Fixing formating (again)
This commit is contained in:
parent
be6965b909
commit
668cc0de55
12 changed files with 142 additions and 137 deletions
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@ -107,62 +107,62 @@ class Main extends PluginBase implements Listener {
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return false;
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break;
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case 1 : // /createworld <name>
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$name = $args [0];
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$name = $args[0];
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$generator = Generator::getGenerator("betternormal");
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$generatorName = "betternormal";
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 2 : // /createworld <name> [generator = betternormal]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$name = $args[0];
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$generator = Generator::getGenerator($args[1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args[1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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$generatorName = strtolower($args[1]);
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$seed = $this->generateRandomSeed();
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$options = [];
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break;
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case 3 : // /createworld <name> [generator = betternormal] [seed = rand()]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$name = $args[0];
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$generator = Generator::getGenerator($args[1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args[1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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if (preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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$generatorName = strtolower($args[1]);
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if (preg_match("[^\d]", $args[2]) !== false) {
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$parts = str_split($args[2]);
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foreach ($parts as $key => $str) {
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$parts [$key] = ord($str);
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$parts[$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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$seed = $args[2];
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}
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$options = [];
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break;
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default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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$name = $args [0];
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$generator = Generator::getGenerator($args [1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args [1])) {
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$name = $args[0];
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$generator = Generator::getGenerator($args[1]);
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if (Generator::getGeneratorName($generator) !== strtolower($args[1])) {
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$sender->sendMessage(self::PREFIX . "§4Could not find generator {$args[1]}. Are you sure it is registered?");
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return true;
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}
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$generatorName = strtolower($args [1]);
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$generatorName = strtolower($args[1]);
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if ($args[2] == "rand") $args[2] = $this->generateRandomSeed();
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if (preg_match("[^\d]", $args [2]) !== false) {
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$parts = str_split($args [2]);
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if (preg_match("[^\d]", $args[2]) !== false) {
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$parts = str_split($args[2]);
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foreach ($parts as $key => $str) {
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$parts [$key] = ord($str);
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$parts[$key] = ord($str);
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}
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$seed = implode("", $parts);
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} else {
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$seed = $args [2];
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$seed = $args[2];
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}
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unset($args [0], $args [1], $args [2]);
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$options = json_decode($args [3], true);
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unset($args[0], $args[1], $args[2]);
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$options = json_decode($args[3], true);
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if (!is_array($options)) {
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$sender->sendMessage(Main::PREFIX . "§4Invalid JSON for options.");
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return true;
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@ -227,7 +227,7 @@ class Main extends PluginBase implements Listener {
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return false;
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if (!@is_subclass_of($treeClass, "pocketmine\\level\\generator\\normal\\object\\Tree"))
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return false;
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if (count($infos) < 2 or !is_float($infos [0]) or !is_float($infos [1]))
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if (count($infos) < 2 or !is_float($infos[0]) or !is_float($infos[1]))
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return false;
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return BetterForest::registerForest($name, $treeClass, $infos);
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}
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@ -50,7 +50,7 @@ class BetterForest extends ForestBiome implements Mountainable {
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$this->addPopulator($ft);
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$trees = new TreePopulator($type);
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$trees->setBaseAmount((null !== @constant(TreePopulator::$types [$type] . "::maxPerChunk")) ? constant(TreePopulator::$types [$type] . "::maxPerChunk") : 5);
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$trees->setBaseAmount((null !== @constant(TreePopulator::$types[$type] . "::maxPerChunk")) ? constant(TreePopulator::$types[$type] . "::maxPerChunk") : 5);
