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loottables
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46 changed files with 1964 additions and 2696 deletions
189
LICENSE
189
LICENSE
|
@ -1,113 +1,128 @@
|
|||
Not Truly Open Source License
|
||||
BoxOfDevs General Software License 1.1.4
|
||||
=========================================
|
||||
This license is an adaption of the Creative Commons Licenses for softwares.
|
||||
Any user using and, or Distributing the Software (defined in I) exerces the Licensed Rights.
|
||||
By exercising the Licenced Rights (defined below), You accept and agree to be bound by the terms and conditions of this Not Truly Open Source ("NTOS License"). To the extent the NTOS License may be interpreted as a contract, You are granted the Licenced Rights in consideration of Your acceptance of these terms and conditions, and the Author grants You such rights in consideration of benefits the Author receives from making the Software available under these terms and conditions.
|
||||
This license is designed to be used with any software which would like to have no selling for profits, nor any public redistribution without giving the original author credits.
|
||||
--------------------------------------------------------------------------------------------------------------------------------------
|
||||
The License: refers to the BoxOfDevs International Software License 1.1.2
|
||||
The Software: refers to any works licensed under The License.
|
||||
The Modification: refers to any modified version of The Software.
|
||||
The Redistribution: refers to any redistributions of The Software/The Modification.
|
||||
The User: refers to any user of The Software licensed under The License.
|
||||
The Author: refers to any developer, organisation, legal owner, or creator of The Software that has been licensed under the The License.
|
||||
--------------------------------------------------------------------------------------------------------------------------------------
|
||||
Section 1 - Allowances:
|
||||
|
||||
I. Definitions:
|
||||
- "NTOS License" refers to the legal terms of this license, described here.
|
||||
- "Licensed Rights" refers the rights granted to You subject to the terms and conditions of the NTOS License, which are limited to all Copyright and Similar Rights that apply to Your use of the Software and that the Author has authority to license.
|
||||
- "The Software" refers to any work, code and software binaries licensed under the NTOS License.
|
||||
- "The Author" refers the orginal author of the Software, the one that licenced the Software under the NTOS License.
|
||||
- "the User", "User", "You", and "Your" refers the individual or entity exercising the Licenced Rights under the NTOS License.
|
||||
- "the Modification" refers to based of the Software.
|
||||
- "the Modification's Author" refers to an User that Distributes the Modificaction including more than 10% of the Software's code.
|
||||
- "Code" refers to any part of the code located in the Software.
|
||||
- "the Based Software" refers to work other than the Software using the Code. The used Code must not be larger than 10% of the code of the Software. Otherwise, the work is a Modification.
|
||||
- "the Based Software's Author" refers to an User that created the
|
||||
- "The End User" refers to the individual person accessing and, or using the Software. The End User may be or not the same as the User.
|
||||
- "Exceptions and Limitations" refers to the fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Software.
|
||||
- "Copyright and Similar Rights" refers to the copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the Licenced Rights are labeled or categorized. For purposes of the NTOS License, the Licenced Rights specified in II(2)(a)-(b) are not Copyright and Similar Rights.
|
||||
- "Distribute" refers to any way of providing The End User an access to the Software either by a downloading Platform or from any internet connected process allowing the user to access the Software content.
|
||||
- "NonCommercial" means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of the NTOS License, the exchange of the Software for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange.
|
||||
- "Sui Generis Database Rights" refers to the Licenced Rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
|
||||
1. Both The User & The Author Can:
|
||||
a. Modify private copies of The Software and use in any way they wish.
|
||||
|
||||
Section II. Scope.
|
||||
2. The User Can:
|
||||
a. Request new features, support, or more rights from The Author.
|
||||
b. Redistribute The Software/The Modification, ensuring The User gives all appropriate credit to The Author and alerting The Author to The Redistribution.
|
||||
|
||||
1. License grant.
|
||||
a. Subject to the terms and conditions of the NTOS License, the Author hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licenced Rights in the Software to:
|
||||
A. reproduce and Distribute the Software, in whole or in part, for NonCommercial purposes only; and
|
||||
B. produce, reproduce, and Distribute Modification for NonCommercial purposes only.
|
||||
b. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, the NTOS License does not apply, and You do not need to comply with its terms and conditions.
|
||||
c. Term. The term of the NTOS License is specified in Section VI(1).
|
||||
d. Downstream recipients.
|
||||
Offer from the Author – Software. Every recipient of the Software automatically receives an offer from the Author to exercise the Licenced Rights under the terms and conditions of the NTOS License.
|
||||
Additional offer from the Author – Modification. Every recipient of Modification from You automatically receives an offer from the Author to exercise the Licenced Rights in the Modification under the conditions of the the Modification's Author's License You apply.
|
||||
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Software if doing so restricts exercise of the Licenced Rights by any recipient of the Software.
|
||||
e. No endorsement. Nothing in the NTOS License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Software is, connected with, or sponsored, endorsed, or granted official status by, the Author or others designated to receive attribution as provided in Section III(1)(a)(A)(i).
|
||||
2. Other rights.
|
||||
a. Moral rights, such as the right of integrity, are not licensed under the NTOS License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Author waives and/or agrees not to assert any such rights held by the Author to the limited extent necessary to allow You to exercise the Licenced Rights, but not otherwise.
|
||||
b. Patent and trademark rights are not licensed under the NTOS License.
|
||||
c. To the extent possible, the Author waives any right to collect royalties from You for the exercise of the Licenced Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Author expressly reserves any right to collect such royalties, including when the Software is used other than for NonCommercial purposes.
|
||||
3. The Author Can:
|
||||
a. Change or update The Software in any way they wish, ensuring they follow the other terms of The License.
|
||||
b. Change which license The Software/The Modification is licensed under.
|
||||
c. Grant extra rights to The User who has requested them.
|
||||
d. Reserve the right to request The User to take down their instance of The Software/The Modification/The Redistribution.
|
||||
|
||||
Section III. License Conditions.
|
||||
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
|
||||
Section 2 - Restrictions:
|
||||
1. Both The User & The Author Cannot:
|
||||
a. Introduce any malicious code into The Software/The Modification.
|
||||
b. Sell any part of The Software/The Modification for profit.
|
||||
|
||||
1. Attribution.
|
||||
a. If You Distribute the Software (including in modified, or based form), You must:
|
||||
A. retain the following if it is supplied by the Author with the Software:
|
||||
i. identification of the creator(s) of the Software and any others designated to receive attribution, in any reasonable manner requested by the Author (including by pseudonym if designated);
|
||||
ii. a copyright notice;
|
||||
iii. a notice that refers to the NTOS License;
|
||||
iv. a notice that refers to the disclaimer of warranties;
|
||||
v. a URI or hyperlink to the Software to the extent reasonably practicable;
|
||||
2. The User Cannot:
|
||||
a. Hold The Author responsible for any unknown errors.
|
||||
b. Claim The Software/The Modification/The Redistribution as entirely The User's product.
|
||||
c. Use the software without crediting the Author.
|
||||
|
||||
3. The Author Cannot:
|
||||
a. Restrict The User in any way not specified by The License.
|
||||
b. Distribute any form of The Software without proper documentation.
|
||||
|
||||
Term. The term of this License is specified in Section 6(a).
|
||||
Media and formats; technical modifications allowed. The Author authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Author waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this License, simply making modifications authorized by this Section 2(a)(4) never produces Modification.
|
||||
|
||||
Downstream recipients.
|
||||
Offer from the Author – Software. Every recipient of the Software automatically receives an offer from the Author to exercise the Licensed Rights under the terms and conditions of this License.
|
||||
Additional offer from the Author – the Modification. Every recipient of the Modification from You automatically receives an offer from the Author to exercise the Licensed Rights in the Modification under the conditions of the Adapter’s License You apply.
|
||||
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Software if doing so restricts exercise of the Licensed Rights by any recipient of the Software.
|
||||
No endorsement. Nothing in this License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Software is, connected with, or sponsored, endorsed, or granted official status by, the Author or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
Other rights.
|
||||
Moral rights, such as the right of integrity, are not licensed under this License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Author waives and/or agrees not to assert any such rights held by the Author to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
|
||||
Patent and trademark rights are not licensed under this License.
|
||||
To the extent possible, the Author waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Author expressly reserves any right to collect such royalties.
|
||||
|
||||
Section 3 – License Conditions.
|
||||
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
|
||||
|
||||
a) Attribution.
|
||||
If You Share the Software (including in modified form), You must:
|
||||
retain the following if it is supplied by the Author with the Software:
|
||||
identification of the creator(s) of the Software and any others designated to receive attribution, in any reasonable manner requested by the Author (including by pseudonym if designated);
|
||||
a copyright notice;
|
||||
a notice that refers to this License;
|
||||
a notice that refers to the disclaimer of warranties;
|
||||
a URI or hyperlink to the Software to the extent reasonably practicable;
|
||||
indicate if You modified the Software and retain an indication of any previous modifications; and
|
||||
indicate the Software is licensed under the NTOS License, and include the text of, or the URI or hyperlink to, the NTOS License.
|
||||
b. You may satisfy the conditions in Section III(1)(a) in any reasonable manner based on the medium, means, and context in which You Distribute the Software. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
|
||||
c. If requested by the Author, You must remove any of the information required by Section III(1)(a)(A) to the extent reasonably practicable.
|
||||
indicate the Software is licensed under this License, and include the text of, or the URI or hyperlink to, this License.
|
||||
You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Software. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
|
||||
If requested by the Author, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
|
||||
|
||||
2. Distribute ALike
|
||||
In addition to the conditions in Section III(1), if You Distribute the Modification You produce, the following conditions also apply.
|
||||
A. The Modification Author's License You apply must be the NTOS License
|
||||
B. You must include the text of, or the URI or hyperlink to, the Modification's Author's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Distribute the Modification.
|
||||
C. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Modification that restrict exercise of the rights granted under the Modification's Author's License You apply.
|
||||
D. You may not apply any fee to access the Modification
|
||||
b) ShareAlike.
|
||||
In addition to the conditions in Section 3(a), if You Share the Modification You produce, the following conditions also apply.
|
||||
The Adapter’s License You apply must be a BoxOfDevs General License with the same License Elements, this version or later, or a BY-SA Compatible License.
|
||||
You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share the Modification.
|
||||
You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Modification that restrict exercise of the rights granted under the Adapter's License You apply.
|
||||
|
||||
3. Distribution of code
|
||||
In addition to the conditions in Section III(1), if You Distribute a Based Software, the following conditions also apply:
|
||||
A. You must include the text of, or the URI or hyperlink to, refering to this License. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Distribute the Based Software.
|
||||
B. You must also include Section III(1)(a)(A)(ii-v) in the the Based Software Code.
|
||||
c) Forever Open Source.
|
||||
In addition to the conditions in Section 3(a) and Section 3(b), if You Share the Modification You produce, the following conditions also apply.
|
||||
The Adapted work must have an open source existing repertory, accessible by anyone anytime linked in the Redistribution Description/Documentation.
|
||||
You may not restrict anyone from accessing the source code, use it, and redistribute it under anything not explicily specified by the License.
|
||||
|
||||
Section IV. Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Software:
|
||||
|
||||
for the avoidance of doubt, Section II(1)(a) grants You the right to extract, reuse, reproduce, and Dstribute all or a substantial portion of the contents of the database for NonCommercial purposes only;
|
||||
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is the Modification, including for purposes of Section III(2); and
|
||||
You must comply with the conditions in Section III(1) if You Distribute all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section IV supplements and does not replace Your obligations under the NTOS License where the Licensed Rights include other Copyright and Similar Rights.
|
||||
d) Free.
|
||||
In addition to the conditions in Section 3(a), Section 3(b) and Section 3(c), if You Share by any way Modification and/or the Software You produce, the following conditions also apply.
|
||||
The Work must be redistributed entirely free, under this license.
|
||||
You may not impose fees to anyone that gets the Modification/The Software.
|
||||
|
||||
|
||||
Section V – Disclaimer of Warranties and Limitation of Liability.
|
||||
Section 4 – Sui Generis Database Rights.
|
||||
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Software:
|
||||
|
||||
1. Unless otherwise separately undertaken by the Author, to the extent possible, the Author offers the Software as-is and as-available, and makes no representations or warranties of any kind concerning the Software, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
|
||||
2. To the extent possible, in no event will the Author be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of the NTOS License or use of the Software, even if the Author has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
|
||||
for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
|
||||
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Modification, including for purposes of Section 3(b); and
|
||||
You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
|
||||
|
||||
3. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
|
||||
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this License where the Licensed Rights include other Copyright and Similar Rights.
|
||||
|
||||
Section 5 – Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
Section VI – Term and Termination.
|
||||
Unless otherwise separately undertaken by the Author, to the extent possible, the Author offers the Software as-is and as-available, and makes no representations or warranties of any kind concerning the Software, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
|
||||
To the extent possible, in no event will the Author be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this License or use of the Software, even if the Author has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
|
||||
|
||||
The NTOS License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with the NTOS License, then Your rights under the NTOS License terminate automatically.
|
||||
The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
|
||||
|
||||
Section 6 – Term and Termination.
|
||||
This License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this License, then Your rights under this License terminate automatically.
|
||||
|
||||
Where Your right to use the Software has terminated under Section 6(a), it reinstates:
|
||||
automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
|
||||
upon express reinstatement by the Author.
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any right the Author may have to seek remedies for Your violations of the NTOS License.
|
||||
For the avoidance of doubt, the Author may also offer the Software under separate terms or conditions or stop distributing the Software at any time; however, doing so will not terminate the NTOS License.
|
||||
Sections I, V, VI, VII, and VI survive termination of the NTOS License.
