Removing ObjectsCommon API
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325eef57e2
commit
7f57ed13c7
11 changed files with 76 additions and 85 deletions
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@ -36,6 +36,28 @@ class ObjectsAPI extends Module {
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this.currentObjectsByName = {}
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}
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/**
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* Creates a new name for an object, based on the allowedLetters.
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* If variables with each of the allowedLetters is created, a subscript
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* number is added to the name.
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* @param {string} allowedLetters
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* @param {string} prefix - Prefix to the name.
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* @return {string} New unused name for a new object.
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*/
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getNewName(allowedLetters, prefix='') {
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// Allows to get a new name, based on the allowed letters,
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// as well as adding a sub number when needs be.
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let newid = 0
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let ret
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do {
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let letter = allowedLetters[newid % allowedLetters.length]
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let num = Math.floor((newid - (newid % allowedLetters.length)) / allowedLetters.length)
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ret = prefix + letter + (num > 0 ? textsub(num-1) : '')
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newid += 1
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} while(ret in this.currentObjectsByName)
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return ret
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}
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/**
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* Renames an object from its old name to the new one.
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* @param {string} oldName - Current name of the object.
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@ -16,7 +16,8 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { API as ObjectsCommonAPI } from "common.mjs"
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import Objects from "../objects.mjs"
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import { DrawableObject } from "common.mjs"
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import Point from "point.mjs"
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import Text from "text.mjs"
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import Function from "function.mjs"
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@ -28,15 +29,29 @@ import XCursor from "xcursor.mjs"
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import Sequence from "sequence.mjs"
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import RepartitionFunction from "repartition.mjs"
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if(Object.keys(Modules.Objects.types).length === 0) {
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ObjectsCommonAPI.registerObject(Point)
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ObjectsCommonAPI.registerObject(Text)
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ObjectsCommonAPI.registerObject(Function)
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ObjectsCommonAPI.registerObject(GainBode)
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ObjectsCommonAPI.registerObject(PhaseBode)
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ObjectsCommonAPI.registerObject(SommeGainsBode)
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ObjectsCommonAPI.registerObject(SommePhasesBode)
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ObjectsCommonAPI.registerObject(XCursor)
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ObjectsCommonAPI.registerObject(Sequence)
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ObjectsCommonAPI.registerObject(RepartitionFunction)
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/**
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* Registers the object obj in the object list.
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* @param {DrawableObject} obj - Object to be registered.
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*/
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function registerObject(obj) {
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// Registers an object to be used in LogarithmPlotter.
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if(obj.prototype instanceof DrawableObject) {
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if(!Objects.types[obj.type()])
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Objects.types[obj.type()] = obj
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} else {
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console.error("Could not register object " + (obj?.type() ?? obj.constructor.name) + ", as it isn't a DrawableObject.")
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}
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}
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if(Object.keys(Modules.Objects.types).length === 0) {
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registerObject(Point)
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registerObject(Text)
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registerObject(Function)
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registerObject(GainBode)
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registerObject(PhaseBode)
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registerObject(SommeGainsBode)
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registerObject(SommePhasesBode)
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registerObject(XCursor)
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registerObject(Sequence)
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registerObject(RepartitionFunction)
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}
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@ -24,59 +24,6 @@ import {ensureTypeSafety, serializesByPropertyType} from "../parameters.mjs"
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// This file contains the default data to be imported from all other objects
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class ObjectsCommonAPI extends Module {
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constructor() {
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super('ObjectsCommon', [
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Modules.Objects,
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Modules.ExprParser,
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Modules.Latex
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])
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}
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/**
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* Creates a new name for an object, based on the allowedLetters.
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* If variables with each of the allowedLetters is created, a subscript
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* number is added to the name.
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* @param {string} allowedLetters
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* @param {string} prefix - Prefix to the name.
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* @return {string} New unused name for a new object.
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*/
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getNewName(allowedLetters, prefix='') {
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// Allows to get a new name, based on the allowed letters,
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// as well as adding a sub number when needs be.
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let newid = 0
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let ret
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do {
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let letter = allowedLetters[newid % allowedLetters.length]
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let num = Math.floor((newid - (newid % allowedLetters.length)) / allowedLetters.length)
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ret = prefix + letter + (num > 0 ? textsub(num-1) : '')
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newid += 1
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} while(ret in Objects.currentObjectsByName)
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return ret
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}
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/**
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* Registers the object obj in the object list.
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* @param {DrawableObject} obj - Object to be registered.
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*/
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registerObject(obj) {
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// Registers an object to be used in LogarithmPlotter.
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// This function is called from autoload.mjs
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if(obj.prototype instanceof DrawableObject) {
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if(!Objects.types[obj.type()])
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Objects.types[obj.type()] = obj
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} else {
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console.error("Could not register object " + (obj.type()) + ", as it isn't a DrawableObject.")
