forked from Ad5001/BetterGen
Fixing a level error
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1f6416d02e
commit
b5fb3c21ae
1 changed files with 18 additions and 1 deletions
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@ -23,6 +23,7 @@ use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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use pocketmine\level\Level;
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class MineshaftPopulator extends AmountPopulator {
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/** var int */
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@ -86,7 +87,7 @@ class MineshaftPopulator extends AmountPopulator {
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* @param Random $random
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*/
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public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
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if ($this->maxPath -- < 1 || $y >= $this->level->getChunk(($x - ($x % 16)) / 16, ($z - ($z % 16)) / 16)->getHighestBlockAt($x % 16, $z % 16) - 10)
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if ($this->maxPath -- < 1 || $y >= $this->getHighestBlockAt($x, $z) - 10)
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return;
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$type = $random->nextBoundedInt(3);
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$level = $this->level;
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@ -425,5 +426,21 @@ class MineshaftPopulator extends AmountPopulator {
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break;
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}
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}
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/**
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* Gets the top block (y) on an x and z axes
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* @param int $x
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* @param int $z
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*/
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if ($b === Block::SAND) {
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break;
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}
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}
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return ++$y;
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}
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}
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?>
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