Games !
This commit is contained in:
parent
03b48b7b0c
commit
b5330c7048
3 changed files with 844 additions and 0 deletions
500
games/LoupGarou.php
Normal file
500
games/LoupGarou.php
Normal file
|
@ -0,0 +1,500 @@
|
||||||
|
<?php
|
||||||
|
use Ad5001\GameManager\Game;
|
||||||
|
use pocketmine\Player;
|
||||||
|
use pocketmine\item\Item;
|
||||||
|
|
||||||
|
class LoupGarou extends Game {
|
||||||
|
|
||||||
|
public function onGameStart() {
|
||||||
|
$desc = ["Sorcière" => "Vous êtes dans le camp des villageois.\nVous avez une potion de vie et une potion de mort que vous devez utiliser à l'avantage des villageois.", "Voyante" => "Vous êtes dans le camp des villageois.\nChaque nuit, vous pouvez voir ce qu'un joueur est.", "Echangeur" => "Vous n'avez pas de camp (pour le moment).\nAu premier tour, vous echangerez votre role avec un autre joueur\net vous prendrez ainsi tout ses attributs (camps + abilités)", "Meutrier" => "Vous êtes désormais dans le camp des villageois.\nDès que vous mourrez, vous pouvez tuer une personne !", "Venus" => "Vous êtes dans le camp des villageois.\nAu premier tour, vous désignerez 2 amoureux qui seront dans un camp à part qui est eux contre tous.", "Courageuse" => "Vous êtes dans le camp des villageois.\nChaque nuit, vous pourez espionner les loups garous ! Mais faites attention à ne pas vous faire repérer !", "Villageois" => "Vous êtes (bien sur) dans le camp des villageois.\nComme tout les autres joueurs, vous pourez voter au villagepour quelle personne meurs.", "LoupGarou" => "Vous êtes dans le camp des loup garou.\nTuez tout les villageois pour remporter la partie !"];
|
||||||
|
$roles = ["Sorcière", "Voyante", "Echangeur", "Meutrier", "Venus", "Courageuse"];
|
||||||
|
for($i = 0; $i <= count($this->getInGamePlayers()) - 10; $i++) {
|
||||||
|
$roles[] = "Villageois";
|
||||||
|
}
|
||||||
|
for($i = 0; $i <= round(count($this->getInGamePlayers())); $i++) {
|
||||||
|
$roles[] = "LoupGarou";
|
||||||
|
}
|
||||||
|
foreach($this->getInGamePlayers() as $p) {
|
||||||
|
$res = array_rand($roles);
|
||||||
|
$r = $roles[$res];
|
||||||
|
if(!isset($this->{$r})) {
|
||||||
|
if($r !== "LoupGarou" or $r !== "Villageois") {
|
||||||
|
$this->{$r} = $p;
|
||||||
|
} else {
|
||||||
|
$this->{$r} = [$p];
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
$this->{$r}[] = $p;
|
||||||
|
}
|
||||||
|
$this->{$r} = $p;
|
||||||
|
unset($roles[$res]);
|
||||||
|
$p->sendTip("§eVous êtes...\n\n\n§4§l" . $r . " !\n\n§7" . $desc[$r]);
|
||||||
|
}
|
||||||
|
$this->amoureux = [];
|
||||||
|
$this->voted = [];
|
||||||
|
$this->current = null;
|
||||||
|
$this->killed = null;
|
||||||
|
$this->potions = ["life" => true, "death" => true];
|
||||||
|
$this->getServer()->getScheduler()->scheduleRepeatingTask();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onGameStop() {
|
||||||
|
$this->getLogger()->info("Game stoped");
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->setGamemode(0);
|
||||||
|
$p->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onJoin(Player $player) {
|
||||||
|
if($this->main->getInGamePlayers($this->getLevel()) + 1 >= $this->getMinPlayers() and !$this->isStarted()) {
|
||||||
|
$this->getLogger()->info("Started !");
|
||||||
|
$h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new StartTask($this), 20);
|
||||||
|
$t->setHandler($h);
|
||||||
|
if(isset($this->task)) {
|
||||||
|
$this->getServer()->getScheduler()->cancelTask($this->task->getTaskId());
|
||||||
|
}
|
||||||
|
$this->task = $t;
|
||||||
|
}
|
||||||
|
if($this->main->getInGamePlayers($this->getLevel()) + 1 > $this->getMaxPlayers() and !$this->isStarted()) {
|
||||||
|
$player->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
|
||||||
|
$player->sendMessage("Il y a deja trop de joueur !");
|
||||||
|
} elseif(!$this->isStarted()) {
|
||||||
|
$player->setGamemode(2);
|
||||||
|
$player->getInventory()->clearAll();
|
||||||
|
}
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " a rejoint le loup garou. Il reste " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." avant de demarer la partie !");
|
||||||
|
}
|
||||||
|
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "Vous avez rejoint le loup garou. Il reste " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." avant de demarer la partie !");
|
||||||
|
$player->sendMessage("Le loup garou est un jeu qui a été crée par les studios (c) Lui-meme. Co . Ce titre n'est en aucun cas affilié aux créateurs ou à Lui-meme Co Ltd . Merci de votre comprehension."); // Laissez cette ligne si vous ne voulez pas de problème de droit d'auteur.