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}
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}
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}
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/** @type {ObjectsCommonAPI} */
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Modules.ObjectsCommon = Modules.ObjectsCommon || new ObjectsCommonAPI()
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export const API = Modules.ObjectsCommon
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/**
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* Class to extend for every type of object that
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* can be drawn on the canvas.
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@ -17,7 +17,8 @@
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*/
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import { textsub } from "../utils.mjs"
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import { API as Common, ExecutableObject } from "common.mjs"
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import Objects from "../objects.mjs"
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import { ExecutableObject } from "common.mjs"
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import { parseDomain, Expression, SpecialDomain } from "../mathlib.mjs"
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import * as P from "../parameters.mjs"
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import Latex from "../math/latex.mjs"
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@ -50,7 +51,7 @@ export default class Function extends ExecutableObject {
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expression = 'x', definitionDomain = 'RPE', destinationDomain = 'R',
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displayMode = 'application', labelPosition = 'above', labelX = 1,
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drawPoints = true, drawDashedLines = true) {
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if(name == null) name = Common.getNewName('fghjqlmnopqrstuvwabcde')
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if(name == null) name = Objects.getNewName('fghjqlmnopqrstuvwabcde')
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super(name, visible, color, labelContent)
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if(typeof expression == 'number' || typeof expression == 'string') expression = new Expression(expression.toString())
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this.expression = expression
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@ -21,7 +21,7 @@ import * as P from "../parameters.mjs"
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import Objects from "../objects.mjs"
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import Latex from "../math/latex.mjs"
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import { API as Common, ExecutableObject } from "common.mjs"
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import { ExecutableObject } from "common.mjs"
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import Function from "function.mjs"
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import { API as HistoryAPI } from "../history/common.mjs"
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@ -43,7 +43,7 @@ export default class GainBode extends ExecutableObject {
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constructor(name = null, visible = true, color = null, labelContent = 'name + value',
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om_0 = '', pass = 'high', gain = '20', labelPosition = 'above', labelX = 1, omGraduation = false) {
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if(name == null) name = Common.getNewName('G')
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if(name == null) name = Objects.getNewName('G')
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if(name === 'G') name = 'G₀' // G is reserved for sum of BODE magnitudes (Somme gains Bode).
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super(name, visible, color, labelContent)
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if(typeof om_0 == "string") {
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@ -51,7 +51,7 @@ export default class GainBode extends ExecutableObject {
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om_0 = Objects.currentObjectsByName[om_0]
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if(om_0 == null) {
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// Create new point
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om_0 = Objects.createNewRegisteredObject('Point', [Common.getNewName('ω'), true, this.color, 'name'])
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om_0 = Objects.createNewRegisteredObject('Point', [Objects.getNewName('ω'), true, this.color, 'name'])
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HistoryAPI.addToHistory(new CreateNewObject(om_0.name, 'Point', om_0.export()))
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om_0.update()
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labelPosition = 'below'
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@ -19,11 +19,11 @@
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import { executeExpression, Expression } from "../mathlib.mjs"
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import * as P from "../parameters.mjs"
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import Objects from "../objects.mjs"
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import Latex from "../math/latex.mjs"
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import { API as Common, ExecutableObject } from "common.mjs"
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import { API as HistoryAPI } from "../history/common.mjs"
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import { CreateNewObject } from "../historylib.mjs"
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import Latex from "../math/latex.mjs"
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import { ExecutableObject } from "common.mjs"
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export default class PhaseBode extends ExecutableObject {
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@ -40,7 +40,7 @@ export default class PhaseBode extends ExecutableObject {
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constructor(name = null, visible = true, color = null, labelContent = 'name + value',
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om_0 = '', phase = 90, unit = '°', labelPosition = 'above', labelX = 1) {
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if(name == null) name = Common.getNewName('φ')
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if(name == null) name = Objects.getNewName('φ')
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if(name === 'φ') name = 'φ₀' // φ is reserved for sum of BODE phases (Somme phases Bode).
