return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; //echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false; return false;
} }
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) { }, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) {
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) { if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n"; //echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false; return false;
} }
}, $level)); }, $level));
@ -103,15 +111,17 @@ class FallenTree extends Object {
return true; return true;
} }
/* /**
* Places a fallen tree * Places a fallen tree
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z) { public function placeObject(ChunkManager $level, $x, $y, $z) {
echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n"; //echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
switch ($this->direction) { switch ($this->direction) {
case 0: case 0:
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock); $level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
@ -147,12 +157,14 @@ class FallenTree extends Object {
} }
} }
/* /**
* Places a Block * Places a block
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $level pocketmine\level\ChunkManager * @param int $z
* @param ChunkManager $level
* @return void
*/ */
public function placeBlock($x, $y, $z, ChunkManager $level) { public function placeBlock($x, $y, $z, ChunkManager $level) {
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) { if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
@ -160,4 +172,4 @@ class FallenTree extends Object {
$level->setBlockDataAt($x, $y, $z, $this->trunk[1]); $level->setBlockDataAt($x, $y, $z, $this->trunk[1]);
} }
} }
} }

View file

@ -8,18 +8,21 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Igloo extends Object { class Igloo extends PopulatorObject {
public $overridable = [ public $overridable = [
Block::AIR => true, Block::AIR => true,
6 => true, 6 => true,
@ -31,16 +34,18 @@ class Igloo extends Object {
Block::LOG2 => true, Block::LOG2 => true,
Block::LEAVES2 => true Block::LEAVES2 => true
]; ];
/** @var int */
protected $direction; protected $direction;
/* /**
* Checks if an igloo is placeable * Checks if an igloo is placable
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @return bool * @param Random $random
* @return void
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->direction = $random->nextBoundedInt(4); $this->direction = $random->nextBoundedInt(4);
@ -77,14 +82,15 @@ class Igloo extends Object {
return true; return true;
} }
/* /**
* Places an igloo * Places an igloo
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @return bool placed * @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
if (! isset($this->direction) && ! $this->canPlaceObject($level, $x, $y, $z, $random)) if (! isset($this->direction) && ! $this->canPlaceObject($level, $x, $y, $z, $random))

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
@ -440,12 +443,14 @@ class SakuraTree extends Tree {
]; ];
const maxPerChunk = 2; const maxPerChunk = 2;
/** @var int */
public $trunkHeight = 11; public $trunkHeight = 11;
/** @var int */
public $leafType; public $leafType;
/** @var int */
public $leaf2Type; public $leaf2Type;
/* /**
* Constructs the class * Constructs the class
*/ */
public function __construct() { public function __construct() {
@ -457,15 +462,18 @@ class SakuraTree extends Tree {
$this->type = Wood::OAK; $this->type = Wood::OAK;
} }
/* /**
* Builds the tree. * Builds a tree
* @param $level \pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random $random * @param int $z
* @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->random = $random;
$percentage = $random->nextBoundedInt(100); $percentage = $random->nextBoundedInt(100);
if ($percentage > 10) { if ($percentage > 10) {
return; return;
@ -569,9 +577,7 @@ class SakuraTree extends Tree {
$totalLength = $stickLen + $stickLen2; // Length of the stick $totalLength = $stickLen + $stickLen2; // Length of the stick
$sideLen = $totalLength ** 2; // Side length $sideLen = $totalLength ** 2; // Side length
//TODO CHECK WHAT THIS IS SUPPOSED TO BE
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength; $numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
//TODO END
$lX1 = $lZ1 = $lX = $lZ = 0; $lX1 = $lZ1 = $lX = $lZ = 0;
// First branch part + first leave part // First branch part + first leave part
@ -621,8 +627,6 @@ class SakuraTree extends Tree {
} }
} }
// continue;
switch ($dir + 1) { switch ($dir + 1) {
case 4 : case 4 :
$xd2 = 0; $xd2 = 0;
@ -656,25 +660,35 @@ class SakuraTree extends Tree {
} }
} }
/* /**
* Fills a log at. * Fills a log
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function setLog(ChunkManager $level, $x, $y, $z) { public function setLog(ChunkManager $level, $x, $y, $z) {
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock); $level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type); $level->setBlockDataAt($x, $y, $z, $this->type);
if($this->random->nextBoundedInt(3) == 0){ // Setting a log near.
$x += $this->random->nextBoundedInt(3) - 1;
$z += $this->random->nextBoundedInt(3) - 1;
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type);
}
} }
/* /**
* Fills a leave at. * Fills leaves
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void
*/ */
public function setLeave(ChunkManager $level, $x, $y, $z, Random $random) { public function setLeave(ChunkManager $level, $x, $y, $z, Random $random) {
$data = [ $data = [