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onQuit(Player $player) {
|
||||||
|
if($player->isSurvival() or $player->isAdventure()) {
|
||||||
|
if($this->isStarted()) {
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " a quitté le loup garou. Il reste {$this->getPlugin()->getInGamePlayers($this->getLevel())} joueurs !", [$this->getLevel()->getPlayers()]);
|
||||||
|
}
|
||||||
|
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "Vous avez quitté le loup garou. Il reste " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." joueurs !");
|
||||||
|
} else {
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " a quitté le loup garou. Il reste {$this->getPlugin()->getInGamePlayers($this->getLevel())} joueurs avant de demarer la partie !", [$this->getLevel()->getPlayers()]);
|
||||||
|
}
|
||||||
|
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "Vous avez quitté le loup garou. Il reste " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." joueurs avant de demarer la partie !");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {
|
||||||
|
if($event instanceof \pocketmine\event\entity\EntityDamageByEntityEvent) {
|
||||||
|
if($event->getEntity() instanceof Player) {
|
||||||
|
switch(strtolower($this->current)) {
|
||||||
|
case "echangeur":
|
||||||
|
if($event->getDamager() instanceof Player) {
|
||||||
|
if($this->getRole($event->getDamager()) == "Echangeur") {
|
||||||
|
$this->{$this->getRole($event->getEntity())} = $event->getDamager();
|
||||||
|
$this->Echangeur = $event->getEntity();
|
||||||
|
$event->getEntity()->sendTip("§eVous êtes désormais...\n\n\n§4§lEchangeur !\n\n§7Sauf que maintenant, vous ne pouvez plus voler :p");
|
||||||
|
$event->getDamager()->sendTip("§eVous êtes désormais...\n\n\n§4§l" . $this->getRole($event->getDamager()) . " !\n\n§7" . $desc[$this->getRole($event->getDamager())]);
|
||||||
|
$this->task->turn = 67;
|
||||||
|
$this->current = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$event->setCancelled();
|
||||||
|
break;
|
||||||
|
case "venus":
|
||||||
|
if($e->getCause() === EntityDamageEvent::CAUSE_PROJECTILE){
|
||||||
|
$projectile = $e->getDamager();
|
||||||
|
if($projectile instanceof \pocketmine\entity\Arrow){
|
||||||
|
$this->amoureux[] = $event->getEntity();
|
||||||
|
if(count($this->amoureux) == 2) {
|
||||||
|
$this->amoureux[0]->sendTip("You're now loving " . $this->amoureux[1]->getName() . " . It's now you beside the whole world. If one of you die, you die too !");
|
||||||
|
$this->amoureux[1]->sendTip("You're now loving " . $this->amoureux[0]->getName() . " . It's now you beside the whole world. If one of you die, you die too !");
|
||||||
|
$this->task->turn = 132;
|
||||||
|
$this->current = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$event->setCancelled();
|
||||||
|
break;
|
||||||
|
case "voyante":
|
||||||
|
if($event->getDamager() instanceof Player) {
|
||||||
|
if($this->getRole($event->getDamager()) == "Voyante") {
|
||||||
|
$event->getDamager()->sendTip($event->getEntity() . " est " . $this->getRole($event->getEntity()) . " !");
|
||||||
|
$this->task->turn = 200;
|
||||||
|
$this->current = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$event->setCancelled();
|
||||||
|
break;
|
||||||
|
case "lg":
|
||||||
|
if($event->getDamager() instanceof Player) {
|
||||||
|
if($this->getRole($event->getDamager()) == "LoupGarou" and $this->getRole($event->getEntity()) !== "LoupGarou") {
|
||||||
|
if($event->getEntity()->getHeal() <= 7) {
|
||||||
|
foreach($this->LoupGarou as $lg) {
|
||||||
|
$lg->sendTip("Vous avez tué " . $event->getEntity()->getName() .".");
|
||||||
|
$this->killed = $event->getEntity();
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->hidePlayer($event->getEntity());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$this->task->turn = 325;
|
||||||
|
}
|
||||||
|
$this->current = null;
|
||||||
|
} elseif($this->getRole($event->getDamager()) == "Courageuse" and $this->getRole($event->getEntity()) == "LoupGarou") {
|
||||||
|
$event->getEntity()->addEffect(\pocketmine\entity\Effect::getEffect(2)->setAmplifier(99)->setDuration(200));
|
||||||
|
$event->getDamager()->sendMessage($event->getEntity()->getName() . " a été ralenti !");
|
||||||
|
$event->setCancelled();
|
||||||
|
} else {
|
||||||
|
$event->setCancelled();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "sorcière":
|
||||||
|
if($event->getDamager() instanceof Player) {
|
||||||
|
if($this->getRole($event->getDamager()) == "Sorcière" and $this->getRole($event->getEntity()) !== "Sorcière") {
|
||||||
|
if($event->getDamager()->getInventory()->getItemInHand()->getId() == 373 and $event->getDamager()->getInventory()->getItemInHand()->getDamage() == 23) {
|
||||||
|
$this->killed2 = $event->getEntity();
|
||||||
|
$this->task->turn = 390;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$event->setCancelled();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
