Fixing namespaces issues with Tesseract.
This commit is contained in:
parent
2d6bb2c679
commit
c9864edd99
13 changed files with 96 additions and 79 deletions
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@ -245,4 +245,12 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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LootTable::fillChest($inv->getInventory(), $event->getBlock());
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$event->setCancelled();
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}
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/*
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* Check if it's a Tesseract like namespace
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* @return bool
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*/
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public static function isOtherNS() {
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return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
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}
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}
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@ -10,7 +10,6 @@ namespace Ad5001\BetterGen\biome;
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use pocketmine\level\generator\normal\biome\ForestBiome;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\populator\TallGrass;
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use Ad5001\BetterGen\Main;
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use Ad5001\BetterGen\populator\TreePopulator;
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use Ad5001\BetterGen\populator\BushPopulator;
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@ -39,7 +38,7 @@ class BetterForest extends ForestBiome implements Mountainable {
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$trees->setBaseAmount((null !== @constant(TreePopulator::$types [$type] . "::maxPerChunk" )) ? constant(TreePopulator::$types [$type] . "::maxPerChunk" ) : 5);
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$this->addPopulator($trees);
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$tallGrass = new TallGrass ();
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$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass();
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$tallGrass->setBaseAmount(3);
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$this->addPopulator($tallGrass);
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@ -12,8 +12,8 @@ namespace Ad5001\BetterGen\biome;
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use pocketmine\level\generator\normal\biome\SnowyBiome;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\block\Block;
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use pocketmine\level\generator\populator\TallGrass;
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use Ad5001\BetterGen\populator\IglooPopulator;
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use Ad5001\BetterGen\Main;
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class BetterIcePlains extends SnowyBiome implements Mountainable {
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public function __construct() {
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@ -26,8 +26,8 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
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Block::get(Block::DIRT, 0 )
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]);
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$this->addPopulator(new IglooPopulator ());
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$tallGrass = new TallGrass ();
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$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass() : new \pocketmine\level\generator\populator\TallGrass();
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$tallGrass->setBaseAmount(3);
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$this->addPopulator($tallGrass);
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@ -15,6 +15,7 @@ use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\block\Block;
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use pocketmine\block\GoldOre;
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use Ad5001\BetterGen\Main;
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use Ad5001\BetterGen\populator\TreePopulator;
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use Ad5001\BetterGen\populator\CactusPopulator;
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use Ad5001\BetterGen\populator\DeadbushPopulator;
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@ -37,10 +38,10 @@ class BetterMesa extends SandyBiome {
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$sugarCane = new TreePopulator ();
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$sugarCane->setRandomAmount(2);
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$sugarCane->setBaseAmount(0);
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$ores = new Ore ();
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$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
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$ores->setOreTypes([
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new OreType(new GoldOre (), 2, 8, 0, 32 )
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Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32 ) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32 )
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]);
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$this->addPopulator($cactus);
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@ -9,7 +9,6 @@
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namespace Ad5001\BetterGen\biome;
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use pocketmine\level\generator\normal\biome\SandyBiome;
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use pocketmine\level\generator\populator\Ore;
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use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\block\Block;
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@ -17,6 +16,7 @@ use pocketmine\block\GoldOre;
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use Ad5001\BetterGen\populator\CactusPopulator;
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use Ad5001\BetterGen\populator\DeadbushPopulator;
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use Ad5001\BetterGen\populator\SugarCanePopulator;
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use Ad5001\BetterGen\Main;
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class BetterMesaPlains extends SandyBiome {
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public function __construct() {
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@ -31,10 +31,10 @@ class BetterMesaPlains extends SandyBiome {
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$sugarCane = new SugarCanePopulator ();
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$sugarCane->setRandomAmount(20);
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$sugarCane->setBaseAmount(3);
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$ores = new Ore ();
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$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
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$ores->setOreTypes([
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new OreType(new GoldOre (), 20, 8, 0, 32 )
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Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32 ) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32 )
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]);
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$this->addPopulator($cactus);
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@ -14,7 +14,7 @@ use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\generator\noise\Simplex;
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use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\populator\GroundCover;
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use pocketmine\level\generator\normal\object\OreType as OreType2;
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use pocketmine\level\generator\populator\Ore;
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use pocketmine\block\Block;
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use pocketmine\block\CoalOre;
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@ -38,6 +38,7 @@ use Ad5001\BetterGen\populator\RavinePopulator;
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use Ad5001\BetterGen\populator\LakePopulator;
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use Ad5001\BetterGen\populator\MineshaftPopulator;
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use Ad5001\BetterGen\populator\FloatingIslandPopulator;
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use Ad5001\BetterGen\Main;
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class BetterNormal extends Generator {
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const NOT_OVERWRITABLE = [
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@ -135,7 +136,7 @@ class BetterNormal extends Generator {
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$this->selector->recalculate ();
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$cover = new GroundCover ();
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$cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover();
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$this->generationPopulators [] = $cover;
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$cave = new CavePopulator ();