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
@ -17,21 +20,23 @@ namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class SugarCane extends Object { class SugarCane extends PopulatorObject {
/* protected $totalHeight;
* Checks if a cactus is placeable
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
private $totalHeight;
/**
* Checks if a sugarcane is placable
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool { public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
$this->totalHeight = 1 + $random->nextBoundedInt(3); $this->totalHeight = 1 + $random->nextBoundedInt(3);
$below = $level->getBlockIdAt($x, $y - 1, $z); $below = $level->getBlockIdAt($x, $y - 1, $z);
@ -41,12 +46,14 @@ class SugarCane extends Object {
return false; return false;
} }
/* /**
* Places a cactus * Places a sugar cane
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param int $z
* @return void
*/ */
public function placeObject(ChunkManager $level, int $x, int $y, int $z) { public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for($yy = 0; $yy < $this->totalHeight; $yy ++) { for($yy = 0; $yy < $this->totalHeight; $yy ++) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\structure; namespace Ad5001\BetterGen\structure;
@ -17,11 +20,11 @@ namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\utils\BuildingUtils; use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Temple extends Object { class Temple extends PopulatorObject {
const DIRECTION_PLUSX = 0; const DIRECTION_PLUSX = 0;
const DIRECTION_MINX = 1; const DIRECTION_MINX = 1;
const DIRECTION_PLUSZ = 2; const DIRECTION_PLUSZ = 2;
@ -108,19 +111,20 @@ class Temple extends Object {
] ]
]; ];
/** @var ChunkManager */ /** @var ChunkManager */
private $level; protected $level;
private $direction = 0; protected $direction = 0;
/*
* Checks if a temple is placeable /**
* @param $level pocketmine\level\ChunkManager * Checks if a temple is placable
* @param $x int *
* @param $y int * @param ChunkManager $level
* @param $z int * @param int $x
* @param $random pocketmine\utils\Random * @param int $y
* @return bool * @param int $z
* @param Random $random
* @return void
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
$this->direction = $random->nextBoundedInt(4); $this->direction = $random->nextBoundedInt(4);
@ -132,13 +136,15 @@ class Temple extends Object {
return true; return true;
} }
/* /**
* Places a temple * Builds a temple
* @param $level pocketmine\level\ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random pocketmine\utils\Random * @param int $z
* @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
// Clearing space... // Clearing space...
@ -154,26 +160,13 @@ class Temple extends Object {
// Floor top // Floor top
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE)); BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
# $this->placeBlock($xx, $y + 4, $zz);
// Creating hole // Creating hole
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR)); BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
// Hole walls // Hole walls
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE)); BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
//Floor bottom //Floor bottom
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE)); BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
# $this->placeBlock($xx, $y, $zz);
// Floor pattern // Floor pattern
for ($i = -2; $i <= 1; $i++) {//straight for ($i = -2; $i <= 1; $i++) {//straight
$xextra = ($i + 1) % 2; $xextra = ($i + 1) % 2;

