Starting testing...
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6 changed files with 36 additions and 11 deletions
20
config.yml
20
config.yml
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@ -1,3 +1,21 @@
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---
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# This is the default config generated with ImagicalPlugCreator. (C) ImagicalPlugCreator - Ad5001 2016
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# Welcome to GameManager config.
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# Here you can configure how does game signs looks.
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# 1 is line 1, 2 is line 2, 3 is line 3 and 4 is line 4.
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# Note that {Game} MUST be included in the first line and {level} in the second one (detection).
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Game1: "§l§o[§r§l{Game}§o]"
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Game2: "-=<{level}>=-"
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# When the game need more players:
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GameWait3: "{players}/{max}"
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GameWait4: "> > > CLICK TO JOIN < < <"
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# When the game is already started:
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InGame3: "Game already started"
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InGame4: "> > > CLICK TO SPECTATE < < <"
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# Now you can choose all worlds game's
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# Example:
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rougepierre: Example
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...
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@ -14,6 +14,9 @@ class Example extends Game {
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}
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public function getName() : string {
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return "Example";
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}
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@ -5,6 +5,7 @@ use pocketmine\Server;
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use pocketmine\Player;
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use pocketmine\block\Block;
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use pocketmine\utils\Config;
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use pocketmine\level\Level;
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use Ad5001\GameManager\Main;
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@ -22,7 +23,7 @@ abstract class Game {
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$this->server = $level->getServer();
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$this->level = $level;
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$this->name = $name;
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$this->main = $this->server->getPlugin("GameManager");
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$this->main = $this->server->getPluginManager()->getPlugin("GameManager");
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$this->gm = $this->main->getGameManager();
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$this->gm->backup($level);
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}
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@ -59,7 +60,7 @@ abstract class Game {
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if($this->getLevel()->getPlayers() >= $this->getMinPlayers() and !$this->isStarted()) {
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$this->gm->startGame($this->getLevel());
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}
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if($this->getLevel()->getPlayers() <= $this->getMaxPlayers()) {
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if($this->getLevel()->getPlayers() <= $this->getMaxPlayers() and !$this->isStarted()) {
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$player->teleport($this->getServer()->getDefaultLevel()->getDefaultSpawn());
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}
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}
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@ -63,7 +63,7 @@ class GameManager {
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public function registerLevel(Level $level, string $game) {
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if(!array_key_exists($level->getName(), $this->levels)) {
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if(isset($this->games[$game])) {
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$this->levels[$level->getName()] = new $this->games[$game]($level);
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$this->levels[$level->getName()] = new $this->games[$game]($game, $level);
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} else {
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$this->main->getLogger()->warn("No game found with name $game");
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}
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@ -88,15 +88,15 @@ class GameManager {
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public function restoreBackup(Level $level) {
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rrmdir($this->server->getFilePath() . "worlds/{$level->getName()}");
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copydir($this->server->getFilePath() . "worldsBackups/{$level->getName()}", $this->server->getFilePath() . "worlds/{$level->getName()}");
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$this->rrmdir($this->server->getFilePath() . "worlds/{$level->getName()}");
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$this->copydir($this->server->getFilePath() . "worldsBackups/{$level->getName()}", $this->server->getFilePath() . "worlds/{$level->getName()}");
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}
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public function backup(Level $level) {
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rrmdir($this->server->getFilePath() . "worldsBackups/{$level->getName()}");
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copydir($this->server->getFilePath() . "worlds/{$level->getName()}", $this->server->getFilePath() . "worldsBackup/{$level->getName()}");
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$this->rrmdir($this->server->getFilePath() . "worldsBackups/{$level->getName()}");
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$this->copydir($this->server->getFilePath() . "worlds/{$level->getName()}", $this->server->getFilePath() . "worldsBackup/{$level->getName()}");
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}
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@ -35,10 +35,11 @@ class Main extends PluginBase implements Listener {
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public function onInteract(PlayerInteractEvent $event) {
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// echo "Interacted";
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if($event->getBlock()->getId() == Block::SIGN_POST and $event->getBlock()->getId() == Block::WALL_SIGN) {
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echo $event->getBlock()->getId() . "=/=" . Block::SIGN_POST ."=/=" . Block::WALL_SIGN;
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if($event->getBlock()->getId() == Block::SIGN_POST or $event->getBlock()->getId() == Block::WALL_SIGN) {
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$t = $event->getBlock()->getLevel()->getTile($event->getBlock());
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echo "Sign.";
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foreach($this->manager->getLevels() as $class) {
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if(str_ireplace("{game}", $class->getName(), $this->getConfig()->get("Game1")) == $t->getText()[0]) {
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$lvlex = explode("{level}", $this->getConfig()->get("Game2"));
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$lvl = str_ireplace($lvlex[0], "", $t->getText()[1]);
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@ -55,6 +56,7 @@ class Main extends PluginBase implements Listener {
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}
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}
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}
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}
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public function onLoad(){
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@ -28,6 +28,7 @@ class SignReloadTask extends PluginTask {
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foreach($this->server->getLevels() as $level) {
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foreach($level->getTiles() as $t) {
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if($t instanceof \pocketmine\tile\Sign) {
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// echo "Sign.";
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foreach($this->gameManager->getLevels() as $name => $class) {
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echo $class->getLevel()->getName();
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if($t->getText()[0] == "[GAME]" and $class->getLevel()->getName() == $t->getText()[1]) {
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