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any right the Author may have to seek remedies for Your violations of this License.
|
||||
For the avoidance of doubt, the Author may also offer the Software under separate terms or conditions or stop distributing the Software at any time; however, doing so will not terminate this License.
|
||||
Sections 1, 5, 6, 7, and 8 survive termination of this License.
|
||||
|
||||
Section VII – Other Terms and Conditions.
|
||||
Section 7 – Other Terms and Conditions.
|
||||
|
||||
The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
|
||||
Any arrangements, understandings, or agreements regarding the Software not stated herein are separate from and independent of the terms and conditions of the NTOS License.
|
||||
The Author shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
|
||||
Any arrangements, understandings, or agreements regarding the Software not stated herein are separate from and independent of the terms and conditions of this License.
|
||||
In the event that The License is updated/changed on the official github repository/on the official website, you automatically agree.
|
||||
The Author is not required to notify The User that The License has been updated/changed.
|
||||
|
||||
Section VIII – Interpretation.
|
||||
Section 8 – Interpretation.
|
||||
For the avoidance of doubt, this License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Software that could lawfully be made without permission under this License.
|
||||
|
||||
For the avoidance of doubt, the NTOS License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Software that could lawfully be made without permission under the NTOS License.
|
||||
To the extent possible, if any provision of the NTOS License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from the NTOS License without affecting the enforceability of the remaining terms and conditions.
|
||||
No term or condition of the NTOS License will be waived and no failure to comply consented to unless expressly agreed to by the Author.
|
||||
Nothing in the NTOS License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Author or You, including from the legal processes of any jurisdiction or authority.
|
||||
To the extent possible, if any provision of this License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this License without affecting the enforceability of the remaining terms and conditions.
|
||||
No term or condition of this License will be waived and no failure to comply consented to unless expressly agreed to by the Author.
|
||||
Nothing in this License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Author or You, including from the legal processes of any jurisdiction or authority.
|
||||
|
||||
In case of a specific issue not specified in the NTOSL, Berne Convention for the Protection of Literary and Artistic Works, which reserves all rights to the Author applies. You can find Berne Convention for the Protection of Literary and Artistic Works at http://www.wipo.int/treaties/en/text.jsp?file_id=283698.
|
||||
Copyright (C) Ad5001 2017
|
||||
|
|
17
README.md
17
README.md
|
@ -46,9 +46,14 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
|
|||
### These two biomes now are a bit better by the additions of bushes.
|
||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img>
|
||||
|
||||
# Contributors:
|
||||
BetterGen wouldn't be here today without the following guys who have made this plugin possible to get where it is now:
|
||||
Ad5001
|
||||
thebigsmileXD
|
||||
wyt3dr4g0n
|
||||
fyvekatz
|
||||
-----
|
||||
|
||||
# Notice:
|
||||
|
||||
### To generate loot like in vanilla MCPE, you have to put the default behaviour pack contents of the game into the "addon" folder.
|
||||
### Due to legal issues we are not able to include these directly into the repository.
|
||||
### You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version
|
||||
### The folder has to look like this:
|
||||
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/addon_setup.png" style="width: 500px"></img>
|
||||
|
||||
All content here is copyrighted (C) Ad5001 2017. Infos about this copyright can be found in the license file.
|
BIN
imgs/Render.png
BIN
imgs/Render.png
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Before Width: | Height: | Size: 516 KiB |
BIN
imgs/addon_setup.png
Normal file
BIN
imgs/addon_setup.png
Normal file
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After Width: | Height: | Size: 6.8 KiB |
BIN
imgs/banner.png
BIN
imgs/banner.png
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Before Width: | Height: | Size: 823 KiB After Width: | Height: | Size: 1.7 MiB |
20
plugin.yml
20
plugin.yml
|
@ -1,5 +1,4 @@
|
|||
---
|
||||
|
||||
# ____ __ __ ____
|
||||
# /\ _`\ /\ \__ /\ \__ /\ _`\
|
||||
# \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
|
||||
|
@ -8,19 +7,14 @@
|
|||
# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
# Tomorrow's pocketmine generator.
|
||||
# @category World Generator
|
||||
# @api 3.0.0
|
||||
# @author Ad5001
|
||||
# @link https://github.com/Ad5001/BetterGen
|
||||
# @version 1.1
|
||||
name: BetterGen
|
||||
author: Ad5001
|
||||
contributors:
|
||||
- thebigsmileXD (XenialDan)
|
||||
- wyt3dr4g0n
|
||||
authors: Ad5001, XenialDan
|
||||
main: Ad5001\BetterGen\Main
|
||||
version: 1.1
|
||||
version: 2.0
|
||||
load: STARTUP
|
||||
api: [3.0.0-ALPHA12]
|
||||
api: [3.0.0-ALPHA3, 3.0.0-ALPHA5]
|
||||
commands:
|
||||
createworld:
|
||||
description: Generates a new world.
|
||||
|
@ -30,9 +24,9 @@ commands:
|
|||
description: Teleports you to an another world
|
||||
usage: "/worldtp <world name>"
|
||||
permission: bettergen.cmd.worldtp
|
||||
temple:
|
||||
description: Spawns a temple for debugging
|
||||
usage: "/temple"
|
||||
structure:
|
||||
description: Spawns a structure for debugging
|
||||
usage: "/structure <type>"
|
||||
permission: bettergen.cmd.debug
|
||||
permissions:
|
||||
bettergen.cmd.createworld:
|
||||
|
|
|
@ -1,183 +0,0 @@
|
|||
{
|
||||
"max": 27,
|
||||
"rail": {
|
||||
"percentage": 79,
|
||||
"minCount": 4,
|
||||
"maxCount": 8,
|
||||
"minStacks": 3,
|
||||
"maxStacks": 3,
|
||||
"id": 66,
|
||||
"data": 0
|
||||
},
|
||||
"torch": {
|
||||
"percentage": 66,
|
||||
"minCount": 1,
|
||||
"maxCount": 16,
|
||||
"minStacks": 3,
|
||||
"maxStacks": 3,
|
||||
"id": 50,
|
||||
"data": 0
|
||||
},
|
||||
"bread": {
|
||||
"percentage": 45,
|
||||
"minCount": 1,
|
||||
"maxCount": 3,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 297,
|
||||
"data": 0
|
||||
},
|
||||
"name tag": {
|
||||
"percentage": 42,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 297,
|
||||
"data": 0
|
||||
},
|
||||
"coal": {
|
||||
"percentage": 32,
|
||||
"minCount": 3,
|
||||
"maxCount": 8,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 263,
|
||||
"data": 0
|
||||
},
|
||||
"beetroot seeds": {
|
||||
"percentage": 32,
|
||||
"minCount": 2,
|
||||
"maxCount": 4,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 458,
|
||||
"data": 0
|
||||
},
|
||||
"melon seeds": {
|
||||
"percentage": 32,
|
||||
"minCount": 2,
|
||||
"maxCount": 4,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 362,
|
||||
"data": 0
|
||||
},
|
||||
"pumpkin seeds": {
|
||||
"percentage": 32,
|
||||
"minCount": 2,
|
||||
"maxCount": 4,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 361,
|
||||
"data": 0
|
||||
},
|
||||
"iron ingot": {
|
||||
"percentage": 32,
|
||||
"minCount": 1,
|
||||
"maxCount": 5,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 365,
|
||||
"data": 0
|
||||
},
|
||||
"golden apple": {
|
||||
"percentage": 28,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 1,
|
||||
"maxStacks": 1,
|
||||
"id": 322,
|
||||
"data": 0
|
||||
},
|
||||
"activator rail": {
|
||||
"percentage": 27,
|
||||
"minCount": 1,
|
||||
"maxCount": 4,
|
||||
"minStacks": 3,
|
||||
"maxStacks": 3,
|
||||
"id": 126,
|
||||
"data": 0
|
||||
},
|
||||
"detector rail": {
|
||||
"percentage": 27,
|
||||
"minCount": 1,
|
||||
"maxCount": 4,
|
||||
"minStacks": 3,
|
||||
"maxStacks": 3,
|
||||
"id": 28,
|
||||
"data": 0
|
||||
},
|
||||
"powered rail": {
|
||||
"percentage": 27,
|
||||
"minCount": 1,
|
||||
"maxCount": 4,
|
||||
"minStacks": 3,
|
||||
"maxStacks": 3,
|
||||
"id": 27,
|
||||
"data": 0
|
||||
},
|
||||
"lapis lazuli": {
|
||||
"percentage": 17,
|
||||
"minCount": 4,
|
||||
"maxCount": 9,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 351,
|
||||
"data": 4
|
||||
},
|
||||
"redstone": {
|
||||
"percentage": 17,
|
||||
"minCount": 4,
|
||||
"maxCount": 9,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 331,
|
||||
"data": 0
|
||||
},
|
||||
"gold ingot": {
|
||||
"percentage": 17,
|
||||
"minCount": 1,
|
||||
"maxCount": 3,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 366,
|
||||
"data": 0
|
||||
},
|
||||
"enchanted book": {
|
||||
"percentage": 14,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 1,
|
||||
"maxStacks": 1,
|
||||
"id": 403,
|
||||
"data": 0
|
||||
},
|
||||
"diamond": {
|
||||
"percentage": 11,
|
||||
"minCount": 1,
|
||||
"maxCount": 2,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 264,
|
||||
"data": 0
|
||||
},
|
||||
"iron pickaxe": {
|
||||
"percentage": 7,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 1,
|
||||
"maxStacks": 1,
|
||||
"id": 257,
|
||||
"data": 0
|
||||
},
|
||||
"enchanted golden apple": {
|
||||
"percentage": 1,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 1,
|
||||
"maxStacks": 1,
|
||||
"id": 466,
|
||||
"data": 0
|
||||
}
|
||||
}
|
|
@ -1,154 +0,0 @@
|
|||
{
|
||||
"max": 27,
|
||||
"bone": {
|
||||
"percentage": 71,
|
||||
"minCount": 4,
|
||||
"maxCount": 6,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 352,
|
||||
"data": 0
|
||||
},
|
||||
"rotten_flesh": {
|
||||
"percentage": 71,
|
||||
"minCount": 3,
|
||||
"maxCount": 7,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 367,
|
||||
"data": 0
|
||||
},
|
||||
"gunpowder": {
|
||||
"percentage": 59,
|
||||
"minCount": 1,
|
||||
"maxCount": 8,
|
||||
"minStacks": 4,
|
||||
"maxStacks": 4,
|
||||
"id": 289,
|
||||
"data": 0
|
||||
},
|
||||
"sand": {
|
||||
"percentage": 59,
|
||||
"minCount": 1,
|
||||
"maxCount": 8,
|
||||
"minStacks": 4,
|
||||
"maxStacks": 4,
|
||||
"id": 12,
|
||||
"data": 0
|
||||
},
|
||||
"string": {
|
||||
"percentage": 59,
|
||||
"minCount": 1,
|
||||
"maxCount": 8,
|
||||
"minStacks": 4,
|
||||
"maxStacks": 4,
|
||||
"id": 287,
|
||||
"data": 0
|
||||
},
|
||||
"spider_eye": {
|
||||
"percentage": 29,
|
||||
"minCount": 1,
|
||||
"maxCount": 3,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 375,
|
||||
"data": 0
|
||||
},
|
||||
"enchanted_book": {
|
||||
"percentage": 24,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"id": 403,
|
||||
"data": 0
|
||||
},
|
||||
"saddle": {
|
||||
"percentage": 24,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 329,
|
||||
"data": 0
|
||||
},
|
||||
"golden_apple": {
|
||||
"percentage": 24,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 1,
|
||||
"maxStacks": 1,
|
||||
"id": 322,
|
||||
"data": 0
|
||||
},
|
||||
"gold_ingot": {
|
||||
"percentage": 18,
|
||||
"minCount": 2,
|
||||
"maxCount": 7,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 266,
|
||||
"data": 0
|
||||
},
|
||||
"iron_ingot": {
|
||||
"percentage": 18,
|
||||
"minCount": 1,
|
||||
"maxCount": 5,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 265,
|
||||
"data": 0
|
||||
},
|
||||
"emerald": {
|
||||
"percentage": 18,
|
||||
"minCount": 1,
|
||||
"maxCount": 3,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 388,
|
||||
"data": 0
|
||||
},
|
||||
"iron_horse_armor": {
|
||||
"percentage": 18,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 417,
|
||||
"data": 0
|
||||
},
|
||||
"gold_horse_armor": {
|
||||
"percentage": 12,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 418,
|
||||
"data": 0
|
||||
},
|
||||
"diamond": {
|
||||
"percentage": 6,
|
||||
"minCount": 1,
|
||||
"maxCount": 3,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 264,
|
||||
"data": 0
|
||||
},
|
||||
"diamond_horse_armor": {
|
||||
"percentage": 6,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 419,
|
||||
"data": 0
|
||||
},
|
||||
"enchanted_golden_apple": {
|
||||
"percentage": 3,
|
||||
"minCount": 1,
|
||||
"maxCount": 1,
|
||||
"minStacks": 2,
|
||||
"maxStacks": 4,
|
||||
"id": 466,
|
||||
"data": 0
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen;
|
||||
|
@ -20,37 +17,44 @@ namespace Ad5001\BetterGen;
|
|||
use Ad5001\BetterGen\biome\BetterForest;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use Ad5001\BetterGen\loot\LootTable;
|
||||
use Ad5001\BetterGen\structure\FallenTree;
|
||||
use Ad5001\BetterGen\structure\Igloo;
|
||||
use Ad5001\BetterGen\structure\SakuraTree;
|
||||
use Ad5001\BetterGen\structure\Temple;
|
||||
use Ad5001\BetterGen\structure\Well;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\Chest;
|
||||
use pocketmine\command\Command;
|
||||
use pocketmine\command\CommandSender;
|
||||
use pocketmine\command\ConsoleCommandSender;
|
||||
use pocketmine\event\block\BlockBreakEvent;
|
||||
use pocketmine\event\level\ChunkPopulateEvent;
|
||||
use pocketmine\event\Listener;
|
||||
use pocketmine\event\player\PlayerInteractEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\Generator;
|
||||
use pocketmine\level\generator\object\OakTree;
|
||||
use pocketmine\level\Position;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\nbt\tag\IntTag;
|
||||
use pocketmine\nbt\tag\ListTag;
|
||||
use pocketmine\nbt\tag\StringTag;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\plugin\PluginBase;
|
||||
use pocketmine\tile\Chest;
|
||||
use pocketmine\tile\Chest as TileChest;
|
||||
use pocketmine\tile\Tile;
|
||||
use pocketmine\utils\Config;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\utils\TextFormat;
|
||||
|
||||
class Main extends PluginBase implements Listener {
|
||||
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
|
||||
const SAKURA_FOREST = 100; // Letting some place for future biomes.