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$this->addPopulator($trees);
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$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass();
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@ -60,8 +60,8 @@ class BetterForest extends ForestBiome implements Mountainable {
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$this->setElevation(63, 69);
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$this->temperature = $infos [0];
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$this->rainfall = $infos [1];
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$this->temperature = $infos[0];
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$this->rainfall = $infos[1];
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}
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public function getName() {
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return str_ireplace(" ", "", self::$types[$this->type]);
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@ -72,7 +72,7 @@ class BetterForest extends ForestBiome implements Mountainable {
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* @return int
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*/
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public function getId() {
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return self::$ids [$this->type];
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return self::$ids[$this->type];
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}
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/**
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* @param string $name
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@ -81,9 +81,9 @@ class BetterForest extends ForestBiome implements Mountainable {
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* @return bool
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*/
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public static function registerForest(string $name, string $treeClass, array $infos): bool {
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self::$types [] = str_ireplace("tree", "", explode("\\", $treeClass) [count(explode("\\", $treeClass))]) . " Forest";
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TreePopulator::$types [] = $treeClass;
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self::$ids [] = Main::SAKURA_FOREST + (count(self::$types) - 2);
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self::$types[] = str_ireplace("tree", "", explode("\\", $treeClass)[count(explode("\\", $treeClass))]) . " Forest";
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TreePopulator::$types[] = $treeClass;
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self::$ids[] = Main::SAKURA_FOREST + (count(self::$types) - 2);
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Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos));
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return true;
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}
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@ -41,7 +41,7 @@ class BetterBiomeSelector extends BiomeSelector {
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public function recalculate() {
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} // Using our own system, No need for that
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public function addBiome(Biome $biome) {
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$this->biomes [$biome->getId ()] = $biome;
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$this->biomes[$biome->getId ()] = $biome;
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}
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public function getTemperature($x, $z) {
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return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
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@ -64,7 +64,7 @@ class BetterBiomeSelector extends BiomeSelector {
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$rainfall = ($this->getRainfall($x, $z));
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$biomeId = BetterNormal::getBiome($temperature, $rainfall);
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$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes [$biomeId] ?? $this->fallback));
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$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback));
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return $b;
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}
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}
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@ -74,7 +74,10 @@ class BetterNormal extends Generator {
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protected static $GAUSSIAN_KERNEL = null; // From main class
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protected static $SMOOTH_SIZE = 2;
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protected static $options = [
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"deleteBiomes" => [
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"delBio" => [
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],
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"delStruct" => [
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"Lakes"
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]
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];
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protected $waterHeight = 63;
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@ -116,7 +119,7 @@ class BetterNormal extends Generator {
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$this->level = $level;
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$this->random = $random;
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self::$levels [] = $level;
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self::$levels[] = $level;
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$this->random->setSeed($this->level->getSeed ());
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$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32);
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@ -158,57 +161,57 @@ class BetterNormal extends Generator {
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$this->selector->recalculate ();
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$cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover();
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$this->generationPopulators [] = $cover;
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$this->generationPopulators[] = $cover;
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// https://twitter.com/Ad5001P4F/status/859430935468670976
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// $lake = new LakePopulator ();
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// $lake->setBaseAmount(0);
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// $lake->setRandomAmount(1);
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// $this->generationPopulators [] = $lake;
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$cave = new CavePopulator ();
