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Author SHA1 Message Date
thebigsmileXD 2767113421 Fix legal issues 2017-05-16 12:14:20 +02:00
thebigsmileXD 1f10807c7b Finish loottable generation & chest generation 2017-05-14 11:32:58 +02:00
thebigsmileXD 58b4870fee Add default addon submodule for lootfiles, Reformatting, fix structure command #20, cleanups, Looting file replacement 2017-05-14 07:59:19 +02:00
46 changed files with 1964 additions and 2696 deletions

185
LICENSE
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@ -1,113 +1,128 @@
Not Truly Open Source License
BoxOfDevs General Software License 1.1.4
=========================================
This license is an adaption of the Creative Commons Licenses for softwares.
Any user using and, or Distributing the Software (defined in I) exerces the Licensed Rights.
By exercising the Licenced Rights (defined below), You accept and agree to be bound by the terms and conditions of this Not Truly Open Source ("NTOS License"). To the extent the NTOS License may be interpreted as a contract, You are granted the Licenced Rights in consideration of Your acceptance of these terms and conditions, and the Author grants You such rights in consideration of benefits the Author receives from making the Software available under these terms and conditions.
This license is designed to be used with any software which would like to have no selling for profits, nor any public redistribution without giving the original author credits.
--------------------------------------------------------------------------------------------------------------------------------------
The License: refers to the BoxOfDevs International Software License 1.1.2
The Software: refers to any works licensed under The License.
The Modification: refers to any modified version of The Software.
The Redistribution: refers to any redistributions of The Software/The Modification.
The User: refers to any user of The Software licensed under The License.
The Author: refers to any developer, organisation, legal owner, or creator of The Software that has been licensed under the The License.
--------------------------------------------------------------------------------------------------------------------------------------
Section 1 - Allowances:
I. Definitions:
- "NTOS License" refers to the legal terms of this license, described here.
- "Licensed Rights" refers the rights granted to You subject to the terms and conditions of the NTOS License, which are limited to all Copyright and Similar Rights that apply to Your use of the Software and that the Author has authority to license.
- "The Software" refers to any work, code and software binaries licensed under the NTOS License.
- "The Author" refers the orginal author of the Software, the one that licenced the Software under the NTOS License.
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- "the Modification" refers to based of the Software.
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- "Distribute" refers to any way of providing The End User an access to the Software either by a downloading Platform or from any internet connected process allowing the user to access the Software content.
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- "Sui Generis Database Rights" refers to the Licenced Rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
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Downstream recipients.
Offer from the Author Software. Every recipient of the Software automatically receives an offer from the Author to exercise the Licensed Rights under the terms and conditions of this License.
Additional offer from the Author the Modification. Every recipient of the Modification from You automatically receives an offer from the Author to exercise the Licensed Rights in the Modification under the conditions of the Adapters License You apply.
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Software if doing so restricts exercise of the Licensed Rights by any recipient of the Software.
No endorsement. Nothing in this License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Software is, connected with, or sponsored, endorsed, or granted official status by, the Author or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
Other rights.
Moral rights, such as the right of integrity, are not licensed under this License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Author waives and/or agrees not to assert any such rights held by the Author to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
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a) Attribution.
If You Share the Software (including in modified form), You must:
retain the following if it is supplied by the Author with the Software:
identification of the creator(s) of the Software and any others designated to receive attribution, in any reasonable manner requested by the Author (including by pseudonym if designated);
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indicate if You modified the Software and retain an indication of any previous modifications; and
indicate the Software is licensed under the NTOS License, and include the text of, or the URI or hyperlink to, the NTOS License.
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indicate the Software is licensed under this License, and include the text of, or the URI or hyperlink to, this License.
You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Software. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
If requested by the Author, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
2. Distribute ALike
In addition to the conditions in Section III(1), if You Distribute the Modification You produce, the following conditions also apply.
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b) ShareAlike.
In addition to the conditions in Section 3(a), if You Share the Modification You produce, the following conditions also apply.
The Adapters License You apply must be a BoxOfDevs General License with the same License Elements, this version or later, or a BY-SA Compatible License.
You must include the text of, or the URI or hyperlink to, the Adapter's License You apply. You may satisfy this condition in any reasonable manner based on the medium, means, and context in which You Share the Modification.
You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, Modification that restrict exercise of the rights granted under the Adapter's License You apply.
3. Distribution of code
In addition to the conditions in Section III(1), if You Distribute a Based Software, the following conditions also apply:
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B. You must also include Section III(1)(a)(A)(ii-v) in the the Based Software Code.
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In addition to the conditions in Section 3(a) and Section 3(b), if You Share the Modification You produce, the following conditions also apply.
The Adapted work must have an open source existing repertory, accessible by anyone anytime linked in the Redistribution Description/Documentation.
You may not restrict anyone from accessing the source code, use it, and redistribute it under anything not explicily specified by the License.
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In addition to the conditions in Section 3(a), Section 3(b) and Section 3(c), if You Share by any way Modification and/or the Software You produce, the following conditions also apply.
The Work must be redistributed entirely free, under this license.
You may not impose fees to anyone that gets the Modification/The Software.
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Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Software:
for the avoidance of doubt, Section II(1)(a) grants You the right to extract, reuse, reproduce, and Dstribute all or a substantial portion of the contents of the database for NonCommercial purposes only;
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is the Modification, including for purposes of Section III(2); and
You must comply with the conditions in Section III(1) if You Distribute all or a substantial portion of the contents of the database.
for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Modification, including for purposes of Section 3(b); and
You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section IV supplements and does not replace Your obligations under the NTOS License where the Licensed Rights include other Copyright and Similar Rights.
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Section 5 Disclaimer of Warranties and Limitation of Liability.
Section V Disclaimer of Warranties and Limitation of Liability.
Unless otherwise separately undertaken by the Author, to the extent possible, the Author offers the Software as-is and as-available, and makes no representations or warranties of any kind concerning the Software, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
To the extent possible, in no event will the Author be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this License or use of the Software, even if the Author has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
1. Unless otherwise separately undertaken by the Author, to the extent possible, the Author offers the Software as-is and as-available, and makes no representations or warranties of any kind concerning the Software, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
2. To the extent possible, in no event will the Author be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of the NTOS License or use of the Software, even if the Author has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
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The NTOS License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with the NTOS License, then Your rights under the NTOS License terminate automatically.
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This License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this License, then Your rights under this License terminate automatically.
Where Your right to use the Software has terminated under Section 6(a), it reinstates:
automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
upon express reinstatement by the Author.
For the avoidance of doubt, this Section 6(b) does not affect any right the Author may have to seek remedies for Your violations of the NTOS License.
For the avoidance of doubt, the Author may also offer the Software under separate terms or conditions or stop distributing the Software at any time; however, doing so will not terminate the NTOS License.
Sections I, V, VI, VII, and VI survive termination of the NTOS License.
For the avoidance of doubt, this Section 6(b) does not affect any right the Author may have to seek remedies for Your violations of this License.
For the avoidance of doubt, the Author may also offer the Software under separate terms or conditions or stop distributing the Software at any time; however, doing so will not terminate this License.
Sections 1, 5, 6, 7, and 8 survive termination of this License.
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The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
Any arrangements, understandings, or agreements regarding the Software not stated herein are separate from and independent of the terms and conditions of the NTOS License.
The Author shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
Any arrangements, understandings, or agreements regarding the Software not stated herein are separate from and independent of the terms and conditions of this License.
In the event that The License is updated/changed on the official github repository/on the official website, you automatically agree.
The Author is not required to notify The User that The License has been updated/changed.
Section VIII Interpretation.
Section 8 Interpretation.
For the avoidance of doubt, this License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Software that could lawfully be made without permission under this License.
For the avoidance of doubt, the NTOS License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Software that could lawfully be made without permission under the NTOS License.
To the extent possible, if any provision of the NTOS License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from the NTOS License without affecting the enforceability of the remaining terms and conditions.
No term or condition of the NTOS License will be waived and no failure to comply consented to unless expressly agreed to by the Author.
Nothing in the NTOS License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Author or You, including from the legal processes of any jurisdiction or authority.
To the extent possible, if any provision of this License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this License without affecting the enforceability of the remaining terms and conditions.
No term or condition of this License will be waived and no failure to comply consented to unless expressly agreed to by the Author.
Nothing in this License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Author or You, including from the legal processes of any jurisdiction or authority.
In case of a specific issue not specified in the NTOSL, Berne Convention for the Protection of Literary and Artistic Works, which reserves all rights to the Author applies. You can find Berne Convention for the Protection of Literary and Artistic Works at http://www.wipo.int/treaties/en/text.jsp?file_id=283698.
Copyright (C) Ad5001 2017

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@ -46,9 +46,14 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
### These two biomes now are a bit better by the additions of bushes.
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img>
# Contributors:
BetterGen wouldn't be here today without the following guys who have made this plugin possible to get where it is now:
Ad5001
thebigsmileXD
wyt3dr4g0n
fyvekatz
-----
# Notice:
### To generate loot like in vanilla MCPE, you have to put the default behaviour pack contents of the game into the "addon" folder.
### Due to legal issues we are not able to include these directly into the repository.
### You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version
### The folder has to look like this:
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/addon_setup.png" style="width: 500px"></img>
All content here is copyrighted (C) Ad5001 2017. Infos about this copyright can be found in the license file.