$event->setCancelled();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function eliminate(Player $player) {
|
||||||
|
$player->setGamemode(3);
|
||||||
|
switch($this->getRole($player)) {
|
||||||
|
case "LoupGarou":
|
||||||
|
$this->broadcastMessage("Plus que " . count($this->LoupGarou) . " loups garous restants !");
|
||||||
|
foreach($this->LoupGarou as $key => $lg) {
|
||||||
|
if($lg == $player) {
|
||||||
|
unset($this->LoupGarou[$key]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "Villageois":
|
||||||
|
foreach($this->Villageois as $key => $v) {
|
||||||
|
if($v == $player) {
|
||||||
|
unset($this->Villageois[$v]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
unset($this->{$this->getRole($player)});
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public function getRole(Player $player) {
|
||||||
|
if(in_array($player, $this->LoupGarou)) {
|
||||||
|
return "LoupGarou";
|
||||||
|
}
|
||||||
|
if(in_array($player, $this->Villageois)) {
|
||||||
|
return "Villageois";
|
||||||
|
}
|
||||||
|
switch($player) {
|
||||||
|
case $this->Echangeur:
|
||||||
|
return "Echangeur";
|
||||||
|
break;
|
||||||
|
case $this->Venus:
|
||||||
|
return "Venus";
|
||||||
|
break;
|
||||||
|
case $this->Voyante:
|
||||||
|
return "Voyante";
|
||||||
|
break;
|
||||||
|
case $this->Sorcière:
|
||||||
|
return "Sorcière";
|
||||||
|
break;
|
||||||
|
case $this->Meutrier:
|
||||||
|
return "Meutrier";
|
||||||
|
break;
|
||||||
|
case $this->Courageuse:
|
||||||
|
return "Courageuse";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return null;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {
|
||||||
|
if($event->getPlayer()->getInventory()->getItemInHand()->getId() == 373) {
|
||||||
|
if($event->getPlayer()->getInventory()->getItemInHand()->getDamage() == 21) {
|
||||||
|
$this->killed = null;
|
||||||
|
$this->task->turn = 390;
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->showPlayer($this->killed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$event->setCancelled();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public function getName() : string {
|
||||||
|
return "LoupGarou";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getMinPlayers() : int {
|
||||||
|
return 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getMaxPlayers() : int {
|
||||||
|
return 23;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
class StartTask extends \pocketmine\scheduler\PluginTask {
|
||||||
|
|
||||||
|
public function __construct(LoupGarou $main) {
|
||||||
|
parent::__construct($main->getPlugin());
|
||||||
|
$this->seconds = 0;
|
||||||
|
$this->main = $main;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onRun($tick) {
|
||||||
|
if($this->getOwner()->getInGamePlayers($this->main->getLevel()) < $this->main->getMinPlayers()) {
|
||||||
|
$this->main->getServer()->broadcastMessage("Démarage du jeu annulé ! Il n'y a plus assez de joueurs !");
|
||||||
|
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
|
||||||
|
} else {
|
||||||
|
switch($this->seconds) {
|
||||||
|
case 0:
|
||||||
|
case 10:
|
||||||
|
case 20:
|
||||||
|
case 25:
|
||||||
|
case 26:
|
||||||
|
case 27:
|
||||||
|
case 28:
|
||||||
|
case 29:
|
||||||
|
foreach($this->main->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->sendMessage("§l§o§b[Loup Garou]§r§f " . strval(30 - $this->seconds) . " secondes avant que le jeu demare !");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 30:
|
||||||
|
$this->main->start();
|
||||||
|
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
$this->seconds++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class DayTask extends \pocketmine\scheduler\PluginTask {
|
||||||
|
|
||||||
|
public function __construct(LoupGarou $main) {
|
||||||
|
parent::__construct($main->getPlugin());
|
||||||
|
$this->turn = 0;
|
||||||
|
$this->main = $main;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onRun($tick) {
|
||||||
|
switch($this->turn) {
|
||||||
|
case 1:
|
||||||
|
$this->main->broadcastMessage("Dans le village de Thiercelieux, les villageois se trouvent confrontés à un problème: quelques villageois, chaque nuit, se transforment en loup garou, et font une nouvelle victime chaque nuit ! Les villageois doivent trouver les loup garou afin de les eliminer au vote du village, chaque matin.");
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
$this->main->broadcastMessage("La nuit tombe sur le petit village de Thiercelieux...");
|
||||||
|
$this->main->getLevel()->setTime(9000);
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
$this->main->getLevel()->setTime(14000);
|
||||||
|
$this->main->broadcastMessage("Tout les villageois s'endorment...");
|
||||||
|
$e = \pocketmine\entity\Effect::getEffectByName("BLINDNESS");
|
||||||
|
$e->setDuration(9999999);