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$cave->setBaseAmount(0);
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$cave->setRandomAmount(2);
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$this->generationPopulators [] = $cave;
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$ravine = new RavinePopulator ();
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$ravine->setBaseAmount(0);
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$ravine->setRandomAmount(51);
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$this->generationPopulators [] = $ravine;
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$mineshaft = new MineshaftPopulator ();
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$mineshaft->setBaseAmount(0);
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$mineshaft->setRandomAmount(102);
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$this->populators [] = $mineshaft;
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if() {
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$lake = new LakePopulator();
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$lake->setBaseAmount(0);
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$lake->setRandomAmount(1);
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$this->generationPopulators[] = $lake;
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$fisl = new FloatingIslandPopulator();
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$fisl->setBaseAmount(0);
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$fisl->setRandomAmount(132);
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$this->populators [] = $fisl;
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$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
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if(Main::isOtherNS()) $ores->setOreTypes([
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new OreType2(new CoalOre (), 20, 16, 0, 128),
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new OreType2(new IronOre (), 20, 8, 0, 64),
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new OreType2(new RedstoneOre (), 8, 7, 0, 16),
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new OreType2(new LapisOre (), 1, 6, 0, 32),
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new OreType2(new GoldOre (), 2, 8, 0, 32),
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new OreType2(new DiamondOre (), 1, 7, 0, 16),
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new OreType2(new Dirt (), 20, 32, 0, 128),
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new OreType2(new Gravel (), 10, 16, 0, 128)
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]);
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if(!Main::isOtherNS()) $ores->setOreTypes([
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new OreType(new CoalOre (), 20, 16, 0, 128),
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new OreType(new IronOre (), 20, 8, 0, 64),
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new OreType(new RedstoneOre (), 8, 7, 0, 16),
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new OreType(new LapisOre (), 1, 6, 0, 32),
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new OreType(new GoldOre (), 2, 8, 0, 32),
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new OreType(new DiamondOre (), 1, 7, 0, 16),
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new OreType(new Dirt (), 20, 32, 0, 128),
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new OreType(new Gravel (), 10, 16, 0, 128)
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]);
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$this->populators [] = $ores;
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$cave = new CavePopulator ();
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$cave->setBaseAmount(0);
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$cave->setRandomAmount(2);
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$this->generationPopulators[] = $cave;
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$ravine = new RavinePopulator ();
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$ravine->setBaseAmount(0);
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$ravine->setRandomAmount(51);
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$this->generationPopulators[] = $ravine;
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$mineshaft = new MineshaftPopulator ();
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$mineshaft->setBaseAmount(0);
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$mineshaft->setRandomAmount(102);
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$this->populators[] = $mineshaft;
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$fisl = new FloatingIslandPopulator();
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$fisl->setBaseAmount(0);
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$fisl->setRandomAmount(132);
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$this->populators[] = $fisl;
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$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
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if(Main::isOtherNS()) $ores->setOreTypes([
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new OreType2(new CoalOre (), 20, 16, 0, 128),
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new OreType2(new IronOre (), 20, 8, 0, 64),
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new OreType2(new RedstoneOre (), 8, 7, 0, 16),
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new OreType2(new LapisOre (), 1, 6, 0, 32),
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new OreType2(new GoldOre (), 2, 8, 0, 32),
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new OreType2(new DiamondOre (), 1, 7, 0, 16),
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new OreType2(new Dirt (), 20, 32, 0, 128),
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new OreType2(new Gravel (), 10, 16, 0, 128)
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]);
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if(!Main::isOtherNS()) $ores->setOreTypes([
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new OreType(new CoalOre (), 20, 16, 0, 128),
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new OreType(new IronOre (), 20, 8, 0, 64),
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new OreType(new RedstoneOre (), 8, 7, 0, 16),
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new OreType(new LapisOre (), 1, 6, 0, 32),
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new OreType(new GoldOre (), 2, 8, 0, 32),
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new OreType(new DiamondOre (), 1, 7, 0, 16),
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new OreType(new Dirt (), 20, 32, 0, 128),
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new OreType(new Gravel (), 10, 16, 0, 128)
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]);
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$this->populators[] = $ores;
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}
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/*
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@ -217,13 +220,13 @@ class BetterNormal extends Generator {