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@ -1,5 +1,4 @@
---
# ____ __ __ ____
# /\ _`\ /\ \__ /\ \__ /\ _`\
# \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
@ -8,19 +7,14 @@
# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
# Tomorrow's pocketmine generator.
# @category World Generator
# @api 3.0.0
# @author Ad5001
# @link https://github.com/Ad5001/BetterGen
# @version 1.1
name: BetterGen
author: Ad5001
contributors:
- thebigsmileXD (XenialDan)
- wyt3dr4g0n
authors: Ad5001, XenialDan
main: Ad5001\BetterGen\Main
version: 1.1
version: 2.0
load: STARTUP
api: [3.0.0-ALPHA12]
api: [3.0.0-ALPHA3, 3.0.0-ALPHA5]
commands:
createworld:
description: Generates a new world.
@ -30,9 +24,9 @@ commands:
description: Teleports you to an another world
usage: "/worldtp <world name>"
permission: bettergen.cmd.worldtp
temple:
description: Spawns a temple for debugging
usage: "/temple"
structure:
description: Spawns a structure for debugging
usage: "/structure <type>"
permission: bettergen.cmd.debug
permissions:
bettergen.cmd.createworld:

View file

@ -1,183 +0,0 @@
{
"max": 27,
"rail": {
"percentage": 79,
"minCount": 4,
"maxCount": 8,
"minStacks": 3,
"maxStacks": 3,
"id": 66,
"data": 0
},
"torch": {
"percentage": 66,
"minCount": 1,
"maxCount": 16,
"minStacks": 3,
"maxStacks": 3,
"id": 50,
"data": 0
},
"bread": {
"percentage": 45,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 297,
"data": 0
},
"name tag": {
"percentage": 42,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 297,
"data": 0
},
"coal": {
"percentage": 32,
"minCount": 3,
"maxCount": 8,
"minStacks": 2,
"maxStacks": 4,
"id": 263,
"data": 0
},
"beetroot seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 458,
"data": 0
},
"melon seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 362,
"data": 0
},
"pumpkin seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,
"minStacks": 2,
"maxStacks": 4,
"id": 361,
"data": 0
},
"iron ingot": {
"percentage": 32,
"minCount": 1,
"maxCount": 5,
"minStacks": 2,
"maxStacks": 4,
"id": 365,
"data": 0
},
"golden apple": {
"percentage": 28,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 322,
"data": 0
},
"activator rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 126,
"data": 0
},
"detector rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 28,
"data": 0
},
"powered rail": {
"percentage": 27,
"minCount": 1,
"maxCount": 4,
"minStacks": 3,
"maxStacks": 3,
"id": 27,
"data": 0
},
"lapis lazuli": {
"percentage": 17,
"minCount": 4,
"maxCount": 9,
"minStacks": 2,
"maxStacks": 4,
"id": 351,
"data": 4
},
"redstone": {
"percentage": 17,
"minCount": 4,
"maxCount": 9,
"minStacks": 2,
"maxStacks": 4,
"id": 331,
"data": 0
},
"gold ingot": {
"percentage": 17,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 366,
"data": 0
},
"enchanted book": {
"percentage": 14,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 403,
"data": 0
},
"diamond": {
"percentage": 11,
"minCount": 1,
"maxCount": 2,
"minStacks": 2,
"maxStacks": 4,
"id": 264,
"data": 0
},
"iron pickaxe": {
"percentage": 7,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 257,
"data": 0
},
"enchanted golden apple": {
"percentage": 1,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 466,
"data": 0
}
}