|
||||
private static $instance;
|
||||
|
||||
|
||||
/**
|
||||
* Regisetrs a biome to betternormal
|
||||
*
|
||||
* @param int $id
|
||||
* @param Biome $biome
|
||||
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
|
||||
* @param $id int
|
||||
* @param $biome Biome
|
||||
* @return void
|
||||
*/
|
||||
public static function registerBiome(int $id, Biome $biome) {
|
||||
|
@ -58,25 +62,39 @@ class Main extends PluginBase implements Listener {
|
|||
}
|
||||
|
||||
/**
|
||||
* Called when the plugin enales
|
||||
*
|
||||
* @return void
|
||||
* Places a looting chest block and creates the corresponding tile
|
||||
* @param Block $block
|
||||
* @param $lootfile
|
||||
*/
|
||||
static public function placeLootChest(Block $block, $lootfile) {
|
||||
$block->getLevel()->setBlock($block, $block, true);
|
||||
$nbt = new CompoundTag("", [
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", (int)$block->x),
|
||||
new IntTag("y", (int)$block->y),
|
||||
new IntTag("z", (int)$block->z),
|
||||
new StringTag("generateLoot", $lootfile)
|
||||
]);
|
||||
$tile = new TileChest($block->getLevel(), $nbt);
|
||||
$tile->spawnToAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the plugin enables
|
||||
*/
|
||||
public function onEnable() {
|
||||
self::$instance = $this;
|
||||
$this->getServer()->getPluginManager()->registerEvents($this, $this);
|
||||
Generator::addGenerator(BetterNormal::class, "betternormal");
|
||||
if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
|
||||
@mkdir(LootTable::getPluginFolder());
|
||||
@mkdir(LootTable::getPluginFolder() . "loots");
|
||||
if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
|
||||
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
|
||||
@mkdir($this->getDataFolder());
|
||||
@mkdir($this->getDataFolder() . 'addon');
|
||||
if ((($files = @scandir($this->getDataFolder() . 'addon')) && count($files) <= 2)) $this->getLogger()->alert('The loot files are missing, this means no loot will generate! You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version');
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks for tesseract like namespaces. Returns true if thats the case
|
||||
*
|
||||
* @return boolean
|
||||
* Check if it's a Tesseract like namespace
|
||||
* @return bool
|
||||
*/
|
||||
public static function isOtherNS() {
|
||||
try {
|
||||
|
@ -87,12 +105,17 @@ class Main extends PluginBase implements Listener {
|
|||
}
|
||||
|
||||
/**
|
||||
* Called when a command executes
|
||||
*
|
||||
* @param CommandSender $sender
|
||||
* @param Command $cmd
|
||||
* @param int $label
|
||||
* @param array $args
|
||||
* Called when the plugin disables
|
||||
*/
|
||||
public function onDisable() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when one of the defined commands of the plugin has been called
|
||||
* @param $sender \pocketmine\command\CommandSender
|
||||
* @param $cmd \pocketmine\command\Command
|
||||
* @param $label mixed
|
||||
* @param $args array
|
||||
* @return bool
|
||||
*/
|
||||
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
|
||||
|
@ -128,13 +151,15 @@ class Main extends PluginBase implements Listener {
|
|||
return true;
|
||||
}
|
||||
$generatorName = strtolower($args[1]);
|
||||
if (preg_match("[^\d]", $args[2]) !== false) {
|
||||
$parts = str_split($args[2]);
|
||||
foreach ($parts as $key=>$str) {
|
||||
if(is_numeric($str) == false && $str <> '-'){
|
||||
foreach ($parts as $key => $str) {
|
||||
$parts[$key] = ord($str);
|
||||
}
|
||||
$seed = implode("", $parts);
|
||||
} else {
|
||||
$seed = $args[2];
|
||||
}
|
||||
$seed = (int)implode("", $parts);
|
||||
$options = [];
|
||||
break;
|
||||
default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
|
||||
|
@ -146,13 +171,15 @@ class Main extends PluginBase implements Listener {
|
|||
}
|
||||
$generatorName = strtolower($args[1]);
|
||||
if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
|
||||
if (preg_match("[^\d]", $args[2]) !== false) {
|
||||
$parts = str_split($args[2]);
|
||||
foreach ($parts as $key=>$str) {
|
||||
if(is_numeric($str) == false && $str <> '-'){
|
||||
foreach ($parts as $key => $str) {
|
||||
$parts[$key] = ord($str);
|
||||
}
|
||||
$seed = implode("", $parts);
|
||||
} else {
|
||||
$seed = $args[2];
|
||||
}
|
||||
$seed = (int)implode("", $parts);
|
||||
unset($args[0], $args[1], $args[2]);
|
||||
$options = json_decode($args[3], true);
|
||||
if (!is_array($options)) {
|
||||
|
@ -171,34 +198,77 @@ class Main extends PluginBase implements Listener {
|
|||
return true;
|
||||
break;
|
||||
case "worldtp":
|
||||
if(isset($args[0])) {
|
||||
if(is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
if (!$sender instanceof Player) {
|
||||
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
|
||||
return true;
|
||||
}
|
||||
/** @var Player $sender */
|
||||
if (isset($args[0])) {
|
||||
if (is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
$this->getServer()->loadLevel($args[0]);
|
||||
if(is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
if (is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
$sender->sendMessage("Could not find level {$args[0]}.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
$sender->teleport(\pocketmine\level\Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
|
||||
$sender->teleport(Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
|
||||
$sender->sendMessage("§aTeleporting to {$args[0]}...");
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'temple':{
|
||||
if($sender instanceof ConsoleCommandSender) return false;
|
||||
case 'structure': {
|
||||
if (!$sender instanceof Player) {
|
||||
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
|
||||
return true;
|
||||
}
|
||||
/** @var Player $sender */
|
||||
if (isset($args[0])) {
|
||||
switch ($args[0]) {
|
||||
case 'temple': {
|
||||
$temple = new Temple();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'fallen': {
|
||||
$temple = new FallenTree(new OakTree());
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'igloo': {
|
||||
$temple = new Igloo();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'well': {
|
||||
$temple = new Well();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'sakura': {
|
||||
$temple = new SakuraTree();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
}
|
||||
}
|
||||
$sender->sendMessage(implode(', ', ['temple', 'fallen', 'igloo', 'well', 'sakura']));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a (semi) random seed.
|
||||
* Generates a(semi) random seed.
|
||||
* @return int
|
||||
*/
|
||||
public function generateRandomSeed(): int {
|
||||
|
@ -206,12 +276,12 @@ class Main extends PluginBase implements Listener {
|
|||
}
|
||||
|
||||
/**
|
||||
* Registers a forest from a tree class
|
||||
*
|
||||
* @param string $name
|
||||
* @param string $treeClass
|
||||
* Registers a forest type.
|
||||
* @param $name string
|
||||
* @param $treeClass string
|
||||
* @param array $infos
|
||||
* @return bool
|
||||
* @params $infos Array(temperature, rainfall)
|
||||
*/
|
||||
public function registerForest(string $name, string $treeClass, array $infos): bool {
|
||||
if (!@class_exists($treeClass))
|
||||
|
@ -223,70 +293,60 @@ class Main extends PluginBase implements Listener {
|
|||
return BetterForest::registerForest($name, $treeClass, $infos);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks when a chunk populates to populate chests back
|
||||
*
|
||||
* @param ChunkPopulateEvent $event
|
||||
* @return void
|
||||
*/
|
||||
public function onChunkPopulate(ChunkPopulateEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
foreach ($cfg->getAll() as $key => $value) {
|
||||
list($x, $y, $z) = explode(";", $key);
|
||||
if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
|
||||
$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
|
||||
} else {
|
||||
$cfg->remove($key);
|
||||
$cfg->save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks when a player touches an ungenerated chest to generate it.
|
||||
*
|
||||
* Checks when a player attempts to open a loot chest which is not created yet
|
||||
* @param PlayerInteractEvent $event
|
||||
* @return void
|
||||
*/
|
||||
public function onInteract(PlayerInteractEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
$nbt = new CompoundTag("", [
|
||||
new ListTag("Items", []),
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", $event->getBlock()->x),
|
||||
new IntTag("y", $event->getBlock()->y),
|
||||
new IntTag("z", $event->getBlock()->z)
|
||||
]);
|
||||
/** @var Chest $chest */
|
||||
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||
$chest->setName("§k(Fake)§r Minecart chest");
|
||||
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||
if (($block = $event->getBlock())->getId() !== Block::CHEST || $event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) return;
|
||||
$this->generateLootChest($block);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks when a players breaks an ungenerated chest to generate it.
|
||||
*
|
||||
* Fills a chest with loot
|
||||
* @param Block $block
|
||||
* @param Random|null $random
|
||||
*/
|
||||
static public function generateLootChest(Block $block, Random $random = null) {
|
||||
if (!$block instanceof Chest) return;
|
||||
$tile = $block->getLevel()->getTile($block);
|
||||
if (is_null($tile)) {
|
||||
//TODO new tile, but no loot, because we don't know which type of loot chest this is
|
||||
$nbt = new CompoundTag("", [
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", (int)$block->x),
|
||||
new IntTag("y", (int)$block->y),
|
||||
new IntTag("z", (int)$block->z)
|
||||
]);
|
||||
$tile = new TileChest($block->getLevel(), $nbt);
|
||||
$tile->spawnToAll();
|
||||
return;
|
||||
}
|
||||
if (!$tile instanceof TileChest) return;
|
||||
//Check if lootchest (or already generated loot)
|
||||
if (!isset($tile->namedtag->generateLoot)) return;
|
||||
$table = new LootTable($config = new Config(self::getInstance()->getDataFolder() . 'addon\\' . $tile->namedtag->generateLoot . '.json', Config::DETECT, []));
|
||||
$size = $tile->getInventory()->getSize();
|
||||
$loot = $table->getRandomLoot($random);
|
||||
$items = array_pad($loot, $size, Item::get(0));
|
||||
shuffle($items);
|
||||
$tile->getInventory()->setContents($items);
|
||||
unset($tile->namedtag->generateLoot);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Main
|
||||
*/
|
||||
static public function getInstance() {
|
||||
return self::$instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks when a player breaks a loot chest which is not created yet
|
||||
* @param BlockBreakEvent $event
|
||||
* @return void
|
||||
*/
|
||||
public function onBlockBreak(BlockBreakEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
$nbt = new CompoundTag("", [
|
||||
new ListTag("Items", []),
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", $event->getBlock()->x),
|
||||
new IntTag("y", $event->getBlock()->y),
|
||||
new IntTag("z", $event->getBlock()->z)
|
||||
]);
|
||||
/** @var Chest $chest */
|
||||
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||
$chest->setName("§k(Fake)§r Minecart chest");
|
||||
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||
if (($block = $event->getBlock())->getId() !== Block::CHEST) return;
|
||||
$this->generateLootChest($block);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,29 +8,23 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||
use Ad5001\BetterGen\populator\TemplePopulator;
|
||||
use Ad5001\BetterGen\populator\WellPopulator;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
|
||||
class BetterDesert extends SandyBiome implements Mountainable {
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
parent::__construct();
|
||||
$deadBush = new DeadbushPopulator ();
|
||||
|
@ -49,11 +43,11 @@ class BetterDesert extends SandyBiome implements Mountainable {
|
|||
|
||||
$well = new WellPopulator ();
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well);
|
||||
|
||||
$this->setElevation(63, 70);
|
||||
// $this->setElevation(66, 70);
|
||||
|
@ -81,21 +75,14 @@ class BetterDesert extends SandyBiome implements Mountainable {
|
|||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
return "BetterDesert";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns biome id
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getId(): int {
|
||||
public function getId() {
|
||||
return Biome::DESERT;
|
||||
}
|
||||
}
|
|
@ -9,11 +9,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
@ -22,75 +19,53 @@ use Ad5001\BetterGen\Main;
|
|||
use Ad5001\BetterGen\populator\BushPopulator;
|
||||
use Ad5001\BetterGen\populator\FallenTreePopulator;
|
||||
use Ad5001\BetterGen\populator\TreePopulator;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\normal\biome\ForestBiome;
|
||||
|
||||
|
||||
class BetterForest extends ForestBiome implements Mountainable {
|
||||
/** @var string[] **/
|
||||
static $types = [
|
||||
"Oak Forest",
|
||||
"Birch Forest",
|
||||
"Sakura Forest"
|
||||
];
|
||||
/** @var int[] **/
|
||||
static $ids = [
|
||||
Biome::FOREST,
|
||||
Biome::BIRCH_FOREST,
|
||||
Main::SAKURA_FOREST
|
||||
];
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*
|
||||
* @param int $type = 0
|
||||
* @param array $infos
|
||||
*/
|
||||
public function __construct($type = 0, array $infos = [0.6, 0.5]) {
|
||||
parent::__construct($type);
|
||||
$this->clearPopulators ();
|
||||
$this->clearPopulators();
|
||||
|
||||
$this->type = $type;
|
||||
|
||||
$bush = new BushPopulator($type);
|
||||
$bush->setBaseAmount(10);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush);
|
||||
|
||||
$ft = new FallenTreePopulator($type);
|
||||
$ft->setBaseAmount(0);
|
||||
$ft->setRandomAmount(4);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft);
|
||||
|
||||
$trees = new TreePopulator($type);
|
||||
$trees->setBaseAmount((null !== @constant(TreePopulator::$types[$type] . "::maxPerChunk")) ? constant(TreePopulator::$types[$type] . "::maxPerChunk") : 5);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees);
|
||||
|
||||
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass();
|
||||
$tallGrass->setBaseAmount(3);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
|
||||
$this->setElevation(63, 69);
|
||||
|
||||
$this->temperature = $infos[0];
|
||||
$this->rainfall = $infos[1];
|
||||
}
|
||||
public function getName(): string {
|
||||
return str_ireplace(" ", "", self::$types[$this->type]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ID relatively.
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getId(): int {
|
||||
return self::$ids[$this->type];
|
||||
}
|
||||
/**
|
||||
* Registers a forest
|
||||
*
|
||||
* @param string $name
|
||||
* @param string $treeClass
|
||||
* @param array $infos
|
||||
|
@ -103,4 +78,16 @@ class BetterForest extends ForestBiome implements Mountainable {
|
|||
Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos));
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getName() {
|
||||
return str_ireplace(" ", "", self::$types[$this->type]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ID relatively.
|
||||
* @return int
|
||||
*/
|
||||
public function getId() {
|
||||
return self::$ids[$this->type];
|
||||
}
|
||||
}
|
|
@ -8,29 +8,21 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\populator\IglooPopulator;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\normal\biome\SnowyBiome;
|
||||
|
||||
class BetterIcePlains extends SnowyBiome implements Mountainable {
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
parent::__construct ();
|
||||
parent::__construct();
|
||||
$this->setGroundCover([
|
||||
Block::get(Block::SNOW, 0),
|
||||
Block::get(Block::GRASS, 0),
|
||||
|
@ -38,12 +30,12 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
|
|||
Block::get(Block::DIRT, 0),
|
||||
Block::get(Block::DIRT, 0)
|
||||
]);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ());
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ());
|
||||
|
||||
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass() : new \pocketmine\level\generator\populator\TallGrass();
|
||||
$tallGrass->setBaseAmount(3);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
|
||||
$this->setElevation(63, 74);
|
||||
|
||||
|
@ -51,21 +43,15 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
|
|||
$this->rainfall = 0.8;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the biome name
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
public function getName() {
|
||||
return "BetterIcePlains";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the biomes' id.
|
||||
*
|
||||
* @return int biome id
|
||||
*/
|
||||
public function getId(): int {
|
||||
public function getId() {
|
||||
return Biome::ICE_PLAINS;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
@ -22,16 +19,11 @@ use Ad5001\BetterGen\populator\CactusPopulator;
|
|||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||
use Ad5001\BetterGen\populator\TreePopulator;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\GoldOre;
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
|
||||
class BetterMesa extends SandyBiome {
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
parent::__construct();
|
||||
$deadBush = new DeadbushPopulator ();
|
||||
|
@ -55,10 +47,10 @@ class BetterMesa extends SandyBiome {
|
|||
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
|
||||
]);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
|
||||
$this->setElevation(80, 83);
|
||||
// $this->setElevation(66, 70);
|
||||
|
@ -113,21 +105,14 @@ class BetterMesa extends SandyBiome {
|
|||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the biome name
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
return "BetterMesa";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns biome id
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getId(): int {
|
||||
public function getId() {
|
||||
return 39;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
@ -21,15 +18,11 @@ use Ad5001\BetterGen\Main;
|
|||
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\GoldOre;
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
|
||||
class BetterMesaPlains extends SandyBiome {
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
parent::__construct();
|
||||
$deadBush = new DeadbushPopulator ();
|
||||
|
@ -49,10 +42,10 @@ class BetterMesaPlains extends SandyBiome {
|
|||
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
|
||||
]);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
|
||||
$this->setElevation(62, 67);
|
||||
// $this->setElevation(66, 70);
|
||||
|
@ -108,21 +101,14 @@ class BetterMesaPlains extends SandyBiome {
|
|||
]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of th biome
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
return "BetterMesaPlains";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns biome id
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getId(): int {
|
||||
public function getId() {
|
||||
return 40;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
@ -21,11 +18,8 @@ use pocketmine\block\Block;
|
|||
use pocketmine\level\generator\biome\Biome;
|
||||
|
||||
class BetterRiver extends Biome {
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
$this->clearPopulators ();
|
||||
$this->clearPopulators();
|
||||
|
||||
$this->setGroundCover([
|
||||
Block::get(Block::SAND, 0),
|
||||
|
@ -47,21 +41,14 @@ class BetterRiver extends Biome {
|
|||
$this->rainfall = 0.7;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the biome name
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
public function getName() {
|
||||
return "BetterRiver";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the biome id
|
||||
*
|
||||
* @return int
|
||||
* Returns the ID relatively.
