BetterGen/src/Ad5001/BetterGen/structure/Bush.php

80 lines
2.3 KiB
PHP

<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
namespace Ad5001\BetterGen\structure;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\object\Object;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class Bush extends Object {
public $overridable = [
Block::AIR => true,
17 => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true
];
protected $leaf;
protected $height;
/*
* Constructs the class
* @param $leafId int
* @param $leafData int
*/
public function __construct($leafId = Block::LEAVES, $leafData = 0) {
$this->leaf = [
$leafId,
$leafData
];
}
/*
* Places a bush
* @param $level pocketmine\level\ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$number = $random->nextBoundedInt(6);
$pos = new Vector3($x, $y, $z);
$this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
for($i = 0; $i < $number; $i ++) {
$transfer = $random->nextBoolean ();
$direction = $random->nextBoundedInt(6);
$newPos = $pos->getSide($direction);
if ($transfer)
$pos = $newPos;
$this->placeLeaf($newPos->x, $newPos->y, $newPos->z, $level);
}
}
/*
* Places a leaf
* @param $x int
* @param $y int
* @param $z int
* @param $level pocketmine\level\ChunkManager
*/
public function placeLeaf($x, $y, $z, ChunkManager $level) {
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
$level->setBlockIdAt($x, $y, $z, $this->leaf[0]);
$level->setBlockDataAt($x, $y, $z, $this->leaf[1]);
}
}
}