Fixing bugs with repartition function
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d04c5ae52d
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1 changed files with 10 additions and 6 deletions
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@ -1143,7 +1143,7 @@ class RepartitionFunction extends ExecutableObject {
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'beginIncluded': 'Boolean',
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'drawLineEnds': 'Boolean',
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'comment1': 'Note: Specify the properties for each potential result.',
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'probabilities': new P.Dictionary('string', 'int', /^[\d.]+$/, /^[\d\.]+$/, 'P({name} = ', ') = '),
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'probabilities': new P.Dictionary('string', 'float', /^-?[\d.]+$/, /^-?[\d\.]+$/, 'P({name} = ', ') = '),
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'labelPosition': new P.Enum('above', 'below', 'left', 'right', 'above-left', 'above-right', 'below-left', 'below-right'),
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'labelX': 'number'
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}}
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@ -1198,7 +1198,7 @@ class RepartitionFunction extends ExecutableObject {
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draw(canvas, ctx) {
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var currentY = 0;
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var keys = Object.keys(this.probabilities).sort()
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var keys = Object.keys(this.probabilities).map(idx => parseInt(idx)).sort((a,b) => a-b)
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console.log("Keys", keys)
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if(canvas.visible(keys[0],this.probabilities[keys[0]])) {
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canvas.drawLine(ctx,
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@ -1236,15 +1236,19 @@ class RepartitionFunction extends ExecutableObject {
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}
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}
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}
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if(canvas.visible(keys[keys.length-1],this.probabilities[keys[keys.length-1]])) {
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console.log("Checking end", canvas.visible(keys[keys.length-1],currentY+parseFloat(this.probabilities[keys[keys.length-1]])), canvas.y2px(currentY+parseFloat(this.probabilities[keys[keys.length-1]])))
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if(canvas.visible(keys[keys.length-1],currentY+parseFloat(this.probabilities[keys[keys.length-1]]))) {
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canvas.drawLine(ctx,
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Math.max(0,canvas.x2px(keys[keys.length-1])),
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canvas.y2px(this.probabilities[keys[keys.length-1]]),
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canvas.y2px(currentY+parseFloat(this.probabilities[keys[keys.length-1]])),
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canvas.canvasSize.width,
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canvas.y2px(this.probabilities[keys[keys.length-1]])
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canvas.y2px(currentY+parseFloat(this.probabilities[keys[keys.length-1]]))
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)
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ctx.beginPath();
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ctx.arc(canvas.x2px(idx),canvas.y2px(currentY), 4, 0, 2 * Math.PI);
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ctx.arc(
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canvas.x2px(keys[keys.length-1]),
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canvas.y2px(currentY+parseFloat(this.probabilities[keys[keys.length-1]])),
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4, 0, 2 * Math.PI);
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ctx.fill();
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}
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