LogarithmPlotter/qml/js/objects.js

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/**
* Logarithm Graph Creator - Create graphs with logarithm scales.
* Copyright (C) 2020 Ad5001
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
.pragma library
.import "utils.js" as Utils
.import "mathlib.js" as MathLib
function getNewName(allowedLetters, category) {
if(Object.keys(currentObjects).indexOf(category) == -1) return allowedLetters[0]
var newid = currentObjects[category].length
var letter = allowedLetters[newid % allowedLetters.length]
var num = Math.round((newid - (newid % allowedLetters.length)) / allowedLetters.length)
return letter + (num > 0 ? Utils.textsup(num) : '')
}
class DrawableObject {
static type(){return 'Unknown'}
static properties() {return {}}
constructor(name, visible = true, color = null, labelContent = 'name + value') {
if(color == null) color = this.getRandomColor()
this.type = 'Unknown'
this.name = name
this.visible = visible
this.color = color
this.labelContent = labelContent // "null", "name", "name + value"
this.requiredBy = []
}
getRandomColor() {
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var x = '0123456789'; // Removing ABCDEF for less flashy colors.
var color = '#';
for (var i = 0; i < 6; i++) {
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color += x[Math.floor(Math.random() * 10)];
}
return color;
}
getReadableString() {
return `${this.name} = Unknown`
}
getLabel() {
switch(this.labelContent) {
case 'name':
return this.name
case 'name + value':
return this.getReadableString()
case 'null':
return ''
}
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent]
}
draw(canvas, ctx) {}
}
class Point extends DrawableObject {
static type(){return 'Point'}
static properties() {return {
'x': 'Expression',
'y': 'Expression',
'labelPos': ['top', 'bottom', 'left', 'right'],
'pointStyle': ['dot', 'diagonal cross', 'vertical cross'],
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
x = 1, y = 0, labelPos = 'top', pointStyle = 'dot') {
if(name == null) name = getNewName('ABCDEFJKLMNOPQRSTUVW', 'Point')
super(name, visible, color, labelContent)
this.type = 'Point'
if(typeof x == 'number' || typeof x == 'string') x = new MathLib.Expression(x.toString())
this.x = x
if(typeof y == 'number' || typeof y == 'string') y = new MathLib.Expression(y.toString())
this.y = y
this.labelPos = labelPos
this.pointStyle = pointStyle
}
getReadableString() {
return `${this.name} = (${this.x}, ${this.y})`
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent, this.x.toEditableString(), this.y.toEditableString(), this.labelPos, this.pointStyle]
}
draw(canvas, ctx) {
var [canvasX, canvasY] = [canvas.x2px(this.x.evaluate()), canvas.y2px(this.y.evaluate())]
var pointSize = 8
switch(this.pointStyle) {
case 'dot':
ctx.beginPath();
ctx.ellipse(canvasX-pointSize/2, canvasY-pointSize/2, pointSize, pointSize)
ctx.fill();
break;
case 'diagonal cross':
canvas.drawLine(ctx, canvasX-pointSize/2, canvasY-pointSize/2, canvasX+pointSize/2, canvasY+pointSize/2)
canvas.drawLine(ctx, canvasX-pointSize/2, canvasY+pointSize/2, canvasX-pointSize/2, canvasY+pointSize/2)
break;
case 'vertical cross':
canvas.drawLine(ctx, canvasX, canvasY-pointSize/2, canvasX, canvasY+pointSize/2)
canvas.drawLine(ctx, canvasX-pointSize/2, canvasY, canvasX+pointSize/2, canvasY)
break;
}
var text = this.getLabel()
ctx.font = "14px sans-serif"
var textSize = ctx.measureText(text).width
switch(this.labelPos) {
case 'top':
canvas.drawVisibleText(ctx, text, canvasX-textSize/2, canvasY-16)
break;
case 'bottom':
canvas.drawVisibleText(ctx, text, canvasX-textSize/2, canvasY+16)
break;
case 'left':
canvas.drawVisibleText(ctx, text, canvasX-textSize-10, canvasY+4)
break;
case 'right':
canvas.drawVisibleText(ctx, text, canvasX+10, canvasY+4)
break;
}
}
}
class Function extends DrawableObject {
static type(){return 'Function'}
static properties() {return {
'expression': 'Expression',
'inDomain': 'Domain',
'outDomain': 'Domain',
'labelPos': ['above', 'below'],
'displayMode': ['application', 'function'],
'labelX': 'number'
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
expression = 'x', inDomain = 'RPE', outDomain = 'R', displayMode = 'application', labelPos = 'above', labelX = 1) {
if(name == null) name = getNewName('fghjqlmnopqrstuvwabcde', 'Function')
super(name, visible, color, labelContent)
if(typeof expression == 'number' || typeof expression == 'string') expression = new MathLib.Expression(expression.toString())
this.expression = expression
if(typeof inDomain == 'string') inDomain = MathLib.parseDomain(inDomain)
this.inDomain = inDomain
if(typeof outDomain == 'string') outDomain = MathLib.parseDomain(outDomain)
this.outDomain = outDomain
this.displayMode = displayMode
this.labelPos = labelPos
this.labelX = labelX
}
getReadableString() {
if(this.displayMode == 'application') {
return `${this.name}: ${this.inDomain} ⸺˃ ${this.outDomain}\n ${' '.repeat(this.name.length)}x ⸺˃ ${this.expression.toString()}`
} else {
return `${this.name}(x) = ${this.expression.toString()}`
}
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent,
this.expression.toEditableString(), this.inDomain.toString(), this.outDomain.toString(),
this.displayMode, this.labelPos, this.labelX]
}
draw(canvas, ctx) {
Function.drawFunction(canvas, ctx, this.expression, this.inDomain, this.outDomain)
// Label
var text = this.getLabel()
ctx.font = "14px sans-serif"
var textSize = canvas.measureText(ctx, text)
var posX = canvas.x2px(this.labelX)
var posY = canvas.y2px(this.expression.evaluate(this.labelX))
switch(this.labelPos) {
case 'above':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY-textSize.height)
break;
case 'below':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY+textSize.height)
break;
}
}
static drawFunction(canvas, ctx, expr, inDomain, outDomain) {
// Reusable in other objects.
