Fixing signs, starting a fix on spec errors, should work now :D
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parent
1ead9c7570
commit
859c286585
5 changed files with 60 additions and 30 deletions
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@ -11,6 +11,10 @@ class Example extends Game {
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public function onGameStop() {
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public function onGameStop() {
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$this->getLogger()->info("Game stoped");
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$this->getLogger()->info("Game stoped");
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foreach($this->getLevel()->getPlayers() as $p) {
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$p->setGamemode(0);
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$p->teleport($this->getServer()->getDefaultLevel()->getSafeSpawn());
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}
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}
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}
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@ -26,6 +30,13 @@ class Example extends Game {
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}
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}
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public function onPlayerDeath(\pocketmine\event\PlayerDeathEvent $event) {
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if(($this->getPlugin()->getInGamePlayers($this->getLevel()) - 1) == 0) {
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$this->stop();
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}
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}
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public function getName() : string {
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public function getName() : string {
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return "Example";
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return "Example";
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@ -63,10 +63,10 @@ abstract class Game {
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public function onJoin(Player $player) {
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public function onJoin(Player $player) {
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if($this->getLevel()->getPlayers() >= $this->getMinPlayers() and !$this->isStarted()) {
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if($this->main->getInGamePlayers($this->getLevel()) >= $this->getMinPlayers() and !$this->isStarted()) {
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$this->gm->startGame($this->getLevel());
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$this->gm->startGame($this->getLevel());
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}
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}
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if($this->getLevel()->getPlayers() <= $this->getMaxPlayers() and !$this->isStarted()) {
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if($this->main->getInGamePlayers($this->getLevel())<= $this->getMaxPlayers() and !$this->isStarted()) {
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$player->teleport($this->getServer()->getDefaultLevel()->getDefaultSpawn());
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$player->teleport($this->getServer()->getDefaultLevel()->getDefaultSpawn());
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$player->sendMessage("Too many players already in the game !");
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$player->sendMessage("Too many players already in the game !");
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}
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}
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@ -130,7 +130,7 @@ class GameManager {
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$this->copydir($Entry, $target . '/' . $entry);
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$this->copydir($Entry, $target . '/' . $entry);
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continue;
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continue;
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}
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}
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copy($target . '/' . $entry, $Entry);
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@copy($Entry, $target . '/' . $entry);
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}
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}
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$d->close();
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$d->close();
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@ -60,24 +60,9 @@ class Main extends PluginBase implements Listener {
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$sender->sendMessage("§l§o[§r§lGameManager§o]§r Current levels running $args[0]:");
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$sender->sendMessage("§l§o[§r§lGameManager§o]§r Current levels running $args[0]:");
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foreach($this->manager->getLevels() as $levelname => $game) {
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foreach($this->manager->getLevels() as $levelname => $game) {
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if(strtolower($game->getName()) == strtolower($args[0])) {
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if(strtolower($game->getName()) == strtolower($args[0])) {
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$p = 0;
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$p = $this->getInGamePlayers($game->getLevel());
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$s = 0;
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$s = $this->getSpectators($game->getLevel());
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foreach($game->getLevel()->getPlayers() as $pl) {
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$sender->sendMessage("§l§o[§r§lGameManager§o]§r§a " . $levelname . " Is started: " . $game->isStarted() . " Players: " . $p . " Spectators: " . $s);
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if($this->getServer()->getPluginManager()->getPlugin("SpectatorPlus") !== null) {
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if($this->getServer()->getPluginManager()->getPlugin("SpectatorPlus")->isSpectator($pl)) {
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array_push($s, $pl);
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} else {
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array_push($p, $pl);
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}
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} else {
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if($pl->isSpectator()) {
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array_push($s, $pl);
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} else {
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array_push($p, $pl);
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}
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}
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}
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$sender->sendMessage("§l§o[§r§lGameManager§o]§r§a " . $levelname . " Is started: " . $game->isStarted() . " Players: " . count($p) . " Spectators: " . count($s));
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}
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}
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}
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}
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}
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}
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@ -90,6 +75,38 @@ class Main extends PluginBase implements Listener {
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return false;
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return false;
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}
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}
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public function getInGamePlayers(Level $level) {
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$p = 0;
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foreach($level->getPlayers() as $pl) {
