LogarithmPlotter/qml/js/objects.js

236 lines
8.7 KiB
JavaScript

/**
* Logarithm Graph Creator - Create graphs with logarithm scales.
* Copyright (C) 2020 Ad5001
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
.pragma library
.import "utils.js" as Utils
.import "mathlib.js" as MathLib
function getNewName(allowedLetters, category) {
if(Object.keys(currentObjects).indexOf(category) == -1) return allowedLetters[0]
var newid = currentObjects[category].length
var letter = allowedLetters[newid % allowedLetters.length]
var num = Math.round((newid - (newid % allowedLetters.length)) / allowedLetters.length)
return letter + (num > 0 ? Utils.textsup(num) : '')
}
class DrawableObject {
static type(){return 'Unknown'}
static properties() {return {}}
constructor(name, visible = true, color = null, labelContent = 'name + value') {
if(color == null) color = this.getRandomColor()
this.type = 'Unknown'
this.name = name
this.visible = visible
this.color = color
this.labelContent = labelContent // "null", "name", "name + value"
this.requiredBy = []
}
getRandomColor() {
var x = '0123456789ABCDEF';
var color = '#';
for (var i = 0; i < 6; i++) {
color += x[Math.floor(Math.random() * 16)];
}
return color;
}
getReadableString() {
return `${this.name} = Unknown`
}
getLabel() {
switch(this.labelContent) {
case 'name':
return this.name
case 'name + value':
return this.getReadableString()
case 'null':
return ''
}
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent]
}
draw(canvas, ctx) {}
}
class Point extends DrawableObject {
static type(){return 'Point'}
static properties() {return {
'x': 'Expression',
'y': 'Expression',
'labelPos': ['top', 'bottom', 'left', 'right'],
'pointStyle': ['dot', 'diagonal cross', 'vertical cross'],
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
x = 1, y = 0, labelPos = 'top', pointStyle = 'dot') {
if(name == null) name = getNewName('ABCDEFJKLMNOPQRSTUVW', 'Point')
super(name, visible, color, labelContent)
this.type = 'Point'
if(typeof x == 'number' || typeof x == 'string') x = new MathLib.Expression(x.toString())
this.x = x
if(typeof y == 'number' || typeof y == 'string') y = new MathLib.Expression(y.toString())
this.y = y
this.labelPos = labelPos
this.pointStyle = pointStyle
}
getReadableString() {
return `${this.name} = (${this.x}, ${this.y})`
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent, this.x.toEditableString(), this.y.toEditableString(), this.labelPos, this.pointStyle]
}
draw(canvas, ctx) {
var [canvasX, canvasY] = [canvas.x2px(this.x.evaluate()), canvas.y2px(this.y.evaluate())]
var pointSize = 8
switch(this.pointStyle) {
case 'dot':
ctx.fillStyle = this.color
ctx.beginPath();
ctx.ellipse(canvasX-pointSize/2, canvasY-pointSize/2, pointSize, pointSize)
ctx.fill();
break;
case 'diagonal cross':
ctx.strokeStyle = this.color
canvas.drawLine(ctx, canvasX-pointSize/2, canvasY-pointSize/2, canvasX+pointSize/2, canvasY+pointSize/2)
canvas.drawLine(ctx, canvasX-pointSize/2, canvasY+pointSize/2, canvasX-pointSize/2, canvasY+pointSize/2)
break;
case 'vertical cross':
ctx.strokeStyle = this.color
canvas.drawLine(ctx, canvasX, canvasY-pointSize/2, canvasX, canvasY+pointSize/2)
canvas.drawLine(ctx, canvasX-pointSize/2, canvasY, canvasX+pointSize/2, canvasY)
break;
}
var text = this.getLabel()
ctx.font = "14px sans-serif"
var textSize = ctx.measureText(text).width
ctx.fillStyle = this.color
switch(this.labelPos) {
case 'top':
canvas.drawVisibleText(ctx, text, canvasX-textSize/2, canvasY-16)
break;
case 'bottom':
canvas.drawVisibleText(ctx, text, canvasX-textSize/2, canvasY+16)
break;
case 'left':
canvas.drawVisibleText(ctx, text, canvasX-textSize-10, canvasY+4)
break;
case 'right':
canvas.drawVisibleText(ctx, text, canvasX+10, canvasY+4)
break;
}
}
}
class Function extends DrawableObject {
static type(){return 'Function'}
static properties() {return {
'expression': 'Expression',
'inDomain': 'Domain',
'outDomain': 'Domain',
'labelPos': ['above', 'below'],
'displayMode': ['application', 'function'],
'labelX': 'number'
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
expression = 'x', inDomain = 'RPE', outDomain = 'R', displayMode = 'application', labelPos = 'above', labelX = 1) {
if(name == null) name = getNewName('fghjqlmnopqrstuvwabcde', 'Function')
super(name, visible, color, labelContent)
if(typeof expression == 'number' || typeof expression == 'string') expression = new MathLib.Expression(expression.toString())
this.expression = expression
if(typeof inDomain == 'string') inDomain = MathLib.parseDomain(inDomain)
this.inDomain = inDomain
if(typeof outDomain == 'string') outDomain = MathLib.parseDomain(outDomain)
this.outDomain = outDomain
this.displayMode = displayMode
this.labelPos = labelPos
this.labelX = labelX
}
getReadableString() {
if(this.displayMode == 'application') {
return `${this.name}: ${this.inDomain} ⸺˃ ${this.outDomain}\n x ⸺˃ ${this.expression.toString()}`
} else {
return `${this.name}(x) = ${this.expression.toString()}`
}
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent,
this.expression.toEditableString(), this.inDomain.toString(), this.outDomain.toString(),
this.displayMode, this.labelPos, this.labelX]
}
draw(canvas, ctx) {
ctx.strokeStyle = this.color
ctx.fillStyle = this.color
// Drawing small traits every 2px
var pxprecision = 2
var previousX = canvas.px2x(0)
var previousY = this.expression.evaluate(previousX)
for(var px = pxprecision; px < canvas.canvasSize.width; px += pxprecision) {
var currentX = canvas.px2x(px)
var currentY = this.expression.evaluate(currentX)
if(this.inDomain.includes(currentX) && this.inDomain.includes(previousX) &&
this.outDomain.includes(currentY) && this.outDomain.includes(previousY) &&
Math.abs(previousY-currentY)<100) { // 100 per 2px is a lot (probably inf to inf issue)
canvas.drawLine(ctx, canvas.x2px(previousX), canvas.y2px(previousY), canvas.x2px(currentX), canvas.y2px(currentY))
}
previousX = currentX
previousY = currentY
}
// Label
var text = this.getLabel()
ctx.font = "14px sans-serif"
var textSize = canvas.measureText(ctx, text)
ctx.fillStyle = this.color
var posX = canvas.x2px(this.labelX)
var posY = canvas.y2px(this.expression.evaluate(this.labelX))
switch(this.labelPos) {
case 'above':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY-textSize.height)
break;
case 'below':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY+textSize.height)
break;
}
}
}
const drawableTypes = {
'Point': Point,
'Function': Function
}
var currentObjects = {}