|
||||||
|
$e->setAmbient();
|
||||||
|
$e->setVisible(false);
|
||||||
|
$e->setAmplifier(3);
|
||||||
|
foreach($this->getInGamePlayers() as $p) {
|
||||||
|
$p->addEffect($e);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
$this->main->broadcastMessage("L' Echangeur se réveille !");
|
||||||
|
$this->main->Echangeur->removeEffectByName("BLINDNESS");
|
||||||
|
$this->main->current = "echangeur";
|
||||||
|
$this->main->Echangeur->sendMessage("Touchez le joueur dont vous voulez voler l'identiter. Vous avez une minute puis vous deviendrez villageois.");
|
||||||
|
break;
|
||||||
|
case 70:
|
||||||
|
$e = \pocketmine\entity\Effect::getEffectByName("BLINDNESS");
|
||||||
|
$e->setDuration(9999999);
|
||||||
|
$e->setAmbient();
|
||||||
|
$e->setVisible(false);
|
||||||
|
$e->setAmplifier(3);
|
||||||
|
foreach($this->main->getInGamePlayers() as $p) {
|
||||||
|
$p->addEffect($e);
|
||||||
|
}
|
||||||
|
$this->main->broadcastMessage("L' Echangeur se rendort...");
|
||||||
|
break;
|
||||||
|
case 75:
|
||||||
|
$this->main->broadcastMessage("Venus se réveille !");
|
||||||
|
$this->main->Venus->removeEffectByName("BLINDNESS");
|
||||||
|
$this->main->current = "venus";
|
||||||
|
$this->main->Venus->addItem(Item::get(item::BOW, 0, 1)->setCompoundTag(\pocketmine\nbt\NBT::parseJSON("{display:{Name:'Arc de Venus'},Unbreakable:1}")));
|
||||||
|
$this->main->Venus->addItem(Item::get(item::ARROW, 21, 2)->setCompoundTag(\pocketmine\nbt\NBT::parseJSON("{display:{Name:'Flèche d'amour\\n \\n \\n \\n'},Unbreakable:1}")));
|
||||||
|
$this->main->Venus->sendMessage("Touchez les joueurs que vous vous voulez rendre villageois. Vous avez une minute puis vous deviendrez villageois.");
|
||||||
|
break;
|
||||||
|
case 135:
|
||||||
|
$e = \pocketmine\entity\Effect::getEffectByName("BLINDNESS");
|
||||||
|
$e->setDuration(9999999);
|
||||||
|
$e->setAmbient();
|
||||||
|
$e->setVisible(false);
|
||||||
|
$e->setAmplifier(3);
|
||||||
|
$this->main->Venus->getInventory()->clearAll();
|
||||||
|
foreach($this->main->getInGamePlayers() as $p) {
|
||||||
|
$p->addEffect($e);
|
||||||
|
}
|
||||||
|
$this->main->broadcastMessage("Venus se rendort...");
|
||||||
|
break;
|
||||||
|
case 140:
|
||||||
|
$this->main->broadcastMessage("La voyante se réveille !");
|
||||||
|
$this->main->Voyante->removeEffectByName("BLINDNESS");
|
||||||
|
$this->main->current = "voyante";
|
||||||
|
$this->main->Voyante->sendMessage("Touchez le joueur dont vous voulez rendre villageois connaitre l'identité. Vous avez une minute donc decidez vous vite !");
|
||||||
|
break;
|
||||||
|
case 200:
|
||||||
|
$e = \pocketmine\entity\Effect::getEffectByName("BLINDNESS");
|
||||||
|
$e->setDuration(9999999);
|
||||||
|
$e->setAmbient();
|
||||||
|
$e->setVisible(false);
|
||||||
|
$e->setAmplifier(3);
|
||||||
|
foreach($this->main->getInGamePlayers() as $p) {
|
||||||
|
$p->addEffect($e);
|
||||||
|
}
|
||||||
|
$this->main->broadcastMessage("La voyante se rendort...");
|
||||||
|
break;
|
||||||
|
case 205:
|
||||||
|
$this->main->broadcastMessage("Les loups garous se réveillent !");
|
||||||
|
foreach($this->main->LoupGarou as $lg) {
|
||||||
|
$lg->removeEffectByName("BLINDNESS");
|
||||||
|
$lg->sendMessage("Tuez un joueur pour le tuer dans le jeu !");
|
||||||
|
$lg->getInventory()->addItem(Item::get(Item::DIAMOND_SWORD, 0, 1)->setCompoundTag(\pocketmine\nbt\NBT::parseJSON("{display:{Name:'Dent de loup garou'},Unbreakable:1}")));
|
||||||
|
}
|
||||||
|
$this->main->Courageuse->removeEffectByName("BLINDNESS");
|
||||||
|
$this->main->Courageuse->sendMessage("Les loups garous vont faire une nouvelle victime ! Soyez discret(e), espionnez les et tapez les pour les ralentir !");
|
||||||
|
$this->main->current = "lg";
|
||||||
|
break;
|
||||||
|
case 325:
|
||||||
|
$e = \pocketmine\entity\Effect::getEffectByName("BLINDNESS");
|
||||||
|
$e->setDuration(9999999);
|
||||||
|
$e->setAmbient();
|
||||||
|
$e->setVisible(false);
|
||||||
|
$e->setAmplifier(3);
|
||||||
|
foreach($this->main->LoupGarou as $lg) {
|
||||||
|
$lg->getInventory()->clearAll();
|
||||||
|
}
|
||||||
|
foreach($this->main->getInGamePlayers() as $p) {
|
||||||
|
$p->addEffect($e);
|
||||||
|
}
|
||||||
|
$this->main->broadcastMessage("Les loups garou se rendorment...");
|
||||||
|
break;
|
||||||
|
case 330:
|
||||||
|
$this->main->broadcastMessage("La sorcière se réveille !");
|
||||||
|
$this->main->Sorcière->removeEffectByName("BLINDNESS");
|
||||||
|
$this->main->Sorcière->sendMessage($this->killed->getName() . " a été tué cette nuit ! Souaitez vous le resuciter (boire la potion de vie), ou tuer une autre personne (la taper avec la potion de mort). Faites attention, ces potions n'ont qu'un seul usage dans la partie.");
|
||||||
|
if($this->potions["life"]) {
|
||||||
|