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
@ -17,11 +20,11 @@ namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\level\ChunkManager; use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object; use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\utils\Random; use pocketmine\utils\Random;
class Well extends Object { class Well extends PopulatorObject {
/** @var ChunkManager */ /** @var ChunkManager */
protected $level; protected $level;
public $overridable = [ public $overridable = [
@ -55,14 +58,15 @@ class Well extends Object {
] ]
]; ];
/* /**
* Checks if a well is placeable * Checks if a Well is placable
* @param $level ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random Random * @param int $z
* @return bool * @param Random $random
* @return void
*/ */
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) { public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
@ -74,13 +78,15 @@ class Well extends Object {
return true; return true;
} }
/* /**
* Places a well * Places a well
* @param $level ChunkManager *
* @param $x int * @param ChunkManager $level
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $random Random * @param int $z
* @param Random $random
* @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level; $this->level = $level;
@ -111,12 +117,14 @@ class Well extends Object {
$this->placeBlock($x, $y, $z, Block::WATER); $this->placeBlock($x, $y, $z, Block::WATER);
} }
/* /**
* Places a slab * Places a block
* @param $x int *
* @param $y int * @param int $x
* @param $z int * @param int $y
* @param $id int * @param int $z
* @param int $id
* @param int $meta
* @return void * @return void
*/ */
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) { public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\utils; namespace Ad5001\BetterGen\utils;
@ -27,179 +30,187 @@ class BuildingUtils {
Block::LAVA, Block::LAVA,
Block::BEDROCK, Block::BEDROCK,
Block::CACTUS, Block::CACTUS,
Block::PLANK Block::PLANKS];
];
/* /**
* Fills an area * Fills an area
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) { public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) {
if ($block == null) $block = Block::get(Block::AIR); if($block == null) $block = Block::get(Block::AIR);
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) { for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $y, $z, $block->getId ()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
/* /**
* Fills an area randomly * Fills an area randomly
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param $random pocketmine\utils * @param Block $block
* @param $randMax pocketmine\utils * @param Random $random
* @param int $randMax
* @return void * @return void
*/ */
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) { public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
if ($block == null) $block = Block::get(Block::AIR); if($block == null) $block = Block::get(Block::AIR);
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) if($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) { for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) if($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) {
$level->setBlockIdAt($x, $y, $z, $block->getId ()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
/* /**
* Fills an area by custom filling * Custom area filling
* @param $pos1 pocketmine\math\Vector3 *
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $call callback * @param Vector3 $pos2
* @param $params array * @param callable $call
* @param array $params
* @return array * @return array
*/ */
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params) : array { public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params) : array {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
$return = []; $return = [];
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) { for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) {
$return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params); $return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params);
} }
return $return; return $return;
} }
/* /**
* Creates walls * Creates walls
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($y = $pos1->y; $y >= $pos2->y; $y --) { for($y = $pos1->y; $y >= $pos2->y; $y--) {
for($x = $pos1->x; $x >= $pos2->x; $x --) { for($x = $pos1->x; $x >= $pos2->x; $x--) {
$level->setBlockIdAt($x, $y, $pos1->z, $block->getId ()); $level->setBlockIdAt($x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($x, $y, $pos2->z, $block->getId ()); $level->setBlockIdAt($x, $y, $pos2->z, $block->getId());
$level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage());
} }
for($z = $pos1->z; $z >= $pos2->z; $z --) { for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($pos1->x, $y, $z, $block->getId ()); $level->setBlockIdAt($pos1->x, $y, $z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $z, $block->getId ()); $level->setBlockIdAt($pos2->x, $y, $z, $block->getId());
$level->setBlockDataAt($pos2->x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($pos2->x, $y, $z, $block->getDamage());
} }
} }
} }
/* /**
* Creates the top of a structure * Creates the top of a structure
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for($x = $pos1->x; $x >= $pos2->x; $x--)
for($z = $pos1->z; $z >= $pos2->z; $z --) { for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $pos1->y, $z, $block->getId ()); $level->setBlockIdAt($x, $pos1->y, $z, $block->getId());
$level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage());
} }
} }
/* /**
* Creates all corners from positions. Used for Mineshaft. * Creates the corners of the structures. Used for mineshaft "towers"