View file

@ -1,154 +0,0 @@
{
"max": 27,
"bone": {
"percentage": 71,
"minCount": 4,
"maxCount": 6,
"minStacks": 2,
"maxStacks": 4,
"id": 352,
"data": 0
},
"rotten_flesh": {
"percentage": 71,
"minCount": 3,
"maxCount": 7,
"minStacks": 2,
"maxStacks": 4,
"id": 367,
"data": 0
},
"gunpowder": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 289,
"data": 0
},
"sand": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 12,
"data": 0
},
"string": {
"percentage": 59,
"minCount": 1,
"maxCount": 8,
"minStacks": 4,
"maxStacks": 4,
"id": 287,
"data": 0
},
"spider_eye": {
"percentage": 29,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 375,
"data": 0
},
"enchanted_book": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"id": 403,
"data": 0
},
"saddle": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 329,
"data": 0
},
"golden_apple": {
"percentage": 24,
"minCount": 1,
"maxCount": 1,
"minStacks": 1,
"maxStacks": 1,
"id": 322,
"data": 0
},
"gold_ingot": {
"percentage": 18,
"minCount": 2,
"maxCount": 7,
"minStacks": 2,
"maxStacks": 4,
"id": 266,
"data": 0
},
"iron_ingot": {
"percentage": 18,
"minCount": 1,
"maxCount": 5,
"minStacks": 2,
"maxStacks": 4,
"id": 265,
"data": 0
},
"emerald": {
"percentage": 18,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 388,
"data": 0
},
"iron_horse_armor": {
"percentage": 18,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 417,
"data": 0
},
"gold_horse_armor": {
"percentage": 12,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 418,
"data": 0
},
"diamond": {
"percentage": 6,
"minCount": 1,
"maxCount": 3,
"minStacks": 2,
"maxStacks": 4,
"id": 264,
"data": 0
},
"diamond_horse_armor": {
"percentage": 6,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 419,
"data": 0
},
"enchanted_golden_apple": {
"percentage": 3,
"minCount": 1,
"maxCount": 1,
"minStacks": 2,
"maxStacks": 4,
"id": 466,
"data": 0
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen;
@ -20,37 +17,44 @@ namespace Ad5001\BetterGen;
use Ad5001\BetterGen\biome\BetterForest;
use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\loot\LootTable;
use Ad5001\BetterGen\structure\FallenTree;
use Ad5001\BetterGen\structure\Igloo;
use Ad5001\BetterGen\structure\SakuraTree;
use Ad5001\BetterGen\structure\Temple;
use Ad5001\BetterGen\structure\Well;
use pocketmine\block\Block;
use pocketmine\block\Chest;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\ConsoleCommandSender;
use pocketmine\event\block\BlockBreakEvent;
use pocketmine\event\level\ChunkPopulateEvent;
use pocketmine\event\Listener;
use pocketmine\event\player\PlayerInteractEvent;
use pocketmine\item\Item;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Generator;
use pocketmine\level\generator\object\OakTree;
use pocketmine\level\Position;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\Player;
use pocketmine\plugin\PluginBase;
use pocketmine\tile\Chest;
use pocketmine\tile\Chest as TileChest;
use pocketmine\tile\Tile;
use pocketmine\utils\Config;
use pocketmine\utils\Random;
use pocketmine\utils\TextFormat;
class Main extends PluginBase implements Listener {
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
const SAKURA_FOREST = 100; // Letting some place for future biomes.
private static $instance;
/**
* Regisetrs a biome to betternormal
*
* @param int $id
* @param Biome $biome
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
* @param $id int
* @param $biome Biome
* @return void
*/
public static function registerBiome(int $id, Biome $biome) {
@ -58,25 +62,39 @@ class Main extends PluginBase implements Listener {
}
/**
* Called when the plugin enales
*
* @return void
* Places a looting chest block and creates the corresponding tile
* @param Block $block
* @param $lootfile
*/
static public function placeLootChest(Block $block, $lootfile) {
$block->getLevel()->setBlock($block, $block, true);
$nbt = new CompoundTag("", [
new StringTag("id", Tile::CHEST),
new IntTag("x", (int)$block->x),
new IntTag("y", (int)$block->y),
new IntTag("z", (int)$block->z),
new StringTag("generateLoot", $lootfile)
]);
$tile = new TileChest($block->getLevel(), $nbt);
$tile->spawnToAll();
}
/**
* Called when the plugin enables
*/
public function onEnable() {
self::$instance = $this;
$this->getServer()->getPluginManager()->registerEvents($this, $this);
Generator::addGenerator(BetterNormal::class, "betternormal");
if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
@mkdir(LootTable::getPluginFolder());
@mkdir(LootTable::getPluginFolder() . "loots");
if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
@mkdir($this->getDataFolder());
@mkdir($this->getDataFolder() . 'addon');
if ((($files = @scandir($this->getDataFolder() . 'addon')) && count($files) <= 2)) $this->getLogger()->alert('The loot files are missing, this means no loot will generate! You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version');
}
/**
* Checks for tesseract like namespaces. Returns true if thats the case
*
* @return boolean
* Check if it's a Tesseract like namespace
* @return bool
*/
public static function isOtherNS() {
try {
@ -87,12 +105,17 @@ class Main extends PluginBase implements Listener {
}
/**
* Called when a command executes
*
* @param CommandSender $sender
* @param Command $cmd
* @param int $label
* @param array $args
* Called when the plugin disables
*/
public function onDisable() {
}
/**
* Called when one of the defined commands of the plugin has been called
* @param $sender \pocketmine\command\CommandSender
* @param $cmd \pocketmine\command\Command
* @param $label mixed
* @param $args array
* @return bool
*/
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
@ -128,13 +151,15 @@ class Main extends PluginBase implements Listener {
return true;
}
$generatorName = strtolower($args[1]);
if (preg_match("[^\d]", $args[2]) !== false) {
$parts = str_split($args[2]);
foreach ($parts as $key => $str) {
if(is_numeric($str) == false && $str <> '-'){
$parts[$key] = ord($str);
}
$seed = implode("", $parts);
} else {
$seed = $args[2];
}
$seed = (int)implode("", $parts);
$options = [];
break;
default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
@ -146,13 +171,15 @@ class Main extends PluginBase implements Listener {
}
$generatorName = strtolower($args[1]);
if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
if (preg_match("[^\d]", $args[2]) !== false) {
$parts = str_split($args[2]);
foreach ($parts as $key => $str) {
if(is_numeric($str) == false && $str <> '-'){
$parts[$key] = ord($str);
}
$seed = implode("", $parts);
} else {
$seed = $args[2];
}
$seed = (int)implode("", $parts);
unset($args[0], $args[1], $args[2]);
$options = json_decode($args[3], true);
if (!is_array($options)) {
@ -171,6 +198,11 @@ class Main extends PluginBase implements Listener {
return true;
break;
case "worldtp":
if (!$sender instanceof Player) {
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
return true;
}
/** @var Player $sender */
if (isset($args[0])) {
if (is_null($this->getServer()->getLevelByName($args[0]))) {
$this->getServer()->loadLevel($args[0]);
@ -179,20 +211,58 @@ class Main extends PluginBase implements Listener {
return false;
}
}
$sender->teleport(\pocketmine\level\Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
$sender->teleport(Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
$sender->sendMessage("§aTeleporting to {$args[0]}...");
return true;
} else {
return false;
}
break;
case 'temple':{
if($sender instanceof ConsoleCommandSender) return false;
case 'structure': {
if (!$sender instanceof Player) {
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
return true;
}
/** @var Player $sender */
if (isset($args[0])) {
switch ($args[0]) {
case 'temple': {
$temple = new Temple();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'fallen': {
$temple = new FallenTree(new OakTree());
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z);
return true;
}
break;
case 'igloo': {
$temple = new Igloo();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'well': {
$temple = new Well();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
case 'sakura': {
$temple = new SakuraTree();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true;
}
break;
default: {
}
}
}
$sender->sendMessage(implode(', ', ['temple', 'fallen', 'igloo', 'well', 'sakura']));
return true;
}
}
return false;
}
@ -206,12 +276,12 @@ class Main extends PluginBase implements Listener {
}
/**
* Registers a forest from a tree class
*
* @param string $name
* @param string $treeClass
* Registers a forest type.
* @param $name string
* @param $treeClass string
* @param array $infos
* @return bool
* @params $infos Array(temperature, rainfall)
*/
public function registerForest(string $name, string $treeClass, array $infos): bool {
if (!@class_exists($treeClass))
@ -223,70 +293,60 @@ class Main extends PluginBase implements Listener {
return BetterForest::registerForest($name, $treeClass, $infos);
}
/**
* Checks when a chunk populates to populate chests back
*
* @param ChunkPopulateEvent $event
* @return void
*/
public function onChunkPopulate(ChunkPopulateEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
foreach ($cfg->getAll() as $key => $value) {
list($x, $y, $z) = explode(";", $key);
if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
} else {
$cfg->remove($key);
$cfg->save();
}
}
}
/**
* Checks when a player touches an ungenerated chest to generate it.
*
* Checks when a player attempts to open a loot chest which is not created yet
* @param PlayerInteractEvent $event
* @return void
*/
public function onInteract(PlayerInteractEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if ($event->getBlock()->getId() !== Block::CHEST) return;
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
/** @var Chest $chest */
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
$chest->setName("§k(Fake)§r Minecart chest");
LootTable::fillChest($chest->getInventory(), $event->getBlock());
if (($block = $event->getBlock())->getId() !== Block::CHEST || $event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) return;
$this->generateLootChest($block);
}
/**
* Checks when a players breaks an ungenerated chest to generate it.
*
* Fills a chest with loot
* @param Block $block
* @param Random|null $random
*/
static public function generateLootChest(Block $block, Random $random = null) {
if (!$block instanceof Chest) return;
$tile = $block->getLevel()->getTile($block);
if (is_null($tile)) {
//TODO new tile, but no loot, because we don't know which type of loot chest this is
$nbt = new CompoundTag("", [
new StringTag("id", Tile::CHEST),
new IntTag("x", (int)$block->x),
new IntTag("y", (int)$block->y),
new IntTag("z", (int)$block->z)
]);
$tile = new TileChest($block->getLevel(), $nbt);
$tile->spawnToAll();
return;
}
if (!$tile instanceof TileChest) return;
//Check if lootchest (or already generated loot)
if (!isset($tile->namedtag->generateLoot)) return;
$table = new LootTable($config = new Config(self::getInstance()->getDataFolder() . 'addon\\' . $tile->namedtag->generateLoot . '.json', Config::DETECT, []));
$size = $tile->getInventory()->getSize();
$loot = $table->getRandomLoot($random);
$items = array_pad($loot, $size, Item::get(0));
shuffle($items);
$tile->getInventory()->setContents($items);
unset($tile->namedtag->generateLoot);
}
/**
* @return Main
*/
static public function getInstance() {
return self::$instance;
}
/**
* Checks when a player breaks a loot chest which is not created yet
* @param BlockBreakEvent $event
* @return void
*/
public function onBlockBreak(BlockBreakEvent $event) {
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
if ($event->getBlock()->getId() !== Block::CHEST) return;
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
$nbt = new CompoundTag("", [
new ListTag("Items", []),
new StringTag("id", Tile::CHEST),
new IntTag("x", $event->getBlock()->x),
new IntTag("y", $event->getBlock()->y),
new IntTag("z", $event->getBlock()->z)
]);
/** @var Chest $chest */
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
$chest->setName("§k(Fake)§r Minecart chest");
LootTable::fillChest($chest->getInventory(), $event->getBlock());
if (($block = $event->getBlock())->getId() !== Block::CHEST) return;
$this->generateLootChest($block);
}
}

View file

@ -8,29 +8,23 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\biome;
use Ad5001\BetterGen\generator\BetterNormal;
use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\populator\TemplePopulator;
use Ad5001\BetterGen\populator\WellPopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterDesert extends SandyBiome implements Mountainable {
/**
* Constructs the class
*/
public function __construct() {
parent::__construct();
$deadBush = new DeadbushPopulator ();
@ -81,21 +75,14 @@ class BetterDesert extends SandyBiome implements Mountainable {
]);
}
/**
* Constructs the class
*
* @return string
*/
public function getName(): string {
return "BetterDesert";
}
/**
* Returns biome id
*
* @return int
*/
public function getId(): int {
public function getId() {
return Biome::DESERT;
}
}

View file

@ -9,11 +9,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\biome;
@ -22,31 +19,22 @@ use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\BushPopulator;
use Ad5001\BetterGen\populator\FallenTreePopulator;
use Ad5001\BetterGen\populator\TreePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\ForestBiome;
class BetterForest extends ForestBiome implements Mountainable {
/** @var string[] **/
static $types = [
"Oak Forest",
"Birch Forest",
"Sakura Forest"
];
/** @var int[] **/
static $ids = [
Biome::FOREST,
Biome::BIRCH_FOREST,
Main::SAKURA_FOREST
];
/**
* Constructs the class
*
* @param int $type = 0
* @param array $infos
*/
public function __construct($type = 0, array $infos = [0.6, 0.5]) {
parent::__construct($type);
$this->clearPopulators();
@ -76,21 +64,8 @@ class BetterForest extends ForestBiome implements Mountainable {
$this->temperature = $infos[0];
$this->rainfall = $infos[1];
}
public function getName(): string {
return str_ireplace(" ", "", self::$types[$this->type]);
}
/**
* Returns the ID relatively.
*
* @return int
*/
public function getId(): int {
return self::$ids[$this->type];
}
/**
* Registers a forest
*
* @param string $name
* @param string $treeClass
* @param array $infos
@ -103,4 +78,16 @@ class BetterForest extends ForestBiome implements Mountainable {
Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos));
return true;
}
public function getName() {
return str_ireplace(" ", "", self::$types[$this->type]);
}
/**
* Returns the ID relatively.
* @return int
*/
public function getId() {
return self::$ids[$this->type];
}
}