$this->main->Sorcière->getInventory()->addItem(Item::get(Item::POTION, 21, 1)->setCompoundTag(\pocketmine\nbt\NBT::parseJSON("{display:{Name:'Potion de vie\\n \\n \\n \\n'},Unbreakable:1}")));
|
||||||
|
}
|
||||||
|
if($this->potions["death"]) {
|
||||||
|
$this->main->Sorcière->getInventory()->addItem(Item::get(Item::POTION, 23, 1)->setCompoundTag(\pocketmine\nbt\NBT::parseJSON("{display:{Name:'Potion de mort\\n \\n \\n \\n'},Unbreakable:1}")));
|
||||||
|
}
|
||||||
|
$this->main->current = "sorcière";
|
||||||
|
break;
|
||||||
|
case 390:
|
||||||
|
$e = \pocketmine\entity\Effect::getEffectByName("BLINDNESS");
|
||||||
|
$e->setDuration(9999999);
|
||||||
|
$e->setAmbient();
|
||||||
|
$e->setVisible(false);
|
||||||
|
$e->setAmplifier(3);
|
||||||
|
foreach($this->main->getInGamePlayers() as $p) {
|
||||||
|
$p->addEffect($e);
|
||||||
|
}
|
||||||
|
$this->main->broadcastMessage("La sorcière se rendort...");
|
||||||
|
break;
|
||||||
|
case 395:
|
||||||
|
$this->main->broadcastMessage("Le village se reveille...");
|
||||||
|
$this->main->getLevel()->setTime(23000);
|
||||||
|
break;
|
||||||
|
case 400:
|
||||||
|
$this->main->getLevel()->setTime(0);
|
||||||
|
if(isset($this->killed) and isset($this->killed2)) {
|
||||||
|
$this->main->broadcastMessage("Cette nuit, 2 personnes sont morte. Le " . $this->getRole($this->killed) . " et le " . $this->getRole($this->killed2) . " !");
|
||||||
|
switch($this->getRole($this->killed)) {
|
||||||
|
case "Meutrier":
|
||||||
|
$this->main->broadcastMessage("Mais le meutrier, dans sa chute, a tué une autre personne.");
|
||||||
|
$this->main->Meurtier->sendMessage("Choisissez une persone à tuer en la tapant.");
|
||||||
|
$m = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
switch($this->getRole($this->killed2)) {
|
||||||
|
case "Meutrier":
|
||||||
|
$this->main->broadcastMessage("Mais le meutrier, dans sa chute, a tué une autre personne.");
|
||||||
|
$this->main->Meurtier->sendMessage("Choisissez une persone à tuer en la tapant.");
|
||||||
|
$m = true;
|
||||||
|
break;
|
||||||
|
if(!isset($m)) $this->turn = 465; else $this->main->current = "meutrier";
|
||||||
|
}
|
||||||
|
} elseif(isset($this->killed)) {
|
||||||
|
$this->main->broadcastMessage("Cette nuit, 1 personne est morte. Le " . $this->getRole($this->killed) . " !");
|
||||||
|
switch($this->getRole($this->killed)) {
|
||||||
|
case "Meutrier":
|
||||||
|
$this->main->broadcastMessage("Mais le meutrier, dans sa chute, a tué une autre personne.");
|
||||||
|
$this->main->Meurtier->sendMessage("Choisissez une persone à tuer en la tapant.");
|
||||||
|
$this->main->current = "meurtrier";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
$this->turn = 465;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} elseif(isset($this->killed2)) {
|
||||||
|
$this->main->broadcastMessage("Cette nuit, 1 personne est morte. Le " . $this->getRole($this->killed2) . " !");
|
||||||
|
switch($this->getRole($this->killed)) {
|
||||||
|
case "Meutrier":
|
||||||
|
$this->main->broadcastMessage("Mais le meutrier, dans sa chute, a tué une autre personne.");
|
||||||
|
$this->main->Meurtier->sendMessage("Choisissez une persone à tuer en la tapant.");
|
||||||
|
$this->main->current = "meurtrier";
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
$this->turn = 465;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
$this->main->broadcastMessage("Cette nuit, Personne n'est mort ! C'est un miracle !");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 465:
|
||||||
|
$this->main->broadcastMessage("Il va faloir élire un maire !");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
$this->turn++;
|
||||||
|
}
|
||||||
|
}
|
322
games/Spleef.php
Normal file
322
games/Spleef.php
Normal file
|
@ -0,0 +1,322 @@
|
||||||
|
<?php
|
||||||
|
use Ad5001\GameManager\Game;
|
||||||
|
use pocketmine\Player;
|
||||||
|
use pocketmine\item\Item;
|
||||||
|
use pocketmine\math\Vector3;
|
||||||
|
use pocketmine\level\Level;
|
||||||
|
use pocketmine\nbt\tag\CompoundTag;
|
||||||
|
use pocketmine\nbt\tag\ListTag;
|
||||||
|
use pocketmine\nbt\tag\StringTag;
|
||||||
|
|
||||||
|
class Spleef extends Game {
|
||||||
|
|
||||||
|
|
||||||
|
public function __construct(string $name, Level $level) {
|
||||||
|
parent::__construct($name, $level);
|
||||||
|
$this->getLogger()->info("Spleef enabled ! Thanks for choosing spleef and remeber to leave a 'review' on projects.ad5001.ga/GameManager/Spleef/ if you like it :)");
|
||||||
|
$text = '# Welcome to Spleef config !\n# Configure here the max stuffs about the spleef game.\n# Example:\n#world:\n# maxplayers: 8\n# minplayers: 2\n# center: [x, z]\n# SnowBlock: 80\n# WinCommand: give {winner} diamond\n# # This is optional but if you want super customisation...\n# # WinPHPCode: "$this->getServer()->broadcastMessage($this->winner . \' won the game !\');"\n
|
||||||
|
';
|
||||||
|
if(!file_exists($this->getDataFolder() . "/config.yml")) {