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($y = $pos1->y; $y >= $pos2->y; $y --) { for($y = $pos1->y; $y >= $pos2->y; $y--) {
$level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId ()); $level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage ()); $level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId ()); $level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId());
$level->setBlockDataAt($pos2->x, $y, $pos1->z, $block->getDamage ()); $level->setBlockDataAt($pos2->x, $y, $pos1->z, $block->getDamage());
$level->setBlockIdAt($pos1->x, $y, $pos2->z, $block->getId ()); $level->setBlockIdAt($pos1->x, $y, $pos2->z, $block->getId());
$level->setBlockDataAt($pos1->x, $y, $pos2->z, $block->getDamage ()); $level->setBlockDataAt($pos1->x, $y, $pos2->z, $block->getDamage());
$level->setBlockIdAt($pos2->x, $y, $pos2->z, $block->getId ()); $level->setBlockIdAt($pos2->x, $y, $pos2->z, $block->getId());
$level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage ()); $level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage());
} }
} }
/* /**
* Creates the bottom of a structure * Fills the bottom of a structure
* @param $level pocketmine\level\ChunkManager *
* @param $pos1 pocketmine\math\Vector3 * @param ChunkManager $level
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param $block pocketmine\block\Block * @param Vector3 $pos2
* @param Block $block
* @return void * @return void
*/ */
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) { public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
list($pos1, $pos2) = self::minmax($pos1, $pos2); list($pos1, $pos2) = self::minmax($pos1, $pos2);
for($x = $pos1->x; $x >= $pos2->x; $x --) for($x = $pos1->x; $x >= $pos2->x; $x--)
for($z = $pos1->z; $z >= $pos2->z; $z --) { for($z = $pos1->z; $z >= $pos2->z; $z--) {
$level->setBlockIdAt($x, $pos2->y, $z, $block->getId ()); $level->setBlockIdAt($x, $pos2->y, $z, $block->getId());
$level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage());
} }
} }
/* /**
* Builds a random structure depending of length, height, depth and random * Builds a structure randomly based on a circle algorithm. Used in caves and lakes.
* @param $level pocketmine\level\ChunkManager *
* @param $pos pocketmine\math\Vector3 * @param ChunkManager $level
* @param $infos pocketmine\math\Vector3 * @param Vector3 $pos
* @param $random pocketmine\utils\Random * @param Vector3 $infos
* @param $block pocketmine\block\Block * @param Random $random
* @param Block $block
* @return void * @return void
*/ */
public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) { public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) {
$xBounded = $random->nextBoundedInt(3) - 1; $xBounded = $random->nextBoundedInt(3) - 1;
$yBounded = $random->nextBoundedInt(3) - 1; $yBounded = $random->nextBoundedInt(3) - 1;
$zBounded = $random->nextBoundedInt(3) - 1; $zBounded = $random->nextBoundedInt(3) - 1;
$pos = $pos->round (); $pos = $pos->round();
for($x = $pos->x - ($infos->x / 2); $x <= $pos->x + ($infos->x / 2); $x ++) { for($x = $pos->x -($infos->x / 2); $x <= $pos->x +($infos->x / 2); $x++) {
for($y = $pos->y - ($infos->y / 2); $y <= $pos->y + ($infos->y / 2); $y ++) { for($y = $pos->y -($infos->y / 2); $y <= $pos->y +($infos->y / 2); $y++) {
for($z = $pos->z - ($infos->z / 2); $z <= $pos->z + ($infos->z / 2); $z ++) { for($z = $pos->z -($infos->z / 2); $z <= $pos->z +($infos->z / 2); $z++) {
// if(abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < (abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2 // if(abs((abs($x) - abs($pos->x)) ** 2 +($y - $pos->y) ** 2 +(abs($z) - abs($pos->z)) ** 2) <(abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2
if (abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < ((($infos->x / 2 - $xBounded) + ($infos->y / 2 - $yBounded) + ($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && ! in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && ! in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) { if(abs((abs($x) - abs($pos->x)) ** 2 +($y - $pos->y) ** 2 +(abs($z) - abs($pos->z)) ** 2) <((($infos->x / 2 - $xBounded) +($infos->y / 2 - $yBounded) +($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && ! in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && ! in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) {
$level->setBlockIdAt($x, $y, $z, $block->getId ()); $level->setBlockIdAt($x, $y, $z, $block->getId());
$level->setBlockDataAt($x, $y, $z, $block->getDamage ()); $level->setBlockDataAt($x, $y, $z, $block->getDamage());
} }
} }
} }
} }
} }
/* /**
* Returns 2 vector3, one with minimal values, one with max values of the provided ones. * Returns two Vector three, the biggest and lowest ones based on two provided vectors
* @param $pos1 pocketmine\math\Vector3 *
* @param $pos2 pocketmine\math\Vector3 * @param Vector3 $pos1
* @param Vector3 $pos2
* @return array * @return array
*/ */
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array { public static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z)); $v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z)); $v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [ return [
@ -207,4 +218,4 @@ class BuildingUtils {
$v2 $v2
]; ];
} }
} }

View file

@ -8,8 +8,11 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\ * \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/ * \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator. * Tomorrow's pocketmine generator.
* @author Ad5001 * @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen * @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/ */
namespace Ad5001\BetterGen\utils; namespace Ad5001\BetterGen\utils;