|
||||
*/
|
||||
public function getId(): int {
|
||||
public function getId() {
|
||||
return Biome::RIVER;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
|
|
@ -8,12 +8,10 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\generator;
|
||||
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
|
@ -24,26 +22,17 @@ use pocketmine\utils\Random;
|
|||
class BetterBiomeSelector extends BiomeSelector {
|
||||
|
||||
/** @var Biome */
|
||||
protected $fallback;
|
||||
private $fallback;
|
||||
|
||||
/** @var Simplex */
|
||||
protected $temperature;
|
||||
private $temperature;
|
||||
/** @var Simplex */
|
||||
protected $rainfall;
|
||||
private $rainfall;
|
||||
|
||||
/** @var Biome[] */
|
||||
protected $biomes = [ ];
|
||||
private $biomes = [];
|
||||
private $lookup;
|
||||
|
||||
/** @var callable */
|
||||
protected $lookup;
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*
|
||||
* @param Random $random
|
||||
* @param callable $lookup
|
||||
* @param Biome $fallback
|
||||
*/
|
||||
public function __construct(Random $random, callable $lookup, Biome $fallback) {
|
||||
parent::__construct($random, $lookup, $fallback);
|
||||
$this->fallback = $fallback;
|
||||
|
@ -52,56 +41,23 @@ class BetterBiomeSelector extends BiomeSelector {
|
|||
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
|
||||
}
|
||||
|
||||
/**
|
||||
* Inherited function
|
||||
*
|
||||
* @return void
|
||||
*/
|
||||
public function recalculate() {
|
||||
} // Using our own system, No need for that
|
||||
|
||||
/**
|
||||
* Adds a biome to the selector. Don't do this directly. Use BetterNormal::registerBiome
|
||||
*
|
||||
* @internal This method is called by BetterNormal::registerBiome
|
||||
* @param Biome $biome
|
||||
* @return void
|
||||
*/
|
||||
public function addBiome(Biome $biome) {
|
||||
$this->biomes[$biome->getId ()] = $biome;
|
||||
$this->biomes[$biome->getId()] = $biome;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the temperature from a location
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
public function getTemperature($x, $z) {
|
||||
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the rainfall from a location
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
public function getRainfall($x, $z) {
|
||||
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Picks a biome relative to $x and $z
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param
|
||||
* $x
|
||||
* @param
|
||||
* $z
|
||||
*
|
||||
* @return Biome
|
||||
*/
|
||||
public function pickBiome($x, $z): Biome {
|
||||
public function pickBiome($x, $z) {
|
||||
$temperature = ($this->getTemperature($x, $z));
|
||||
$rainfall = ($this->getRainfall($x, $z));
|
||||
|
||||
|
@ -109,4 +65,12 @@ class BetterBiomeSelector extends BiomeSelector {
|
|||
$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback));
|
||||
return $b;
|
||||
}
|
||||
|
||||
public function getTemperature($x, $z) {
|
||||
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
|
||||
public function getRainfall($x, $z) {
|
||||
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\generator;
|
||||
|
@ -29,7 +26,6 @@ use Ad5001\BetterGen\populator\CavePopulator;
|
|||
use Ad5001\BetterGen\populator\FloatingIslandPopulator;
|
||||
use Ad5001\BetterGen\populator\MineshaftPopulator;
|
||||
use Ad5001\BetterGen\populator\RavinePopulator;
|
||||
use Ad5001\BetterGen\populator\DungeonPopulator;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\CoalOre;
|
||||
use pocketmine\block\DiamondOre;
|
||||
|
@ -63,63 +59,72 @@ class BetterNormal extends Generator {
|
|||
Block::WATER,
|
||||
Block::STILL_WATER
|
||||
];
|
||||
/** @var BetterBiomeSelector */
|
||||
protected $selector;
|
||||
/** @var Level */
|
||||
protected $level;
|
||||
/** @var Random */
|
||||
protected $random;
|
||||
/** @var Populator[] */
|
||||
protected $populators = [ ];
|
||||
/** @var Populator[] */
|
||||
protected $generationPopulators = [ ];
|
||||
/** @var Biome[][] */
|
||||
public static $biomes = [ ];
|
||||
public static $biomes = [];
|
||||
/** @var Biome[] */
|
||||
public static $biomeById = [ ];
|
||||
/** @var Level[] */
|
||||
public static $levels = [ ];
|
||||
/** @var int[][] */
|
||||
protected static $GAUSSIAN_KERNEL = null; // From main class
|
||||
/** @var int */
|
||||
public static $biomeById = [];
|
||||
public static $levels = [];
|
||||
protected static $GAUSSIAN_KERNEL = null;
|
||||
protected static $SMOOTH_SIZE = 2;
|
||||
/** @var mixed[][] */
|
||||
public static $options = [
|
||||
protected static $options = [
|
||||
"delBio" => [
|
||||
],
|
||||
"delStruct" => [
|
||||
"Lakes"
|
||||
]
|
||||
];
|
||||
/** @var int */
|
||||
/** @var BetterBiomeSelector */
|
||||
protected $selector;
|
||||
/** @var Level */
|
||||
protected $level;
|
||||
/** @var Random */
|
||||
protected $random; // From main class
|
||||
protected $populators = [];
|
||||
protected $generationPopulators = [];
|
||||
protected $waterHeight = 63;
|
||||
protected $noiseBase;
|
||||
private $noiseBase;
|
||||
|
||||
/**
|
||||
* Picks a biome by X and Z
|
||||
*
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @return Biome
|
||||
* Constructs the class
|
||||
* @param $options array
|
||||
*/
|
||||
public function pickBiome($x, $z): Biome {
|
||||
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed ();
|
||||
$hash *= $hash + 223;
|
||||
$xNoise = $hash >> 20 & 3;
|
||||
$zNoise = $hash >> 22 & 3;
|
||||
if ($xNoise == 3) {
|
||||
$xNoise = 1;
|
||||
public function __construct(array $options = []) {
|
||||
self::$options["preset"] = $options["preset"];
|
||||
$options = (array)json_decode($options["preset"]);
|
||||
if (isset($options["delBio"])) {
|
||||
if (is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]);
|
||||
if (count($options["delBio"]) !== 0) {
|
||||
self::$options["delBio"] = $options["delBio"];
|
||||
}
|
||||
}
|
||||
if (isset($options["delStruct"])) {
|
||||
if (is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
|
||||
if (count($options["delStruct"]) !== 0) {
|
||||
self::$options["delStruct"] = $options["delStruct"];
|
||||
}
|
||||
}
|
||||
if (self::$GAUSSIAN_KERNEL === null) {
|
||||
self::generateKernel();
|
||||
}
|
||||
if ($zNoise == 3) {
|
||||
$zNoise = 1;
|
||||
}
|
||||
|
||||
$b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
|
||||
if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
|
||||
$b = clone $b;
|
||||
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
|
||||
/**
|
||||
* Generates the generation kernel based on smooth size (here 2)
|
||||
*/
|
||||
private static function generateKernel() {
|
||||
self::$GAUSSIAN_KERNEL = [];
|
||||
|
||||
$bellSize = 1 / self::$SMOOTH_SIZE;
|
||||
$bellHeight = 2 * self::$SMOOTH_SIZE;
|
||||
|
||||
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [];
|
||||
|
||||
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
$bx = $bellSize * $sx;
|
||||
$bz = $bellSize * $sz;
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
|
||||
}
|
||||
}
|
||||
return $b;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -134,9 +139,9 @@ class BetterNormal extends Generator {
|
|||
|
||||
self::$levels[] = $level;
|
||||
|
||||
$this->random->setSeed($this->level->getSeed ());
|
||||
$this->random->setSeed($this->level->getSeed());
|
||||
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32);
|
||||
$this->random->setSeed($this->level->getSeed ());
|
||||
$this->random->setSeed($this->level->getSeed());
|
||||
|
||||
$this->registerBiome(Biome::getBiome(Biome::OCEAN));
|
||||
$this->registerBiome(Biome::getBiome(Biome::PLAINS));
|
||||
|
@ -165,62 +170,55 @@ class BetterNormal extends Generator {
|
|||
"getBiome"
|
||||
], self::getBiome(0, 0));
|
||||
|
||||
foreach(self::$biomes as $rain) {
|
||||
foreach($rain as $biome) {
|
||||
foreach (self::$biomes as $rain) {
|
||||
foreach ($rain as $biome) {
|
||||
$this->selector->addBiome($biome);
|
||||
}
|
||||
}
|
||||
|
||||
$this->selector->recalculate ();
|
||||
$this->selector->recalculate();
|
||||
|
||||
$cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover();
|
||||
$this->generationPopulators[] = $cover;
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) {
|
||||
$lake = new LakePopulator();
|
||||
$lake->setBaseAmount(0);
|
||||
$lake->setRandomAmount(1);
|
||||
$this->generationPopulators[] = $lake;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) {
|
||||
$cave = new CavePopulator ();
|
||||
$cave->setBaseAmount(0);
|
||||
$cave->setRandomAmount(2);
|
||||
$this->generationPopulators[] = $cave;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) {
|
||||
$ravine = new RavinePopulator ();
|
||||
$ravine->setBaseAmount(0);
|
||||
$ravine->setRandomAmount(51);
|
||||
$this->generationPopulators[] = $ravine;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) {
|
||||
$mineshaft = new MineshaftPopulator ();
|
||||
$mineshaft->setBaseAmount(0);
|
||||
$mineshaft->setRandomAmount(102);
|
||||
$this->populators[] = $mineshaft;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
|
||||
$fisl = new FloatingIslandPopulator();
|
||||
$fisl->setBaseAmount(0);
|
||||
$fisl->setRandomAmount(132);
|
||||
$this->populators[] = $fisl;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Dungeons", self::$options["delStruct"])) {
|
||||
$dungeon = new DungeonPopulator();
|
||||
$dungeon->setBaseAmount(0);
|
||||
$dungeon->setRandomAmount(20);
|
||||
$this->populators[] = $dungeon;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
|
||||
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
|
||||
if(Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType2(new CoalOre (), 20, 16, 0, 128),
|
||||
new OreType2(new IronOre (), 20, 8, 0, 64),
|
||||
new OreType2(new RedstoneOre (), 8, 7, 0, 16),
|
||||
|
@ -230,7 +228,7 @@ class BetterNormal extends Generator {
|
|||
new OreType2(new Dirt (), 20, 32, 0, 128),
|
||||
new OreType2(new Gravel (), 10, 16, 0, 128)
|
||||
]);
|
||||
if(!Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (!Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType(new CoalOre (), 20, 16, 0, 128),
|
||||
new OreType(new IronOre (), 20, 8, 0, 64),
|
||||
new OreType(new RedstoneOre (), 8, 7, 0, 16),
|
||||
|
@ -244,19 +242,19 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Adds a biome to the selector. Do not use this method directly use Main::registerBiome which registers it properly
|
||||
* @param $biome Biome
|
||||
* @return bool
|
||||
*/
|
||||
public static function registerBiome(Biome $biome): bool {
|
||||
if(\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
|
||||
if (\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
|
||||
return false;
|
||||
}
|
||||
foreach(self::$levels as $lvl) if(isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
|
||||
if (! isset(self::$biomes[(string) $biome->getRainfall ()])) self::$biomes[( string) $biome->getRainfall ()] = [ ];
|
||||
self::$biomes[( string) $biome->getRainfall ()] [( string) $biome->getTemperature ()] = $biome;
|
||||
ksort(self::$biomes[( string) $biome->getRainfall ()]);
|
||||
foreach (self::$levels as $lvl) if (isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
|
||||
if (!isset(self::$biomes[(string)$biome->getRainfall()])) self::$biomes[( string)$biome->getRainfall()] = [];
|
||||
self::$biomes[( string)$biome->getRainfall()] [( string)$biome->getTemperature()] = $biome;
|
||||
ksort(self::$biomes[( string)$biome->getRainfall()]);
|
||||
ksort(self::$biomes);
|
||||
self::$biomeById[$biome->getId()] = $biome;
|
||||
return true;
|
||||
|
@ -264,14 +262,13 @@ class BetterNormal extends Generator {
|
|||
|
||||
/**
|
||||
* Returns a biome by temperature
|
||||
*
|
||||
* @param $temperature float
|
||||
* @param $rainfall float
|
||||
*/
|
||||
public static function getBiome($temperature, $rainfall) {
|
||||
$ret = null;
|
||||
if (! isset(self::$biomes[( string) round($rainfall, 1)])) {
|
||||
while(! isset(self::$biomes[( string) round($rainfall, 1)])) {
|
||||
if (!isset(self::$biomes[( string)round($rainfall, 1)])) {
|
||||
while (!isset(self::$biomes[( string)round($rainfall, 1)])) {
|
||||
if (abs($rainfall - round($rainfall, 1)) >= 0.05)
|
||||
$rainfall += 0.1;
|
||||
if (abs($rainfall - round($rainfall, 1)) < 0.05)
|
||||
|
@ -282,9 +279,9 @@ class BetterNormal extends Generator {
|
|||
$rainfall = 0.9;
|
||||
}
|
||||
}
|
||||
$b = self::$biomes[( string) round($rainfall, 1)];
|
||||
foreach($b as $t => $biome) {
|
||||
if ($temperature <= (float) $t) {
|
||||
$b = self::$biomes[( string)round($rainfall, 1)];
|
||||
foreach ($b as $t => $biome) {
|
||||
if ($temperature <= (float)$t) {
|
||||
$ret = $biome;
|
||||
break;
|
||||
}
|
||||
|
@ -295,44 +292,33 @@ class BetterNormal extends Generator {
|
|||
return $ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a biome by its id
|
||||
*
|
||||
* @param int $id
|
||||
* @return Biome
|
||||
*/
|
||||
public function getBiomeById(int $id): Biome {
|
||||
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a chunk.
|
||||
*
|
||||
* Cloning method to make it work with new methods.
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
*/
|
||||
public function generateChunk($chunkX, $chunkZ) {
|
||||
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
|
||||
$noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
|
||||
|
||||
$chunk = $this->level->getChunk($chunkX, $chunkZ);
|
||||
|
||||
$biomeCache = [ ];
|
||||
$biomeCache = [];
|
||||
|
||||
for($x = 0; $x < 16; $x++) {
|
||||
for($z = 0; $z < 16; $z++) {
|
||||
for ($x = 0; $x < 16; $x++) {
|
||||
for ($z = 0; $z < 16; $z++) {
|
||||
$minSum = 0;
|
||||
$maxSum = 0;
|
||||
$weightSum = 0;
|
||||
|
||||
$biome = $this->pickBiome($chunkX * 16 + $x, $chunkZ * 16 + $z);
|
||||
$chunk->setBiomeId($x, $z, $biome->getId ());
|
||||
$chunk->setBiomeId($x, $z, $biome->getId());
|
||||
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
|
||||
$weight = self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
|
||||
|
||||
|
@ -346,8 +332,8 @@ class BetterNormal extends Generator {
|
|||
$biomeCache[$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
|
||||
}
|
||||
}
|
||||
$minSum += ($adjacent->getMinElevation () - 1) * $weight;
|
||||
$maxSum += $adjacent->getMaxElevation () * $weight;
|
||||
$minSum += ($adjacent->getMinElevation() - 1) * $weight;
|
||||
$maxSum += $adjacent->getMaxElevation() * $weight;
|
||||
|
||||
$weightSum += $weight;
|
||||
}
|
||||
|
@ -358,8 +344,8 @@ class BetterNormal extends Generator {
|
|||
|
||||
$smoothHeight = ($maxSum - $minSum) / 2;
|
||||
|
||||
for($y = 0; $y < 128; $y++) {
|
||||
if ($y < 3 || ($y < 5 && $this->random->nextBoolean ())) {
|
||||
for ($y = 0; $y < 128; $y++) {
|
||||
if ($y < 3 || ($y < 5 && $this->random->nextBoolean())) {
|
||||
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
|
||||
continue;
|
||||
}
|
||||
|
@ -374,29 +360,53 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
foreach($this->generationPopulators as $populator) {
|
||||
foreach ($this->generationPopulators as $populator) {
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates a chunk
|
||||
*
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @return void
|
||||
* Picks a biome by X and Z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @return Biome
|
||||
*/
|
||||
public function pickBiome($x, $z) {
|
||||
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed();
|
||||
$hash *= $hash + 223;
|
||||
$xNoise = $hash >> 20 & 3;
|
||||
$zNoise = $hash >> 22 & 3;
|
||||
if ($xNoise == 3) {
|
||||
$xNoise = 1;
|
||||
}
|
||||
if ($zNoise == 3) {
|
||||
$zNoise = 1;
|
||||
}
|
||||
|
||||
$b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
|
||||
if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
|
||||
$b = clone $b;
|
||||
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
|
||||
}
|
||||
return $b;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates a chunk.