|
||||||
|
file_put_contents($this->getDataFolder()."/config.yml", $text);
|
||||||
|
}
|
||||||
|
if($this->getConfig()->get($this->getLevel()->getName()) !== null) {
|
||||||
|
$this->getConfig()->set($this->getLevel()->getName(), ["minplayers" => 2, "maxplayers" => 8, "center" =>[0, 0], "SnowBlock" => 80, "WinCommand" => "give {winner} diamond"]);
|
||||||
|
}
|
||||||
|
$this->doubleJump = [];
|
||||||
|
$this->registerCommand("spleef", "Main Spleef command !", "/spleef <subcommand> [parameter]", [], "gamemanager.command.op");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onGameStart() {
|
||||||
|
$this->layers = [];
|
||||||
|
for($y = 0; $y <= 128; $y++) {
|
||||||
|
if($this->getLevel()->getBlock(new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0], $y, $this->getConfig()->get($this->getLevel()->getName())["center"][1]))->getId() == $this->getConfig()->get($this->getLevel()->getName())["SnowBlock"]) {
|
||||||
|
$this->layers[] = $y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach($this->getLevel()->getPlayers() as $player) {
|
||||||
|
$player->sendMessage("§l§o§6[§r§l§bSpleef§o§6]§r§f Game started ! Break the " . Item::get($this->getConfig()->get($this->getLevel()->getName())["SnowBlock"])->getName() . " with your hand and try to make other players fell of the platform !");
|
||||||
|
$e = \pocketmine\entity\Effect::getEffect(3);
|
||||||
|
$e->setVisible(false);
|
||||||
|
$e->setDuration(999999);
|
||||||
|
$e->setAmbient();
|
||||||
|
$e->setAmplifier(99);
|
||||||
|
$e->setVisible(false);
|
||||||
|
$player->addEffect($e);
|
||||||
|
$this->tpSafePlayer($player);
|
||||||
|
$player->setGamemode(0);
|
||||||
|
$i = Item::get(Item::FEATHER, 0, 10);
|
||||||
|
$i->setCompoundTag(\pocketmine\nbt\NBT::parseJSON('{display:{Name:"§rDouble jump"},doubleJump:"true"}'));
|
||||||
|
$player->getInventory()->addItem($i);
|
||||||
|
$this->doubleJump[$player->getName()] = 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {
|
||||||
|
if($event->getPlayer()->getInventory()->getItemInHand()->getId() == Item::FEATHER and $event->getPlayer()->getInventory()->getItemInHand()->hasCompoundTag()) {
|
||||||
|
// echo $event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag();
|
||||||
|
if(strpos($event->getPlayer()->getInventory()->getItemInHand()->getCompoundTag(), "doubleJump")) {
|
||||||
|
$yaw = $event->getPlayer()->yaw;
|
||||||
|
if (0 <= $yaw and $yaw < 22.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125);
|
||||||
|
} elseif (22.5 <= $yaw and $yaw < 67.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, 15040, -15040, -0.125);
|
||||||
|
} elseif (67.5 <= $yaw and $yaw < 112.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, 15040, 0, -0.125);
|
||||||
|
} elseif (112.5 <= $yaw and $yaw < 157.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, 15040, 15040, -0.125);
|
||||||
|
} elseif (157.5 <= $yaw and $yaw < 202.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, 0, 15040, -0.125);
|
||||||
|
} elseif (202.5 <= $yaw and $yaw < 247.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, -15040, 15040, -0.125);
|
||||||
|
} elseif (247.5 <= $yaw and $yaw < 292.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, -15040, 0, -0.125);
|
||||||
|
} elseif (292.5 <= $yaw and $yaw < 337.5) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, -15040, -15040, -0.125);
|
||||||
|
} elseif (337.5 <= $yaw and $yaw < 360) {
|
||||||
|
$this->doubleJump($event->getPlayer(), 0, 0, -15040, -0.125);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public function doubleJump(Player $player, $damage, $x, $z, $base) {
|
||||||
|
$f = sqrt(-$x * -$x + -$z * -$z);
|
||||||
|
if($f <= 0){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
$f = 1 / $f;
|
||||||
|
|
||||||
|
$motion = new Vector3($player->motionX, $player->motionY, $player->motionZ);
|
||||||
|
|
||||||
|
$motion->x /= 2;
|
||||||
|
$motion->y /= 2;
|
||||||
|
$motion->z /= 2;
|
||||||
|
$motion->x += -$x * $f * -$base;
|
||||||
|
$motion->y = 0.75;
|
||||||
|
// echo $motion->y;
|
||||||
|
$motion->z += -$z * $f * -$base;
|
||||||
|
|
||||||
|
// if($motion->y > $base){
|
||||||
|
// $motion->y = $base + 0.2;
|
||||||
|
// }
|
||||||
|
|
||||||
|
if(!isset($this->doubleJump[$player->getName()])) {
|
||||||
|
$this->doubleJump[$player->getName()] = 10;
|
||||||
|
}
|
||||||
|
if($this->doubleJump[$player->getName()] > 0) {
|
||||||
|
$player->setMotion($motion);
|
||||||
|
$player->getInventory()->getItemInHand()->setCount($this->doubleJump[$player->getName()]);
|
||||||
|
$this->doubleJump[$player->getName()]--;
|
||||||
|
$player->sendPopup("§c" . $this->doubleJump[$player->getName()] . " double jumps left");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public function tpSafePlayer(Player $player) {
|
||||||
|
$xrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1);
|
||||||
|