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* @return bool
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*/
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public static function registerBiome(Biome $biome): bool {
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if(\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["deleteBiomes"])) {
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if(\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
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return false;
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}
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foreach(self::$levels as $lvl) if(isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
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if (! isset(self::$biomes[(string) $biome->getRainfall ()])) self::$biomes [( string) $biome->getRainfall ()] = [ ];
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self::$biomes [( string) $biome->getRainfall ()] [( string) $biome->getTemperature ()] = $biome;
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ksort(self::$biomes [( string) $biome->getRainfall ()]);
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if (! isset(self::$biomes[(string) $biome->getRainfall ()])) self::$biomes[( string) $biome->getRainfall ()] = [ ];
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self::$biomes[( string) $biome->getRainfall ()] [( string) $biome->getTemperature ()] = $biome;
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ksort(self::$biomes[( string) $biome->getRainfall ()]);
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ksort(self::$biomes);
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self::$biomeById[$biome->getId()] = $biome;
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return true;
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@ -236,8 +239,8 @@ class BetterNormal extends Generator {
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*/
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public static function getBiome($temperature, $rainfall) {
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$ret = null;
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if (! isset(self::$biomes [( string) round($rainfall, 1)])) {
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while(! isset(self::$biomes [( string) round($rainfall, 1)])) {
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if (! isset(self::$biomes[( string) round($rainfall, 1)])) {
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while(! isset(self::$biomes[( string) round($rainfall, 1)])) {
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if (abs($rainfall - round($rainfall, 1)) >= 0.05)
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$rainfall += 0.1;
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if (abs($rainfall - round($rainfall, 1)) < 0.05)
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@ -248,7 +251,7 @@ class BetterNormal extends Generator {
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$rainfall = 0.9;
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}
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}
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$b = self::$biomes [( string) round($rainfall, 1)];
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$b = self::$biomes[( string) round($rainfall, 1)];
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foreach($b as $t => $biome) {
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if ($temperature <=(float) $t) {
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$ret = $biome;
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@ -298,16 +301,16 @@ class BetterNormal extends Generator {
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for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
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for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
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$weight = self::$GAUSSIAN_KERNEL [$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
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$weight = self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
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if ($sx === 0 and $sz === 0) {
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$adjacent = $biome;
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} else {
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$index = Level::chunkHash($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
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if (isset($biomeCache [$index])) {
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$adjacent = $biomeCache [$index];
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if (isset($biomeCache[$index])) {
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$adjacent = $biomeCache[$index];
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} else {
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$biomeCache [$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
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$biomeCache[$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
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}
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}
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$minSum += ($adjacent->getMinElevation () - 1) * $weight;
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@ -327,7 +330,7 @@ class BetterNormal extends Generator {
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$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
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continue;
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}
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$noiseValue = $noise [$x] [$z] [$y] - 1 / $smoothHeight * ($y - $smoothHeight - $minSum);
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$noiseValue = $noise[$x] [$z] [$y] - 1 / $smoothHeight * ($y - $smoothHeight - $minSum);
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if ($noiseValue > 0) {
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$chunk->setBlockId($x, $y, $z, Block::STONE);
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@ -374,15 +377,17 @@ class BetterNormal extends Generator {
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public function __construct(array $options = []) {
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self::$options["preset"] = $options["preset"];
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$options = (array) json_decode($options["preset"]);
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if(isset($options["deleteBiomes"]) && is_string($options["deleteBiomes"])) {
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$options["deleteBiomes"] = explode(",", $options["deleteBiomes"]);
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if(count($options["deleteBiomes"]) !== 0) {
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self::$options["deleteBiomes"] = $options["deleteBiomes"];
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if(isset($options["delBio"])) {
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if(is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]);
