forked from Ad5001/BetterGen
80 lines
No EOL
2.3 KiB
PHP
80 lines
No EOL
2.3 KiB
PHP
<?php
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/**
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen\populator;
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use Ad5001\BetterGen\structure\FallenTree;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\Level;
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use pocketmine\utils\Random;
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class FallenTreePopulator extends AmountPopulator {
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/** @var ChunkManager */
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protected $level;
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protected $type;
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/*
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* Constructs the class
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* @param $type int
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*/
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public function __construct(int $type = 0) {
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$this->type = $type;
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$this->setBaseAmount(1);
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$this->setRandomAmount(2);
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}
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/*
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* Populate the chunk
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* @param $level pocketmine\level\ChunkManager
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* @param $chunkX int
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* @param $chunkZ int
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* @param $random pocketmine\utils\Random
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*/
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public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
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$this->level = $level;
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$amount = $this->getAmount($random);
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$tree = TreePopulator::$types[$this->type];
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$fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
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new $tree()
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);
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for($i = 0; $i < $amount; $i++) {
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$y = $this->getHighestWorkableBlock($x, $z);
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if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random )) {
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$fallenTree->placeObject($level, $x, $y + 1, $z);
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}
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}
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}
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/**
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* Gets the top block (y) on an x and z axes
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* @param $x
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* @param $z
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* @return int
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*/
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private function getHighestWorkableBlock($x, $z){
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for($y = Level::Y_MAX - 1; $y > 0; --$y){
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$b = $this->level->getBlockIdAt($x, $y, $z);
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if($b === Block::DIRT or $b === Block::GRASS){
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break;
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}elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){
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return -1;
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}
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}
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return ++$y;
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}
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} |