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if($this->getServer()->getPluginManager()->getPlugin("SpectatorPlus") !== null) {
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if(!$this->getServer()->getPluginManager()->getPlugin("SpectatorPlus")->isSpectator($pl)) {
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array_push($p, $pl);
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}
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} else {
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if(!$pl->isSpectator()) {
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array_push($p, $pl);
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}
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}
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}
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return count($p);
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}
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public function getSpectators(Level $level) {
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$s = 0;
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foreach($level->getPlayers() as $pl) {
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if($this->getServer()->getPluginManager()->getPlugin("SpectatorPlus") !== null) {
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if($this->getServer()->getPluginManager()->getPlugin("SpectatorPlus")->isSpectator($pl)) {
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array_push($s, $pl);
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}
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} else {
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if($pl->isSpectator()) {
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array_push($s, $pl);
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}
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}
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}
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}
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public function getClasses(string $file) {
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public function getClasses(string $file) {
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$tokens = token_get_all($file);
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$tokens = token_get_all($file);
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@ -132,12 +149,12 @@ public function onInteract(PlayerInteractEvent $event) {
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$lvlex = explode("{level}", $this->getConfig()->get("Game2"));
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$lvlex = explode("{level}", $this->getConfig()->get("Game2"));
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$lvl = str_ireplace($lvlex[0], "", $t->getText()[1]);
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$lvl = str_ireplace($lvlex[0], "", $t->getText()[1]);
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$lvl = str_ireplace($lvlex[1], "", $lvl);
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$lvl = str_ireplace($lvlex[1], "", $lvl);
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if($name == $lvl) {
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if($class->getLevel()->getName() == $lvl) {
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if($this->manager->getLevels()[$lvl->getName()]->isStarted()) {
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if($this->manager->getLevels()[$lvl]->isStarted()) {
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$event->getPlayer()->teleport($lvl->getDefaultSpawn());
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$event->getPlayer()->teleport($class->getLevel()->getSafeSpawn());
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$event->getPlayer()->setGamemode(3);
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$event->getPlayer()->setGamemode(3);
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} else {
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} else {
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$event->getPlayer()->teleport($lvl->getDefaultSpawn());
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$event->getPlayer()->teleport($class->getLevel()->getSafeSpawn());
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}
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}
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}
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}
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}
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}
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@ -30,12 +30,14 @@ class SignReloadTask extends PluginTask {
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if($t instanceof \pocketmine\tile\Sign) {
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if($t instanceof \pocketmine\tile\Sign) {
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// echo "Sign.";
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// echo "Sign.";
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foreach($this->gameManager->getLevels() as $name => $class) {
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foreach($this->gameManager->getLevels() as $name => $class) {
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// echo $class->getLevel()->getName();
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// echo PHP_EOL . strtolower($t->getText()[0]) . " == " . strtolower("[GAME]") . " and " . strtolower($class->getLevel()->getName()) . " == " . strtolower($t->getText()[1]);
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if($t->getText()[0] == "[GAME]" and $class->getLevel()->getName() == $t->getText()[1]) {
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if(strtolower($t->getText()[0]) == strtolower("[GAME]") and strtolower($class->getLevel()->getName()) == strtolower($t->getText()[1])) {
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// echo "Found\n";
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$texts = $t->getText();
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$texts = $t->getText();
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foreach($texts as $key => $text) {
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$texts[0] = str_ireplace("{players}", count($this->main->getInGamePlayers($class->getLevel())), str_ireplace("{max}", $class->getMaxPlayers(), str_ireplace("{game}", $class->getName(), str_ireplace("{level}", $class->getLevel()->getName(), $this->cfg->get("Game1")))));
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$texts[$key] = str_ireplace("{players}", count($class->getLevel()->getPlayers()), str_ireplace("{max}", $class->getMaxPlayers(), str_ireplace("{game}", $class->getName(), str_ireplace("{level}", $class->getLevel()->getName(), $text))));
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$texts[1] = str_ireplace("{players}", count($this->main->getInGamePlayers($class->getLevel())), str_ireplace("{max}", $class->getMaxPlayers(), str_ireplace("{game}", $class->getName(), str_ireplace("{level}", $class->getLevel()->getName(), $this->cfg->get("Game2")))));
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}
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$texts[2] = str_ireplace("{players}", count($this->main->getInGamePlayers($class->getLevel())), str_ireplace("{max}", $class->getMaxPlayers(), str_ireplace("{game}", $class->getName(), str_ireplace("{level}", $class->getLevel()->getName(), $this->cfg->get("GameWait3")))));
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$texts[3] = str_ireplace("{players}", count($this->main->getInGamePlayers($class->getLevel())), str_ireplace("{max}", $class->getMaxPlayers(), str_ireplace("{game}", $class->getName(), str_ireplace("{level}", $class->getLevel()->getName(), $this->cfg->get("GameWait4")))));
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$t->setText($texts[0], $texts[1], $texts[2], $texts[3]);
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$t->setText($texts[0], $texts[1], $texts[2], $texts[3]);
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}
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}
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/*if(str_ireplace("{game}", $class->getName(), $this->cfg->get("Game1")) == $t->getText()[0]) {*/
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/*if(str_ireplace("{game}", $class->getName(), $this->cfg->get("Game1")) == $t->getText()[0]) {*/
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