Adding the ability to scroll to zoom.
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This commit is contained in:
Adsooi 2023-10-07 23:38:51 +02:00
parent 0b5aa36c23
commit d6a83b0f4b
Signed by: Ad5001
GPG key ID: EF45F9C6AFE20160

View file

@ -83,10 +83,10 @@ Item {
*/
property int prevY
/*!
\qmlproperty int ViewPositionChangeOverlay::precision
Precision of the (on canvas) position be set.
\qmlproperty double ViewPositionChangeOverlay::baseZoomMultiplier
How much should the zoom be mutliplied/scrolled by for one scroll step (120° on the mouse wheel).
*/
property int precision
property double baseZoomMultiplier: 0.1
MouseArea {
id: dragArea
@ -99,7 +99,6 @@ Item {
settingsInstance.ymax += deltaY/canvas.yzoom
settingsInstance.ymax = settingsInstance.ymax.toFixed(4)
settingsInstance.changed()
console.log("New pos", settingsInstance.xmin, settingsInstance.ymax)
parent.positionChanged(deltaX, deltaY)
}
@ -126,6 +125,27 @@ Item {
updatePosition(deltaX, deltaY)
parent.endPositionChange(deltaX, deltaY)
}
onWheel: function(wheel) {
// Scrolling
let scrollSteps = Math.round(wheel.angleDelta.y / 120)
let zoomMultiplier = Math.pow(1+baseZoomMultiplier, Math.abs(scrollSteps))
// Avoid floating-point rounding errors by removing the zoom *after*
let xZoomDelta = (settingsInstance.xzoom*zoomMultiplier - settingsInstance.xzoom)
let yZoomDelta = (settingsInstance.yzoom*zoomMultiplier - settingsInstance.yzoom)
if(scrollSteps < 0) { // Negative scroll
xZoomDelta *= -1
yZoomDelta *= -1
}
let newXZoom = (settingsInstance.xzoom+xZoomDelta).toFixed(0)
let newYZoom = (settingsInstance.yzoom+yZoomDelta).toFixed(0)
if(newXZoom == settingsInstance.xzoom) // No change, allow more precision.
newXZoom = (settingsInstance.xzoom+xZoomDelta).toFixed(4)
if(newYZoom == settingsInstance.yzoom) // No change, allow more precision.
newYZoom = (settingsInstance.yzoom+yZoomDelta).toFixed(4)
settingsInstance.xzoom = newXZoom
settingsInstance.yzoom = newYZoom
settingsInstance.changed()
}
}
}