View file

@ -8,27 +8,19 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\biome;
use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\IglooPopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\normal\biome\SnowyBiome;
class BetterIcePlains extends SnowyBiome implements Mountainable {
/**
* Constructs the class
*/
public function __construct() {
parent::__construct();
$this->setGroundCover([
@ -51,21 +43,15 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
$this->rainfall = 0.8;
}
/**
* Returns the biome name
*
* @return string
*/
public function getName(): string {
public function getName() {
return "BetterIcePlains";
}
/**
* Returns the biomes' id.
*
* @return int biome id
*/
public function getId(): int {
public function getId() {
return Biome::ICE_PLAINS;
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\biome;
@ -22,16 +19,11 @@ use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\populator\TreePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block;
use pocketmine\block\GoldOre;
use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterMesa extends SandyBiome {
/**
* Constructs the class
*/
public function __construct() {
parent::__construct();
$deadBush = new DeadbushPopulator ();
@ -113,21 +105,14 @@ class BetterMesa extends SandyBiome {
]);
}
/**
* Returns the biome name
*
* @return string
*/
public function getName(): string {
return "BetterMesa";
}
/**
* Returns biome id
*
* @return int
*/
public function getId(): int {
public function getId() {
return 39;
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\biome;
@ -21,15 +18,11 @@ use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\populator\CactusPopulator;
use Ad5001\BetterGen\populator\DeadbushPopulator;
use Ad5001\BetterGen\populator\SugarCanePopulator;
use Ad5001\BetterGen\generator\BetterNormal;
use pocketmine\block\Block;
use pocketmine\block\GoldOre;
use pocketmine\level\generator\normal\biome\SandyBiome;
class BetterMesaPlains extends SandyBiome {
/**
* Constructs the class
*/
public function __construct() {
parent::__construct();
$deadBush = new DeadbushPopulator ();
@ -108,21 +101,14 @@ class BetterMesaPlains extends SandyBiome {
]);
}
/**
* Returns the name of th biome
*
* @return string
*/
public function getName(): string {
return "BetterMesaPlains";
}
/**
* Returns biome id
*
* @return int
*/
public function getId(): int {
public function getId() {
return 40;
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\biome;
@ -21,9 +18,6 @@ use pocketmine\block\Block;
use pocketmine\level\generator\biome\Biome;
class BetterRiver extends Biome {
/**
* Constructs the class
*/
public function __construct() {
$this->clearPopulators();
@ -47,21 +41,14 @@ class BetterRiver extends Biome {
$this->rainfall = 0.7;
}
/**
* Returns the biome name
*
* @return string
*/
public function getName(): string {
public function getName() {
return "BetterRiver";
}
/**
* Returns the biome id
*
* @return int
* Returns the ID relatively.
*/
public function getId(): int {
public function getId() {
return Biome::RIVER;
}
}

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@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\biome;

View file

@ -8,12 +8,10 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\generator;
use pocketmine\level\generator\biome\Biome;
@ -24,26 +22,17 @@ use pocketmine\utils\Random;
class BetterBiomeSelector extends BiomeSelector {
/** @var Biome */
protected $fallback;
private $fallback;
/** @var Simplex */
protected $temperature;
private $temperature;
/** @var Simplex */
protected $rainfall;
private $rainfall;
/** @var Biome[] */
protected $biomes = [ ];
private $biomes = [];
private $lookup;
/** @var callable */
protected $lookup;
/**
* Constructs the class
*
* @param Random $random
* @param callable $lookup
* @param Biome $fallback
*/
public function __construct(Random $random, callable $lookup, Biome $fallback) {
parent::__construct($random, $lookup, $fallback);
$this->fallback = $fallback;
@ -52,56 +41,23 @@ class BetterBiomeSelector extends BiomeSelector {
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
}
/**
* Inherited function
*
* @return void
*/
public function recalculate() {
} // Using our own system, No need for that
/**
* Adds a biome to the selector. Don't do this directly. Use BetterNormal::registerBiome
*
* @internal This method is called by BetterNormal::registerBiome
* @param Biome $biome
* @return void
*/
public function addBiome(Biome $biome) {
$this->biomes[$biome->getId()] = $biome;
}
/**
* Returns the temperature from a location
*
* @param int $x
* @param int $z
* @return void
*/
public function getTemperature($x, $z) {
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
}
/**
* Returns the rainfall from a location
*
* @param int $x
* @param int $z
* @return void
*/
public function getRainfall($x, $z) {
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
}
/**
* Picks a biome relative to $x and $z
*
* @param int $x
* @param int $z
* @param
* $x
* @param
* $z
*
* @return Biome
*/
public function pickBiome($x, $z): Biome {
public function pickBiome($x, $z) {
$temperature = ($this->getTemperature($x, $z));
$rainfall = ($this->getRainfall($x, $z));
@ -109,4 +65,12 @@ class BetterBiomeSelector extends BiomeSelector {
$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback));
return $b;
}
public function getTemperature($x, $z) {
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
}
public function getRainfall($x, $z) {
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\generator;
@ -29,7 +26,6 @@ use Ad5001\BetterGen\populator\CavePopulator;
use Ad5001\BetterGen\populator\FloatingIslandPopulator;
use Ad5001\BetterGen\populator\MineshaftPopulator;
use Ad5001\BetterGen\populator\RavinePopulator;
use Ad5001\BetterGen\populator\DungeonPopulator;
use pocketmine\block\Block;
use pocketmine\block\CoalOre;
use pocketmine\block\DiamondOre;
@ -63,63 +59,72 @@ class BetterNormal extends Generator {
Block::WATER,
Block::STILL_WATER
];
/** @var BetterBiomeSelector */
protected $selector;
/** @var Level */
protected $level;
/** @var Random */
protected $random;
/** @var Populator[] */
protected $populators = [ ];
/** @var Populator[] */
protected $generationPopulators = [ ];
/** @var Biome[][] */
public static $biomes = [];
/** @var Biome[] */
public static $biomeById = [];
/** @var Level[] */
public static $levels = [];
/** @var int[][] */
protected static $GAUSSIAN_KERNEL = null; // From main class
/** @var int */
protected static $GAUSSIAN_KERNEL = null;
protected static $SMOOTH_SIZE = 2;
/** @var mixed[][] */
public static $options = [
protected static $options = [
"delBio" => [
],
"delStruct" => [
"Lakes"
]
];
/** @var int */
/** @var BetterBiomeSelector */
protected $selector;
/** @var Level */
protected $level;
/** @var Random */
protected $random; // From main class
protected $populators = [];
protected $generationPopulators = [];
protected $waterHeight = 63;
protected $noiseBase;
private $noiseBase;
/**
* Picks a biome by X and Z
*
* @param $x int
* @param $z int
* @return Biome
* Constructs the class
* @param $options array
*/
public function pickBiome($x, $z): Biome {
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed ();
$hash *= $hash + 223;
$xNoise = $hash >> 20 & 3;
$zNoise = $hash >> 22 & 3;
if ($xNoise == 3) {
$xNoise = 1;
public function __construct(array $options = []) {
self::$options["preset"] = $options["preset"];
$options = (array)json_decode($options["preset"]);
if (isset($options["delBio"])) {
if (is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]);
if (count($options["delBio"]) !== 0) {
self::$options["delBio"] = $options["delBio"];
}
}
if (isset($options["delStruct"])) {
if (is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
if (count($options["delStruct"]) !== 0) {
self::$options["delStruct"] = $options["delStruct"];
}
}
if (self::$GAUSSIAN_KERNEL === null) {
self::generateKernel();
}
if ($zNoise == 3) {
$zNoise = 1;
}
$b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
$b = clone $b;
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
/**
* Generates the generation kernel based on smooth size (here 2)
*/
private static function generateKernel() {
self::$GAUSSIAN_KERNEL = [];
$bellSize = 1 / self::$SMOOTH_SIZE;
$bellHeight = 2 * self::$SMOOTH_SIZE;
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [];
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$bx = $bellSize * $sx;
$bz = $bellSize * $sz;
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
}
}
return $b;
}
/**
@ -211,13 +216,6 @@ class BetterNormal extends Generator {
$this->populators[] = $fisl;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Dungeons", self::$options["delStruct"])) {
$dungeon = new DungeonPopulator();
$dungeon->setBaseAmount(0);
$dungeon->setRandomAmount(20);
$this->populators[] = $dungeon;
}
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
if (Main::isOtherNS()) $ores->setOreTypes([
@ -244,7 +242,7 @@ class BetterNormal extends Generator {
}
}
/*
/**
* Adds a biome to the selector. Do not use this method directly use Main::registerBiome which registers it properly
* @param $biome Biome
* @return bool
@ -264,7 +262,6 @@ class BetterNormal extends Generator {
/**
* Returns a biome by temperature
*
* @param $temperature float
* @param $rainfall float
*/
@ -295,22 +292,11 @@ class BetterNormal extends Generator {
return $ret;
}
/**
* Returns a biome by its id
*
* @param int $id
* @return Biome
*/
public function getBiomeById(int $id): Biome {
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
}
/**
* Generates a chunk.
*
* Cloning method to make it work with new methods.
* @param int $chunkX
* @param int $chunkZ
* @param $chunkX int
* @param $chunkZ int
*/
public function generateChunk($chunkX, $chunkZ) {
@ -380,11 +366,35 @@ class BetterNormal extends Generator {
}
/**
* Populates a chunk
*
* @param int $chunkX
* @param int $chunkZ
* @return void
* Picks a biome by X and Z
* @param $x int
* @param $z int
* @return Biome
*/
public function pickBiome($x, $z) {
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed();
$hash *= $hash + 223;
$xNoise = $hash >> 20 & 3;
$zNoise = $hash >> 22 & 3;
if ($xNoise == 3) {
$xNoise = 1;
}
if ($zNoise == 3) {
$zNoise = 1;
}
$b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
$b = clone $b;
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
}
return $b;
}
/**
* Populates a chunk.
* @param $chunkX int
* @param $chunk2 int
*/
public function populateChunk($chunkX, $chunkZ) {
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
@ -406,87 +416,40 @@ class BetterNormal extends Generator {
}
/**
* Constructs the class
*
* @param array $options
* Returns a biome by its id
* @param $id int
* @return Biome
*/
public function __construct(array $options = []) {
self::$options["preset"] = $options["preset"];
$options = (array) json_decode($options["preset"]);
if(isset($options["delBio"])) {
if(is_string($options["delBio"])) $options["delBio"] = explode(",", $options["delBio"]);
if(count($options["delBio"]) !== 0) {
self::$options["delBio"] = $options["delBio"];
}
}
if(isset($options["delStruct"])) {
if(is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
if(count($options["delStruct"]) !== 0) {
self::$options["delStruct"] = $options["delStruct"];
}
}
if (self::$GAUSSIAN_KERNEL === null) {
self::generateKernel ();
}
public function getBiomeById(int $id): Biome {
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
}
/**
* Generates the generation kernel based on smooth size (here 2)
*/
protected static function generateKernel() {
self::$GAUSSIAN_KERNEL = [ ];
//  Returns the name of the generator
$bellSize = 1 / self::$SMOOTH_SIZE;
$bellHeight = 2 * self::$SMOOTH_SIZE;
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [ ];
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
$bx = $bellSize * $sx;
$bz = $bellSize * $sz;
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
}
}
}
/**
* Return the name of the generator
*
* @return string
*/
public function getName(): string {
public function getName() {
return "betternormal";
}
/**
* Gives the generators settings.
*
* @return array
*/
public function getSettings(): array {
return self::$options;
}
/**
* Returns spawn location
*
* @return Vector3
*/
public function getSpawn(): Vector3 {
public function getSpawn() {
return new Vector3(127.5, 128, 127.5);
}
/**
* Returns a safe spawn location
*
* @return Vector3
*/
public function getSafeSpawn() {
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
}
/*
/**
* Gets the top block (y) on an x and z axes
* @param $x int
* @param $z int

View file

@ -8,121 +8,163 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\loot;
use pocketmine\inventory\BaseInventory;
use Ad5001\BetterGen\Main;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\nbt\NBT;
use pocketmine\item\Tool;
use pocketmine\utils\Config;
use pocketmine\utils\Random;
/*
* This class is used for loot setting.
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
* Loot table format:
* {
* "max": Max number of loots (storable amount)
* "example": {
* "percentage": Chance of appearing(in percent)
* "minCount": Minimal count
* "maxCount": Maximal count
* "id": Id of the item
* "data": Item damage
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
* "minStacks": If chosen, the minimum amount of stacks that can be found
* "maxStacks": If chosen the maximum number of stacks that can be chosen
* }
* }
*/
class LootTable {
const LOOT_NAMES = [
"temple",
"igloo",
"mineshaft"
];
const LOOT_SAVE = [
"chest",
"chest",
"chest"
];
const LOOT_DESERT_TEMPLE = 0;
const LOOT_IGLOO = 1;
const LOOT_MINESHAFT = 2;
/**
* Asynchronous method to build a loot table
*
* @param Vector3 $place
* @param int $type
* @param Random $random
* @return void
* @var null|Config The lootfile (.json) thats used
*/
public static function buildLootTable(Vector3 $place, int $type, Random $random) {
if($place->y < 1) return; // Making sure sometimes that it doesn't write for nothing
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
$lootsFromJson = json_decode(file_get_contents(self::getResourcesFolder() . "loots/" . self::LOOT_NAMES[$type] . ".json"), true);
$loots =[];
foreach($lootsFromJson as $loot) {
if(is_array($loot) && $random->nextBoundedInt(101) < $loot["percentage"])
$loots[] = $loot;
}
if($lootsFromJson["max"] < count($loots)) {
while($lootsFromJson["max"] < count($loots))
unset($loots[array_rand($loots)]);
}
$loots["saveAs"] = self::LOOT_SAVE[$type];
$cfg->set($place->x . ";" . $place->y . ";" . $place->z, $loots);
$cfg->save();
private $lootFile = null;
/**
* LootTable constructor.
* @param Config $lootFile
*/
public function __construct(Config $lootFile) {
$this->lootFile = $lootFile;
}
/**
* Synchronous inventory filling method
*
* @param BaseInventory $inv
* @param Vector3 $pos
* @return void
* Public function to generate loot. A {@link: \pocketmine\utils\Random} can be passed. Serves as file reader + sub-table loader
* Do _NOT_ use this in the source, use LootTable::createLoot instead
* @param Random|null $random
* @return Item[]
*/
public static function fillChest(BaseInventory $inv, Vector3 $pos) {
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
if($cfg->exists($pos->x . ";" . $pos->y . ";" . $pos->z)) {
$loots = $cfg->get($pos->x . ";" . $pos->y . ";" . $pos->z);
public function getRandomLoot(Random $random = null) {
if (is_null($random)) $random = new Random();
$items = [];
foreach($loots as $loot) {
if(!is_array($loot)) continue;
$randCount = rand($loot["minStacks"], $loot["maxStacks"]);
for($i = 0; $i <= $randCount; $i++) {
$rand = rand(0, count($loots));
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
foreach ($this->lootFile->get("pools") as $rolls) {
if (isset($rolls["rolls"]["min"]) && isset($rolls["rolls"]["max"])) $maxrolls = $random->nextRange($rolls["rolls"]["min"], $rolls["rolls"]["max"]);
else $maxrolls = $rolls["rolls"];//TODO: $rolls["conditions"] //Example: looting swords
while ($maxrolls > 0) {
$array = [];
$maxrolls--;
foreach ($rolls["entries"] as $index => $entries) {
$array[] = $entries["weight"]??1;
}
$val = $rolls["entries"][$this->getRandomWeightedElement($array)];
//typecheck
if ($val["type"] == "loot_table") {
$loottable = new LootTable(new Config(Main::getInstance()->getDataFolder() . 'addon\\' . $val["name"] . ".json", Config::DETECT, []));
$items = array_merge($items, $loottable->getRandomLoot($random));
unset($loottable);
} elseif ($val["type"] == "item") {
//name fix
$val["name"] = self::fixItemName($val["name"]);
$item = Item::fromString($val["name"]);
if (isset($val["functions"])) {
foreach ($val["functions"] as $function) {
switch ($functionname = $function["function"]) {
case "set_damage": {
if ($item instanceof Tool) $item->setDamage($random->nextRange($function["damage"]["min"] * $item->getMaxDurability(), $function["damage"]["max"] * $item->getMaxDurability()));
else $item->setDamage($random->nextRange($function["damage"]["min"], $function["damage"]["max"]));
}
break;
case "set_data": {
//fish fix, blame mojang
if ($item->getId() == Item::RAW_FISH) {
switch ($function["data"]) {
case 1:
$item = Item::get(Item::RAW_SALMON, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
case 2:
$item = Item::get(Item::CLOWN_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
case 3:
$item = Item::get(Item::PUFFER_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
break;
default:
break;
}
} else $item->setDamage($function["data"]);
}
break;
case "set_count": {
$item->setCount($random->nextRange($function["count"]["min"], $function["count"]["max"]));
}
break;
case "furnace_smelt": {
/* TODO
Mostly bound to conditions (burning)
"conditions": [
{
"condition": "entity_properties",
"entity": "this",
"properties": {
"on_fire": true
}
}
$inv->setContents($items);
$cfg->remove($pos->x . ";" . $pos->y . ";" . $pos->z);
$cfg->save();
]
*/
}
break;
case "enchant_randomly": {
//TODO
}
break;
case "enchant_with_levels": {
//TODO
}
break;
case "looting_enchant": {
//TODO
}
break;
default:
assert("Unknown looting table function $functionname, skipping");
}
}
}
$items[] = $item;
}
}
}
return $items;
}
/**
* Returns the plugins folder.
* @return string
* TODO: Make Random::class actually useful here.
* @param array $weightedValues
* @return mixed
*/
public static function getPluginFolder(): string {
return getcwd() . DIRECTORY_SEPARATOR . "plugins" . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR;
private function getRandomWeightedElement(array $weightedValues) {
$array = array();
foreach ($weightedValues as $key => $weight) {
$array = array_merge(array_fill(0, $weight, $key), $array);
}
return $array[array_rand($array)];
}
/**
* Returns the resources folder.
* @return string
* Fixes the item names because #BlameMojang for not changing the id's from PC -> PE
* @param $name
* @return mixed
*/
public static function getResourcesFolder(): string {
return self::getPluginFolder() . "resources" . DIRECTORY_SEPARATOR;
private static function fixItemName($name) {
switch ($name) {
case 'minecraft:horsearmoriron':
$name = 'minecraft:iron_horse_armor';
break;
case 'minecraft:horsearmorgold':
$name = 'minecraft:gold_horse_armor';
break;
case 'minecraft:horsearmordiamond':
$name = 'minecraft:diamond_horse_armor';
break;
default: {
}
}
return $name;
}
}