|
||||
* @param $chunkX int
|
||||
* @param $chunk2 int
|
||||
*/
|
||||
public function populateChunk($chunkX, $chunkZ) {
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
|
||||
foreach($this->populators as $populator) {
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
foreach ($this->populators as $populator) {
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
|
||||
// Filling lava (lakes & rivers underground)...
|
||||
for($x = $chunkX; $x < $chunkX + 16; $x ++)
|
||||
for($z = $chunkZ; $z < $chunkZ + 16; $z ++)
|
||||
for($y = 1; $y < 11; $y ++) {
|
||||
if (! in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE))
|
||||
for ($x = $chunkX; $x < $chunkX + 16; $x++)
|
||||
for ($z = $chunkZ; $z < $chunkZ + 16; $z++)
|
||||
for ($y = 1; $y < 11; $y++) {
|
||||
if (!in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE))
|
||||
$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
|
||||
}
|
||||
|
||||
|
@ -406,98 +416,51 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*
|
||||
* @param array $options
|
||||
* Returns a biome by its id
|
||||
* @param $id int
|
||||
* @return Biome
|
||||
*/
|
||||
public function __construct(array $options = []) {
|
||||
self::$options["preset"] = $options["preset"];
|
||||
$options = (array) json_decode($options["preset"]);
|
||||
if(isset($options["delBio"])) {
|
||||
if(is_string($options["delBio"])) $options["delBio"] = explode(",", $options["delBio"]);
|
||||
if(count($options["delBio"]) !== 0) {
|
||||
self::$options["delBio"] = $options["delBio"];
|
||||
}
|
||||
}
|
||||
if(isset($options["delStruct"])) {
|
||||
if(is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
|
||||
if(count($options["delStruct"]) !== 0) {
|
||||
self::$options["delStruct"] = $options["delStruct"];
|
||||
}
|
||||
}
|
||||
if (self::$GAUSSIAN_KERNEL === null) {
|
||||
self::generateKernel ();
|
||||
}
|
||||
public function getBiomeById(int $id): Biome {
|
||||
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the generation kernel based on smooth size (here 2)
|
||||
*/
|
||||
protected static function generateKernel() {
|
||||
self::$GAUSSIAN_KERNEL = [ ];
|
||||
// Returns the name of the generator
|
||||
|
||||
$bellSize = 1 / self::$SMOOTH_SIZE;
|
||||
$bellHeight = 2 * self::$SMOOTH_SIZE;
|
||||
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [ ];
|
||||
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
$bx = $bellSize * $sx;
|
||||
$bz = $bellSize * $sz;
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the name of the generator
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
public function getName() {
|
||||
return "betternormal";
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives the generators settings.
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function getSettings(): array {
|
||||
return self::$options;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns spawn location
|
||||
*
|
||||
* @return Vector3
|
||||
*/
|
||||
public function getSpawn(): Vector3 {
|
||||
public function getSpawn() {
|
||||
return new Vector3(127.5, 128, 127.5);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a safe spawn location
|
||||
*
|
||||
* @return Vector3
|
||||
*/
|
||||
public function getSafeSpawn() {
|
||||
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,121 +8,163 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\loot;
|
||||
|
||||
use pocketmine\inventory\BaseInventory;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\nbt\NBT;
|
||||
use pocketmine\item\Tool;
|
||||
use pocketmine\utils\Config;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
/*
|
||||
* This class is used for loot setting.
|
||||
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
|
||||
* Loot table format:
|
||||
* {
|
||||
* "max": Max number of loots (storable amount)
|
||||
* "example": {
|
||||
* "percentage": Chance of appearing(in percent)
|
||||
* "minCount": Minimal count
|
||||
* "maxCount": Maximal count
|
||||
* "id": Id of the item
|
||||
* "data": Item damage
|
||||
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
|
||||
* "minStacks": If chosen, the minimum amount of stacks that can be found
|
||||
* "maxStacks": If chosen the maximum number of stacks that can be chosen
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
class LootTable {
|
||||
const LOOT_NAMES = [
|
||||
"temple",
|
||||
"igloo",
|
||||
"mineshaft"
|
||||
];
|
||||
const LOOT_SAVE = [
|
||||
"chest",
|
||||
"chest",
|
||||
"chest"
|
||||
];
|
||||
const LOOT_DESERT_TEMPLE = 0;
|
||||
const LOOT_IGLOO = 1;
|
||||
const LOOT_MINESHAFT = 2;
|
||||
|
||||
/**
|
||||
* Asynchronous method to build a loot table
|
||||
*
|
||||
* @param Vector3 $place
|
||||
* @param int $type
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* @var null|Config The lootfile (.json) thats used
|
||||
*/
|
||||
public static function buildLootTable(Vector3 $place, int $type, Random $random) {
|
||||
if($place->y < 1) return; // Making sure sometimes that it doesn't write for nothing
|
||||
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
$lootsFromJson = json_decode(file_get_contents(self::getResourcesFolder() . "loots/" . self::LOOT_NAMES[$type] . ".json"), true);
|
||||
$loots =[];
|
||||
foreach($lootsFromJson as $loot) {
|
||||
if(is_array($loot) && $random->nextBoundedInt(101) < $loot["percentage"])
|
||||
$loots[] = $loot;
|
||||
}
|
||||
if($lootsFromJson["max"] < count($loots)) {
|
||||
while($lootsFromJson["max"] < count($loots))
|
||||
unset($loots[array_rand($loots)]);
|
||||
}
|
||||
$loots["saveAs"] = self::LOOT_SAVE[$type];
|
||||
$cfg->set($place->x . ";" . $place->y . ";" . $place->z, $loots);
|
||||
$cfg->save();
|
||||
private $lootFile = null;
|
||||
|
||||
/**
|
||||
* LootTable constructor.
|
||||
* @param Config $lootFile
|
||||
*/
|
||||
public function __construct(Config $lootFile) {
|
||||
$this->lootFile = $lootFile;
|
||||
}
|
||||
|
||||
/**
|
||||
* Synchronous inventory filling method
|
||||
*
|
||||
* @param BaseInventory $inv
|
||||
* @param Vector3 $pos
|
||||
* @return void
|
||||
* Public function to generate loot. A {@link: \pocketmine\utils\Random} can be passed. Serves as file reader + sub-table loader
|
||||
* Do _NOT_ use this in the source, use LootTable::createLoot instead
|
||||
* @param Random|null $random
|
||||
* @return Item[]
|
||||
*/
|
||||
public static function fillChest(BaseInventory $inv, Vector3 $pos) {
|
||||
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if($cfg->exists($pos->x . ";" . $pos->y . ";" . $pos->z)) {
|
||||
$loots = $cfg->get($pos->x . ";" . $pos->y . ";" . $pos->z);
|
||||
public function getRandomLoot(Random $random = null) {
|
||||
if (is_null($random)) $random = new Random();
|
||||
$items = [];
|
||||
foreach($loots as $loot) {
|
||||
if(!is_array($loot)) continue;
|
||||
$randCount = rand($loot["minStacks"], $loot["maxStacks"]);
|
||||
for($i = 0; $i <= $randCount; $i++) {
|
||||
$rand = rand(0, count($loots));
|
||||
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
|
||||
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
|
||||
foreach ($this->lootFile->get("pools") as $rolls) {
|
||||
if (isset($rolls["rolls"]["min"]) && isset($rolls["rolls"]["max"])) $maxrolls = $random->nextRange($rolls["rolls"]["min"], $rolls["rolls"]["max"]);
|
||||
else $maxrolls = $rolls["rolls"];//TODO: $rolls["conditions"] //Example: looting swords
|
||||
while ($maxrolls > 0) {
|
||||
$array = [];
|
||||
$maxrolls--;
|
||||
foreach ($rolls["entries"] as $index => $entries) {
|
||||
$array[] = $entries["weight"]??1;
|
||||
}
|
||||
$val = $rolls["entries"][$this->getRandomWeightedElement($array)];
|
||||
//typecheck
|
||||
if ($val["type"] == "loot_table") {
|
||||
$loottable = new LootTable(new Config(Main::getInstance()->getDataFolder() . 'addon\\' . $val["name"] . ".json", Config::DETECT, []));
|
||||
$items = array_merge($items, $loottable->getRandomLoot($random));
|
||||
unset($loottable);
|
||||
} elseif ($val["type"] == "item") {
|
||||
//name fix
|
||||
$val["name"] = self::fixItemName($val["name"]);
|
||||
$item = Item::fromString($val["name"]);
|
||||
if (isset($val["functions"])) {
|
||||
foreach ($val["functions"] as $function) {
|
||||
switch ($functionname = $function["function"]) {
|
||||
case "set_damage": {
|
||||
if ($item instanceof Tool) $item->setDamage($random->nextRange($function["damage"]["min"] * $item->getMaxDurability(), $function["damage"]["max"] * $item->getMaxDurability()));
|
||||
else $item->setDamage($random->nextRange($function["damage"]["min"], $function["damage"]["max"]));
|
||||
}
|
||||
break;
|
||||
case "set_data": {
|
||||
//fish fix, blame mojang
|
||||
if ($item->getId() == Item::RAW_FISH) {
|
||||
switch ($function["data"]) {
|
||||
case 1:
|
||||
$item = Item::get(Item::RAW_SALMON, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
|
||||
break;
|
||||
case 2:
|
||||
$item = Item::get(Item::CLOWN_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
|
||||
break;
|
||||
case 3:
|
||||
$item = Item::get(Item::PUFFER_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else $item->setDamage($function["data"]);
|
||||
}
|
||||
break;
|
||||
case "set_count": {
|
||||
$item->setCount($random->nextRange($function["count"]["min"], $function["count"]["max"]));
|
||||
}
|
||||
break;
|
||||
case "furnace_smelt": {
|
||||
/* TODO
|
||||
Mostly bound to conditions (burning)
|
||||
"conditions": [
|
||||
{
|
||||
"condition": "entity_properties",
|
||||
"entity": "this",
|
||||
"properties": {
|
||||
"on_fire": true
|
||||
}
|
||||
}
|
||||
$inv->setContents($items);
|
||||
$cfg->remove($pos->x . ";" . $pos->y . ";" . $pos->z);
|
||||
$cfg->save();
|
||||
]
|
||||
*/
|
||||
}
|
||||
break;
|
||||
case "enchant_randomly": {
|
||||
//TODO
|
||||
}
|
||||
break;
|
||||
case "enchant_with_levels": {
|
||||
//TODO
|
||||
}
|
||||
break;
|
||||
case "looting_enchant": {
|
||||
//TODO
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert("Unknown looting table function $functionname, skipping");
|
||||
}
|
||||
}
|
||||
}
|
||||
$items[] = $item;
|
||||
}
|
||||
}
|
||||
}
|
||||
return $items;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the plugins folder.
|
||||
* @return string
|
||||
* TODO: Make Random::class actually useful here.
|
||||
* @param array $weightedValues
|
||||
* @return mixed
|
||||
*/
|
||||
public static function getPluginFolder(): string {
|
||||
return getcwd() . DIRECTORY_SEPARATOR . "plugins" . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR;
|
||||
private function getRandomWeightedElement(array $weightedValues) {
|
||||
$array = array();
|
||||
foreach ($weightedValues as $key => $weight) {
|
||||
$array = array_merge(array_fill(0, $weight, $key), $array);
|
||||
}
|
||||
return $array[array_rand($array)];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the resources folder.
|
||||
* @return string
|
||||
* Fixes the item names because #BlameMojang for not changing the id's from PC -> PE
|
||||
* @param $name
|
||||
* @return mixed
|
||||
*/
|
||||
public static function getResourcesFolder(): string {
|
||||
return self::getPluginFolder() . "resources" . DIRECTORY_SEPARATOR;
|
||||
private static function fixItemName($name) {
|
||||
switch ($name) {
|
||||
case 'minecraft:horsearmoriron':
|
||||
$name = 'minecraft:iron_horse_armor';
|
||||
break;
|
||||
case 'minecraft:horsearmorgold':
|
||||
$name = 'minecraft:gold_horse_armor';
|
||||
break;
|
||||
case 'minecraft:horsearmordiamond':
|
||||
$name = 'minecraft:diamond_horse_armor';
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
}
|
||||
return $name;
|
||||
}
|
||||
}
|
|
@ -8,9 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -27,11 +26,19 @@ abstract class AmountPopulator extends Populator {
|
|||
*/
|
||||
|
||||
/**
|
||||
* Sets the random addition amount
|
||||
* @param $amount int
|
||||
* Returns the amount based on random
|
||||
* @param $random Random
|
||||
*/
|
||||
public function setRandomAmount(int $amount) {
|
||||
$this->randomAmount = $amount;
|
||||
public function getAmount(Random $random) {
|
||||
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the base amount
|
||||
* @return int
|
||||
*/
|
||||
public function getBaseAmount(): int {
|
||||
return $this->baseAmount;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -42,31 +49,19 @@ abstract class AmountPopulator extends Populator {
|
|||
$this->baseAmount = $amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the amount based on random
|
||||
*
|
||||
* @param Random $random
|
||||
* @return int
|
||||
*/
|
||||
public function getAmount(Random $random) {
|
||||
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns base amount
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getBaseAmount(): int {
|
||||
return $this->baseAmount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the random additional amount
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getRandomAmount(): int {
|
||||
return $this->randomAmount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the random addition amount
|
||||
* @param $amount int
|
||||
*/
|
||||
public function setRandomAmount(int $amount) {
|
||||
$this->randomAmount = $amount;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -26,31 +23,27 @@ use pocketmine\utils\Random;
|
|||
class BushPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/** @var int */
|
||||
protected $type;
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*
|
||||
* @param int $type
|
||||
* @param $type int
|
||||
*/
|
||||
public function __construct($type = 0) {
|
||||
$this->type = $type;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -64,19 +57,17 @@ class BushPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Gets the highest workable block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @return void
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
|
||||
|
@ -27,6 +24,7 @@ use pocketmine\utils\Random;
|
|||
class CactusPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
|
@ -36,19 +34,17 @@ class CactusPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$cactus = new Cactus ();
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -58,21 +54,18 @@ class CactusPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the highest workable block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @return void
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : ++$y;
|
||||
return $y === 0 ? -1 : ++$y;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -25,24 +22,22 @@ use pocketmine\math\Vector3;
|
|||
use pocketmine\utils\Random;
|
||||
|
||||
class CavePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const STOP = false;
|
||||
const CONTINUE = true;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
|
||||
|
@ -51,12 +46,12 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
// echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL;
|
||||
// Filling water & lava sources randomly
|
||||
for($i = 0; $i < $random->nextBoundedInt(5) + 3; $i ++) {
|
||||
for ($i = 0; $i < $random->nextBoundedInt(5) + 3; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
|
||||
if ($level->getBlockIdAt($x, $y, $z) == Block::STONE && ($level->getBlockIdAt($x + 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x - 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x, $y, $z + 1) == Block::AIR || $level->getBlockIdAt($x, $y, $z - 1) == Block::AIR) && $level->getBlockIdAt($x, $y - 1, $z) !== Block::AIR && $level->getBlockIdAt($x, $y + 1, $z) !== Block::AIR) {
|
||||
if ($y < 40 && $random->nextBoolean ()) {
|
||||
if ($y < 40 && $random->nextBoolean()) {
|
||||
$level->setBlockIdAt($x, $y, $z, Block::LAVA);
|
||||
} else {
|
||||
$level->setBlockIdAt($x, $y, $z, Block::WATER);
|
||||
|
@ -67,16 +62,16 @@ class CavePopulator extends AmountPopulator {
|
|||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,17 +80,16 @@ class CavePopulator extends AmountPopulator {
|
|||
|
||||
/**
|
||||
* Generates a cave
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return void
|
||||
*/
|
||||
public function generateCave($x, $y, $z, Random $random) {
|
||||
$generatedBranches = $random->nextBoundedInt(10) + 1;
|
||||
foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) {
|
||||
$generatedBranches --;
|
||||
foreach ($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) {
|
||||
$generatedBranches--;
|
||||
if ($generatedBranches <= 0) {
|
||||
$gen->send(self::STOP);
|
||||
} else {
|
||||
|
@ -105,42 +99,41 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Generates a cave branch
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $length
|
||||
* @param int $height
|
||||
* @param int $depth
|
||||
* @param Random $random
|
||||
* @yield Vector3
|
||||
* Generates a cave branch.
