diff --git a/src/Ad5001/BetterGen/structure/Temple.php b/src/Ad5001/BetterGen/structure/Temple.php index 91ef77d..b99aee9 100644 --- a/src/Ad5001/BetterGen/structure/Temple.php +++ b/src/Ad5001/BetterGen/structure/Temple.php @@ -14,7 +14,6 @@ namespace Ad5001\BetterGen\structure; -use Ad5001\BetterGen\loot\LootTable; use Ad5001\BetterGen\utils\BuildingUtils; use pocketmine\block\Block; use pocketmine\level\ChunkManager; @@ -176,14 +175,14 @@ class Temple extends Object { # $this->placeBlock($xx, $y, $zz); // Floor pattern - for($i=-2;$i<=1;$i++){//straight + for ($i = -2; $i <= 1; $i++) {//straight $xextra = ($i + 1) % 2; $zextra = ($i) % 2; // Orange hardened clay $this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out $this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in } - foreach($this->directions as $direction) {//Diagonals + foreach ($this->directions as $direction) {//Diagonals // Building pillar for ($yy = $y + 1; $yy <= $y + 3; $yy++) $this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2); @@ -217,11 +216,20 @@ class Temple extends Object { $this->placeBlock($xx, $y - 13, $zz, Block::TNT); $this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE); + //TODO TILES + $this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4); + $this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2); + $this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5); + $this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3); + $this->placeBlock($x, $y - 10, $z + 2, Block::AIR); + $this->placeBlock($x, $y - 10, $z - 2, Block::AIR); + $this->placeBlock($x + 2, $y - 10, $z, Block::AIR); + $this->placeBlock($x - 2, $y - 10, $z, Block::AIR); // Chests - LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon + /*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random); LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random); - LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random); + LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/ // Entrance is a rectangular parallelepiped switch ($this->direction) { @@ -843,7 +851,7 @@ class Temple extends Object { $this->placeBlock($x, $y + 5, $z + 2, Block::AIR); $this->placeBlock($x, $y + 6, $z + 2, Block::AIR); // Making path from stairs to first floor. - BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0) , $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE)); + BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE)); // Other side pattern foreach ([ @@ -891,7 +899,7 @@ class Temple extends Object { * @return void */ protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) { - if($top) $meta &= 0x08; + if ($top) $meta &= 0x08; $this->placeBlock($x, $y, $z, $id, $meta); }