$zrand = rand(-3 * count($this->getLevel()->getPlayers()) - 1, 3 * count($this->getLevel()->getPlayers()) - 1);
|
||||||
|
|
||||||
|
$v3 = new Vector3($this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand, $this->layers[count($this->layers) - 1], $this->getConfig()->get($this->getLevel()->getName())["center"][0] + $xrand);
|
||||||
|
if($this->getLevel()->getBlock($v3)->getId() == $this->getConfig()->get($this->getLevel()->getName())["SnowBlock"] and $this->getLevel()->getBlock(new Vector3($v3->x, $v3->y+1, $v3->z))->getId() == 0) {
|
||||||
|
$player->teleport(new Vector3($v3->x, $v3->y+1, $v3->z));
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
return $this->tpSafePlayer($player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onGameStop() {
|
||||||
|
// $this->getLogger()->info("Game stoped");
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->setGamemode(0);
|
||||||
|
if($p !== $this->winner) {
|
||||||
|
$p->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
|
||||||
|
$p->sendMessage("§l§o§6[§r§b§lSpleef§o§6]§r§f " . $this->winner->getName() . " won the game ! Teleporting back to spawn...");
|
||||||
|
} else {
|
||||||
|
$this->winner->sendMessage("§l§o§6[§r§b§lSpleef§o§6]§r§f You won the game ! Teleporting back to spawn...");
|
||||||
|
}
|
||||||
|
if(isset($this->getConfig()->get($this->getLevel()->getName())["WinCommand"])) {
|
||||||
|
$this->getServer()->dispatchCommand(new \pocketmine\command\ConsoleCommandSender(), str_ireplace("{winner}", $this->winner->getName(), $this->getConfig()->get($this->getLevel()->getName())["WinCommand"]));
|
||||||
|
}
|
||||||
|
if(isset($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"])) {
|
||||||
|
eval($this->getConfig()->get($this->getLevel()->getName())["WinPHPCode"]);
|
||||||
|
}
|
||||||
|
foreach($this->layers as $y) {
|
||||||
|
for($x = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][0]; $x++) {
|
||||||
|
for($z = -3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z <= 3 * count($this->getMaxPlayers()) + $this->getConfig()->get($this->getLevel()->getName())["center"][1]; $z++) {
|
||||||
|
if($this->getLevel()->getBlock(new Vector3($x, $y, $z))->getId() == 0) {
|
||||||
|
$this->getLevel()->setBlock(new Vector3($x, $y, $z), Item::fromString($this->getConfig()->get($this->getLevel()->getName())["SnowBlock"])->getBlock());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onJoin(Player $player) {
|
||||||
|
if($this->main->getInGamePlayers($this->getLevel()) + 1 >= $this->getMinPlayers() and !$this->isStarted()) {
|
||||||
|
$this->getLogger()->info("Started !");
|
||||||
|
$h = $this->getServer()->getScheduler()->scheduleRepeatingTask($t = new StartTask($this), 20);
|
||||||
|
$t->setHandler($h);
|
||||||
|
if(isset($this->task)) {
|
||||||
|
$this->getServer()->getScheduler()->cancelTask($this->task->getTaskId());
|
||||||
|
}
|
||||||
|
$this->task = $t;
|
||||||
|
}
|
||||||
|
if($this->main->getInGamePlayers($this->getLevel()) + 1 > $this->getMaxPlayers() and !$this->isStarted()) {
|
||||||
|
$player->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
|
||||||
|
$player->sendMessage("Too many players already in the game !");
|
||||||
|
} elseif(!$this->isStarted()) {
|
||||||
|
$player->setGamemode(2);
|
||||||
|
$player->getInventory()->clearAll();
|
||||||
|
}
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " joined the spleef game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !");
|
||||||
|
}
|
||||||
|
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You joined the spleef game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) ." players left before starting !");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onQuit(Player $player) {
|
||||||
|
if($player->isSurvival() or $player->isAdventure()) {
|
||||||
|
if($this->isStarted()) {
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the spleef game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left !", [$this->getLevel()->getPlayers()]);
|
||||||
|
}
|
||||||
|
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the spleef game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left !");
|
||||||
|
} else {
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
$p ->sendMessage(\pocketmine\utils\TextFormat::YELLOW . $player->getName() . " left the spleef game. {$this->getPlugin()->getInGamePlayers($this->getLevel())} players left before starting !", [$this->getLevel()->getPlayers()]);
|
||||||
|
}
|
||||||
|
$player->sendMessage(\pocketmine\utils\TextFormat::YELLOW . "You left the spleef game. " . ($this->getMinPlayers() - $this->getPlugin()->getInGamePlayers($this->getLevel())) ." players left before starting !");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {
|
||||||
|
$event->getPlayer()->setGamemode(3);
|
||||||
|
$event->getPlayer()->removeEffect(3);
|
||||||
|