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $length int
|
||||
* @param $height int
|
||||
* @param $depth int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @yield int
|
||||
* @return void
|
||||
*/
|
||||
public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) {
|
||||
if (! (yield new Vector3($x, $y, $z))) {
|
||||
for($i = 0; $i <= 4; $i ++) {
|
||||
if (!(yield new Vector3($x, $y, $z))) {
|
||||
for ($i = 0; $i <= 4; $i++) {
|
||||
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length - $i, $height - $i, $depth - $i), $random, Block::get(Block::AIR));
|
||||
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
|
||||
$yP = $random->nextRange(-14, 14);
|
||||
if ($yP > 12) {
|
||||
$y ++;
|
||||
} elseif ($yP < - 12) {
|
||||
$y --;
|
||||
$y++;
|
||||
} elseif ($yP < -12) {
|
||||
$y--;
|
||||
}
|
||||
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
|
||||
return;
|
||||
}
|
||||
}
|
||||
$repeat = $random->nextBoundedInt(25) + 15;
|
||||
while($repeat-- > 0) {
|
||||
while ($repeat-- > 0) {
|
||||
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length, $height, $depth), $random, Block::get(Block::AIR));
|
||||
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
|
||||
$yP = $random->nextRange(- 14, 14);
|
||||
$yP = $random->nextRange(-14, 14);
|
||||
if ($yP > 12) {
|
||||
$y ++;
|
||||
} elseif ($yP < - 12) {
|
||||
$y --;
|
||||
$y++;
|
||||
} elseif ($yP < -12) {
|
||||
$y--;
|
||||
}
|
||||
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
|
||||
$height += $random->nextBoundedInt(3) - 1;
|
||||
|
@ -159,8 +152,8 @@ class CavePopulator extends AmountPopulator {
|
|||
if ($height < 7)
|
||||
$height = 7;
|
||||
if ($random->nextBoundedInt(10) == 0) {
|
||||
foreach($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) {
|
||||
if (! (yield $gen))
|
||||
foreach ($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) {
|
||||
if (!(yield $gen))
|
||||
$generator->send(self::STOP);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,16 +8,12 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use Ad5001\BetterGen\generator\BetterBiomeSelector;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
|
@ -29,21 +25,19 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
protected $level;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
|
||||
if (!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z) == Block::SAND) {
|
||||
$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
|
||||
|
@ -58,12 +52,12 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
* @param $z
|
||||
* @return int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z){
|
||||
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||
private function getHighestWorkableBlock($x, $z) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY) {
|
||||
break;
|
||||
}elseif($b !== Block::AIR){
|
||||
} elseif ($b !== Block::AIR) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,70 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* ____ __ __ ____
|
||||
* /\ _`\ /\ \__ /\ \__ /\ _`\
|
||||
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
|
||||
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
|
||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use Ad5001\BetterGen\structure\Dungeons;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\Level;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class DungeonPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
if($amount == 5) { // 1 out of 10 chunks
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z) - 6);
|
||||
$d = new Dungeons();
|
||||
$d->placeObject($level, $x, $y, $z, $random);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
|
||||
return - 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ++$y;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -28,9 +25,10 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $type;
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param int $type
|
||||
* @param $type int
|
||||
*/
|
||||
public function __construct(int $type = 0) {
|
||||
$this->type = $type;
|
||||
|
@ -39,13 +37,11 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -54,11 +50,11 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
$fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
|
||||
new $tree()
|
||||
);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if(isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high.
|
||||
if (isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high.
|
||||
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random)) {
|
||||
$fallenTree->placeObject($level, $x, $y + 1, $z);
|
||||
}
|
||||
|
@ -71,12 +67,12 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
* @param $z
|
||||
* @return int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z){
|
||||
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||
private function getHighestWorkableBlock($x, $z) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if($b === Block::DIRT or $b === Block::GRASS){
|
||||
if ($b === Block::DIRT or $b === Block::GRASS) {
|
||||
break;
|
||||
}elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){
|
||||
} elseif ($b !== Block::AIR and $b !== Block::SNOW_LAYER) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -35,21 +32,20 @@ use pocketmine\utils\Random;
|
|||
|
||||
|
||||
class FloatingIslandPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
if($this->getAmount($random) > 130) {
|
||||
if ($this->getAmount($random) > 130) {
|
||||
$x = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
|
||||
$y = $random->nextRange($this->getHighestWorkableBlock($x, $z) < 96 ? $this->getHighestWorkableBlock($x, $z) + 20 : $this->getHighestWorkableBlock($x, $z), 126);
|
||||
|
@ -59,21 +55,20 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$chunk = $level->getChunk($chunkX, $chunkZ);
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$populators = $biome->getPopulators();
|
||||
foreach($populators as $populator) {
|
||||
foreach ($populators as $populator) {
|
||||
$populator->populate($level, $chunkX, $chunkZ, $random);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
|
||||
break;
|
||||
|
@ -86,35 +81,33 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Builds an island bottom shape
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos
|
||||
* @param int $radius
|
||||
* @param Random $random
|
||||
* @return int Bottom place of the island
|
||||
* Builds a an island shape
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $radius int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return int lowest ore point
|
||||
*/
|
||||
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
|
||||
$pos = $pos->round();
|
||||
$currentLen = 1;
|
||||
$hBound = 0;
|
||||
$current = 0;
|
||||
for($y = $pos->y - 1; $radius > 0; $y--) {
|
||||
for($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) {
|
||||
for($z = $pos->z - $radius; $z <= $pos->z + $radius; $z ++) {
|
||||
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) {
|
||||
for ($y = $pos->y - 1; $radius > 0; $y--) {
|
||||
for ($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) {
|
||||
for ($z = $pos->z - $radius; $z <= $pos->z + $radius; $z++) {
|
||||
if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) {
|
||||
$isEdge = true;
|
||||
} else {
|
||||
$isEdge = false;
|
||||
}
|
||||
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
||||
if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
||||
if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
||||
if ($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
|
||||
$block = $block->getId();
|
||||
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
|
||||
} elseif ($random->nextBoundedInt(5) == 0 && $isEdge) {
|
||||
$block = Block::AIR;
|
||||
} else {
|
||||
$block = Block::STONE;
|
||||
|
@ -126,8 +119,8 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$current++;
|
||||
$oldHB = $hBound;
|
||||
$hBound = $random->nextFloat();
|
||||
if($current >= $currentLen + $hBound) {
|
||||
if($radius == 0) return $pos->y;
|
||||
if ($current >= $currentLen + $hBound) {
|
||||
if ($radius == 0) return $pos->y;
|
||||
$current = 0;
|
||||
$currentLen += 0.3 * ($random->nextFloat() + 0.5);
|
||||
$radius--;
|
||||
|
@ -137,21 +130,18 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Populates the island with ores
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos
|
||||
* @param int $width
|
||||
* @param int $height
|
||||
* @param Random $random
|
||||
* BPopulate the island with ores
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $width int
|
||||
* @param $height int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return void
|
||||
*/
|
||||
public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {
|
||||
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
|
||||
if(Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType2(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
|
||||
new OreType2(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
|
||||
new OreType2(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
|
||||
|
@ -159,7 +149,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
new OreType2(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
|
||||
new OreType2(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
|
||||
]);
|
||||
if(!Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (!Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
|
||||
new OreType(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
|
||||
new OreType(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
|
||||
|
|
|
@ -8,9 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -25,15 +24,12 @@ class IglooPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -49,16 +45,16 @@ class IglooPopulator extends AmountPopulator {
|
|||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -28,15 +25,12 @@ class LakePopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -44,32 +38,32 @@ class LakePopulator extends AmountPopulator {
|
|||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$ory = $random->nextRange(20, 63); // Water level
|
||||
$y = $ory;
|
||||
for($i = 0; $i < 4; $i ++) {
|
||||
$x += $random->nextRange(- 1, 1);
|
||||
$y += $random->nextRange(- 1, 1);
|
||||
$z += $random->nextRange(- 1, 1);
|
||||
for ($i = 0; $i < 4; $i++) {
|
||||
$x += $random->nextRange(-1, 1);
|
||||
$y += $random->nextRange(-1, 1);
|
||||
$z += $random->nextRange(-1, 1);
|
||||
if ($level->getBlockIdAt($x, $y, $z) !== Block::AIR)
|
||||
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3(5, 5, 5), $random, Block::get(Block::WATER));
|
||||
}
|
||||
for($xx = $x - 8; $xx <= $x + 8; $xx ++)
|
||||
for($zz = $z - 8; $zz <= $z + 8; $zz ++)
|
||||
for($yy = $ory + 1; $yy <= $y + 3; $yy ++)
|
||||
for ($xx = $x - 8; $xx <= $x + 8; $xx++)
|
||||
for ($zz = $z - 8; $zz <= $z + 8; $zz++)
|
||||
for ($yy = $ory + 1; $yy <= $y + 3; $yy++)
|
||||
if ($level->getBlockIdAt($xx, $yy, $zz) == Block::WATER)
|
||||
$level->setBlockIdAt($xx, $yy, $zz, Block::AIR);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -23,13 +20,8 @@ use pocketmine\block\Block;
|
|||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\level\Level;
|
||||
|
||||
class MineshaftPopulator extends AmountPopulator {
|
||||
/** var int */
|
||||
protected $maxPath;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const DIR_XPLUS = 0;
|
||||
const DIR_XMIN = 1;
|
||||
const DIR_ZPLUS = 2;
|
||||
|
@ -37,15 +29,16 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
const TYPE_FORWARD = 0;
|
||||
const TYPE_CROSSPATH = 1;
|
||||
const TYPE_STAIRS = 2;
|
||||
protected $maxPath;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
if ($this->getAmount($random) < 100)
|
||||
|
@ -59,7 +52,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fill($level, new Vector3($x - 6, $y, $x - 6), new Vector3($x + 6, $y, $z + 6), Block::get(Block::DIRT));
|
||||
$startingPath = $random->nextBoundedInt(4);
|
||||
$this->maxPath = $random->nextBoundedInt(100) + 50;
|
||||
foreach(array_fill(0, $startingPath, 1) as $hey) {
|
||||
foreach (array_fill(0, $startingPath, 1) as $hey) {
|
||||
$dir = $random->nextBoundedInt(4);
|
||||
switch ($dir) {
|
||||
case self::DIR_XPLUS :
|
||||
|
@ -87,7 +80,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
* @param Random $random
|
||||
*/
|
||||
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
|
||||
if ($this->maxPath -- < 1 || $y >= $this->getHighestWorkableBlock($x, $z) - 10)
|
||||
if ($this->maxPath-- < 1)
|
||||
return;
|
||||
$type = $random->nextBoundedInt(3);
|
||||
$level = $this->level;
|
||||
|
@ -100,7 +93,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
|
||||
|
@ -114,17 +107,17 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK);
|
||||
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH);
|
||||
$level->setBlockDataAt($x + 1, $y + 2, $z, 2);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -141,7 +134,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
|
||||
|
@ -155,17 +148,17 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK);
|
||||
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH);
|
||||
$level->setBlockDataAt($x - 1, $y + 2, $z, 1);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -182,7 +175,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) {
|
||||
|
@ -196,17 +189,17 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
|
||||
$level->setBlockDataAt($x, $y + 2, $z - 1, 4);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -223,7 +216,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) {
|
||||
|
@ -237,17 +230,17 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
|
||||
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK);
|
||||
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
|
||||
$level->setBlockDataAt($x, $y + 2, $z - 1, 3);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -260,7 +253,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
// Doing cobwebs
|
||||
$webNum = $random->nextBoundedInt(5) + 2;
|
||||
for($i = 0; $i < $webNum; $i ++) {
|
||||
for ($i = 0; $i < $webNum; $i++) {
|
||||
$xx = $x + $random->nextBoundedInt(5) - 2;
|
||||
$yy = $y + $random->nextBoundedInt(3);
|
||||
$zz = $z + $random->nextBoundedInt(5) - 2;
|
||||
|
@ -277,19 +270,19 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
];
|
||||
switch ($dir) {
|
||||
case self::DIR_XPLUS :
|
||||
$x ++;
|
||||
$x++;
|
||||
unset($possiblePathes[0]);
|
||||
break;
|
||||
case self::DIR_XMIN :
|
||||
$x --;
|
||||
$x--;
|
||||
unset($possiblePathes[1]);
|
||||
break;
|
||||
case self::DIR_ZPLUS :
|
||||
$z ++;
|
||||
$z++;
|
||||
unset($possiblePathes[2]);
|
||||
break;
|
||||
case self::DIR_ZMIN :
|
||||
$z --;
|
||||
$z--;
|
||||
unset($possiblePathes[3]);
|
||||
break;
|
||||
}
|
||||
|
@ -298,32 +291,32 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR));
|
||||
|
||||
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANKS));
|
||||
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK));
|
||||
|
||||
$newFloor = $random->nextBoolean ();
|
||||
$newFloor = $random->nextBoolean();
|
||||
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
|
||||
$possiblePathes = [
|
||||
$possiblePathes,
|
||||
($newFloor ?[
|
||||
($newFloor ? [
|
||||
self::DIR_XPLUS,
|
||||
self::DIR_XMIN,
|
||||
self::DIR_ZPLUS,
|
||||
self::DIR_ZMIN
|
||||
] : [ ])
|
||||
] : [])
|
||||
];
|
||||
for($i = 7; $i > $newFloor; $i --) {
|
||||
$chooseNew =(int) $newFloor && $random->nextBoolean ();
|
||||
for ($i = 7; $i > $newFloor; $i--) {
|
||||
$chooseNew = (int)$newFloor && $random->nextBoolean();
|
||||
$choose = $random->nextBoundedInt(4);
|
||||
unset($possiblePathes[$chooseNew] [$choose]);
|
||||
}
|
||||
// Building pathes
|
||||
foreach($possiblePathes[0] as $path) {
|
||||
foreach ($possiblePathes[0] as $path) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
$this->generateMineshaftPart($x + 2, $y, $z, self::DIR_XPLUS, $random);
|
||||
|
@ -339,7 +332,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
foreach($possiblePathes[1] as $path) {
|
||||
foreach ($possiblePathes[1] as $path) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
$this->generateMineshaftPart($x + 2, $y + 4, $z, self::DIR_XPLUS, $random);
|
||||
|
@ -358,7 +351,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
|
||||
// Doing cobwebs
|
||||
$webNum = $random->nextBoundedInt(5) + 2;
|
||||
for($i = 0; $i < $webNum; $i ++) {
|
||||
for ($i = 0; $i < $webNum; $i++) {
|
||||
$xx = $x + $random->nextBoundedInt(3) - 1;
|
||||
$yy = $y + $random->nextBoundedInt(6);
|
||||
$zz = $z + $random->nextBoundedInt(3) - 1;
|
||||
|
@ -367,18 +360,18 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
break;
|
||||
case self::TYPE_STAIRS :
|
||||
if($y <= 5) {
|
||||
if ($y <= 5) {
|
||||
$this->generateMineshaftPart($x, $y, $z, $dir, $random);
|
||||
return;
|
||||
}
|
||||
// Building stairs
|
||||
for($i = 0; $i < 4; $i ++) {
|
||||
for ($i = 0; $i < 4; $i++) {
|
||||
switch ($i) {
|
||||
case self::DIR_XPLUS :
|
||||
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
|
||||
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
break;
|
||||
case self::DIR_XMIN :
|
||||
|
@ -386,7 +379,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
break;
|
||||
case self::DIR_ZPLUS :
|
||||
|
@ -394,7 +387,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
break;
|
||||
case self::DIR_ZMIN :
|
||||
|
@ -402,7 +395,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
break;
|
||||
}
|
||||
|
@ -426,21 +419,6 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::SAND) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ++$y;
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -24,18 +21,16 @@ use pocketmine\level\Level;
|
|||
use pocketmine\utils\Random;
|
||||
|
||||
class RavinePopulator extends AmountPopulator {
|
||||
const NOISE = 250;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const NOISE = 250;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -49,18 +44,18 @@ class RavinePopulator extends AmountPopulator {
|
|||
$deffZ = $z;
|
||||
$height = $random->nextRange(15, 30);
|
||||
$length = $random->nextRange(5, 12);
|
||||
for($i = 0; $i < $depth; $i ++) {
|
||||
for ($i = 0; $i < $depth; $i++) {
|
||||
$this->buildRavinePart($x, $y, $z, $height, $length, $random);
|
||||
$diffX = $x - $deffX;
|
||||
$diffZ = $z - $deffZ;
|
||||
if ($diffX > $length / 2)
|
||||
$diffX = $length / 2;
|
||||
if ($diffX < - $length / 2)
|
||||
$diffX = - $length / 2;
|
||||
if ($diffX < -$length / 2)
|
||||
$diffX = -$length / 2;
|
||||
if ($diffZ > $length / 2)
|
||||
$diffZ = $length / 2;
|
||||
if ($diffZ < - $length / 2)
|
||||
$diffZ = - $length / 2;
|
||||
if ($diffZ < -$length / 2)
|
||||
$diffZ = -$length / 2;
|
||||
if ($length > 10)
|
||||
$length = 10;
|
||||
if ($length < 5)
|
||||
|
@ -74,18 +69,18 @@ class RavinePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,42 +88,40 @@ class RavinePopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Buidls a ravine part