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super(name, visible, color, labelContent)
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if(typeof phase == 'number' || typeof phase == 'string') phase = new Expression(phase.toString())
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@ -50,7 +50,7 @@ export default class PhaseBode extends ExecutableObject {
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om_0 = Objects.currentObjectsByName[om_0]
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if(om_0 == null) {
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// Create new point
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om_0 = Objects.createNewRegisteredObject('Point', [Common.getNewName('ω'), this.color, 'name'])
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om_0 = Objects.createNewRegisteredObject('Point', [Objects.getNewName('ω'), this.color, 'name'])
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om_0.labelPosition = this.phase.execute() >= 0 ? 'above' : 'below'
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HistoryAPI.history.addToHistory(new CreateNewObject(om_0.name, 'Point', om_0.export()))
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labelPosition = 'below'
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@ -18,8 +18,10 @@
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import { Expression } from "../mathlib.mjs"
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import * as P from "../parameters.mjs"
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import Objects from "../objects.mjs"
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import Latex from "../math/latex.mjs"
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import { API as Common, DrawableObject } from "common.mjs"
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import { DrawableObject } from "common.mjs"
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export default class Point extends DrawableObject {
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@ -36,7 +38,7 @@ export default class Point extends DrawableObject {
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constructor(name = null, visible = true, color = null, labelContent = 'name + value',
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x = 1, y = 0, labelPosition = 'above', pointStyle = '●') {
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if(name == null) name = Common.getNewName('ABCDEFJKLMNOPQRSTUVW')
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if(name == null) name = Objects.getNewName('ABCDEFJKLMNOPQRSTUVW')
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super(name, visible, color, labelContent)
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if(typeof x == 'number' || typeof x == 'string') x = new Expression(x.toString())
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this.x = x
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@ -16,10 +16,12 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { API as Common, ExecutableObject } from "common.mjs"
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import * as P from "../parameters.mjs"
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import Objects from "../objects.mjs"
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import Latex from "../math/latex.mjs"
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import { ExecutableObject } from "common.mjs"
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export default class RepartitionFunction extends ExecutableObject {
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static type(){return 'Repartition'}
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@ -46,7 +48,7 @@ export default class RepartitionFunction extends ExecutableObject {
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constructor(name = null, visible = true, color = null, labelContent = 'name + value',
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probabilities = {'0': '0'}, labelPosition = 'above', labelX = 1) {
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if(name == null) name = Common.getNewName('XYZUVW', "F_")
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if(name == null) name = Objects.getNewName('XYZUVW', "F_")
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super(name, visible, color, labelContent)
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this.probabilities = probabilities
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this.labelPosition = labelPosition
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@ -19,8 +19,9 @@
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import { Sequence as MathSequence, Domain } from "../mathlib.mjs"
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import * as P from "../parameters.mjs"
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import Latex from "../math/latex.mjs"
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import Objects from "../objects.mjs"
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import { API as Common, ExecutableObject } from "common.mjs"
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import { ExecutableObject } from "common.mjs"
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import Function from "function.mjs"
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@ -45,7 +46,7 @@ export default class Sequence extends ExecutableObject {
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constructor(name = null, visible = true, color = null, labelContent = 'name + value',
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drawPoints = true, drawDashedLines = true, defaultExp = {1: "n"},
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baseValues = {0: 0}, labelPosition = 'above', labelX = 1) {
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if(name == null) name = Common.getNewName('uvwPSUVWabcde')
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if(name == null) name = Objects.getNewName('uvwPSUVWabcde')
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super(name, visible, color, labelContent)
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this.drawPoints = drawPoints
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this.drawDashedLines = drawDashedLines
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@ -18,9 +18,10 @@
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import { Expression } from "../mathlib.mjs"
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import * as P from "../parameters.mjs"
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import Objects from "../objects.mjs"
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import Latex from "../math/latex.mjs"
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import { API as Common, DrawableObject } from "common.mjs"
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import { DrawableObject } from "common.mjs"
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export default class Text extends DrawableObject {
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@ -41,7 +42,7 @@ export default class Text extends DrawableObject {
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constructor(name = null, visible = true, color = null, labelContent = 'null',
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x = 1, y = 0, labelPosition = 'center', text = 'New text', disableLatex = false) {
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if(name == null) name = Common.getNewName('t')
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if(name == null) name = Objects.getNewName('t')
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super(name, visible, color, labelContent)
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if(typeof x == 'number' || typeof x == 'string') x = new Expression(x.toString())
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this.x = x
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@ -21,7 +21,7 @@ import * as P from "../parameters.mjs"
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import Latex from "../math/latex.mjs"
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import Objects from "../objects.mjs"
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import { API as Common, DrawableObject } from "common.mjs"
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import { DrawableObject } from "common.mjs"
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export default class XCursor extends DrawableObject {
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@ -45,7 +45,7 @@ export default class XCursor extends DrawableObject {
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constructor(name = null, visible = true, color = null, labelContent = 'name + value',
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x = 1, targetElement = null, labelPosition = 'left', approximate = true,
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rounding = 3, displayStyle = '— — — — — — —', targetValuePosition = 'Next to target') {
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if(name == null) name = Common.getNewName('X')
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if(name == null) name = Objects.getNewName('X')
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super(name, visible, color, labelContent)
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this.approximate = approximate
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this.rounding = rounding
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