if(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 1) {
|
||||||
|
foreach($this->getLevel()->getPlayers() as $p) {
|
||||||
|
if($p->isSurvival()) {
|
||||||
|
$this->winner = $p;
|
||||||
|
$p->removeEffect(3);
|
||||||
|
$p->getInventory()->clearAll();
|
||||||
|
$this->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
$this->stop();
|
||||||
|
} elseif(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 0) {
|
||||||
|
$this->winner = $event->getPlayer();
|
||||||
|
$event->getPlayer()->getInventory()->clearAll();
|
||||||
|
$this->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) {
|
||||||
|
if($event->getBlock()->getId() !== $this->getConfig()->get($this->getLevel()->getName())["SnowBlock"] or !$event->getPlayer()->isSurvival()) {
|
||||||
|
$event->setCancelled();
|
||||||
|
} else {
|
||||||
|
$event->setDrops([]);
|
||||||
|
}
|
||||||
|
if($event->getPlayer()->isOp() and !$this->isStarted()) {
|
||||||
|
$event->setCancelled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {
|
||||||
|
if(!in_array($event->getCause(), [7, 11, 12, 13, 14])) {
|
||||||
|
$event->setCancelled();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args) {
|
||||||
|
if(strtolower($cmd->getName()) == "spleef") {
|
||||||
|
if(isset($args[0])) {
|
||||||
|
switch(strtolower($args[0])) {
|
||||||
|
case "start":
|
||||||
|
if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) {
|
||||||
|
if(!$this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "Spleef") {
|
||||||
|
$this->start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "stop":
|
||||||
|
if(isset($this->gm->getLevels()[$sender->getLevel()->getName()])) {
|
||||||
|
if($this->gm->getLevels()[$sender->getLevel()->getName()]->isStarted() and $this->gm->getLevels()[$sender->getLevel()->getName()]->getName() == "Spleef") {
|
||||||
|
$this->winner = $sender;
|
||||||
|
$this->stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getMinPlayers() : int {
|
||||||
|
// echo $this->getConfig()->get($this->getLevel()->getName())["minplayers"] . PHP_EOL;
|
||||||
|
return $this->getConfig()->get($this->getLevel()->getName())["minplayers"];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getMaxPlayers() : int {
|
||||||
|
// echo $this->getConfig()->get($this->getLevel()->getName())["maxplayers"] . PHP_EOL;
|
||||||
|
return $this->getConfig()->get($this->getLevel()->getName())["maxplayers"];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function getName() : string {
|
||||||
|
return "Spleef";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class StartTask extends \pocketmine\scheduler\PluginTask {
|
||||||
|
|
||||||
|
public function __construct(Spleef $main) {
|
||||||
|
parent::__construct($main->getPlugin());
|
||||||
|
$this->seconds = 0;
|
||||||
|
$this->main = $main;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public function onRun($tick) {
|
||||||
|
if($this->getOwner()->getInGamePlayers($this->main->getLevel()) < $this->main->getMinPlayers()) {
|
||||||
|
$this->main->getServer()->broadcastMessage("Start cancelled ! Not enought players to start !");
|
||||||
|
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
|
||||||
|
} else {
|
||||||
|
switch($this->seconds) {
|
||||||
|
case 0:
|
||||||
|
case 10:
|
||||||
|
case 20:
|
||||||
|
case 25:
|
||||||
|
case 26:
|
||||||
|
case 27:
|
||||||
|
case 28:
|
||||||
|
case 29:
|
||||||
|
foreach($this->main->getLevel()->getPlayers() as $p) {
|
||||||
|
$p->sendMessage("§l§o§6[§r§b§lSpleef§o§6]§r§f " . strval(30 - $this->seconds) . " seconds left before the game starts !");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 30:
|
||||||
|
$this->main->start();
|
||||||
|
$this->main->getServer()->getScheduler()->cancelTask($this->getTaskId());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
$this->seconds++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
games/Spleef/config.yml
Normal file
22
games/Spleef/config.yml
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
# Welcome to Spleef config !
|
||||||
|
# Configure here the max stuffs about the spleef game.
|
||||||
|
# Example:
|
||||||
|
#world:
|
||||||
|
# maxplayers: 8
|
||||||
|
# minplayers: 2
|
||||||
|
# SnowLevels: [8, 13]
|
||||||
|
# center: [x, z]
|
||||||
|
# SnowBlock: 80
|
||||||
|
# WinCommand: give {winner} diamond
|
||||||
|
# # This is optional but if you want super customisation...
|
||||||
|
# # WinPHPCode: "$this->getServer()->broadcastMessage( . ' won the game !');"
|
||||||
|
|
||||||
|
spleef:
|
||||||
|
maxplayers: 8
|
||||||
|
minplayers: 2
|
||||||
|
SnowLevels: [8, 13]
|
||||||
|
center: [0, 0]
|
||||||
|
SnowBlock: 80
|
||||||
|
WinCommand: "give {winner} diamond"
|
||||||
|
# This is optional but if you want super customisation...
|
||||||
|
WinPHPCode: "$this->getServer()->broadcastMessage($this->winner->getName() . ' won the game !');"
|
Loading…
Reference in a new issue