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if(count($options["delBio"]) !== 0) {
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self::$options["delBio"] = $options["delBio"];
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}
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}
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if(isset($options["deleteBiomes"]) && count($options["deleteBiomes"]) !== 0) {
|
||||
self::$options["deleteBiomes"] = $options["deleteBiomes"];
|
||||
if(isset($options["delStruct"])) {
|
||||
if(is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
|
||||
if(count($options["delStruct"]) !== 0) {
|
||||
self::$options["delStruct"] = $options["delStruct"];
|
||||
}
|
||||
}
|
||||
if (self::$GAUSSIAN_KERNEL === null) {
|
||||
self::generateKernel ();
|
||||
|
@ -399,12 +404,12 @@ class BetterNormal extends Generator {
|
|||
$bellHeight = 2 * self::$SMOOTH_SIZE;
|
||||
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
self::$GAUSSIAN_KERNEL [$sx + self::$SMOOTH_SIZE] = [ ];
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [ ];
|
||||
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
$bx = $bellSize * $sx;
|
||||
$bz = $bellSize * $sz;
|
||||
self::$GAUSSIAN_KERNEL [$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -271,19 +271,19 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
switch ($dir) {
|
||||
case self::DIR_XPLUS :
|
||||
$x ++;
|
||||
unset($possiblePathes [0]);
|
||||
unset($possiblePathes[0]);
|
||||
break;
|
||||
case self::DIR_XMIN :
|
||||
$x --;
|
||||
unset($possiblePathes [1]);
|
||||
unset($possiblePathes[1]);
|
||||
break;
|
||||
case self::DIR_ZPLUS :
|
||||
$z ++;
|
||||
unset($possiblePathes [2]);
|
||||
unset($possiblePathes[2]);
|
||||
break;
|
||||
case self::DIR_ZMIN :
|
||||
$z --;
|
||||
unset($possiblePathes [3]);
|
||||
unset($possiblePathes[3]);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -303,7 +303,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
|
||||
$possiblePathes = [
|
||||
$possiblePathes,
|
||||
($newFloor ? [
|
||||
($newFloor ?[
|
||||
self::DIR_XPLUS,
|
||||
self::DIR_XMIN,
|
||||
self::DIR_ZPLUS,
|
||||
|
@ -313,10 +313,10 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
for($i = 7; $i > $newFloor; $i --) {
|
||||
$chooseNew =(int) $newFloor && $random->nextBoolean ();
|
||||
$choose = $random->nextBoundedInt(4);
|
||||
unset($possiblePathes [$chooseNew] [$choose]);
|
||||
unset($possiblePathes[$chooseNew] [$choose]);
|
||||
}
|
||||
// Building pathes
|
||||
foreach($possiblePathes [0] as $path) {
|
||||
foreach($possiblePathes[0] as $path) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
$this->generateMineshaftPart($x + 2, $y, $z, self::DIR_XPLUS, $random);
|
||||
|
@ -332,7 +332,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
foreach($possiblePathes [1] as $path) {
|
||||
foreach($possiblePathes[1] as $path) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
$this->generateMineshaftPart($x + 2, $y + 4, $z, self::DIR_XPLUS, $random);
|
||||
|
|
|
@ -64,7 +64,7 @@ class TreePopulator extends AmountPopulator {
|
|||
if ($y === -1) {
|
||||
continue;
|
||||
}
|
||||
$treeC = self::$types [$this->type];
|
||||
$treeC = self::$types[$this->type];
|
||||
/** @var Tree $tree */
|
||||
$tree = new $treeC();
|
||||
$tree->placeObject($level, $x, $y, $z, $random);
|
||||
|
|
|
@ -72,9 +72,9 @@ class Bush extends Object {
|
|||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeLeaf($x, $y, $z, ChunkManager $level) {
|
||||
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->leaf [0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->leaf [1]);
|
||||
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->leaf[0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->leaf[1]);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -155,9 +155,9 @@ class FallenTree extends Object {
|
|||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
||||
if (isset(self::$overridable [$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunk [0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->trunk [1]);
|
||||
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunk[0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->trunk[1]);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -49,28 +49,28 @@ class Igloo extends Object {
|
|||
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 1 : // Entrance is x-
|
||||
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 2 : // Entrance is z+
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 3 : // Entrance is z-
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ class Igloo extends Object {
|
|||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
|
@ -169,7 +169,7 @@ class Igloo extends Object {
|
|||
// Ground
|
||||
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
|
@ -243,7 +243,7 @@ class Igloo extends Object {
|
|||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
|
@ -317,7 +317,7 @@ class Igloo extends Object {
|
|||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
|
|
|
@ -493,7 +493,7 @@ class SakuraTree extends Tree {
|
|||
$zDiff = 0;
|
||||
break;
|
||||
}
|
||||
list($vParts, $hParts) = self::TRUNK_POS [$trunkHeight];
|
||||
list($vParts, $hParts) = self::TRUNK_POS[$trunkHeight];
|
||||
|
||||
$this->setLog($level, $x, $y, $z);
|
||||
list($lastX, $lastY, $lastZ) = [
|
||||
|
@ -643,15 +643,15 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
|
||||
// Leaves falling from the tree diagonally
|
||||
foreach (self::DIAG_LEAVES [$trunkHeight] as $pos) {
|
||||
foreach (self::DIAG_LEAVES[$trunkHeight] as $pos) {
|
||||
$numDown = $random->nextBoundedInt(3) + 1;
|
||||
for ($y = $lastY + 1; $y > $lastY - $numDown; $y--)
|
||||
$this->setLeave($level, $lastX + $pos [0], $y, $lastZ + $pos [1], $random);
|
||||
$this->setLeave($level, $lastX + $pos[0], $y, $lastZ + $pos[1], $random);
|
||||
}
|
||||
|
||||
// Additional leaves
|
||||
foreach (self::ADDITIONAL_BLOCKS [$trunkHeight] as $pos) {
|
||||
$this->setLeave($level, $lastX + $pos [0], $lastY + 2, $lastZ + $pos [1], $random);
|
||||
foreach (self::ADDITIONAL_BLOCKS[$trunkHeight] as $pos) {
|
||||
$this->setLeave($level, $lastX + $pos[0], $lastY + 2, $lastZ + $pos[1], $random);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -127,7 +127,7 @@ class Temple extends Object {
|
|||
for ($xx = $x - 10; $xx <= $x + 10; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 11; $yy++)
|
||||
for ($zz = $z - 10; $zz <= $z + 10; $zz++)
|
||||
if (!isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
@ -203,8 +203,8 @@ class Temple extends Object {
|
|||
}
|
||||
|
||||
foreach (self::THREE_DIAGS as $diagPos) {
|
||||
$this->placeBlock($x + $diagPos [0], $y - 10, $z + $diagPos [1], Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x + $diagPos [0], $y - 11, $z + $diagPos [1], Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + $diagPos[0], $y - 10, $z + $diagPos[1], Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x + $diagPos[0], $y - 11, $z + $diagPos[1], Block::SANDSTONE, 2);
|
||||
}
|
||||
|
||||
// Floor + TNT
|
||||
|
|
|
@ -69,7 +69,7 @@ class Well extends Object {
|
|||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for($yy = $y; $yy <= $y + 3; $yy ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue