forked from Ad5001/BetterGen
143 lines
No EOL
5.2 KiB
PHP
143 lines
No EOL
5.2 KiB
PHP
<?php
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/**
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen\structure;
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use pocketmine\block\Leaves;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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use pocketmine\math\Vector3;
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use pocketmine\level\generator\object\Tree;
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use pocketmine\level\generator\normal\object\Tree as Tree2;
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use pocketmine\level\generator\object\Object;
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use Ad5001\BetterGen\utils\BuildingUtils;
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class FallenTree extends Object {
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public $overridable = [
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Block::AIR => true,
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6 => true,
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17 => true,
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18 => true,
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Block::DANDELION => true,
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Block::POPPY => true,
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Block::SNOW_LAYER => true,
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Block::LOG2 => true,
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Block::LEAVES2 => true,
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Block::CACTUS => true
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];
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protected $tree;
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protected $direction;
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protected $random;
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/*
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* Constructs the class
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* @param $tree Tree
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* @throws Exeption
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*/
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public function __construct($tree) {
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if(!is_subclass_of($tree, Tree::class) && !is_subclass_of($tree, Tree2::class)) {
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throw new Exception("Argument 1 passed to \\Ad5001\\BetterGen\\structure\\FallenTree must be an instance of pocketmine\\level\\generator\\normal\\object\\Tree or pocketmine\\level\\generator\\object\\Tree. Instance of " . get_class($tree) . " given.");
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}
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$this->tree = $tree;
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}
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/*
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* Places a fallen tree
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* @param $level pocketmine\level\ChunkManager
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* @param $x int
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* @param $y int
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* @param $z int
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* @param $random pocketmine\utils\Random
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*/
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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$randomHeight = round($random->nextBoundedInt(6) - 3);
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$this->length = $this->tree->trunkHeight + $randomHeight;
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$this->direction = $random->nextBoundedInt(4);
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$this->random = $random;
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switch($this->direction) {
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case 0:
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case 1:// Z+
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if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
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if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), \Ad5001\BetterGen\structure\FallenTree::$overridable)) return false;
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}, $level))) {
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return false;
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}
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break;
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case 2:
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case 3: // X+
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if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
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if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), \Ad5001\BetterGen\structure\FallenTree::$overridable)) return false;
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}, $level))) {
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return false;
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}
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break;
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}
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return true;
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}
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/*
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* Places a fallen tree
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* @param $level pocketmine\level\ChunkManager
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* @param $x int
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* @param $y int
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* @param $z int
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z) {
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switch($this->direction) {
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case 0:
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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$level->setBlockDataAt($x, $y, $z, $this->tree->type);
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$z += 2;
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case 1:// Z+
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BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
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BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x - 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
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break;
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case 2:
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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$level->setBlockDataAt($x, $y, $z, $this->tree->type);
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$x += 2;
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case 3: // X+
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BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
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BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
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BuildingUtils::fillRandom($level, new Vector3($x, $y, $z - 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
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break;
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}
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// Second call to build the last wood block
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switch($this->direction) {
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case 1:
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$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
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break;
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case 3:
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$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
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break;
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}
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}
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/*
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* Places a Block
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* @param $x int
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* @param $y int
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* @param $z int
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* @param $level pocketmine\level\ChunkManager
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*/
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public function placeBlock($x, $y, $z, ChunkManager $level) {
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if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z )] ) && ! isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z )] )) {
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$level->setBlockIdAt($x, $y, $z, $this->trunk [0]);
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$level->setBlockDataAt($x, $y, $z, $this->trunk [1]);
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}
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}
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} |