LogarithmPlotter/LogarithmPlotter/qml/eu/ad5001/LogarithmPlotter/js/objs/repartition.js
Ad5001 1c0850a200
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JavaScript

/**
* LogarithmPlotter - 2D plotter software to make BODE plots, sequences and distribution functions.
* Copyright (C) 2022 Ad5001
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
.pragma library
.import "common.js" as Common
.import "../parameters.js" as P
class RepartitionFunction extends Common.ExecutableObject {
static type(){return 'Repartition'}
static displayType(){return qsTr('Repartition')}
static displayTypeMultiple(){return qsTr('Repartition functions')}
/*static properties() {return {
'beginIncluded': 'boolean',
'drawLineEnds': 'boolean',
'comment1': 'Note: Specify the properties for each potential result.',
'probabilities': new P.Dictionary('string', 'float', /^-?[\d.,]+$/, /^-?[\d\.,]+$/, 'P({name} = ', ') = '),
'labelPosition': new P.Enum('above', 'below', 'left', 'right', 'above-left', 'above-right', 'below-left', 'below-right'),
'labelX': 'number'
}}*/
static properties() {return {
[QT_TRANSLATE_NOOP('prop','labelPosition')]: P.Enum.Position,
[QT_TRANSLATE_NOOP('prop','labelX')]: 'number',
'comment1': QT_TRANSLATE_NOOP(
'comment',
'Note: Specify the probability for each value.'
),
[QT_TRANSLATE_NOOP('prop','probabilities')]: new P.Dictionary('string', 'float', /^-?[\d.,]+$/, /^-?[\d\.,]+$/, 'P({name} = ', ') = '),
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
beginIncluded = true, drawLineEnds = true, probabilities = {'0': '0'}, labelPosition = 'above', labelX = 1) {
if(name == null) name = Common.getNewName('XYZUVW')
super(name, visible, color, labelContent)
this.beginIncluded = beginIncluded
this.drawLineEnds = drawLineEnds
this.probabilities = probabilities
this.labelPosition = labelPosition
this.labelX = labelX
this.update()
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent,
this.beginIncluded, this.drawLineEnds, this.probabilities, this.labelPosition, this.labelX]
}
getReadableString() {
var keys = Object.keys(this.probabilities).sort((a,b) => a-b);
return `F_${this.name}(x) = P(${this.name} ≤ x)\n` + keys.map(idx => `P(${this.name}=${idx})=${this.probabilities[idx]}`).join("; ")
}
execute(x = 1) {
var ret = 0;
Object.keys(this.probabilities).sort((a,b) => a-b).forEach(idx => {
if(x >= idx) ret += parseFloat(this.probabilities[idx].replace(/,/g, '.'))
})
return ret
}
canExecute(x = 1) {return true}
// Simplify returns the simplified string of the expression.
simplify(x = 1) {
return this.execute(x)
}
getLabel() {
switch(this.labelContent) {
case 'name':
return `P(${this.name} ≤ x)`
case 'name + value':
return this.getReadableString()
case 'null':
return ''
}
}
draw(canvas, ctx) {
var currentY = 0;
var keys = Object.keys(this.probabilities).map(idx => parseInt(idx)).sort((a,b) => a-b)
if(canvas.visible(keys[0],this.probabilities[keys[0]].replace(/,/g, '.'))) {
canvas.drawLine(ctx,
0,
canvas.y2px(0),
canvas.x2px(keys[0]),
canvas.y2px(0)
)
if(canvas.visible(keys[0],0)) {
ctx.beginPath();
ctx.arc(canvas.x2px(keys[0])+4,canvas.y2px(0), 4, Math.PI / 2, 3 * Math.PI / 2);
ctx.stroke();
}
}
for(var i = 0; i < keys.length-1; i++) {
var idx = keys[i];
currentY += parseFloat(this.probabilities[idx].replace(/,/g, '.'));
if(canvas.visible(idx,currentY) || canvas.visible(keys[i+1],currentY)) {
canvas.drawLine(ctx,
Math.max(0,canvas.x2px(idx)),
canvas.y2px(currentY),
Math.min(canvas.canvasSize.width,canvas.x2px(keys[i+1])),
canvas.y2px(currentY)
)
if(canvas.visible(idx,currentY)) {
ctx.beginPath();
ctx.arc(canvas.x2px(idx),canvas.y2px(currentY), 4, 0, 2 * Math.PI);
ctx.fill();
}
if(canvas.visible(keys[i+1],currentY)) {
ctx.beginPath();
ctx.arc(canvas.x2px(keys[i+1])+4,canvas.y2px(currentY), 4, Math.PI / 2, 3 * Math.PI / 2);
ctx.stroke();
}
}
}
if(canvas.visible(keys[keys.length-1],currentY+parseFloat(this.probabilities[keys[keys.length-1]]))) {
canvas.drawLine(ctx,
Math.max(0,canvas.x2px(keys[keys.length-1])),
canvas.y2px(currentY+parseFloat(this.probabilities[keys[keys.length-1]].replace(/,/g, '.'))),
canvas.canvasSize.width,
canvas.y2px(currentY+parseFloat(this.probabilities[keys[keys.length-1]].replace(/,/g, '.')))
)
ctx.beginPath();
ctx.arc(
canvas.x2px(keys[keys.length-1]),
canvas.y2px(currentY+parseFloat(this.probabilities[keys[keys.length-1]].replace(/,/g, '.'))),
4, 0, 2 * Math.PI);
ctx.fill();
}
// Label
var text = this.getLabel()
ctx.font = `${canvas.textsize}px sans-serif`
var textSize = canvas.measureText(ctx, text)
var posX = canvas.x2px(this.labelX)
var posY = canvas.y2px(this.execute(this.labelX))
switch(this.labelPosition) {
case 'above':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY-textSize.height)
break;
case 'below':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY+textSize.height)
break;
case 'left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height/2)
break;
case 'right':
canvas.drawVisibleText(ctx, text, posX, posY-textSize.height/2)
break;
case 'above-left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY-textSize.height)
break;
case 'above-right':
canvas.drawVisibleText(ctx, text, posX, posY-textSize.height)
break;
case 'below-left':
canvas.drawVisibleText(ctx, text, posX-textSize.width, posY+textSize.height)
break;
case 'below-right':
canvas.drawVisibleText(ctx, text, posX, posY+textSize.height)
break;
}
}
}