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@ -163,8 +164,18 @@ class BetterNormal extends Generator {
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$fisl->setRandomAmount(132);
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$this->populators [] = $fisl;
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$ores = new Ore ();
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$ores->setOreTypes([
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$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
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if(Main::isOtherNS()) $ores->setOreTypes([
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new OreType2(new CoalOre (), 20, 16, 0, 128 ),
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new OreType2(new IronOre (), 20, 8, 0, 64 ),
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new OreType2(new RedstoneOre (), 8, 7, 0, 16 ),
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new OreType2(new LapisOre (), 1, 6, 0, 32 ),
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new OreType2(new GoldOre (), 2, 8, 0, 32 ),
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new OreType2(new DiamondOre (), 1, 7, 0, 16 ),
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new OreType2(new Dirt (), 20, 32, 0, 128 ),
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new OreType2(new Gravel (), 10, 16, 0, 128 )
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]);
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if(!Main::isOtherNS()) $ores->setOreTypes([
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new OreType(new CoalOre (), 20, 16, 0, 128 ),
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new OreType(new IronOre (), 20, 8, 0, 64 ),
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new OreType(new RedstoneOre (), 8, 7, 0, 16 ),
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@ -44,7 +44,7 @@ class BushPopulator extends AmountPopulator {
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if ($y === -1) {
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continue;
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}
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$tree = new TreePopulator::$types [$this->type] ();
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$tree = new TreePopulator::$types[$this->type]();
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$bush = new Bush($tree->leafBlock, $tree->leafType ?? $tree->type);
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$bush->placeObject($level, $x, $y, $z, $random);
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}
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@ -17,11 +17,13 @@ use Ad5001\BetterGen\populator\AmountPopulator;
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class FallenTreePopulator extends AmountPopulator {
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protected $level;
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protected $type;
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/*
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* Constructs the class
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* @param $type int
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*/
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public function __construct() {
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public function __construct(int $type = 0) {
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$this->setBaseAmount(1);
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$this->setRandomAmount(2);
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}
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@ -36,13 +38,13 @@ class FallenTreePopulator extends AmountPopulator {
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public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
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$this->level = $level;
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$amount = $this->getAmount($random);
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$fallenTree = new FallenTree();
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$fallenTree = new FallenTree(new TreePopulator::$types[$this->type]());
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for($i = 0; $i < $amount; $i++) {
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$y = $this->getHighestWorkableBlock($x, $z);
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if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y, $z, $random )) {
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$fallenTree->placeObject($level, $x, $y, $z);
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$fallenTree->placeObject($level, $x, $y, $z, $random);
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}
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}
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}
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@ -6,8 +6,8 @@ use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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use Ad5001\BetterGen\generator\BetterNormal;
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use pocketmine\block\Block;
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use pocketmine\level\generator\populator\Ore;
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use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\normal\object\OreType as OreType2;
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use pocketmine\math\Vector3;
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use pocketmine\block\CoalOre;
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use pocketmine\block\IronOre;
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@ -15,6 +15,7 @@ use pocketmine\block\RedstoneOre;
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use pocketmine\block\LapisOre;
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use pocketmine\block\GoldOre;
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use pocketmine\block\DiamondOre;
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use Ad5001\BetterGen\Main;
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/*
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* FloatingIslandPopulator from BetterGen
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@ -137,8 +138,16 @@ class FloatingIslandPopulator extends AmountPopulator {
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* @return void
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*/
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public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {
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$ores = new Ore ();
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$ores->setOreTypes([
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$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
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if(Main::isOtherNS()) $ores->setOreTypes([
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new OreType2(new CoalOre (), 20, 16, $pos->y - $height, $pos->y ),
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new OreType2(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
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new OreType2(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
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new OreType2(new LapisOre (), 1, 6, $pos->y - $height, $pos->y - round($height / 2)),
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new OreType2(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
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new OreType2(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
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]);
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if(!Main::isOtherNS()) $ores->setOreTypes([
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new OreType(new CoalOre (), 20, 16, $pos->y - $height, $pos->y ),
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new OreType(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
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new OreType(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
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@ -14,6 +14,8 @@ use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use Ad5001\BetterGen\structure\SakuraTree;
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use Ad5001\BetterGen\populator\AmountPopulator;
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use Ad5001\BetterGen\Main;
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class TreePopulator extends AmountPopulator {
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static $types = [
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@ -29,6 +31,13 @@ class TreePopulator extends AmountPopulator {
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*/
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public function __construct($type = 0) {
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$this->type = $type;
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if(Main::isOtherNS()) {
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self::$types = [
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"pocketmine\\level\\generator\\normal\\object\\OakTree",
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"pocketmine\\level\\generator\\normal\\object\\BirchTree",
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"Ad5001\\BetterGen\\structure\\SakuraTree"
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];
