Moving forward !
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31
LICENSE
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31
LICENSE
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BoxOfDevs General Software License 1.1
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=========================================
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This license is designed to be used with any free open source softwares. It can be found @ https://products.boxofdevs.com/.
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--------------------------------------------------------------------------------------------------------------------------------------
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The License: refers to the BoxOfDevs International Software License 1.0.
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The Software: refers to any works licensed under The License.
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The Modification: refers to any modified version of The Software.
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The Redistribution: refers to any redistributions of The Software/The Modification.
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The User: refers to any user of The Software licensed under The License.
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The Author: refers to any developer, organisation, legal owner, or creator of The Software that has been licensed under the The License.
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--------------------------------------------------------------------------------------------------------------------------------------
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Section 1 - Allowances:
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1. Both The User & The Author Can:
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a. Modify private copies of The Software and use in any way they wish.
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b. Change which license The Software/The Modification is licensed under.
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2. The User Can:
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a. Request new features, support, or more rights from The Author.
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b. Redistribute The Software/The Modification, ensuring The User gives all appropriate credit to The Author and alerting The Author to The Redistribution.
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3. The Author Can:
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a. Change or update The Software in any way they wish, ensuring they follow the other terms of The License.
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b. Grant extra rights to The User who has requested them.
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Section 2 - Restrictions:
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1. Both The User & The Author Cannot:
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a. Introduce any malicious code into The Software/The Modification.
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b. Sell any part of The Software/The Modification for profit.
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2. The User Cannot:
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a. Hold The Author responsible for any unknown errors.
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b. Claim The Software/The Modification/The Redistribution as entirely The User's product.
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3. The Author Cannot:
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a. Restrict The User in any way not specified by The License.
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b. Distribute any form of The Software without proper documentation.
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9
plugin.yml
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9
plugin.yml
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---
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name: SpectatorPlus
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author: Ad5001
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version: 1.0
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api: [2.0.0]
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main: Ad5001\SpectatorPlus\Main
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commands: []
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permissions: []
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...
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18
resources/config.yml
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18
resources/config.yml
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---
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# Welcome to SpectatorPlus config !
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# Here you can configure every name and messages that are managed by this plugin.
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# The message used when teleporting to a player in spectator mode using a compass
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TeleportMessage: "{player}, you have been teleported to {to}. In-game players remaining: {count}"
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# The message when you click the bed to get back to the lobby.
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LobbyMessage: Welcome back to lobby {player}
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# Here is the name of the compass
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TPCompassName: Find player
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# Here is the name of the back-to-lobby bed.
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BedBackName: Back to lobby
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# Name of the lobby world
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LobbyWorld:
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...
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175
src/Ad5001/SpectatorPlus/Main.php
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175
src/Ad5001/SpectatorPlus/Main.php
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<?php
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namespace Ad5001\SpectatorPlus;
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use pocketmine\command\CommandSender;
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use pocketmine\command\Command;
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use pocketmine\event\Listener;
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use pocketmine\plugin\PluginBase;
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use pocketmine\event\player\PlayerGameModeChangeEvent;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\event\player\PlayerChatEvent;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\block\BlockPlaceEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\Server;
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use pocketmine\Player;
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class Main extends PluginBase implements Listener{
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public function onEnable(){
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$this->reloadConfig();
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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$this->getServer()->getScheduler()->scheduleRepeatingTask(new setGamemodeTask($this), 5);
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$this->players = [];
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$this->lastPlayer = null;
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}
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public function onLoad(){
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$this->saveDefaultConfig();
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}
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public function test(Player $p, int $id) {
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$this->getLogger()->info("Item : " . $id . ". Is spectator : " . $this->isSpectator($p));
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if($this->isSpectator($p) and $id == 345) {
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// if($event->getPacket() instanceof \pocketmine\network\protocol\UseItemPacket) {
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$founds = [];
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foreach($p->getLevel()->getPlayers() as $player) {
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if(!$this->isSpectator($player)) {
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array_push($founds, $player);
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if(!in_array($player, $this->players[$p->getName()]) and !isset($found)) {
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array_push($this->players[$p->getName()], $player);
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$found = true;
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$event->getPlayer()->teleport(new Vector3($player->x, $player->y, $player->z));
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$event->getPlayer()->sendTip(str_ireplace("{to}", $player->getName(), str_ireplace("{player}", $p->getName(), str_ireplace("{count}", count($founds), $this->getConfig()->get("TeleportMessage")))));
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}
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}
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}
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if(!isset($found)) {
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$this->players[$p->getName()] = [];
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}
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foreach($p->getLevel()->getPlayers() as $player) {
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if(!$this->isSpectator($player)) {
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array_push($founds, $player);
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if(!in_array($player, $this->players[$p->getName()]) and !isset($found)) {
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array_push($this->players[$p->getName()], $player);
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$found = true;
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$p->teleport(new Vector3($player->x, $player->y, $player->z));
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$event->getPlayer()->sendTip(str_ireplace("{to}", $player->getName(), str_ireplace("{player}", $p->getName(), str_ireplace("{count}", count($founds), $this->getConfig()->get("TeleportMessage")))));
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}
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}
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}
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// }
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} elseif($this->isSpectator($event->getPlayer()) and $id == 355) {
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// if($event->getPacket() instanceof \pocketmine\network\protocol\UseItemPacket) {
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$p->getInventory()->clearAll();
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$p->teleport($this->getServer()->getLevelByName($this->getConfig()->get("LobbyWorld"))->getDefaultSpawn());
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$p->sendTip(str_ireplace("{lobby}", $this->getConfig()->get("LobbyWorld"), str_ireplace("{player}", $p->getName(), $this->getConfig()->get("LobbyMessage"))));
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// }
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}
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}
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public function onInteract(PlayerInteractEvent $event) {
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$this->test($event->getPlayer(), $event->getPlayer()->getInventory()->getItemInHand()->getId());
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}
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public function onBlockPlace(BlockPlaceEvent $event) {
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$this->test($event->getPlayer(), $event->getBlock()->getId());
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}
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public function onBlockBreak(BlockBreakEvent $event) {
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$this->test($event->getPlayer(), $event->getPlayer()->getInventory()->getItemInHand()->getId());
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}
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public function onEntityDamage(EntityDamageEvent $event) {
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if($event->getEntity() instanceof Player) {
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if($this->isSpectator($event->getEntity())) {
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$event->setCancelled();
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}
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}
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if($event instanceof \pocketmine\event\entity\EntityDamageByEntityEvent) {
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if($event->getDamager() instanceof Player) {
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if($this->isSpectator($event->getDamager())) {
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$event->setCancelled();
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$this->test($event->getDamager(), $event->getDamager()->getInventory()->getItemInHand()->getId());
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}
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}
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}
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}
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public function onPlayerChat(PlayerChatEvent $event) {
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if($this->getConfig()->get("PrivateSpecChat") == "true") {
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foreach($event->getPlayer()->getLevel()->getPlayers() as $p) {
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if($this->isSpectator($p)) {
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$p->sendMessage
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}
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}
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$event->setCancelled();
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}
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}
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public function onPlayerGameModeChange(PlayerGameModeChangeEvent $event) {
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if($event->getNewGamemode() == 3) { // Testing if spectator.
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$player = $event->getPlayer();
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$this->players[$player->getName()] = [];
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$this->lastPlayer = $player;
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} elseif($this->lastPlayer !== $player and isset($this->players[$event->getPlayer()->getName()])) {
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unset($this->players[$event->getPlayer()->getName()]);
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$event->getPlayer()->setAllowFlight(false);
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}
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}
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public function isSpectator(Player $player) {
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return isset($this->players[$player->getName()]);
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}
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args){
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switch($cmd->getName()){
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case "default":
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break;
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}
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return false;
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}
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}
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class setGamemodeTask extends \pocketmine\scheduler\PluginTask {
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public function __construct(Main $main) {
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parent::__construct($main);
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$this->main = $main;
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}
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public function onRun($tick) {
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foreach($this->main->players as $playername => $tped) {
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$player = $this->main->getServer()->getPlayer($playername);
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// $this->main->getLogger()->info($player->getGamemode() . "/" . $player->isSpectator());
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if($player->isSpectator()) {
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$player->setGamemode(0);
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$compass = Item::get(345, 0, 1);
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$compass->setNamedTag(NBT::parseJSON('{display:{Name:"§r' . $this->main->getConfig()->get("TPCompassName") . '"}}'));
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$player->getInventory()->addItem($compass);
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$compass = Item::get(Item::BED, 0, 1);
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$compass->setNamedTag(NBT::parseJSON('{display:{Name:"§r' . $this->main->getConfig()->get("BedBackName") . '"}}'));
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$player->getInventory()->addItem($compass);
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foreach($player->getLevel()->getPlayers() as $p) {
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if(!$this->main->isSpectator($p)) {
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$p->hidePlayer($player);
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}
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}
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$player->setAllowFlight(true);
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}
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}
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}
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}
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