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $height
|
||||
* @param int $length
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Builds a ravine part
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $height int
|
||||
* @param $length int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) {
|
||||
$xBounded = 0;
|
||||
$zBounded = 0;
|
||||
for($xx = $x - $length; $xx <= $x + $length; $xx ++) {
|
||||
for($yy = $y; $yy <= $y + $height; $yy ++) {
|
||||
for($zz = $z - $length; $zz <= $z + $length; $zz ++) {
|
||||
for ($xx = $x - $length; $xx <= $x + $length; $xx++) {
|
||||
for ($yy = $y; $yy <= $y + $height; $yy++) {
|
||||
for ($zz = $z - $length; $zz <= $z + $length; $zz++) {
|
||||
$oldXB = $xBounded;
|
||||
$xBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
|
||||
$oldZB = $zBounded;
|
||||
$zBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
|
||||
if ($xBounded > self::NOISE - 2) {
|
||||
$xBounded = 1;
|
||||
} elseif ($xBounded < - self::NOISE + 2) {
|
||||
} elseif ($xBounded < -self::NOISE + 2) {
|
||||
$xBounded = -1;
|
||||
} else {
|
||||
$xBounded = $oldXB;
|
||||
}
|
||||
if ($zBounded > self::NOISE - 2) {
|
||||
$zBounded = 1;
|
||||
} elseif ($zBounded < - self::NOISE + 2) {
|
||||
} elseif ($zBounded < -self::NOISE + 2) {
|
||||
$zBounded = -1;
|
||||
} else {
|
||||
$zBounded = $oldZB;
|
||||
}
|
||||
if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy + 1),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) {
|
||||
$this->level->setBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz), Block::AIR);
|
||||
if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy + 1), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) {
|
||||
$this->level->setBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz), Block::AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -36,19 +33,17 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$sugarcane = new SugarCane ();
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -62,15 +57,14 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @return int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : ++$y;
|
||||
return $y === 0 ? -1 : ++$y;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -28,13 +25,11 @@ class TemplePopulator extends AmountPopulator {
|
|||
protected $level;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -50,11 +45,11 @@ class TemplePopulator extends AmountPopulator {
|
|||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::SAND) {
|
||||
break;
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -34,7 +31,6 @@ class TreePopulator extends AmountPopulator {
|
|||
];
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/** @var int */
|
||||
protected $type;
|
||||
|
||||
/**
|
||||
|
@ -42,7 +38,7 @@ class TreePopulator extends AmountPopulator {
|
|||
*/
|
||||
public function __construct($type = 0) {
|
||||
$this->type = $type;
|
||||
if(Main::isOtherNS()) {
|
||||
if (Main::isOtherNS()) {
|
||||
self::$types = [
|
||||
"pocketmine\\level\\generator\\normal\\object\\OakTree",
|
||||
"pocketmine\\level\\generator\\normal\\object\\BirchTree",
|
||||
|
@ -51,20 +47,17 @@ class TreePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -80,16 +73,16 @@ class TreePopulator extends AmountPopulator {
|
|||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
@ -27,15 +24,12 @@ class WellPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -51,11 +45,11 @@ class WellPopulator extends AmountPopulator {
|
|||
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::SAND) {
|
||||
break;
|
||||
|
|
|
@ -8,38 +8,32 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Bush extends PopulatorObject {
|
||||
class Bush extends Object {
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
17 => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
Block::LOG2 => true
|
||||
];
|
||||
/** @var int[] */
|
||||
protected $leaf;
|
||||
/** @var int */
|
||||
protected $height;
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*
|
||||
* @param int $leafId
|
||||
* @param int $leafData
|
||||
* @param $leafId int
|
||||
* @param $leafData int
|
||||
*/
|
||||
public function __construct($leafId = Block::LEAVES, $leafData = 0) {
|
||||
$this->leaf = [
|
||||
|
@ -50,20 +44,18 @@ class Bush extends PopulatorObject {
|
|||
|
||||
/**
|
||||
* Places a bush
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$number = $random->nextBoundedInt(6);
|
||||
$pos = new Vector3($x, $y, $z);
|
||||
$this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
|
||||
for($i = 0; $i < $number; $i ++) {
|
||||
$transfer = $random->nextBoolean ();
|
||||
for ($i = 0; $i < $number; $i++) {
|
||||
$transfer = $random->nextBoolean();
|
||||
$direction = $random->nextBoundedInt(6);
|
||||
$newPos = $pos->getSide($direction);
|
||||
if ($transfer)
|
||||
|
@ -74,15 +66,13 @@ class Bush extends PopulatorObject {
|
|||
|
||||
/**
|
||||
* Places a leaf
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param ChunkManager $level
|
||||
* @return void
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeLeaf($x, $y, $z, ChunkManager $level) {
|
||||
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->leaf[0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->leaf[1]);
|
||||
}
|
||||
|
|
|
@ -8,38 +8,33 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Cactus extends PopulatorObject {
|
||||
|
||||
protected $totalHeight;
|
||||
class Cactus extends Object {
|
||||
|
||||
/**
|
||||
* Checks if a cactus is placeable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return bool
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
private $totalHeight;
|
||||
|
||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||
for($yy = $y; $yy <= $y + $this->totalHeight; $yy ++) {
|
||||
for ($yy = $y; $yy <= $y + $this->totalHeight; $yy++) {
|
||||
if ($level->getBlockIdAt($x, $yy, $z) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1) !== Block::AIR)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -49,15 +44,13 @@ class Cactus extends PopulatorObject {
|
|||
|
||||
/**
|
||||
* Places a cactus
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
|
||||
for($yy = 0; $yy < $this->totalHeight; $yy ++) {
|
||||
for ($yy = 0; $yy < $this->totalHeight; $yy++) {
|
||||
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,101 +0,0 @@
|
|||
<?php
|
||||
/**
|
||||
* ____ __ __ ____
|
||||
* /\ _`\ /\ \__ /\ \__ /\ _`\
|
||||
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
|
||||
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
|
||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Dungeons extends PopulatorObject {
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
17 => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
Block::LOG2 => true
|
||||
];
|
||||
/** @var int */
|
||||
protected $height;
|
||||
|
||||
/**
|
||||
* Places a bush
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$xDepth = 3 + $random->nextBoundedInt(3);
|
||||
$zDepth = 3 + $random->nextBoundedInt(3);
|
||||
// echo "Building dungeon at $x, $y, $z\n";
|
||||
// Building walls
|
||||
list($pos1, $pos2) = BuildingUtils::minmax(new Vector3($x + $xDepth, $y, $z + $zDepth), new Vector3($x - $xDepth, $y + 5, $z - $zDepth));
|
||||
for($y = $pos1->y; $y >= $pos2->y; $y--) {
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--) {
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z--) { // Cleaning the area first
|
||||
$level->setBlockIdAt($x, $y, $z, Block::AIR);
|
||||
}
|
||||
// Starting random walls.
|
||||
if($random->nextBoolean()) {
|
||||
$level->setBlockIdAt($x, $y, $pos1->z, Block::MOSS_STONE);
|
||||
} else {
|
||||
$level->setBlockIdAt($x, $y, $pos1->z, Block::COBBLESTONE);
|
||||
}
|
||||
if($random->nextBoolean()) {
|
||||
$level->setBlockIdAt($x, $y, $pos2->z, Block::MOSS_STONE);
|
||||
} else {
|
||||
$level->setBlockIdAt($x, $y, $pos2->z, Block::COBBLESTONE);
|
||||
}
|
||||
}
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
if($random->nextBoolean()) {
|
||||
$level->setBlockIdAt($pos1->x, $y, $z, Block::MOSS_STONE);
|
||||
} else {
|
||||
$level->setBlockIdAt($pos1->x, $y, $z, Block::COBBLESTONE);
|
||||
}
|
||||
if($random->nextBoolean()) {
|
||||
$level->setBlockIdAt($pos2->x, $y, $z, Block::MOSS_STONE);
|
||||
} else {
|
||||
$level->setBlockIdAt($pos2->x, $y, $z, Block::COBBLESTONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Bottom & top
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--) {
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
if($random->nextBoolean()) {
|
||||
$level->setBlockIdAt($x, $pos1->y, $z, Block::MOSS_STONE);
|
||||
} else {
|
||||
$level->setBlockIdAt($x, $pos1->y, $z, Block::COBBLESTONE);
|
||||
}
|
||||
if($random->nextBoolean()) {
|
||||
$level->setBlockIdAt($x, $pos2->y, $z, Block::MOSS_STONE);
|
||||
} else {
|
||||
$level->setBlockIdAt($x, $pos2->y, $z, Block::COBBLESTONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Setting the spawner
|
||||
$level->setBlockIdAt($x, $y + 1, $z, Block::MOB_SPAWNER);
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
@ -20,13 +17,13 @@ namespace Ad5001\BetterGen\structure;
|
|||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\level\generator\object\Tree as ObjectTree;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
||||
class FallenTree extends PopulatorObject {
|
||||
class FallenTree extends Object {
|
||||
public static $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
|
@ -37,73 +34,68 @@ class FallenTree extends PopulatorObject {
|
|||
Block::SNOW_LAYER => true,
|
||||
Block::LOG2 => true,
|
||||
Block::LEAVES2 => true,
|
||||
Block::CACTUS => true];
|
||||
/** @var Tree */
|
||||
Block::CACTUS => true
|
||||
];
|
||||
protected $tree;
|
||||
/** @var int */
|
||||
protected $direction;
|
||||
/** @var Random */
|
||||
protected $random;
|
||||
/** @var int */
|
||||
protected $length = 0;
|
||||
private $length = 0;
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*
|
||||
* @param ObjectTree $tree
|
||||
* @param $tree ObjectTree
|
||||
* @throws Exeption
|
||||
*/
|
||||
public function __construct(ObjectTree $tree) {
|
||||
$this->tree = $tree;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks the placement a fallen tree
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
//echo "Checking at $x $y $z FallenTree\n";
|
||||
$randomHeight = round($random->nextBoundedInt($this->tree->treeHeight < 6 ? 6 : $this->tree->treeHeight) - ($this->tree->treeHeight < 6 ? 3 : $this->tree->treeHeight / 2));
|
||||
$this->length = ($this->tree->treeHeight ?? 5) + $randomHeight;
|
||||
echo "Checking at $x $y $z FallenTree\n";
|
||||
$randomHeight = round($random->nextBoundedInt($this->tree->trunkHeight < 6 ? 6 : $this->tree->trunkHeight) - ($this->tree->trunkHeight < 6 ? 3 : $this->tree->trunkHeight / 2));
|
||||
$this->length = ($this->tree->trunkHeight ?? 5) + $randomHeight;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
$this->random = $random;
|
||||
switch ($this->direction) {
|
||||
case 0:
|
||||
case 1:// Z+
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
|
||||
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
//echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, $level) {
|
||||
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) {
|
||||
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function ($v3, $level) {
|
||||
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level));
|
||||
if(in_array(false, $return, true)) {
|
||||
if (in_array(false, $return, true)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3: // X+
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
|
||||
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
//echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, $level) {
|
||||
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) {
|
||||
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function ($v3, $level) {
|
||||
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level));
|
||||
if(in_array(false, $return, true)) {
|
||||
if (in_array(false, $return, true)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
@ -113,15 +105,13 @@ class FallenTree extends PopulatorObject {
|
|||
|
||||
/**
|
||||
* Places a fallen tree
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z) {
|
||||
//echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
|
||||
echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
|
||||
switch ($this->direction) {
|
||||
case 0:
|
||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
|
@ -158,16 +148,14 @@ class FallenTree extends PopulatorObject {
|
|||
}
|
||||
|
||||
/**
|
||||
* Places a block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param ChunkManager $level
|
||||
* @return void
|
||||
* Places a Block
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
||||
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunk[0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->trunk[1]);
|
||||
}
|
||||
|
|
|
@ -8,21 +8,18 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Igloo extends PopulatorObject {
|
||||
class Igloo extends Object {
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
|
@ -34,76 +31,29 @@ class Igloo extends PopulatorObject {
|
|||
Block::LOG2 => true,
|
||||
Block::LEAVES2 => true
|
||||
];
|
||||
/** @var int */
|
||||
protected $direction;
|
||||
|
||||
/**
|
||||
* Checks if an igloo is placable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
switch ($this->direction) {
|
||||
case 0 : // Entrance is x+
|
||||
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 1 : // Entrance is x-
|
||||
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 2 : // Entrance is z+
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 3 : // Entrance is z-
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Places an igloo
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* @return bool placed
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
if (! isset($this->direction) && ! $this->canPlaceObject($level, $x, $y, $z, $random))
|
||||
if (!isset($this->direction) && !$this->canPlaceObject($level, $x, $y, $z, $random))
|
||||
return false;
|
||||
switch ($this->direction) {
|
||||
case 0 : // Entrance is x+
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 3; $xx <= $x + 4; $xx++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x + 3 + $i, $y, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3 + $i, $y + 3, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3 + $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
|
||||
|
@ -113,13 +63,13 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
|
||||
|
@ -129,7 +79,7 @@ class Igloo extends PopulatorObject {
|
|||
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -137,7 +87,7 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -145,15 +95,15 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 2; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 2; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -173,12 +123,12 @@ class Igloo extends PopulatorObject {
|
|||
// Second direction
|
||||
case 1 : // Entrance is x-
|
||||
// Ground
|
||||
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 4; $xx <= $x + 3; $xx++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x - 3 - $i, $y, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3 - $i, $y + 3, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3 - $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
|
||||
|
@ -188,13 +138,13 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
|
||||
|
@ -204,7 +154,7 @@ class Igloo extends PopulatorObject {
|
|||
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -212,7 +162,7 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -220,15 +170,15 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 1; $xx <= $x + 2; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 2; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -247,12 +197,12 @@ class Igloo extends PopulatorObject {
|
|||
// Third direction
|
||||
case 2 : // Entrance is z+
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($zz = $z - 3; $zz <= $z + 4; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x, $y, $z + 3 + $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 3, $z + 3 + $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z + 3 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -262,13 +212,13 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
|
@ -278,7 +228,7 @@ class Igloo extends PopulatorObject {
|
|||
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -286,7 +236,7 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -294,15 +244,15 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 2; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 2; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -321,12 +271,12 @@ class Igloo extends PopulatorObject {
|
|||
// Fourth direction
|
||||
case 3 : // Entrance is z-
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($zz = $z - 4; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x, $y, $z - 3 - $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 3, $z - 3 - $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z - 3 - $i, Block::SNOW_BLOCK);
|
||||
|
@ -336,13 +286,13 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z + 3, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
|
@ -352,7 +302,7 @@ class Igloo extends PopulatorObject {
|
|||
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -360,7 +310,7 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -368,15 +318,15 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 2; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 2; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -394,4 +344,48 @@ class Igloo extends PopulatorObject {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an igloo is placeable
|
||||
* @param ChunkManager $level
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
switch ($this->direction) {
|
||||
case 0 : // Entrance is x+
|
||||
for ($xx = $x - 3; $xx <= $x + 4; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 1 : // Entrance is x-
|
||||
for ($xx = $x - 4; $xx <= $x + 3; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 2 : // Entrance is z+
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 3; $zz <= $z + 4; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 3 : // Entrance is z-
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 4; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
@ -443,11 +440,9 @@ class SakuraTree extends Tree {
|
|||
];
|
||||
const maxPerChunk = 2;
|
||||
|
||||
/** @var int */
|
||||
|
||||
public $trunkHeight = 11;
|
||||
/** @var int */
|
||||
public $leafType;
|
||||
/** @var int */
|
||||
public $leaf2Type;
|
||||
|
||||
/**
|
||||
|
@ -463,17 +458,14 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
|
||||
/**
|
||||
* Builds a tree
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Builds the tree.
