Working on games...
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5 changed files with 25 additions and 2 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -45,3 +45,6 @@ $RECYCLE.BIN/
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Network Trash Folder
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Temporary Items
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.apdisk
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# VS Manager files:
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*.vscode
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10
games/Example.php
Normal file
10
games/Example.php
Normal file
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@ -0,0 +1,10 @@
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<?php
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use Ad5001\GameManager\Game;
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use pocketmine\Player;
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class Example extends Game {
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public function onGameStart() {
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$this->getLogger()->info("Game");
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}
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}
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@ -61,6 +61,9 @@ abstract class Game {
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public function onQuit(Player $player) {}
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public function onInteract(\pocketmine\event\player\PlayerInteract $event) {}
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public function onBlockBreak(\pocketmine\event\block\BlockBreakEvent $event) {}
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@ -22,7 +22,7 @@ class GameManager {
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public function __construct(Main $main) {
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$this->main = $main;
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$this->server = $main->getServer();
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$files = array_diff(scandir($this->getDataFolder() . "/games"), [".", ".."]);
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$files = array_diff(scandir($main->getDataFolder() . "games"), [".", ".."]);
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$this->games = [];
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$this->levels = [];
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$this->startedgames = [];
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@ -6,6 +6,7 @@ use pocketmine\event\Listener;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\plugin\PluginBase;
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use pocketmine\Server;
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use pocketmine\level\Level;
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use pocketmine\Player;
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use Ad5001\GameManager\GameManager;
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@ -20,7 +21,13 @@ class Main extends PluginBase implements Listener {
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$this->reloadConfig();
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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@mkdir($this->getServer()->getFilePath() . "worldsBackups/");
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@mkdir($this->getDataFolder() . "games");
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$this->manager = new GameManager($this);
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foreach(array_diff_key($this->getConfig()->getAll(), ["Game1" => "", "Game2" => "", "InGame3" => "", "InGame4" => "", "GameWait3" => "", "GameWait4" => ""]) as $worldname => $gamename) {
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if($this->getServer()->getLevelByName($worldname) instanceof Level) {
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$this->manager->registerLevel($this->getServer()->getLevelByName($worldname), $gamename);
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}
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}
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}
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@ -32,7 +39,7 @@ class Main extends PluginBase implements Listener {
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$lvl = str_ireplace($lvlex[0], "", $t->getText()[1]);
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$lvl = str_ireplace($lvlex[1], "", $lvl);
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if($name == $lvl) {
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if($this->gameManager->getLevels()[$lvl->getName()]->isStarted()) {
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if($this->manager->getLevels()[$lvl->getName()]->isStarted()) {
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$event->getPlayer()->teleport($lvl->getDefaultSpawn());
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$event->getPlayer()->setGamemode(3);
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} else {
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