forked from Ad5001/BetterGen
Fix chestspaces
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413371a3c1
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3fa14b9b1b
1 changed files with 15 additions and 7 deletions
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@ -14,7 +14,6 @@
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namespace Ad5001\BetterGen\structure;
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namespace Ad5001\BetterGen\structure;
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use Ad5001\BetterGen\loot\LootTable;
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use Ad5001\BetterGen\utils\BuildingUtils;
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use Ad5001\BetterGen\utils\BuildingUtils;
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use pocketmine\block\Block;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\ChunkManager;
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@ -217,11 +216,20 @@ class Temple extends Object {
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$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
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$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
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$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
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$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
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//TODO TILES
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$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
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$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
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$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
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$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
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$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
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$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
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$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
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$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
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// Chests
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// Chests
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LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
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/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
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LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
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LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
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LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
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LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
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LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
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LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
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// Entrance is a rectangular parallelepiped
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// Entrance is a rectangular parallelepiped
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switch ($this->direction) {
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switch ($this->direction) {
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