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}
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}
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/*
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@ -1,7 +1,7 @@
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<?php
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/*
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* Bush from BetterGen
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* FallenTree from BetterGen
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* Copyright (C) Ad5001 2017
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* Licensed under the BoxOfDevs Public General LICENSE which can be found in the file LICENSE in the root directory
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* @author ad5001
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@ -14,28 +14,30 @@ use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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use pocketmine\math\Vector3;
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use pocketmine\level\generator\object\Tree;
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use pocketmine\level\generator\normal\object\Tree as Tree2;
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use pocketmine\level\generator\object\Object;
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class Bush extends Object {
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class FallenTree extends Object {
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public $overridable = [
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Block::AIR => true,
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17 => true,
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Block::SNOW_LAYER => true,
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Block::LOG2 => true
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];
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protected $trunk;
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protected $tree;
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protected $direction;
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/*
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* Constructs the class
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* @param $trunkId int
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* @param $trunkData int
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* @param $tree Tree
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* @throws Exeption
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*/
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public function __construct($trunk = Block::WOOD, $trunkData = 0) {
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$this->trunk = [
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$trunkId,
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$trunkData
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];
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public function __construct($tree) {
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if(!is_subclass_of($tree, Tree::class) && !is_subclass_of($tree, Tree2::class)) {
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throw new Exception("Argument 1 passed to \\Ad5001\\BetterGen\\structure\\FallenTree must be an instance of pocketmine\\level\\generator\\normal\\object\\Tree or pocketmine\\level\\generator\\object\\Tree. Instance of " . get_class($tree) . " given.");
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}
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$this->tree = $tree;
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}
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/*
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* @param $z int
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* @param $random pocketmine\utils\Random
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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$randomHeight = round($random->nextBoundedInt(6) - 3);
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$this->length = $this->tree->trunkHeight + $randomHeight;
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}
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/*
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* Places a fallen tree
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* @param $level pocketmine\level\ChunkManager
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* @param $x int
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* @param $y int
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* @param $z int
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z) {
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$number = $random->nextBoundedInt(6);
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$pos = new Vector3($x, $y, $z);
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$this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
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@ -13,7 +13,12 @@ use pocketmine\block\Block;
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use pocketmine\block\Wood;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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use pocketmine\level\generator\object\Tree;
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use Ad5001\BetterGen\Main;
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if(Main::isOtherNS()) {
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class_alias("pocketmine\\level\\generator\\normal\\object\\Tree", "Ad5001\\BetterGen\\structure\\Tree");
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} else {
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class_alias("pocketmine\\level\\generator\\object\\Tree", "Ad5001\\BetterGen\\structure\\Tree");
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}
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class SakuraTree extends Tree {
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const TRUNK_POS = [ // Checks for trees trunks. Not automaticly generated but there is no point of making more or less
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@ -427,6 +432,9 @@ class SakuraTree extends Tree {
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]
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];
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const maxPerChunk = 2;
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public $trunkHeight = 11;
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/*
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* Constructs the class
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@ -1,44 +0,0 @@
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<?php
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namespace Ad5001\BetterGen\tasks;
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use Ad5001\BetterGen\Main;
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use Ad5001\BetterGen\loot\LootTable;
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use pocketmine\block\Block;
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use pocketmine\scheduler\PluginTask;
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use pocketmine\level\Position;
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use pocketmine\item\Item;
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/*
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* ChestGenerateTask from BetterGen
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* Copyright (C) Ad5001 2017
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*
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* @author Ad5001
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* @link https://en.ad5001.eu
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*/
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class ChestGenerateTask extends PluginTask {
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protected $block;
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protected $pos;
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protected $item;
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/*
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* Constructs the class
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*/
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public function __construct(Main $main, Block $block, Position $pos, Item $item) {
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parent::__construct($main);
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$this->block = $block;
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$this->pos = $pos;
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$this->item = $item;
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}
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/*
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* Runs when the delay comes
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*/
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public function onRun($currentTick) {
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$this->block->place($this->item, $this->pos->getLevel()->getBlock($this->pos), $this->block, 0, 0, 0, 0);
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$inv = $this->pos->getLevel()->getTile($this->pos);
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LootTable::fillChest($inv->getInventory(), $this->pos);
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}
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}
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