View file

@ -8,9 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -27,11 +26,19 @@ abstract class AmountPopulator extends Populator {
*/
/**
* Sets the random addition amount
* @param $amount int
* Returns the amount based on random
* @param $random Random
*/
public function setRandomAmount(int $amount) {
$this->randomAmount = $amount;
public function getAmount(Random $random) {
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
}
/**
* Returns the base amount
* @return int
*/
public function getBaseAmount(): int {
return $this->baseAmount;
}
/**
@ -42,31 +49,19 @@ abstract class AmountPopulator extends Populator {
$this->baseAmount = $amount;
}
/**
* Returns the amount based on random
*
* @param Random $random
* @return int
*/
public function getAmount(Random $random) {
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
}
/**
* Returns base amount
*
* @return int
*/
public function getBaseAmount(): int {
return $this->baseAmount;
}
/**
* Returns the random additional amount
*
* @return int
*/
public function getRandomAmount(): int {
return $this->randomAmount;
}
/**
* Sets the random addition amount
* @param $amount int
*/
public function setRandomAmount(int $amount) {
$this->randomAmount = $amount;
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -26,26 +23,22 @@ use pocketmine\utils\Random;
class BushPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/** @var int */
protected $type;
/**
* Constructs the class
*
* @param int $type
* @param $type int
*/
public function __construct($type = 0) {
$this->type = $type;
}
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -64,11 +57,9 @@ class BushPopulator extends AmountPopulator {
}
/**
* Gets the highest workable block
*
* @param int $x
* @param int $z
* @return void
* Gets the top block (y) on an x and z axes
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
@ -27,6 +24,7 @@ use pocketmine\utils\Random;
class CactusPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Constructs the class
*/
@ -36,13 +34,11 @@ class CactusPopulator extends AmountPopulator {
}
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -58,13 +54,10 @@ class CactusPopulator extends AmountPopulator {
}
}
/**
* Gets the highest workable block
*
* @param int $x
* @param int $z
* @return void
* Gets the top block (y) on an x and z axes
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -25,19 +22,17 @@ use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class CavePopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
const STOP = false;
const CONTINUE = true;
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -67,8 +62,8 @@ class CavePopulator extends AmountPopulator {
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
@ -85,11 +80,10 @@ class CavePopulator extends AmountPopulator {
/**
* Generates a cave
*
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
* @return void
*/
public function generateCave($x, $y, $z, Random $random) {
@ -105,16 +99,15 @@ class CavePopulator extends AmountPopulator {
}
/**
* Generates a cave branch
*
* @param int $x
* @param int $y
* @param int $z
* @param int $length
* @param int $height
* @param int $depth
* @param Random $random
* @yield Vector3
* Generates a cave branch.
* @param $x int
* @param $y int
* @param $z int
* @param $length int
* @param $height int
* @param $depth int
* @param $random pocketmine\utils\Random
* @yield int
* @return void
*/
public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) {

View file

@ -8,16 +8,12 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\generator\BetterBiomeSelector;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\biome\Biome;
@ -29,13 +25,11 @@ class DeadbushPopulator extends AmountPopulator {
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -58,7 +52,7 @@ class DeadbushPopulator extends AmountPopulator {
* @param $z
* @return int
*/
protected function getHighestWorkableBlock($x, $z){
private function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY) {

View file

@ -1,70 +0,0 @@
<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
use Ad5001\BetterGen\utils\BuildingUtils;
use Ad5001\BetterGen\structure\Dungeons;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class DungeonPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
$amount = $this->getAmount($random);
if($amount == 5) { // 1 out of 10 chunks
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z) - 6);
$d = new Dungeons();
$d->placeObject($level, $x, $y, $z, $random);
}
}
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
break;
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
return - 1;
}
}
return ++$y;
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -28,9 +25,10 @@ class FallenTreePopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
protected $type;
/**
* Constructs the class
* @param int $type
* @param $type int
*/
public function __construct(int $type = 0) {
$this->type = $type;
@ -39,13 +37,11 @@ class FallenTreePopulator extends AmountPopulator {
}
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -71,7 +67,7 @@ class FallenTreePopulator extends AmountPopulator {
* @param $z
* @return int
*/
protected function getHighestWorkableBlock($x, $z){
private function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::DIRT or $b === Block::GRASS) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -35,18 +32,17 @@ use pocketmine\utils\Random;
class FloatingIslandPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
/** @var ChunkManager */
private $level;
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
if ($this->getAmount($random) > 130) {
@ -66,11 +62,10 @@ class FloatingIslandPopulator extends AmountPopulator {
}
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
@ -86,15 +81,13 @@ class FloatingIslandPopulator extends AmountPopulator {
}
/**
* Builds an island bottom shape
*
* @param ChunkManager $level
* @param Vector3 $pos
* @param int $radius
* @param Random $random
* @return int Bottom place of the island
* Builds a an island shape
* @param $level pocketmine\level\ChunkManager
* @param $pos pocketmine\math\Vector3
* @param $radius int
* @param $random pocketmine\utils\Random
* @return int lowest ore point
*/
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
$pos = $pos->round();
@ -137,16 +130,13 @@ class FloatingIslandPopulator extends AmountPopulator {
}
/**
* Populates the island with ores
*
* @param ChunkManager $level
* @param Vector3 $pos
* @param int $width
* @param int $height
* @param Random $random
* BPopulate the island with ores
* @param $level pocketmine\level\ChunkManager
* @param $pos pocketmine\math\Vector3
* @param $width int
* @param $height int
* @param $random pocketmine\utils\Random
* @return void
*/
public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {

View file

@ -8,9 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -25,15 +24,12 @@ class IglooPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -49,8 +45,8 @@ class IglooPopulator extends AmountPopulator {
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -28,15 +25,12 @@ class LakePopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -60,8 +54,8 @@ class LakePopulator extends AmountPopulator {
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -23,13 +20,8 @@ use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
use pocketmine\level\Level;
class MineshaftPopulator extends AmountPopulator {
/** var int */
protected $maxPath;
/** @var ChunkManager */
protected $level;
const DIR_XPLUS = 0;
const DIR_XMIN = 1;
const DIR_ZPLUS = 2;
@ -37,15 +29,16 @@ class MineshaftPopulator extends AmountPopulator {
const TYPE_FORWARD = 0;
const TYPE_CROSSPATH = 1;
const TYPE_STAIRS = 2;
protected $maxPath;
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
if ($this->getAmount($random) < 100)
@ -87,7 +80,7 @@ class MineshaftPopulator extends AmountPopulator {
* @param Random $random
*/
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
if ($this->maxPath -- < 1 || $y >= $this->getHighestWorkableBlock($x, $z) - 10)
if ($this->maxPath-- < 1)
return;
$type = $random->nextBoundedInt(3);
$level = $this->level;
@ -100,7 +93,7 @@ class MineshaftPopulator extends AmountPopulator {
// Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
@ -114,9 +107,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH);
$level->setBlockDataAt($x + 1, $y + 2, $z, 2);
// Generating chest
@ -141,7 +134,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
@ -155,9 +148,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH);
$level->setBlockDataAt($x - 1, $y + 2, $z, 1);
// Generating chest
@ -182,7 +175,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) {
@ -196,9 +189,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
$level->setBlockDataAt($x, $y + 2, $z - 1, 4);
// Generating chest
@ -223,7 +216,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) {
@ -237,9 +230,9 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK);
$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
$level->setBlockDataAt($x, $y + 2, $z - 1, 3);
// Generating chest
@ -298,13 +291,13 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR));
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANKS));
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK));
$newFloor = $random->nextBoolean();
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
@ -378,7 +371,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
break;
case self::DIR_XMIN :
@ -386,7 +379,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
break;
case self::DIR_ZPLUS :
@ -394,7 +387,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
break;
case self::DIR_ZMIN :
@ -402,7 +395,7 @@ class MineshaftPopulator extends AmountPopulator {
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
break;
}
@ -426,21 +419,6 @@ class MineshaftPopulator extends AmountPopulator {
break;
}
}
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
*/
protected function getHighestWorkableBlock($x, $z) {
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
$b = $this->level->getBlockIdAt($x, $y, $z);
if ($b === Block::SAND) {
break;
}
}
return ++$y;
}
}
?>

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -24,18 +21,16 @@ use pocketmine\level\Level;
use pocketmine\utils\Random;
class RavinePopulator extends AmountPopulator {
const NOISE = 250;
/** @var ChunkManager */
protected $level;
const NOISE = 250;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -74,7 +69,7 @@ class RavinePopulator extends AmountPopulator {
}
}
/*
/**
* Gets the top block (y) on an x and z axes
* @param $x int
* @param $z int
@ -93,15 +88,13 @@ class RavinePopulator extends AmountPopulator {
}
/**
* Buidls a ravine part
*
* @param int $x
* @param int $y
* @param int $z
* @param int $height
* @param int $length
* @param Random $random
* @return void
* Builds a ravine part
* @param $x int
* @param $y int
* @param $z int
* @param $height int
* @param $length int
* @param $random pocketmine\utils\Random
*/
protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) {
$xBounded = 0;

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -36,13 +33,11 @@ class SugarCanePopulator extends AmountPopulator {
}
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -62,7 +57,6 @@ class SugarCanePopulator extends AmountPopulator {
* Gets the top block (y) on an x and z axes
* @param $x int
* @param $z int
* @return int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -28,13 +25,11 @@ class TemplePopulator extends AmountPopulator {
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -50,8 +45,8 @@ class TemplePopulator extends AmountPopulator {
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -34,7 +31,6 @@ class TreePopulator extends AmountPopulator {
];
/** @var ChunkManager */
protected $level;
/** @var int */
protected $type;
/**
@ -51,15 +47,12 @@ class TreePopulator extends AmountPopulator {
}
}
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -80,8 +73,8 @@ class TreePopulator extends AmountPopulator {
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\populator;
@ -27,15 +24,12 @@ class WellPopulator extends AmountPopulator {
/** @var ChunkManager */
protected $level;
/**
* Populates the chunk
*
* @param ChunkManager $level
* @param int $chunkX
* @param int $chunkZ
* @param Random $random
* @return void
* Populate the chunk
* @param $level pocketmine\level\ChunkManager
* @param $chunkX int
* @param $chunkZ int
* @param $random pocketmine\utils\Random
*/
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
$this->level = $level;
@ -51,8 +45,8 @@ class WellPopulator extends AmountPopulator {
/**
* Gets the top block (y) on an x and z axes
* @param int $x
* @param int $z
* @param $x int
* @param $z int
*/
protected function getHighestWorkableBlock($x, $z) {
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {

View file

@ -8,38 +8,32 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Object;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Bush extends PopulatorObject {
class Bush extends Object {
public $overridable = [
Block::AIR => true,
17 => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true
];
/** @var int[] */
protected $leaf;
/** @var int */
protected $height;
/**
* Constructs the class
*
* @param int $leafId
* @param int $leafData
* @param $leafId int
* @param $leafData int
*/
public function __construct($leafId = Block::LEAVES, $leafData = 0) {
$this->leaf = [
@ -50,13 +44,11 @@ class Bush extends PopulatorObject {
/**
* Places a bush
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$number = $random->nextBoundedInt(6);
@ -74,12 +66,10 @@ class Bush extends PopulatorObject {
/**
* Places a leaf
*
* @param int $x
* @param int $y
* @param int $z
* @param ChunkManager $level
* @return void
* @param $x int
* @param $y int
* @param $z int
* @param $level pocketmine\level\ChunkManager
*/
public function placeLeaf($x, $y, $z, ChunkManager $level) {
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {

View file

@ -8,34 +8,29 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Object;
use pocketmine\utils\Random;
class Cactus extends PopulatorObject {
protected $totalHeight;
class Cactus extends Object {
/**
* Checks if a cactus is placeable
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return bool
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
private $totalHeight;
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
$this->totalHeight = 1 + $random->nextBoundedInt(3);
$below = $level->getBlockIdAt($x, $y - 1, $z);
@ -49,12 +44,10 @@ class Cactus extends PopulatorObject {
/**
* Places a cactus
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @return void
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
*/
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for ($yy = 0; $yy < $this->totalHeight; $yy++) {

View file

@ -1,101 +0,0 @@
<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Dungeons extends PopulatorObject {
public $overridable = [
Block::AIR => true,
17 => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true
];
/** @var int */
protected $height;
/**
* Places a bush
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$xDepth = 3 + $random->nextBoundedInt(3);
$zDepth = 3 + $random->nextBoundedInt(3);
// echo "Building dungeon at $x, $y, $z\n";
// Building walls
list($pos1, $pos2) = BuildingUtils::minmax(new Vector3($x + $xDepth, $y, $z + $zDepth), new Vector3($x - $xDepth, $y + 5, $z - $zDepth));
for($y = $pos1->y; $y >= $pos2->y; $y--) {
for($x = $pos1->x; $x >= $pos2->x; $x--) {
for($z = $pos1->z; $z >= $pos2->z; $z--) { // Cleaning the area first
$level->setBlockIdAt($x, $y, $z, Block::AIR);
}
// Starting random walls.
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $pos1->z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $y, $pos1->z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $pos2->z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $y, $pos2->z, Block::COBBLESTONE);
}
}
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($pos1->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos1->x, $y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($pos2->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos2->x, $y, $z, Block::COBBLESTONE);
}
}
}
// Bottom & top
for($x = $pos1->x; $x >= $pos2->x; $x--) {
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos1->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos1->y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos2->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos2->y, $z, Block::COBBLESTONE);
}
}
}
// Setting the spawner
$level->setBlockIdAt($x, $y + 1, $z, Block::MOB_SPAWNER);
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
@ -20,13 +17,13 @@ namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Object;
use pocketmine\level\generator\object\Tree as ObjectTree;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class FallenTree extends PopulatorObject {
class FallenTree extends Object {
public static $overridable = [
Block::AIR => true,
6 => true,
@ -37,39 +34,34 @@ class FallenTree extends PopulatorObject {
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true];
/** @var Tree */
Block::CACTUS => true
];
protected $tree;
/** @var int */
protected $direction;
/** @var Random */
protected $random;
/** @var int */
protected $length = 0;
private $length = 0;
/**
* Constructs the class
*
* @param ObjectTree $tree
* @param $tree ObjectTree
* @throws Exeption
*/
public function __construct(ObjectTree $tree) {
$this->tree = $tree;
}
/**
* Checks the placement a fallen tree
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
* Places a fallen tree
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
//echo "Checking at $x $y $z FallenTree\n";
$randomHeight = round($random->nextBoundedInt($this->tree->treeHeight < 6 ? 6 : $this->tree->treeHeight) - ($this->tree->treeHeight < 6 ? 3 : $this->tree->treeHeight / 2));
$this->length = ($this->tree->treeHeight ?? 5) + $randomHeight;
echo "Checking at $x $y $z FallenTree\n";
$randomHeight = round($random->nextBoundedInt($this->tree->trunkHeight < 6 ? 6 : $this->tree->trunkHeight) - ($this->tree->trunkHeight < 6 ? 3 : $this->tree->trunkHeight / 2));
$this->length = ($this->tree->trunkHeight ?? 5) + $randomHeight;
$this->direction = $random->nextBoundedInt(4);
$this->random = $random;
switch ($this->direction) {
@ -77,12 +69,12 @@ class FallenTree extends PopulatorObject {
case 1:// Z+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, $level) {
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
//echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function ($v3, $level) {
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
@ -94,12 +86,12 @@ class FallenTree extends PopulatorObject {
case 3: // X+
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, $level) {
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
//echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function ($v3, $level) {
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
return false;
}
}, $level));
@ -113,15 +105,13 @@ class FallenTree extends PopulatorObject {
/**
* Places a fallen tree
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @return void
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
*/
public function placeObject(ChunkManager $level, $x, $y, $z) {
//echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
switch ($this->direction) {
case 0:
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
@ -158,13 +148,11 @@ class FallenTree extends PopulatorObject {
}
/**
* Places a block
*
* @param int $x
* @param int $y
* @param int $z
* @param ChunkManager $level
* @return void
* Places a Block
* @param $x int
* @param $y int
* @param $z int
* @param $level pocketmine\level\ChunkManager
*/
public function placeBlock($x, $y, $z, ChunkManager $level) {
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {

View file

@ -8,21 +8,18 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Object;
use pocketmine\utils\Random;
class Igloo extends PopulatorObject {
class Igloo extends Object {
public $overridable = [
Block::AIR => true,
6 => true,
@ -34,63 +31,16 @@ class Igloo extends PopulatorObject {
Block::LOG2 => true,
Block::LEAVES2 => true
];
/** @var int */
protected $direction;
/**
* Checks if an igloo is placable
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->direction = $random->nextBoundedInt(4);
switch ($this->direction) {
case 0 : // Entrance is x+
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 1 : // Entrance is x-
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 2 : // Entrance is z+
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 3 : // Entrance is z-
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
}
return true;
}
/**
* Places an igloo
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param $x
* @param $y
* @param $z
* @param Random $random
* @return void
* @return bool placed
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
if (!isset($this->direction) && !$this->canPlaceObject($level, $x, $y, $z, $random))
@ -394,4 +344,48 @@ class Igloo extends PopulatorObject {
}
return true;
}
/**
* Checks if an igloo is placeable
* @param ChunkManager $level
* @param $x
* @param $y
* @param $z
* @param Random $random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->direction = $random->nextBoundedInt(4);
switch ($this->direction) {
case 0 : // Entrance is x+
for ($xx = $x - 3; $xx <= $x + 4; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 1 : // Entrance is x-
for ($xx = $x - 4; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 2 : // Entrance is z+
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 3; $zz <= $z + 4; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
case 3 : // Entrance is z-
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
for ($zz = $z - 4; $zz <= $z + 3; $zz++)
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
return false;
break;
}
return true;
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
@ -443,11 +440,9 @@ class SakuraTree extends Tree {
];
const maxPerChunk = 2;
/** @var int */
public $trunkHeight = 11;
/** @var int */
public $leafType;
/** @var int */
public $leaf2Type;
/**
@ -463,17 +458,14 @@ class SakuraTree extends Tree {
}
/**
* Builds a tree
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
* Builds the tree.
* @param $level \pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random $random
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->random = $random;
$percentage = $random->nextBoundedInt(100);
if ($percentage > 10) {
return;
@ -577,7 +569,9 @@ class SakuraTree extends Tree {
$totalLength = $stickLen + $stickLen2; // Length of the stick
$sideLen = $totalLength ** 2; // Side length
//TODO CHECK WHAT THIS IS SUPPOSED TO BE
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
//TODO END
$lX1 = $lZ1 = $lX = $lZ = 0;
// First branch part + first leave part
@ -627,6 +621,8 @@ class SakuraTree extends Tree {
}
}
// continue;
switch ($dir + 1) {
case 4 :
$xd2 = 0;
@ -661,34 +657,24 @@ class SakuraTree extends Tree {
}
/**
* Fills a log
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @return void
* Fills a log at.
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
*/
public function setLog(ChunkManager $level, $x, $y, $z) {
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type);
if($this->random->nextBoundedInt(3) == 0){ // Setting a log near.
$x += $this->random->nextBoundedInt(3) - 1;
$z += $this->random->nextBoundedInt(3) - 1;
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type);
}
}
/**
* Fills leaves
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
* Fills a leave at.
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
public function setLeave(ChunkManager $level, $x, $y, $z, Random $random) {
$data = [

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
@ -20,23 +17,21 @@ namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Object;
use pocketmine\utils\Random;
class SugarCane extends PopulatorObject {
protected $totalHeight;
class SugarCane extends Object {
/**
* Checks if a sugarcane is placable
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return bool
* Checks if a cactus is placeable
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
private $totalHeight;
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
$this->totalHeight = 1 + $random->nextBoundedInt(3);
$below = $level->getBlockIdAt($x, $y - 1, $z);
@ -47,13 +42,11 @@ class SugarCane extends PopulatorObject {
}
/**
* Places a sugar cane
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @return void
* Places a cactus
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
*/
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
for ($yy = 0; $yy < $this->totalHeight; $yy++) {

View file

@ -8,23 +8,22 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\structure;
use Ad5001\BetterGen\Main;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Object;
use pocketmine\level\Position;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Temple extends PopulatorObject {
class Temple extends Object {
const DIRECTION_PLUSX = 0;
const DIRECTION_MINX = 1;
const DIRECTION_PLUSZ = 2;
@ -111,19 +110,17 @@ class Temple extends PopulatorObject {
]
];
/** @var ChunkManager */
protected $level;
protected $direction = 0;
private $level;
private $direction = 0;
/**
* Checks if a temple is placable
*
* Checks if a temple is placeable
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param $x
* @param $y
* @param $z
* @param Random $random
* @return void
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
@ -137,14 +134,12 @@ class Temple extends PopulatorObject {
}
/**
* Builds a temple
*
* Places a temple
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param $x
* @param $y
* @param $z
* @param Random $random
* @return void
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
// Clearing space...
@ -160,13 +155,26 @@ class Temple extends PopulatorObject {
// Floor top
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
# $this->placeBlock($xx, $y + 4, $zz);
// Creating hole
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
// Hole walls
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
//Floor bottom
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
# $this->placeBlock($xx, $y, $zz);
// Floor pattern
for ($i = -2; $i <= 1; $i++) {//straight
$xextra = ($i + 1) % 2;
@ -209,20 +217,19 @@ class Temple extends PopulatorObject {
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
//TODO TILES
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
// Chests
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
#$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
#$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
#$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
#$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
Main::placeLootChest(Block::get(Block::CHEST, 2, new Position($x, $y - 11, $z + 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 3, new Position($x, $y - 11, $z - 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 4, new Position($x + 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
Main::placeLootChest(Block::get(Block::CHEST, 5, new Position($x - 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
// Entrance is a rectangular parallelepiped
switch ($this->direction) {
@ -889,6 +896,7 @@ class Temple extends PopulatorObject {
* @param $z int
* @param $id int
* @param $meta int
* @param bool $top
* @return void
*/
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
@ -20,13 +17,11 @@ namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\PopulatorObject;
use pocketmine\level\generator\object\Object;
use pocketmine\utils\Random;
class Well extends PopulatorObject {
/** @var ChunkManager */
protected $level;
class Well extends Object {
public $overridable = [
Block::AIR => true,
6 => true,
@ -39,6 +34,8 @@ class Well extends PopulatorObject {
Block::LEAVES2 => true,
Block::CACTUS => true
];
/** @var ChunkManager */
protected $level;
protected $directions = [
[
1,
@ -59,14 +56,13 @@ class Well extends PopulatorObject {
];
/**
* Checks if a Well is placable
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
* Checks if a well is placeable
* @param $level ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random Random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
@ -80,13 +76,11 @@ class Well extends PopulatorObject {
/**
* Places a well
*
* @param ChunkManager $level
* @param int $x
* @param int $y
* @param int $z
* @param Random $random
* @return void
* @param $level ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random Random
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
@ -118,13 +112,11 @@ class Well extends PopulatorObject {
}
/**
* Places a block
*
* @param int $x
* @param int $y
* @param int $z
* @param int $id
* @param int $meta
* Places a slab
* @param $x int
* @param $y int
* @param $z int
* @param $id int
* @return void
*/
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\utils;
@ -30,15 +27,15 @@ class BuildingUtils {
Block::LAVA,
Block::BEDROCK,
Block::CACTUS,
Block::PLANKS];
Block::PLANK
];
/**
* Fills an area
*
* @param ChunkManager $level
* @param Vector3 $pos1
* @param Vector3 $pos2
* @param Block $block
* @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @param $block pocketmine\block\Block
* @return void
*/
public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) {
@ -50,16 +47,29 @@ class BuildingUtils {
}
}
/**
* Returns 2 vector3, one with minimal values, one with max values of the provided ones.
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @return array
*/
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [
$v1,
$v2
];
}
/**
* Fills an area randomly
*
* @param ChunkManager $level
* @param Vector3 $pos1
* @param Vector3 $pos2
* @param Block $block
* @param Random $random
* @param int $randMax
* @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @param $block pocketmine\block\Block
* @param $random pocketmine\utils
* @param $randMax pocketmine\utils
* @return void
*/
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
@ -72,12 +82,11 @@ class BuildingUtils {
}
/**
* Custom area filling
*
* @param Vector3 $pos1
* @param Vector3 $pos2
* @param callable $call
* @param array $params
* Fills an area by custom filling
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @param $call callback
* @param $params array
* @return array
*/
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params): array {
@ -91,11 +100,10 @@ class BuildingUtils {
/**
* Creates walls
*
* @param ChunkManager $level
* @param Vector3 $pos1
* @param Vector3 $pos2
* @param Block $block
* @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @param $block pocketmine\block\Block
* @return void
*/
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
@ -118,11 +126,10 @@ class BuildingUtils {
/**
* Creates the top of a structure
*
* @param ChunkManager $level
* @param Vector3 $pos1
* @param Vector3 $pos2
* @param Block $block
* @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @param $block pocketmine\block\Block
* @return void
*/
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
@ -135,12 +142,11 @@ class BuildingUtils {
}
/**
* Creates the corners of the structures. Used for mineshaft "towers"
*
* @param ChunkManager $level
* @param Vector3 $pos1
* @param Vector3 $pos2
* @param Block $block
* Creates all corners from positions. Used for Mineshaft.
* @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @param $block pocketmine\block\Block
* @return void
*/
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
@ -158,12 +164,11 @@ class BuildingUtils {
}
/**
* Fills the bottom of a structure
*
* @param ChunkManager $level
* @param Vector3 $pos1
* @param Vector3 $pos2
* @param Block $block
* Creates the bottom of a structure
* @param $level pocketmine\level\ChunkManager
* @param $pos1 pocketmine\math\Vector3
* @param $pos2 pocketmine\math\Vector3
* @param $block pocketmine\block\Block
* @return void
*/
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
@ -176,13 +181,12 @@ class BuildingUtils {
}
/**
* Builds a structure randomly based on a circle algorithm. Used in caves and lakes.
*
* @param ChunkManager $level
* @param Vector3 $pos
* @param Vector3 $infos
* @param Random $random
* @param Block $block
* Builds a random structure depending of length, height, depth and random
* @param $level pocketmine\level\ChunkManager
* @param $pos pocketmine\math\Vector3
* @param $infos pocketmine\math\Vector3
* @param $random pocketmine\utils\Random
* @param $block pocketmine\block\Block
* @return void
*/
public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) {
@ -202,20 +206,4 @@ class BuildingUtils {
}
}
}
/**
* Returns two Vector three, the biggest and lowest ones based on two provided vectors
*
* @param Vector3 $pos1
* @param Vector3 $pos2
* @return array
*/
public static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [
$v1,
$v2
];
}
}

View file

@ -8,11 +8,8 @@
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
* @category World Generator
* @api 3.0.0
* @version 1.1
*/
namespace Ad5001\BetterGen\utils;