Renaming objects to their proper english names.

This commit is contained in:
Adsooi 2024-09-22 18:58:19 +02:00
parent e0601379ba
commit a32d480b43
Signed by: Ad5001
GPG key ID: EF45F9C6AFE20160
8 changed files with 20 additions and 20 deletions

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@ -21,13 +21,13 @@ import { DrawableObject } from "common.mjs"
import Point from "point.mjs"
import Text from "text.mjs"
import Function from "function.mjs"
import GainBode from "gainbode.mjs"
import PhaseBode from "phasebode.mjs"
import SommeGainsBode from "sommegainsbode.mjs"
import SommePhasesBode from "sommephasesbode.mjs"
import BodeMagnitude from "bodemagnitude.mjs"
import BodePhase from "bodephase.mjs"
import BodeMagnitudeSum from "bodemagnitudesum.mjs"
import BodePhaseSum from "bodephasesum.mjs"
import XCursor from "xcursor.mjs"
import Sequence from "sequence.mjs"
import RepartitionFunction from "repartition.mjs"
import DistributionFunction from "distribution.mjs"
/**
* Registers the object obj in the object list.
@ -47,11 +47,11 @@ if(Object.keys(Modules.Objects.types).length === 0) {
registerObject(Point)
registerObject(Text)
registerObject(Function)
registerObject(GainBode)
registerObject(PhaseBode)
registerObject(SommeGainsBode)
registerObject(SommePhasesBode)
registerObject(BodeMagnitude)
registerObject(BodePhase)
registerObject(BodeMagnitudeSum)
registerObject(BodePhaseSum)
registerObject(XCursor)
registerObject(Sequence)
registerObject(RepartitionFunction)
registerObject(DistributionFunction)
}

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@ -28,7 +28,7 @@ import { API as HistoryAPI } from "../history/common.mjs"
import { CreateNewObject } from "../historylib.mjs"
export default class GainBode extends ExecutableObject {
export default class BodeMagnitude extends ExecutableObject {
static type(){return 'Gain Bode'}
static displayType(){return qsTr('Bode Magnitude')}
static displayTypeMultiple(){return qsTr('Bode Magnitudes')}

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@ -25,7 +25,7 @@ import { ExecutableObject } from "common.mjs"
import Function from "function.mjs"
export default class SommeGainsBode extends ExecutableObject {
export default class BodeMagnitudeSum extends ExecutableObject {
static type(){return 'Somme gains Bode'}
static displayType(){return qsTr('Bode Magnitudes Sum')}
static displayTypeMultiple(){return qsTr('Bode Magnitudes Sum')}
@ -92,7 +92,7 @@ export default class SommeGainsBode extends ExecutableObject {
magnitudes.push([Number.MAX_VALUE, 0, true]) // Draw the ending section
// Collect data from current magnitude (or gain in French) objects.
let baseY = 0
for(/** @type {GainBode} */ let magnitudeObj of magnitudeObjects) { // Sorting by their om_0 position.
for(/** @type {Bodemagnitude} */ let magnitudeObj of magnitudeObjects) { // Sorting by their om_0 position.
const om0x = magnitudeObj.om_0.x.execute()
magnitudes.push([om0x, magnitudeObj.gain.execute(), magnitudeObj.pass === 'high'])
baseY += magnitudeObj.execute(MIN_DRAW)

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@ -26,7 +26,7 @@ import Latex from "../math/latex.mjs"
import { ExecutableObject } from "common.mjs"
export default class PhaseBode extends ExecutableObject {
export default class BodePhase extends ExecutableObject {
static type(){return 'Phase Bode'}
static displayType(){return qsTr('Bode Phase')}
static displayTypeMultiple(){return qsTr('Bode Phases')}

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@ -23,7 +23,7 @@ import Latex from "../math/latex.mjs"
import { ExecutableObject } from "common.mjs"
export default class SommePhasesBode extends ExecutableObject {
export default class BodePhaseSum extends ExecutableObject {
static type(){return 'Somme phases Bode'}
static displayType(){return qsTr('Bode Phases Sum')}
static displayTypeMultiple(){return qsTr('Bode Phases Sum')}
@ -88,7 +88,7 @@ export default class SommePhasesBode extends ExecutableObject {
Objects.deleteObject(this.name)
} else {
console.log('Recalculating cache phase')
for(/** @type {PhaseBode} */ let obj of phaseObjects) {
for(/** @type {Bodephase} */ let obj of phaseObjects) {
this.om0xList.push(obj.om_0.x.execute())
if(!phasesDict.has(obj.om_0.x.execute())) {
phasesDict.set(obj.om_0.x.execute(), obj.phase.execute())

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@ -98,7 +98,7 @@ export class DrawableObject {
* @param {string} name - Name of the object
* @param {boolean} visible - true if the object is visible, false otherwise.
* @param {color|string} color - Color of the object (can be string or QColor)
* @param {Enum} labelContent - One of 'null', 'name' or 'name + value' describing the content of the label.
* @param {'null'|'name'|'name + value'} labelContent - One of 'null', 'name' or 'name + value' describing the content of the label.
* @constructor
*/
constructor(name, visible = true, color = null, labelContent = 'name + value') {

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@ -23,7 +23,7 @@ import Latex from "../math/latex.mjs"
import { ExecutableObject } from "common.mjs"
export default class RepartitionFunction extends ExecutableObject {
export default class DistributionFunction extends ExecutableObject {
static type(){return 'Repartition'}
static displayType(){return qsTr('Repartition')}
static displayTypeMultiple(){return qsTr('Repartition functions')}

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@ -26,8 +26,8 @@ import { DrawableObject } from "common.mjs"
export default class Point extends DrawableObject {
static type(){return 'Point'}
static displayType(){return qsTr('Point')}
static displayTypeMultiple(){return qsTr('Points')}
static displayType(){return qsTranslate("point", 'Point')}
static displayTypeMultiple(){return qsTranslate("point", 'Points')}
static properties() {return {
[QT_TRANSLATE_NOOP('prop','x')]: new P.Expression(),