2017-04-23 14:42:51 +00:00
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<?php
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2017-05-10 15:03:04 +00:00
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/**
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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2017-05-11 11:29:22 +00:00
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* Tomorrow's pocketmine generator.
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2017-05-14 18:13:15 +00:00
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* @author Ad5001 <mail@ad5001.eu>, XenialDan <https://github.com/thebigsmileXD>
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2017-05-10 15:03:04 +00:00
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* @link https://github.com/Ad5001/BetterGen
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2017-05-14 18:13:15 +00:00
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* @category World Generator
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* @api 3.0.0
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* @version 1.1
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2017-04-23 14:42:51 +00:00
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*/
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namespace Ad5001\BetterGen\populator;
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2017-05-11 14:41:42 +00:00
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use Ad5001\BetterGen\generator\BetterBiomeSelector;
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2017-04-23 14:42:51 +00:00
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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2017-05-11 14:41:42 +00:00
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use pocketmine\level\generator\biome\Biome;
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2017-05-11 09:49:57 +00:00
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use pocketmine\level\Level;
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2017-04-23 14:42:51 +00:00
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use pocketmine\utils\Random;
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class DeadbushPopulator extends AmountPopulator {
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2017-05-11 09:49:57 +00:00
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/** @var ChunkManager */
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2017-04-23 14:42:51 +00:00
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protected $level;
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2017-05-14 19:03:47 +00:00
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/**
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* Populates the chunk
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*
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* @param ChunkManager $level
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* @param int $chunkX
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* @param int $chunkZ
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* @param Random $random
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* @return void
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2017-04-23 14:42:51 +00:00
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*/
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public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
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$this->level = $level;
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2017-04-29 09:59:44 +00:00
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$amount = $this->getAmount($random);
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for($i = 0; $i < $amount; $i++) {
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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2017-05-11 14:41:42 +00:00
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if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
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2017-04-29 09:59:44 +00:00
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$y = $this->getHighestWorkableBlock($x, $z);
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2017-05-13 21:27:10 +00:00
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if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z) == Block::SAND) {
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2017-05-11 14:41:42 +00:00
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$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
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$level->setBlockDataAt($x, $y, $z, 1);
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2017-04-23 14:42:51 +00:00
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}
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}
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}
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2017-05-11 14:41:42 +00:00
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/**
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2017-04-23 14:42:51 +00:00
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* Gets the top block (y) on an x and z axes
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2017-05-11 14:41:42 +00:00
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* @param $x
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* @param $z
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* @return int
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2017-04-23 14:42:51 +00:00
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*/
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2017-05-14 17:23:44 +00:00
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protected function getHighestWorkableBlock($x, $z){
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2017-05-11 14:41:42 +00:00
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for($y = Level::Y_MAX - 1; $y > 0; --$y){
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2017-04-29 09:59:44 +00:00
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$b = $this->level->getBlockIdAt($x, $y, $z);
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2017-05-11 14:41:42 +00:00
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if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){
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2017-04-23 14:42:51 +00:00
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break;
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2017-05-11 14:41:42 +00:00
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}elseif($b !== Block::AIR){
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return -1;
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2017-04-23 14:42:51 +00:00
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}
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}
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2017-05-11 14:41:42 +00:00
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return ++$y;
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2017-04-23 14:42:51 +00:00
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}
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}
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