// Drawing small traits every 2px
var pxprecision = 2
var previousX = canvas.px2x(0)
var previousY = expr.evaluate(previousX)
for(var px = pxprecision; px < canvas.canvasSize.width; px += pxprecision) {
var currentX = canvas.px2x(px)
var currentY = expr.evaluate(currentX)
if(inDomain.includes(currentX) && inDomain.includes(previousX) &&
outDomain.includes(currentY) && outDomain.includes(previousY) &&
Math.abs(previousY-currentY)<100) { // 100 per 2px is a lot (probably inf to inf issue)
canvas.drawLine(ctx, canvas.x2px(previousX), canvas.y2px(previousY), canvas.x2px(currentX), canvas.y2px(currentY))
}
previousX = currentX
previousY = currentY
}
}
}
class GainBode extends DrawableObject {
static type(){return 'Gain Bode'}
static properties() {return {
'ω_0': 'Point',
'pass': ['high', 'low'],
'gain': 'Expression',
'labelPos': ['above', 'below'],
'labelX': 'number'
}}
constructor(name = null, visible = true, color = null, labelContent = 'name + value',
ω_0 = '', pass = 'high', gain = '20', labelPos = 'above', labelX = 1) {
if(name == null) name = getNewName('G', 'Gain Bode')
if(name == 'G') name = 'G₀' // G is reserved for sum of BODE gains.
super(name, visible, color, labelContent)
if(typeof ω_0 == "string") {
// Point name or create one
ω_0 = getObjectByName('Point', ω_0)
if(ω_0 == null) {
// Create new point
ω_0 = createNewRegisteredObject('Point')
ω_0.name = getNewName('ω', 'Gain Bode')
}
}
console.log(this, ω_0)
this.ω_0 = ω_0
this.pass = pass
if(typeof gain == 'number' || typeof gain == 'string') gain = new MathLib.Expression(gain.toString())
this.gain = gain
this.labelPos = labelPos
this.labelX = labelX
}
getReadableString() {
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return `${this.name}: ${this.pass}-pass; ω₀ = ${this.ω_0.x}\n ${' '.repeat(this.name.length)}${this.gain.toString(true)} dB/dec.`
}
export() {
return [this.name, this.visible, this.color.toString(), this.labelContent,
this.ω_0.name, this.pass.toString(), this.gain.toEditableString(), this.labelPos, this.labelX]
}
draw(canvas, ctx) {
var base = [canvas.x2px(this.ω_0.x), canvas.y2px(this.ω_0.y)]
var dbfn = new MathLib.Expression(`${this.gain.evaluate()}*(ln(x)-ln(${this.ω_0.x}))/ln(10)+${this.ω_0.y}`)
var inDrawDom = new MathLib.EmptySet()
if(this.pass == 'high') {
// High pass, linear line from begining, then constant to the end.
canvas.drawLine(ctx, base[0], base[1], canvas.canvasSize.width, base[1])
inDrawDom = MathLib.parseDomain(`]-inf;${this.ω_0.x}[`)
} else {
// Low pass, constant from the beginning, linear line to the end.
canvas.drawLine(ctx, base[0], base[1], 0, base[1])
inDrawDom = MathLib.parseDomain(`]${this.ω_0.x};+inf[`)
}
Function.drawFunction(canvas, ctx, dbfn, inDrawDom, MathLib.Domain.R)
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// Label
var text = this.getLabel()
ctx.font = "14px sans-serif"
var textSize = canvas.measureText(ctx, text)
var posX = canvas.x2px(this.labelX)
var posY
if((this.pass == 'high' && this.labelX < this.ω_0.x) || (this.pass == 'low' && this.labelX > this.ω_0.x)) {
posY = canvas.y2px(dbfn.evaluate(this.labelX))
} else {
posY = base[1]
}
switch(this.labelPos) {
case 'above':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY-textSize.height)
break;
case 'below':
canvas.drawVisibleText(ctx, text, posX-textSize.width/2, posY+textSize.height)
break;
}
}
}
const types = {
'Point': Point,
'Function': Function,
'Gain Bode': GainBode,
}
var currentObjects = {}
function getObjectByName(objType, objName) {
if(currentObjects[objType] == undefined) return null
var retObj = null
currentObjects[objType].forEach(function(obj){
if(obj.name == objName) retObj = obj
})
return retObj
}
function getObjectsName(objType) {
if(currentObjects[objType] == undefined) return []
return currentObjects[objType].map(function(obj) {
return obj.name
})
}
function createNewRegisteredObject(objType) {
if(Object.keys(types).indexOf(objType) == -1) return null // Object type does not exist.
var newobj = new types[objType]()
if(Object.keys(currentObjects).indexOf(objType) == -1) {
currentObjects[objType] = []
}
currentObjects[objType].push(newobj)
return newobj
}
var points = [new Point()]
var f = new Function();
f.point = points[0]
points[0].name = 'B'
points[0].x = 2
f.point.x = 4
console.log(points[0].name, f.point.name, points[0].x, f.point.x)