|
||||
* @param $level \pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random $random
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->random = $random;
|
||||
$percentage = $random->nextBoundedInt(100);
|
||||
if ($percentage > 10) {
|
||||
return;
|
||||
|
@ -577,7 +569,9 @@ class SakuraTree extends Tree {
|
|||
$totalLength = $stickLen + $stickLen2; // Length of the stick
|
||||
$sideLen = $totalLength ** 2; // Side length
|
||||
|
||||
//TODO CHECK WHAT THIS IS SUPPOSED TO BE
|
||||
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
|
||||
//TODO END
|
||||
$lX1 = $lZ1 = $lX = $lZ = 0;
|
||||
|
||||
// First branch part + first leave part
|
||||
|
@ -627,6 +621,8 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
}
|
||||
|
||||
// continue;
|
||||
|
||||
switch ($dir + 1) {
|
||||
case 4 :
|
||||
$xd2 = 0;
|
||||
|
@ -661,34 +657,24 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
|
||||
/**
|
||||
* Fills a log
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
* Fills a log at.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
*/
|
||||
public function setLog(ChunkManager $level, $x, $y, $z) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->type);
|
||||
if($this->random->nextBoundedInt(3) == 0){ // Setting a log near.
|
||||
$x += $this->random->nextBoundedInt(3) - 1;
|
||||
$z += $this->random->nextBoundedInt(3) - 1;
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->type);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills leaves
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Fills a leave at.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
public function setLeave(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$data = [
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
|
||||
|
@ -20,23 +17,21 @@ namespace Ad5001\BetterGen\structure;
|
|||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class SugarCane extends PopulatorObject {
|
||||
|
||||
protected $totalHeight;
|
||||
class SugarCane extends Object {
|
||||
|
||||
/**
|
||||
* Checks if a sugarcane is placable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return bool
|
||||
* Checks if a cactus is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
private $totalHeight;
|
||||
|
||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||
|
@ -47,16 +42,14 @@ class SugarCane extends PopulatorObject {
|
|||
}
|
||||
|
||||
/**
|
||||
* Places a sugar cane
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
* Places a cactus
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
|
||||
for($yy = 0; $yy < $this->totalHeight; $yy ++) {
|
||||
for ($yy = 0; $yy < $this->totalHeight; $yy++) {
|
||||
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -8,23 +8,22 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\level\Position;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Temple extends PopulatorObject {
|
||||
class Temple extends Object {
|
||||
const DIRECTION_PLUSX = 0;
|
||||
const DIRECTION_MINX = 1;
|
||||
const DIRECTION_PLUSZ = 2;
|
||||
|
@ -111,19 +110,17 @@ class Temple extends PopulatorObject {
|
|||
]
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $direction = 0;
|
||||
|
||||
private $level;
|
||||
private $direction = 0;
|
||||
|
||||
/**
|
||||
* Checks if a temple is placable
|
||||
*
|
||||
* Checks if a temple is placeable
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -137,14 +134,12 @@ class Temple extends PopulatorObject {
|
|||
}
|
||||
|
||||
/**
|
||||
* Builds a temple
|
||||
*
|
||||
* Places a temple
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
// Clearing space...
|
||||
|
@ -160,13 +155,26 @@ class Temple extends PopulatorObject {
|
|||
|
||||
// Floor top
|
||||
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
|
||||
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
|
||||
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
|
||||
# $this->placeBlock($xx, $y + 4, $zz);
|
||||
|
||||
// Creating hole
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
|
||||
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
|
||||
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
|
||||
|
||||
// Hole walls
|
||||
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
|
||||
|
||||
//Floor bottom
|
||||
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
|
||||
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
|
||||
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
|
||||
# $this->placeBlock($xx, $y, $zz);
|
||||
|
||||
// Floor pattern
|
||||
for ($i = -2; $i <= 1; $i++) {//straight
|
||||
$xextra = ($i + 1) % 2;
|
||||
|
@ -209,20 +217,19 @@ class Temple extends PopulatorObject {
|
|||
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
||||
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
||||
|
||||
//TODO TILES
|
||||
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
|
||||
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
|
||||
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
|
||||
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
|
||||
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
|
||||
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
|
||||
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
|
||||
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
|
||||
// Chests
|
||||
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
|
||||
#$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
|
||||
#$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
|
||||
#$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
|
||||
#$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 2, new Position($x, $y - 11, $z + 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 3, new Position($x, $y - 11, $z - 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 4, new Position($x + 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 5, new Position($x - 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
|
||||
// Entrance is a rectangular parallelepiped
|
||||
switch ($this->direction) {
|
||||
|
@ -889,6 +896,7 @@ class Temple extends PopulatorObject {
|
|||
* @param $z int
|
||||
* @param $id int
|
||||
* @param $meta int
|
||||
* @param bool $top
|
||||
* @return void
|
||||
*/
|
||||
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
|
||||
|
|
|
@ -8,11 +8,8 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
|
||||
|
@ -20,13 +17,11 @@ namespace Ad5001\BetterGen\structure;
|
|||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\PopulatorObject;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
||||
class Well extends PopulatorObject {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
class Well extends Object {
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
|
@ -39,6 +34,8 @@ class Well extends PopulatorObject {
|
|||
Block::LEAVES2 => true,
|
||||
Block::CACTUS => true
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $directions = [
|
||||
[
|
||||
1,
|
||||
|
@ -46,53 +43,50 @@ class Well extends PopulatorObject {
|
|||
],
|
||||
[
|
||||
1,
|
||||
- 1
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
- 1
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
-1,
|
||||
1
|
||||
]
|
||||
];
|
||||
|
||||
/**
|
||||
* Checks if a Well is placable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* Checks if a well is placeable
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random Random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for($yy = $y; $yy <= $y + 3; $yy ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
for ($yy = $y; $yy <= $y + 3; $yy++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Places a well
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random Random
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
foreach($this->directions as $direction) {
|
||||
foreach ($this->directions as $direction) {
|
||||
// Building pillars
|
||||
for($yy = $y; $yy < $y + 3; $yy ++)
|
||||
for ($yy = $y; $yy < $y + 3; $yy++)
|
||||
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
|
||||
|
||||
// Building corners
|
||||
|
@ -110,21 +104,19 @@ class Well extends PopulatorObject {
|
|||
}
|
||||
|
||||
// Final things
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($xx, $y + 3, $zz);
|
||||
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x, $y, $z, Block::WATER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Places a block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $id
|
||||
* @param int $meta
|
||||
* Places a slab
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $id int
|
||||
* @return void
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {
|
||||
|
|
|
@ -8,12 +8,9 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\utils;
|
||||
|
||||
|
@ -30,60 +27,72 @@ class BuildingUtils {
|
|||
Block::LAVA,
|
||||
Block::BEDROCK,
|
||||
Block::CACTUS,
|
||||
Block::PLANKS];
|
||||
Block::PLANK
|
||||
];
|
||||
|
||||
/**
|
||||
* Fills an area
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) {
|
||||
if($block == null) $block = Block::get(Block::AIR);
|
||||
if ($block == null) $block = Block::get(Block::AIR);
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 2 vector3, one with minimal values, one with max values of the provided ones.
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @return array
|
||||
*/
|
||||
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array {
|
||||
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
|
||||
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
|
||||
return [
|
||||
$v1,
|
||||
$v2
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills an area randomly
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @param Random $random
|
||||
* @param int $randMax
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @param $random pocketmine\utils
|
||||
* @param $randMax pocketmine\utils
|
||||
* @return void
|
||||
*/
|
||||
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
|
||||
if($block == null) $block = Block::get(Block::AIR);
|
||||
if ($block == null) $block = Block::get(Block::AIR);
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) if($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) {
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) if ($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Custom area filling
|
||||
*
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param callable $call
|
||||
* @param array $params
|
||||
* Fills an area by custom filling
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $call callback
|
||||
* @param $params array
|
||||
* @return array
|
||||
*/
|
||||
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params) : array {
|
||||
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params): array {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
$return = [];
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--) for($y = $pos1->y; $y >= $pos2->y; $y--) for($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params);
|
||||
}
|
||||
return $return;
|
||||
|
@ -91,23 +100,22 @@ class BuildingUtils {
|
|||
|
||||
/**
|
||||
* Creates walls
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($y = $pos1->y; $y >= $pos2->y; $y--) {
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--) {
|
||||
for ($y = $pos1->y; $y >= $pos2->y; $y--) {
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) {
|
||||
$level->setBlockIdAt($x, $y, $pos1->z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage());
|
||||
$level->setBlockIdAt($x, $y, $pos2->z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage());
|
||||
}
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($pos1->x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage());
|
||||
$level->setBlockIdAt($pos2->x, $y, $z, $block->getId());
|
||||
|
@ -118,34 +126,32 @@ class BuildingUtils {
|
|||
|
||||
/**
|
||||
* Creates the top of a structure
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--)
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--)
|
||||
for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($x, $pos1->y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the corners of the structures. Used for mineshaft "towers"
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* Creates all corners from positions. Used for Mineshaft.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($y = $pos1->y; $y >= $pos2->y; $y--) {
|
||||
for ($y = $pos1->y; $y >= $pos2->y; $y--) {
|
||||
$level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId());
|
||||
$level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage());
|
||||
$level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId());
|
||||
|
@ -158,31 +164,29 @@ class BuildingUtils {
|
|||
}
|
||||
|
||||
/**
|
||||
* Fills the bottom of a structure
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* Creates the bottom of a structure
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x--)
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--)
|
||||
for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($x, $pos2->y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a structure randomly based on a circle algorithm. Used in caves and lakes.
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos
|
||||
* @param Vector3 $infos
|
||||
* @param Random $random
|
||||
* @param Block $block
|
||||
* Builds a random structure depending of length, height, depth and random
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $infos pocketmine\math\Vector3
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) {
|
||||
|
@ -190,11 +194,11 @@ class BuildingUtils {
|
|||
$yBounded = $random->nextBoundedInt(3) - 1;
|
||||
$zBounded = $random->nextBoundedInt(3) - 1;
|
||||
$pos = $pos->round();
|
||||
for($x = $pos->x -($infos->x / 2); $x <= $pos->x +($infos->x / 2); $x++) {
|
||||
for($y = $pos->y -($infos->y / 2); $y <= $pos->y +($infos->y / 2); $y++) {
|
||||
for($z = $pos->z -($infos->z / 2); $z <= $pos->z +($infos->z / 2); $z++) {
|
||||
// if(abs((abs($x) - abs($pos->x)) ** 2 +($y - $pos->y) ** 2 +(abs($z) - abs($pos->z)) ** 2) <(abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2
|
||||
if(abs((abs($x) - abs($pos->x)) ** 2 +($y - $pos->y) ** 2 +(abs($z) - abs($pos->z)) ** 2) <((($infos->x / 2 - $xBounded) +($infos->y / 2 - $yBounded) +($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && ! in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && ! in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) {
|
||||
for ($x = $pos->x - ($infos->x / 2); $x <= $pos->x + ($infos->x / 2); $x++) {
|
||||
for ($y = $pos->y - ($infos->y / 2); $y <= $pos->y + ($infos->y / 2); $y++) {
|
||||
for ($z = $pos->z - ($infos->z / 2); $z <= $pos->z + ($infos->z / 2); $z++) {
|
||||
// if(abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < (abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2
|
||||
if (abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < ((($infos->x / 2 - $xBounded) + ($infos->y / 2 - $yBounded) + ($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && !in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && !in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage());
|
||||
}
|
||||
|
@ -202,20 +206,4 @@ class BuildingUtils {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns two Vector three, the biggest and lowest ones based on two provided vectors
|
||||
*
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @return array
|
||||
*/
|
||||
public static function minmax(Vector3 $pos1, Vector3 $pos2): array {
|
||||
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
|
||||
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
|
||||
return [
|
||||
$v1,
|
||||
$v2
|
||||
];
|
||||
}
|
||||
}
|
|
@ -8,15 +8,12 @@
|
|||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
* @category World Generator
|
||||
* @api 3.0.0
|
||||
* @version 1.1
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\utils;
|
||||
# Common utils under no namespace made for a specific usage
|
||||
# Common utils under no namespace made for a specific usage
|
||||
|
||||
class CommonUtils {
|
||||
/**
|
||||
|
@ -26,7 +23,7 @@ class CommonUtils {
|
|||
* @param array $haystack
|
||||
* @return bool
|
||||
*/
|
||||
static function in_arrayi($needle, array $haystack) :bool {
|
||||
static function in_arrayi($needle, array $haystack): bool {
|
||||
return in_array(strtolower($needle), array_map('strtolower', $haystack));
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue