forked from Ad5001/BetterGen
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3 commits
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loottables
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58b4870fee |
42 changed files with 1604 additions and 1819 deletions
10
README.md
10
README.md
|
@ -46,4 +46,14 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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### These two biomes now are a bit better by the additions of bushes.
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/bushes.png" style="width: 500px"></img>
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-----
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# Notice:
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### To generate loot like in vanilla MCPE, you have to put the default behaviour pack contents of the game into the "addon" folder.
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### Due to legal issues we are not able to include these directly into the repository.
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### You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version
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### The folder has to look like this:
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/addon_setup.png" style="width: 500px"></img>
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All content here is copyrighted (C) Ad5001 2017. Infos about this copyright can be found in the license file.
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BIN
imgs/addon_setup.png
Normal file
BIN
imgs/addon_setup.png
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Binary file not shown.
After Width: | Height: | Size: 6.8 KiB |
12
plugin.yml
12
plugin.yml
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@ -10,11 +10,11 @@
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# @author Ad5001
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# @link https://github.com/Ad5001/BetterGen
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name: BetterGen
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author: Ad5001
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authors: Ad5001, XenialDan
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main: Ad5001\BetterGen\Main
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version: 1.1
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version: 2.0
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load: STARTUP
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api: [3.0.1, 3.0.0-ALPHA3]
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api: [3.0.0-ALPHA3, 3.0.0-ALPHA5]
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commands:
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createworld:
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description: Generates a new world.
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@ -24,9 +24,9 @@ commands:
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description: Teleports you to an another world
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usage: "/worldtp <world name>"
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permission: bettergen.cmd.worldtp
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temple:
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description: Spawns a temple for debugging
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usage: "/temple"
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structure:
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description: Spawns a structure for debugging
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usage: "/structure <type>"
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permission: bettergen.cmd.debug
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permissions:
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bettergen.cmd.createworld:
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@ -1 +0,0 @@
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[]
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@ -1,183 +0,0 @@
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{
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"max": 27,
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"rail": {
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"percentage": 79,
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"minCount": 4,
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"maxCount": 8,
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"minStacks": 3,
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"maxStacks": 3,
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"id": 66,
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"data": 0
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},
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"torch": {
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"percentage": 66,
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"minCount": 1,
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"maxCount": 16,
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"minStacks": 3,
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"maxStacks": 3,
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"id": 50,
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"data": 0
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},
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"bread": {
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"percentage": 45,
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"minCount": 1,
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"maxCount": 3,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 297,
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"data": 0
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},
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"name tag": {
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"percentage": 42,
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"minCount": 1,
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"maxCount": 1,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 297,
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"data": 0
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},
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"coal": {
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"percentage": 32,
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"minCount": 3,
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"maxCount": 8,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 263,
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"data": 0
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},
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"beetroot seeds": {
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"percentage": 32,
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"minCount": 2,
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"maxCount": 4,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 458,
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"data": 0
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},
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"melon seeds": {
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"percentage": 32,
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"minCount": 2,
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"maxCount": 4,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 362,
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"data": 0
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},
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"pumpkin seeds": {
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"percentage": 32,
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"minCount": 2,
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"maxCount": 4,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 361,
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"data": 0
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},
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"iron ingot": {
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"percentage": 32,
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"minCount": 1,
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"maxCount": 5,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 365,
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"data": 0
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},
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"golden apple": {
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"percentage": 28,
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"minCount": 1,
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"maxCount": 1,
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"minStacks": 1,
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"maxStacks": 1,
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"id": 322,
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"data": 0
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},
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"activator rail": {
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"percentage": 27,
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"minCount": 1,
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"maxCount": 4,
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"minStacks": 3,
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"maxStacks": 3,
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"id": 126,
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"data": 0
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},
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"detector rail": {
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"percentage": 27,
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"minCount": 1,
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"maxCount": 4,
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"minStacks": 3,
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"maxStacks": 3,
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"id": 28,
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"data": 0
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},
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"powered rail": {
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"percentage": 27,
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"minCount": 1,
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"maxCount": 4,
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"minStacks": 3,
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"maxStacks": 3,
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"id": 27,
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"data": 0
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},
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"lapis lazuli": {
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"percentage": 17,
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"minCount": 4,
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"maxCount": 9,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 351,
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"data": 4
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},
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"redstone": {
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"percentage": 17,
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"minCount": 4,
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"maxCount": 9,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 331,
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"data": 0
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},
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"gold ingot": {
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"percentage": 17,
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"minCount": 1,
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"maxCount": 3,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 366,
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"data": 0
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},
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"enchanted book": {
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"percentage": 14,
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"minCount": 1,
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"maxCount": 1,
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"minStacks": 1,
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"maxStacks": 1,
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"id": 403,
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"data": 0
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},
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"diamond": {
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"percentage": 11,
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"minCount": 1,
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"maxCount": 2,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 264,
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"data": 0
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},
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"iron pickaxe": {
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"percentage": 7,
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"minCount": 1,
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"maxCount": 1,
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"minStacks": 1,
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"maxStacks": 1,
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"id": 257,
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||||
"data": 0
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||||
},
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"enchanted golden apple": {
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"percentage": 1,
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"minCount": 1,
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"maxCount": 1,
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"minStacks": 1,
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||||
"maxStacks": 1,
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"id": 466,
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||||
"data": 0
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||||
}
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}
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@ -1,154 +0,0 @@
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{
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"max": 27,
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"bone": {
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"percentage": 71,
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"minCount": 4,
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"maxCount": 6,
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"minStacks": 2,
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"maxStacks": 4,
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||||
"id": 352,
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||||
"data": 0
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||||
},
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"rotten_flesh": {
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"percentage": 71,
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"minCount": 3,
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"maxCount": 7,
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"minStacks": 2,
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"maxStacks": 4,
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||||
"id": 367,
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||||
"data": 0
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||||
},
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"gunpowder": {
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"percentage": 59,
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"minCount": 1,
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"maxCount": 8,
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||||
"minStacks": 4,
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"maxStacks": 4,
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"id": 289,
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"data": 0
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},
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"sand": {
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"percentage": 59,
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"minCount": 1,
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"maxCount": 8,
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"minStacks": 4,
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"maxStacks": 4,
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||||
"id": 12,
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||||
"data": 0
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||||
},
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||||
"string": {
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"percentage": 59,
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||||
"minCount": 1,
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||||
"maxCount": 8,
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||||
"minStacks": 4,
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"maxStacks": 4,
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||||
"id": 287,
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||||
"data": 0
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||||
},
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"spider_eye": {
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"percentage": 29,
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"minCount": 1,
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||||
"maxCount": 3,
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"minStacks": 2,
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||||
"maxStacks": 4,
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||||
"id": 375,
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||||
"data": 0
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||||
},
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"enchanted_book": {
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"percentage": 24,
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"minCount": 1,
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"maxCount": 1,
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||||
"id": 403,
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||||
"data": 0
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||||
},
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||||
"saddle": {
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"percentage": 24,
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"minCount": 1,
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||||
"maxCount": 1,
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"minStacks": 2,
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||||
"maxStacks": 4,
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||||
"id": 329,
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||||
"data": 0
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||||
},
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||||
"golden_apple": {
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"percentage": 24,
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"minCount": 1,
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"maxCount": 1,
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"minStacks": 1,
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||||
"maxStacks": 1,
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||||
"id": 322,
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||||
"data": 0
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||||
},
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"gold_ingot": {
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"percentage": 18,
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"minCount": 2,
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"maxCount": 7,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 266,
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||||
"data": 0
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||||
},
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"iron_ingot": {
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"percentage": 18,
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"minCount": 1,
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"maxCount": 5,
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"minStacks": 2,
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"maxStacks": 4,
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"id": 265,
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||||
"data": 0
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},
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"emerald": {
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"percentage": 18,
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"minCount": 1,
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"maxCount": 3,
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"minStacks": 2,
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||||
"maxStacks": 4,
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||||
"id": 388,
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||||
"data": 0
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||||
},
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"iron_horse_armor": {
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"percentage": 18,
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"minCount": 1,
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"maxCount": 1,
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||||
"minStacks": 2,
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||||
"maxStacks": 4,
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||||
"id": 417,
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||||
"data": 0
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||||
},
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"gold_horse_armor": {
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"percentage": 12,
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"minCount": 1,
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"maxCount": 1,
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||||
"minStacks": 2,
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||||
"maxStacks": 4,
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||||
"id": 418,
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||||
"data": 0
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||||
},
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||||
"diamond": {
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||||
"percentage": 6,
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||||
"minCount": 1,
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"maxCount": 3,
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||||
"minStacks": 2,
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||||
"maxStacks": 4,
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||||
"id": 264,
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||||
"data": 0
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||||
},
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"diamond_horse_armor": {
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"percentage": 6,
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"minCount": 1,
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||||
"maxCount": 1,
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||||
"minStacks": 2,
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||||
"maxStacks": 4,
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||||
"id": 419,
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||||
"data": 0
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||||
},
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"enchanted_golden_apple": {
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"percentage": 3,
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"minCount": 1,
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||||
"maxCount": 1,
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||||
"minStacks": 2,
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||||
"maxStacks": 4,
|
||||
"id": 466,
|
||||
"data": 0
|
||||
}
|
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}
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|
@ -17,62 +17,85 @@ namespace Ad5001\BetterGen;
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|||
use Ad5001\BetterGen\biome\BetterForest;
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use Ad5001\BetterGen\generator\BetterNormal;
|
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use Ad5001\BetterGen\loot\LootTable;
|
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use Ad5001\BetterGen\structure\FallenTree;
|
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use Ad5001\BetterGen\structure\Igloo;
|
||||
use Ad5001\BetterGen\structure\SakuraTree;
|
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use Ad5001\BetterGen\structure\Temple;
|
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use Ad5001\BetterGen\structure\Well;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\Chest;
|
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use pocketmine\command\Command;
|
||||
use pocketmine\command\CommandSender;
|
||||
use pocketmine\command\ConsoleCommandSender;
|
||||
use pocketmine\event\block\BlockBreakEvent;
|
||||
use pocketmine\event\level\ChunkPopulateEvent;
|
||||
use pocketmine\event\Listener;
|
||||
use pocketmine\event\player\PlayerInteractEvent;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\Generator;
|
||||
use pocketmine\level\generator\object\OakTree;
|
||||
use pocketmine\level\Position;
|
||||
use pocketmine\nbt\tag\CompoundTag;
|
||||
use pocketmine\nbt\tag\IntTag;
|
||||
use pocketmine\nbt\tag\ListTag;
|
||||
use pocketmine\nbt\tag\StringTag;
|
||||
use pocketmine\Player;
|
||||
use pocketmine\plugin\PluginBase;
|
||||
use pocketmine\tile\Chest;
|
||||
use pocketmine\tile\Chest as TileChest;
|
||||
use pocketmine\tile\Tile;
|
||||
use pocketmine\utils\Config;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\utils\TextFormat;
|
||||
|
||||
class Main extends PluginBase implements Listener {
|
||||
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
|
||||
const SAKURA_FOREST = 100; // Letting some place for future biomes.
|
||||
private static $instance;
|
||||
|
||||
/*
|
||||
* Called when the plugin enables
|
||||
|
||||
/**
|
||||
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
|
||||
* @param $id int
|
||||
* @param $biome Biome
|
||||
* @return void
|
||||
*/
|
||||
|
||||
public static function registerBiome(int $id, Biome $biome) {
|
||||
BetterNormal::registerBiome($biome);
|
||||
}
|
||||
|
||||
/*
|
||||
* Called when the plugin disables
|
||||
/**
|
||||
* Places a looting chest block and creates the corresponding tile
|
||||
* @param Block $block
|
||||
* @param $lootfile
|
||||
*/
|
||||
static public function placeLootChest(Block $block, $lootfile) {
|
||||
$block->getLevel()->setBlock($block, $block, true);
|
||||
$nbt = new CompoundTag("", [
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", (int)$block->x),
|
||||
new IntTag("y", (int)$block->y),
|
||||
new IntTag("z", (int)$block->z),
|
||||
new StringTag("generateLoot", $lootfile)
|
||||
]);
|
||||
$tile = new TileChest($block->getLevel(), $nbt);
|
||||
$tile->spawnToAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the plugin enables
|
||||
*/
|
||||
public function onEnable() {
|
||||
self::$instance = $this;
|
||||
$this->getServer()->getPluginManager()->registerEvents($this, $this);
|
||||
Generator::addGenerator(BetterNormal::class, "betternormal");
|
||||
if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
|
||||
@mkdir($this->getDataFolder());
|
||||
if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
|
||||
file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
|
||||
@mkdir($this->getDataFolder() . 'addon');
|
||||
if ((($files = @scandir($this->getDataFolder() . 'addon')) && count($files) <= 2)) $this->getLogger()->alert('The loot files are missing, this means no loot will generate! You can get them here: https://aka.ms/behaviorpacktemplate or here https://github.com/dktapps/mcpe-default-addon for an optimised version');
|
||||
}
|
||||
|
||||
/*
|
||||
* Called when one of the defined commands of the plugin has been called
|
||||
* @param $sender \pocketmine\command\CommandSender
|
||||
* @param $cmd \pocketmine\command\Command
|
||||
* @param $label mixed
|
||||
* @param $args array
|
||||
* return bool
|
||||
/**
|
||||
* Check if it's a Tesseract like namespace
|
||||
* @return bool
|
||||
*/
|
||||
|
||||
public static function isOtherNS() {
|
||||
try {
|
||||
return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
|
||||
|
@ -81,24 +104,20 @@ class Main extends PluginBase implements Listener {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Registers a forest type.
|
||||
* @param $name string
|
||||
* @param $treeClass string
|
||||
* @params $infos Array(temperature, rainfall)
|
||||
* @return bool
|
||||
/**
|
||||
* Called when the plugin disables
|
||||
*/
|
||||
|
||||
public function onDisable() {
|
||||
}
|
||||
|
||||
/*
|
||||
* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
|
||||
* @param $id int
|
||||
* @param $biome Biome
|
||||
* @return void
|
||||
/**
|
||||
* Called when one of the defined commands of the plugin has been called
|
||||
* @param $sender \pocketmine\command\CommandSender
|
||||
* @param $cmd \pocketmine\command\Command
|
||||
* @param $label mixed
|
||||
* @param $args array
|
||||
* @return bool
|
||||
*/
|
||||
|
||||
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
|
||||
switch ($cmd->getName()) {
|
||||
case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
|
||||
|
@ -179,49 +198,91 @@ class Main extends PluginBase implements Listener {
|
|||
return true;
|
||||
break;
|
||||
case "worldtp":
|
||||
if(isset($args[0])) {
|
||||
if(is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
if (!$sender instanceof Player) {
|
||||
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
|
||||
return true;
|
||||
}
|
||||
/** @var Player $sender */
|
||||
if (isset($args[0])) {
|
||||
if (is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
$this->getServer()->loadLevel($args[0]);
|
||||
if(is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
if (is_null($this->getServer()->getLevelByName($args[0]))) {
|
||||
$sender->sendMessage("Could not find level {$args[0]}.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
$sender->teleport(\pocketmine\level\Position::fromObject($player, $this->getServer()->getLevelByName($args[0])));
|
||||
$sender->teleport(Position::fromObject($sender, $this->getServer()->getLevelByName($args[0])));
|
||||
$sender->sendMessage("§aTeleporting to {$args[0]}...");
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'temple':{
|
||||
if($sender instanceof ConsoleCommandSender) return false;
|
||||
case 'structure': {
|
||||
if (!$sender instanceof Player) {
|
||||
$sender->sendMessage(TextFormat::RED . 'You can\'t use this command');
|
||||
return true;
|
||||
}
|
||||
/** @var Player $sender */
|
||||
if (isset($args[0])) {
|
||||
switch ($args[0]) {
|
||||
case 'temple': {
|
||||
$temple = new Temple();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'fallen': {
|
||||
$temple = new FallenTree(new OakTree());
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'igloo': {
|
||||
$temple = new Igloo();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'well': {
|
||||
$temple = new Well();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case 'sakura': {
|
||||
$temple = new SakuraTree();
|
||||
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
}
|
||||
}
|
||||
$sender->sendMessage(implode(', ', ['temple', 'fallen', 'igloo', 'well', 'sakura']));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Generates a(semi) random seed.
|
||||
* @return int
|
||||
*/
|
||||
|
||||
public function generateRandomSeed(): int {
|
||||
return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
|
||||
}
|
||||
|
||||
// Listener
|
||||
|
||||
/*
|
||||
* Checks after a chunk populates so we an add tiles and loot tables
|
||||
* @param $event pocketmine\event\level\ChunkPopulateEvent
|
||||
* @return int
|
||||
/**
|
||||
* Registers a forest type.
|
||||
* @param $name string
|
||||
* @param $treeClass string
|
||||
* @param array $infos
|
||||
* @return bool
|
||||
* @params $infos Array(temperature, rainfall)
|
||||
*/
|
||||
|
||||
public function registerForest(string $name, string $treeClass, array $infos): bool {
|
||||
if (!@class_exists($treeClass))
|
||||
return false;
|
||||
|
@ -232,66 +293,60 @@ class Main extends PluginBase implements Listener {
|
|||
return BetterForest::registerForest($name, $treeClass, $infos);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Checks when a player interacts with a loot chest to create it.
|
||||
/**
|
||||
* Checks when a player attempts to open a loot chest which is not created yet
|
||||
* @param PlayerInteractEvent $event
|
||||
*/
|
||||
|
||||
public function onChunkPopulate(ChunkPopulateEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
foreach ($cfg->getAll() as $key => $value) {
|
||||
list($x, $y, $z) = explode(";", $key);
|
||||
if ($value["saveAs"] == "chest" && $event->getLevel()->getBlockIdAt($x, $y, $z) == Block::AIR) {
|
||||
$event->getLevel()->setBlockIdAt($x, $y, $z, Block::CHEST);
|
||||
} else {
|
||||
$cfg->remove($key);
|
||||
$cfg->save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Checks when a player breaks a loot chest which is not created to create it
|
||||
*/
|
||||
|
||||
public function onInteract(PlayerInteractEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
$nbt = new CompoundTag("", [
|
||||
new ListTag("Items", []),
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", $event->getBlock()->x),
|
||||
new IntTag("y", $event->getBlock()->y),
|
||||
new IntTag("z", $event->getBlock()->z)
|
||||
]);
|
||||
/** @var Chest $chest */
|
||||
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||
$chest->setName("§k(Fake)§r Minecart chest");
|
||||
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||
if (($block = $event->getBlock())->getId() !== Block::CHEST || $event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) return;
|
||||
$this->generateLootChest($block);
|
||||
}
|
||||
|
||||
/*
|
||||
* Check if it's a Tesseract like namespace
|
||||
* @return bool
|
||||
/**
|
||||
* Fills a chest with loot
|
||||
* @param Block $block
|
||||
* @param Random|null $random
|
||||
*/
|
||||
|
||||
public function onBlockBreak(BlockBreakEvent $event) {
|
||||
$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if ($event->getBlock()->getId() !== Block::CHEST) return;
|
||||
if (!$cfg->exists($event->getBlock()->getX() . ";" . $event->getBlock()->getY() . ";" . $event->getBlock()->getZ())) return;
|
||||
static public function generateLootChest(Block $block, Random $random = null) {
|
||||
if (!$block instanceof Chest) return;
|
||||
$tile = $block->getLevel()->getTile($block);
|
||||
if (is_null($tile)) {
|
||||
//TODO new tile, but no loot, because we don't know which type of loot chest this is
|
||||
$nbt = new CompoundTag("", [
|
||||
new ListTag("Items", []),
|
||||
new StringTag("id", Tile::CHEST),
|
||||
new IntTag("x", $event->getBlock()->x),
|
||||
new IntTag("y", $event->getBlock()->y),
|
||||
new IntTag("z", $event->getBlock()->z)
|
||||
new IntTag("x", (int)$block->x),
|
||||
new IntTag("y", (int)$block->y),
|
||||
new IntTag("z", (int)$block->z)
|
||||
]);
|
||||
/** @var Chest $chest */
|
||||
$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
|
||||
$chest->setName("§k(Fake)§r Minecart chest");
|
||||
LootTable::fillChest($chest->getInventory(), $event->getBlock());
|
||||
// $event->setCancelled(); //i think nope. You want to break it with items
|
||||
$tile = new TileChest($block->getLevel(), $nbt);
|
||||
$tile->spawnToAll();
|
||||
return;
|
||||
}
|
||||
if (!$tile instanceof TileChest) return;
|
||||
//Check if lootchest (or already generated loot)
|
||||
if (!isset($tile->namedtag->generateLoot)) return;
|
||||
$table = new LootTable($config = new Config(self::getInstance()->getDataFolder() . 'addon\\' . $tile->namedtag->generateLoot . '.json', Config::DETECT, []));
|
||||
$size = $tile->getInventory()->getSize();
|
||||
$loot = $table->getRandomLoot($random);
|
||||
$items = array_pad($loot, $size, Item::get(0));
|
||||
shuffle($items);
|
||||
$tile->getInventory()->setContents($items);
|
||||
unset($tile->namedtag->generateLoot);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return Main
|
||||
*/
|
||||
static public function getInstance() {
|
||||
return self::$instance;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks when a player breaks a loot chest which is not created yet
|
||||
* @param BlockBreakEvent $event
|
||||
*/
|
||||
public function onBlockBreak(BlockBreakEvent $event) {
|
||||
if (($block = $event->getBlock())->getId() !== Block::CHEST) return;
|
||||
$this->generateLootChest($block);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,14 +11,15 @@
|
|||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\biome;
|
||||
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use Ad5001\BetterGen\populator\CactusPopulator;
|
||||
use Ad5001\BetterGen\populator\DeadbushPopulator;
|
||||
use Ad5001\BetterGen\populator\SugarCanePopulator;
|
||||
use Ad5001\BetterGen\populator\TemplePopulator;
|
||||
use Ad5001\BetterGen\populator\WellPopulator;
|
||||
use Ad5001\BetterGen\generator\BetterNormal;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
use pocketmine\level\generator\normal\biome\SandyBiome;
|
||||
|
@ -42,11 +43,11 @@ class BetterDesert extends SandyBiome implements Mountainable {
|
|||
|
||||
$well = new WellPopulator ();
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Deadbush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Temples", BetterNormal::$options["delStruct"])) $this->addPopulator($temple);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Wells", BetterNormal::$options["delStruct"])) $this->addPopulator($well);
|
||||
|
||||
$this->setElevation(63, 70);
|
||||
// $this->setElevation(66, 70);
|
||||
|
@ -73,11 +74,12 @@ class BetterDesert extends SandyBiome implements Mountainable {
|
|||
Block::get(Block::SANDSTONE, 0)
|
||||
]);
|
||||
}
|
||||
|
||||
public function getName(): string {
|
||||
return "BetterDesert";
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns biome id
|
||||
*/
|
||||
public function getId() {
|
||||
|
|
|
@ -34,46 +34,37 @@ class BetterForest extends ForestBiome implements Mountainable {
|
|||
Biome::BIRCH_FOREST,
|
||||
Main::SAKURA_FOREST
|
||||
];
|
||||
|
||||
public function __construct($type = 0, array $infos = [0.6, 0.5]) {
|
||||
parent::__construct($type);
|
||||
$this->clearPopulators ();
|
||||
$this->clearPopulators();
|
||||
|
||||
$this->type = $type;
|
||||
|
||||
$bush = new BushPopulator($type);
|
||||
$bush->setBaseAmount(10);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Bushes", BetterNormal::$options["delStruct"])) $this->addPopulator($bush);
|
||||
|
||||
$ft = new FallenTreePopulator($type);
|
||||
$ft->setBaseAmount(0);
|
||||
$ft->setRandomAmount(4);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FallenTrees", BetterNormal::$options["delStruct"])) $this->addPopulator($ft);
|
||||
|
||||
$trees = new TreePopulator($type);
|
||||
$trees->setBaseAmount((null !== @constant(TreePopulator::$types[$type] . "::maxPerChunk")) ? constant(TreePopulator::$types[$type] . "::maxPerChunk") : 5);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Trees", BetterNormal::$options["delStruct"])) $this->addPopulator($trees);
|
||||
|
||||
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass () : new \pocketmine\level\generator\populator\TallGrass();
|
||||
$tallGrass->setBaseAmount(3);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
|
||||
$this->setElevation(63, 69);
|
||||
|
||||
$this->temperature = $infos[0];
|
||||
$this->rainfall = $infos[1];
|
||||
}
|
||||
public function getName() {
|
||||
return str_ireplace(" ", "", self::$types[$this->type]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ID relatively.
|
||||
* @return int
|
||||
*/
|
||||
public function getId() {
|
||||
return self::$ids[$this->type];
|
||||
}
|
||||
/**
|
||||
* @param string $name
|
||||
* @param string $treeClass
|
||||
|
@ -87,4 +78,16 @@ class BetterForest extends ForestBiome implements Mountainable {
|
|||
Main::register(Main::SAKURA_FOREST + (count(self::$types) - 2), new BetterForest(count(self::$types) - 1, $infos));
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getName() {
|
||||
return str_ireplace(" ", "", self::$types[$this->type]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ID relatively.
|
||||
* @return int
|
||||
*/
|
||||
public function getId() {
|
||||
return self::$ids[$this->type];
|
||||
}
|
||||
}
|
|
@ -22,7 +22,7 @@ use pocketmine\level\generator\normal\biome\SnowyBiome;
|
|||
|
||||
class BetterIcePlains extends SnowyBiome implements Mountainable {
|
||||
public function __construct() {
|
||||
parent::__construct ();
|
||||
parent::__construct();
|
||||
$this->setGroundCover([
|
||||
Block::get(Block::SNOW, 0),
|
||||
Block::get(Block::GRASS, 0),
|
||||
|
@ -30,18 +30,19 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
|
|||
Block::get(Block::DIRT, 0),
|
||||
Block::get(Block::DIRT, 0)
|
||||
]);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ());
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Igloos", BetterNormal::$options["delStruct"])) $this->addPopulator(new IglooPopulator ());
|
||||
|
||||
$tallGrass = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\TallGrass() : new \pocketmine\level\generator\populator\TallGrass();
|
||||
$tallGrass->setBaseAmount(3);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("TallGrass", BetterNormal::$options["delStruct"])) $this->addPopulator($tallGrass);
|
||||
|
||||
$this->setElevation(63, 74);
|
||||
|
||||
$this->temperature = 0.05;
|
||||
$this->rainfall = 0.8;
|
||||
}
|
||||
|
||||
public function getName() {
|
||||
return "BetterIcePlains";
|
||||
}
|
||||
|
|
|
@ -47,10 +47,10 @@ class BetterMesa extends SandyBiome {
|
|||
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
|
||||
]);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
|
||||
$this->setElevation(80, 83);
|
||||
// $this->setElevation(66, 70);
|
||||
|
@ -104,11 +104,12 @@ class BetterMesa extends SandyBiome {
|
|||
Block::get(Block::RED_SANDSTONE, 0)
|
||||
]);
|
||||
}
|
||||
|
||||
public function getName(): string {
|
||||
return "BetterMesa";
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns biome id
|
||||
*/
|
||||
public function getId() {
|
||||
|
|
|
@ -42,10 +42,10 @@ class BetterMesaPlains extends SandyBiome {
|
|||
Main::isOtherNS() ? new \pocketmine\level\generator\normal\object\OreType(new GoldOre (), 2, 8, 0, 32) : new \pocketmine\level\generator\object\OreType(new GoldOre (), 2, 8, 0, 32)
|
||||
]);
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Cactus", BetterNormal::$options["delStruct"])) $this->addPopulator($cactus);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("DeadBush", BetterNormal::$options["delStruct"])) $this->addPopulator($deadBush);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("SugarCane", BetterNormal::$options["delStruct"])) $this->addPopulator($sugarCane);
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", BetterNormal::$options["delStruct"])) $this->addPopulator($ores);
|
||||
|
||||
$this->setElevation(62, 67);
|
||||
// $this->setElevation(66, 70);
|
||||
|
@ -100,11 +100,12 @@ class BetterMesaPlains extends SandyBiome {
|
|||
Block::get(Block::RED_SANDSTONE, 0)
|
||||
]);
|
||||
}
|
||||
|
||||
public function getName(): string {
|
||||
return "BetterMesaPlains";
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns biome id
|
||||
*/
|
||||
public function getId() {
|
||||
|
|
|
@ -19,7 +19,7 @@ use pocketmine\level\generator\biome\Biome;
|
|||
|
||||
class BetterRiver extends Biome {
|
||||
public function __construct() {
|
||||
$this->clearPopulators ();
|
||||
$this->clearPopulators();
|
||||
|
||||
$this->setGroundCover([
|
||||
Block::get(Block::SAND, 0),
|
||||
|
@ -40,11 +40,12 @@ class BetterRiver extends Biome {
|
|||
$this->temperature = 0.5;
|
||||
$this->rainfall = 0.7;
|
||||
}
|
||||
|
||||
public function getName() {
|
||||
return "BetterRiver";
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns the ID relatively.
|
||||
*/
|
||||
public function getId() {
|
||||
|
|
|
@ -10,7 +10,8 @@
|
|||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\generator;
|
||||
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
|
@ -29,8 +30,9 @@ class BetterBiomeSelector extends BiomeSelector {
|
|||
private $rainfall;
|
||||
|
||||
/** @var Biome[] */
|
||||
private $biomes = [ ];
|
||||
private $biomes = [];
|
||||
private $lookup;
|
||||
|
||||
public function __construct(Random $random, callable $lookup, Biome $fallback) {
|
||||
parent::__construct($random, $lookup, $fallback);
|
||||
$this->fallback = $fallback;
|
||||
|
@ -38,16 +40,12 @@ class BetterBiomeSelector extends BiomeSelector {
|
|||
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
|
||||
$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
|
||||
}
|
||||
|
||||
public function recalculate() {
|
||||
} // Using our own system, No need for that
|
||||
|
||||
public function addBiome(Biome $biome) {
|
||||
$this->biomes[$biome->getId ()] = $biome;
|
||||
}
|
||||
public function getTemperature($x, $z) {
|
||||
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
public function getRainfall($x, $z) {
|
||||
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
|
||||
$this->biomes[$biome->getId()] = $biome;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -67,4 +65,12 @@ class BetterBiomeSelector extends BiomeSelector {
|
|||
$b = (($biomeId instanceof Biome) ? $biomeId : ($this->biomes[$biomeId] ?? $this->fallback));
|
||||
return $b;
|
||||
}
|
||||
|
||||
public function getTemperature($x, $z) {
|
||||
return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
|
||||
public function getRainfall($x, $z) {
|
||||
return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
|
||||
}
|
||||
}
|
|
@ -10,7 +10,7 @@
|
|||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\generator;
|
||||
|
||||
|
@ -59,19 +59,11 @@ class BetterNormal extends Generator {
|
|||
Block::WATER,
|
||||
Block::STILL_WATER
|
||||
];
|
||||
/** @var BetterBiomeSelector */
|
||||
protected $selector;
|
||||
/** @var Level */
|
||||
protected $level;
|
||||
/** @var Random */
|
||||
protected $random;
|
||||
protected $populators = [ ];
|
||||
protected $generationPopulators = [ ];
|
||||
public static $biomes = [ ];
|
||||
public static $biomes = [];
|
||||
/** @var Biome[] */
|
||||
public static $biomeById = [ ];
|
||||
public static $levels = [ ];
|
||||
protected static $GAUSSIAN_KERNEL = null; // From main class
|
||||
public static $biomeById = [];
|
||||
public static $levels = [];
|
||||
protected static $GAUSSIAN_KERNEL = null;
|
||||
protected static $SMOOTH_SIZE = 2;
|
||||
protected static $options = [
|
||||
"delBio" => [
|
||||
|
@ -80,33 +72,59 @@ class BetterNormal extends Generator {
|
|||
"Lakes"
|
||||
]
|
||||
];
|
||||
/** @var BetterBiomeSelector */
|
||||
protected $selector;
|
||||
/** @var Level */
|
||||
protected $level;
|
||||
/** @var Random */
|
||||
protected $random; // From main class
|
||||
protected $populators = [];
|
||||
protected $generationPopulators = [];
|
||||
protected $waterHeight = 63;
|
||||
private $noiseBase;
|
||||
|
||||
/*
|
||||
* Picks a biome by X and Z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @return Biome
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $options array
|
||||
*/
|
||||
public function pickBiome($x, $z) {
|
||||
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed ();
|
||||
$hash *= $hash + 223;
|
||||
$xNoise = $hash >> 20 & 3;
|
||||
$zNoise = $hash >> 22 & 3;
|
||||
if ($xNoise == 3) {
|
||||
$xNoise = 1;
|
||||
public function __construct(array $options = []) {
|
||||
self::$options["preset"] = $options["preset"];
|
||||
$options = (array)json_decode($options["preset"]);
|
||||
if (isset($options["delBio"])) {
|
||||
if (is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]);
|
||||
if (count($options["delBio"]) !== 0) {
|
||||
self::$options["delBio"] = $options["delBio"];
|
||||
}
|
||||
}
|
||||
if (isset($options["delStruct"])) {
|
||||
if (is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
|
||||
if (count($options["delStruct"]) !== 0) {
|
||||
self::$options["delStruct"] = $options["delStruct"];
|
||||
}
|
||||
}
|
||||
if (self::$GAUSSIAN_KERNEL === null) {
|
||||
self::generateKernel();
|
||||
}
|
||||
if ($zNoise == 3) {
|
||||
$zNoise = 1;
|
||||
}
|
||||
|
||||
$b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
|
||||
if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
|
||||
$b = clone $b;
|
||||
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
|
||||
/**
|
||||
* Generates the generation kernel based on smooth size (here 2)
|
||||
*/
|
||||
private static function generateKernel() {
|
||||
self::$GAUSSIAN_KERNEL = [];
|
||||
|
||||
$bellSize = 1 / self::$SMOOTH_SIZE;
|
||||
$bellHeight = 2 * self::$SMOOTH_SIZE;
|
||||
|
||||
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [];
|
||||
|
||||
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
$bx = $bellSize * $sx;
|
||||
$bz = $bellSize * $sz;
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
|
||||
}
|
||||
}
|
||||
return $b;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -121,9 +139,9 @@ class BetterNormal extends Generator {
|
|||
|
||||
self::$levels[] = $level;
|
||||
|
||||
$this->random->setSeed($this->level->getSeed ());
|
||||
$this->random->setSeed($this->level->getSeed());
|
||||
$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 32);
|
||||
$this->random->setSeed($this->level->getSeed ());
|
||||
$this->random->setSeed($this->level->getSeed());
|
||||
|
||||
$this->registerBiome(Biome::getBiome(Biome::OCEAN));
|
||||
$this->registerBiome(Biome::getBiome(Biome::PLAINS));
|
||||
|
@ -152,55 +170,55 @@ class BetterNormal extends Generator {
|
|||
"getBiome"
|
||||
], self::getBiome(0, 0));
|
||||
|
||||
foreach(self::$biomes as $rain) {
|
||||
foreach($rain as $biome) {
|
||||
foreach (self::$biomes as $rain) {
|
||||
foreach ($rain as $biome) {
|
||||
$this->selector->addBiome($biome);
|
||||
}
|
||||
}
|
||||
|
||||
$this->selector->recalculate ();
|
||||
$this->selector->recalculate();
|
||||
|
||||
$cover = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\GroundCover() : new \pocketmine\level\generator\populator\GroundCover();
|
||||
$this->generationPopulators[] = $cover;
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Lakes", self::$options["delStruct"])) {
|
||||
$lake = new LakePopulator();
|
||||
$lake->setBaseAmount(0);
|
||||
$lake->setRandomAmount(1);
|
||||
$this->generationPopulators[] = $lake;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Caves", self::$options["delStruct"])) {
|
||||
$cave = new CavePopulator ();
|
||||
$cave->setBaseAmount(0);
|
||||
$cave->setRandomAmount(2);
|
||||
$this->generationPopulators[] = $cave;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ravines", self::$options["delStruct"])) {
|
||||
$ravine = new RavinePopulator ();
|
||||
$ravine->setBaseAmount(0);
|
||||
$ravine->setRandomAmount(51);
|
||||
$this->generationPopulators[] = $ravine;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Mineshafts", self::$options["delStruct"])) {
|
||||
$mineshaft = new MineshaftPopulator ();
|
||||
$mineshaft->setBaseAmount(0);
|
||||
$mineshaft->setRandomAmount(102);
|
||||
$this->populators[] = $mineshaft;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("FloatingIslands", self::$options["delStruct"])) {
|
||||
$fisl = new FloatingIslandPopulator();
|
||||
$fisl->setBaseAmount(0);
|
||||
$fisl->setRandomAmount(132);
|
||||
$this->populators[] = $fisl;
|
||||
}
|
||||
|
||||
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
|
||||
if (!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
|
||||
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
|
||||
if(Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType2(new CoalOre (), 20, 16, 0, 128),
|
||||
new OreType2(new IronOre (), 20, 8, 0, 64),
|
||||
new OreType2(new RedstoneOre (), 8, 7, 0, 16),
|
||||
|
@ -210,7 +228,7 @@ class BetterNormal extends Generator {
|
|||
new OreType2(new Dirt (), 20, 32, 0, 128),
|
||||
new OreType2(new Gravel (), 10, 16, 0, 128)
|
||||
]);
|
||||
if(!Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (!Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType(new CoalOre (), 20, 16, 0, 128),
|
||||
new OreType(new IronOre (), 20, 8, 0, 64),
|
||||
new OreType(new RedstoneOre (), 8, 7, 0, 16),
|
||||
|
@ -224,33 +242,33 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Adds a biome to the selector. Do not use this method directly use Main::registerBiome which registers it properly
|
||||
* @param $biome Biome
|
||||
* @return bool
|
||||
*/
|
||||
public static function registerBiome(Biome $biome): bool {
|
||||
if(\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
|
||||
if (\Ad5001\BetterGen\utils\CommonUtils::in_arrayi($biome->getName(), self::$options["delBio"])) {
|
||||
return false;
|
||||
}
|
||||
foreach(self::$levels as $lvl) if(isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
|
||||
if (! isset(self::$biomes[(string) $biome->getRainfall ()])) self::$biomes[( string) $biome->getRainfall ()] = [ ];
|
||||
self::$biomes[( string) $biome->getRainfall ()] [( string) $biome->getTemperature ()] = $biome;
|
||||
ksort(self::$biomes[( string) $biome->getRainfall ()]);
|
||||
foreach (self::$levels as $lvl) if (isset($lvl->selector)) $lvl->selector->addBiome($biome); // If no selector created, it would cause errors. These will be added when selectoes
|
||||
if (!isset(self::$biomes[(string)$biome->getRainfall()])) self::$biomes[( string)$biome->getRainfall()] = [];
|
||||
self::$biomes[( string)$biome->getRainfall()] [( string)$biome->getTemperature()] = $biome;
|
||||
ksort(self::$biomes[( string)$biome->getRainfall()]);
|
||||
ksort(self::$biomes);
|
||||
self::$biomeById[$biome->getId()] = $biome;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns a biome by temperature
|
||||
* @param $temperature float
|
||||
* @param $rainfall float
|
||||
*/
|
||||
public static function getBiome($temperature, $rainfall) {
|
||||
$ret = null;
|
||||
if (! isset(self::$biomes[( string) round($rainfall, 1)])) {
|
||||
while(! isset(self::$biomes[( string) round($rainfall, 1)])) {
|
||||
if (!isset(self::$biomes[( string)round($rainfall, 1)])) {
|
||||
while (!isset(self::$biomes[( string)round($rainfall, 1)])) {
|
||||
if (abs($rainfall - round($rainfall, 1)) >= 0.05)
|
||||
$rainfall += 0.1;
|
||||
if (abs($rainfall - round($rainfall, 1)) < 0.05)
|
||||
|
@ -261,9 +279,9 @@ class BetterNormal extends Generator {
|
|||
$rainfall = 0.9;
|
||||
}
|
||||
}
|
||||
$b = self::$biomes[( string) round($rainfall, 1)];
|
||||
foreach($b as $t => $biome) {
|
||||
if ($temperature <=(float) $t) {
|
||||
$b = self::$biomes[( string)round($rainfall, 1)];
|
||||
foreach ($b as $t => $biome) {
|
||||
if ($temperature <= (float)$t) {
|
||||
$ret = $biome;
|
||||
break;
|
||||
}
|
||||
|
@ -274,16 +292,7 @@ class BetterNormal extends Generator {
|
|||
return $ret;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns a biome by its id
|
||||
* @param $id int
|
||||
* @return Biome
|
||||
*/
|
||||
public function getBiomeById(int $id): Biome {
|
||||
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Generates a chunk.
|
||||
* Cloning method to make it work with new methods.
|
||||
* @param $chunkX int
|
||||
|
@ -291,25 +300,25 @@ class BetterNormal extends Generator {
|
|||
*/
|
||||
public function generateChunk($chunkX, $chunkZ) {
|
||||
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
|
||||
$noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
|
||||
|
||||
$chunk = $this->level->getChunk($chunkX, $chunkZ);
|
||||
|
||||
$biomeCache = [ ];
|
||||
$biomeCache = [];
|
||||
|
||||
for($x = 0; $x < 16; $x++) {
|
||||
for($z = 0; $z < 16; $z++) {
|
||||
for ($x = 0; $x < 16; $x++) {
|
||||
for ($z = 0; $z < 16; $z++) {
|
||||
$minSum = 0;
|
||||
$maxSum = 0;
|
||||
$weightSum = 0;
|
||||
|
||||
$biome = $this->pickBiome($chunkX * 16 + $x, $chunkZ * 16 + $z);
|
||||
$chunk->setBiomeId($x, $z, $biome->getId ());
|
||||
$chunk->setBiomeId($x, $z, $biome->getId());
|
||||
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
for ($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
for ($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
|
||||
$weight = self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE];
|
||||
|
||||
|
@ -323,8 +332,8 @@ class BetterNormal extends Generator {
|
|||
$biomeCache[$index] = $adjacent = $this->pickBiome($chunkX * 16 + $x + $sx, $chunkZ * 16 + $z + $sz);
|
||||
}
|
||||
}
|
||||
$minSum += ($adjacent->getMinElevation () - 1) * $weight;
|
||||
$maxSum += $adjacent->getMaxElevation () * $weight;
|
||||
$minSum += ($adjacent->getMinElevation() - 1) * $weight;
|
||||
$maxSum += $adjacent->getMaxElevation() * $weight;
|
||||
|
||||
$weightSum += $weight;
|
||||
}
|
||||
|
@ -335,8 +344,8 @@ class BetterNormal extends Generator {
|
|||
|
||||
$smoothHeight = ($maxSum - $minSum) / 2;
|
||||
|
||||
for($y = 0; $y < 128; $y++) {
|
||||
if ($y < 3 || ($y < 5 && $this->random->nextBoolean ())) {
|
||||
for ($y = 0; $y < 128; $y++) {
|
||||
if ($y < 3 || ($y < 5 && $this->random->nextBoolean())) {
|
||||
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
|
||||
continue;
|
||||
}
|
||||
|
@ -351,27 +360,53 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
foreach($this->generationPopulators as $populator) {
|
||||
foreach ($this->generationPopulators as $populator) {
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Picks a biome by X and Z
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @return Biome
|
||||
*/
|
||||
public function pickBiome($x, $z) {
|
||||
$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed();
|
||||
$hash *= $hash + 223;
|
||||
$xNoise = $hash >> 20 & 3;
|
||||
$zNoise = $hash >> 22 & 3;
|
||||
if ($xNoise == 3) {
|
||||
$xNoise = 1;
|
||||
}
|
||||
if ($zNoise == 3) {
|
||||
$zNoise = 1;
|
||||
}
|
||||
|
||||
$b = $this->selector->pickBiome($x + $xNoise - 1, $z + $zNoise - 1);
|
||||
if ($b instanceof Mountainable && $this->random->nextBoundedInt(1000) < 3) {
|
||||
$b = clone $b;
|
||||
// $b->setElevation($b->getMinElevation () + (50 * $b->getMinElevation () / 100), $b->getMaxElevation () + (50 * $b->getMinElevation () / 100));
|
||||
}
|
||||
return $b;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates a chunk.
|
||||
* @param $chunkX int
|
||||
* @param $chunk2 int
|
||||
*/
|
||||
public function populateChunk($chunkX, $chunkZ) {
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
|
||||
foreach($this->populators as $populator) {
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
foreach ($this->populators as $populator) {
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
|
||||
// Filling lava (lakes & rivers underground)...
|
||||
for($x = $chunkX; $x < $chunkX + 16; $x ++)
|
||||
for($z = $chunkZ; $z < $chunkZ + 16; $z ++)
|
||||
for($y = 1; $y < 11; $y ++) {
|
||||
if (! in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE))
|
||||
for ($x = $chunkX; $x < $chunkX + 16; $x++)
|
||||
for ($z = $chunkZ; $z < $chunkZ + 16; $z++)
|
||||
for ($y = 1; $y < 11; $y++) {
|
||||
if (!in_array($this->level->getBlockIdAt($x, $y, $z), self::NOT_OVERWRITABLE))
|
||||
$this->level->setBlockIdAt($x, $y, $z, Block::LAVA);
|
||||
}
|
||||
|
||||
|
@ -380,85 +415,52 @@ class BetterNormal extends Generator {
|
|||
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
|
||||
/*
|
||||
* Constructs the class
|
||||
* @param $options array
|
||||
/**
|
||||
* Returns a biome by its id
|
||||
* @param $id int
|
||||
* @return Biome
|
||||
*/
|
||||
public function __construct(array $options = []) {
|
||||
self::$options["preset"] = $options["preset"];
|
||||
$options = (array) json_decode($options["preset"]);
|
||||
if(isset($options["delBio"])) {
|
||||
if(is_string($options["de"])) $options["delBio"] = explode(",", $options["delBio"]);
|
||||
if(count($options["delBio"]) !== 0) {
|
||||
self::$options["delBio"] = $options["delBio"];
|
||||
}
|
||||
}
|
||||
if(isset($options["delStruct"])) {
|
||||
if(is_string($options["delStruct"])) $options["delStruct"] = explode(",", $options["delStruct"]);
|
||||
if(count($options["delStruct"]) !== 0) {
|
||||
self::$options["delStruct"] = $options["delStruct"];
|
||||
}
|
||||
}
|
||||
if (self::$GAUSSIAN_KERNEL === null) {
|
||||
self::generateKernel ();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Generates the generation kernel based on smooth size (here 2)
|
||||
*/
|
||||
private static function generateKernel() {
|
||||
self::$GAUSSIAN_KERNEL = [ ];
|
||||
|
||||
$bellSize = 1 / self::$SMOOTH_SIZE;
|
||||
$bellHeight = 2 * self::$SMOOTH_SIZE;
|
||||
|
||||
for($sx = - self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; $sx++) {
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [ ];
|
||||
|
||||
for($sz = - self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; $sz++) {
|
||||
$bx = $bellSize * $sx;
|
||||
$bz = $bellSize * $sz;
|
||||
self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] [$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(- ($bx * $bx + $bz * $bz) / 2);
|
||||
}
|
||||
}
|
||||
public function getBiomeById(int $id): Biome {
|
||||
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
|
||||
}
|
||||
|
||||
// Returns the name of the generator
|
||||
|
||||
public function getName() {
|
||||
return "betternormal";
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gives the generators settings.
|
||||
* @return array
|
||||
*/
|
||||
public function getSettings(): array {
|
||||
return self::$options;
|
||||
}
|
||||
|
||||
public function getSpawn() {
|
||||
return new Vector3(127.5, 128, 127.5);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns a safe spawn location
|
||||
*/
|
||||
public function getSafeSpawn() {
|
||||
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,116 +14,157 @@
|
|||
|
||||
namespace Ad5001\BetterGen\loot;
|
||||
|
||||
use pocketmine\inventory\BaseInventory;
|
||||
use Ad5001\BetterGen\Main;
|
||||
use pocketmine\item\Item;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\nbt\NBT;
|
||||
use pocketmine\item\Tool;
|
||||
use pocketmine\utils\Config;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
/*
|
||||
* This class is used for loot setting.
|
||||
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
|
||||
* Loot table format:
|
||||
* {
|
||||
* "max": Max number of loots (storable amount)
|
||||
* "example": {
|
||||
* "percentage": Chance of appearing(in percent)
|
||||
* "minCount": Minimal count
|
||||
* "maxCount": Maximal count
|
||||
* "id": Id of the item
|
||||
* "data": Item damage
|
||||
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
|
||||
* "minStacks": If chosen, the minimum amount of stacks that can be found
|
||||
* "maxStacks": If chosen the maximum number of stacks that can be chosen
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
class LootTable {
|
||||
const LOOT_NAMES = [
|
||||
"temple",
|
||||
"igloo",
|
||||
"mineshaft"
|
||||
];
|
||||
const LOOT_SAVE = [
|
||||
"chest",
|
||||
"chest",
|
||||
"chest"
|
||||
];
|
||||
const LOOT_DESERT_TEMPLE = 0;
|
||||
const LOOT_IGLOO = 1;
|
||||
const LOOT_MINESHAFT = 2;
|
||||
|
||||
/*
|
||||
* Asynchronous loot table choosing
|
||||
* @param $place pocketmine\math\Vector3
|
||||
* @param $type int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return void
|
||||
/**
|
||||
* @var null|Config The lootfile (.json) thats used
|
||||
*/
|
||||
public static function buildLootTable(Vector3 $place, int $type, Random $random) {
|
||||
if($place->y < 1) return; // Making sure sometimes that it doesn't write for nothing
|
||||
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
$lootsFromJson = json_decode(file_get_contents(self::getResourcesFolder() . "loots/" . self::LOOT_NAMES[$type] . ".json"), true);
|
||||
$loots =[];
|
||||
foreach($lootsFromJson as $loot) {
|
||||
if(is_array($loot) && $random->nextBoundedInt(101) < $loot["percentage"])
|
||||
$loots[] = $loot;
|
||||
}
|
||||
if($lootsFromJson["max"] < count($loots)) {
|
||||
while($lootsFromJson["max"] < count($loots))
|
||||
unset($loots[array_rand($loots)]);
|
||||
}
|
||||
$loots["saveAs"] = self::LOOT_SAVE[$type];
|
||||
$cfg->set($place->x . ";" . $place->y . ";" . $place->z, $loots);
|
||||
$cfg->save();
|
||||
private $lootFile = null;
|
||||
|
||||
/**
|
||||
* LootTable constructor.
|
||||
* @param Config $lootFile
|
||||
*/
|
||||
public function __construct(Config $lootFile) {
|
||||
$this->lootFile = $lootFile;
|
||||
}
|
||||
|
||||
/*
|
||||
* Synchronous inventory filling with loot table.
|
||||
* @param $inv pocketmine\inventory\BaseInventory
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @return void
|
||||
/**
|
||||
* Public function to generate loot. A {@link: \pocketmine\utils\Random} can be passed. Serves as file reader + sub-table loader
|
||||
* Do _NOT_ use this in the source, use LootTable::createLoot instead
|
||||
* @param Random|null $random
|
||||
* @return Item[]
|
||||
*/
|
||||
public static function fillChest(BaseInventory $inv, Vector3 $pos) {
|
||||
$cfg = new Config(self::getPluginFolder() . "processingLoots.json", Config::JSON);
|
||||
if($cfg->exists($pos->x . ";" . $pos->y . ";" . $pos->z)) {
|
||||
$loots = $cfg->get($pos->x . ";" . $pos->y . ";" . $pos->z);
|
||||
public function getRandomLoot(Random $random = null) {
|
||||
if (is_null($random)) $random = new Random();
|
||||
$items = [];
|
||||
foreach($loots as $loot) {
|
||||
if(!is_array($loot)) continue;
|
||||
$randCount = rand($loot["minStacks"], $loot["maxStacks"]);
|
||||
for($i = 0; $i <= $randCount; $i++) {
|
||||
$rand = rand(0, count($loots));
|
||||
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
|
||||
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
|
||||
foreach ($this->lootFile->get("pools") as $rolls) {
|
||||
if (isset($rolls["rolls"]["min"]) && isset($rolls["rolls"]["max"])) $maxrolls = $random->nextRange($rolls["rolls"]["min"], $rolls["rolls"]["max"]);
|
||||
else $maxrolls = $rolls["rolls"];//TODO: $rolls["conditions"] //Example: looting swords
|
||||
while ($maxrolls > 0) {
|
||||
$array = [];
|
||||
$maxrolls--;
|
||||
foreach ($rolls["entries"] as $index => $entries) {
|
||||
$array[] = $entries["weight"]??1;
|
||||
}
|
||||
$val = $rolls["entries"][$this->getRandomWeightedElement($array)];
|
||||
//typecheck
|
||||
if ($val["type"] == "loot_table") {
|
||||
$loottable = new LootTable(new Config(Main::getInstance()->getDataFolder() . 'addon\\' . $val["name"] . ".json", Config::DETECT, []));
|
||||
$items = array_merge($items, $loottable->getRandomLoot($random));
|
||||
unset($loottable);
|
||||
} elseif ($val["type"] == "item") {
|
||||
//name fix
|
||||
$val["name"] = self::fixItemName($val["name"]);
|
||||
$item = Item::fromString($val["name"]);
|
||||
if (isset($val["functions"])) {
|
||||
foreach ($val["functions"] as $function) {
|
||||
switch ($functionname = $function["function"]) {
|
||||
case "set_damage": {
|
||||
if ($item instanceof Tool) $item->setDamage($random->nextRange($function["damage"]["min"] * $item->getMaxDurability(), $function["damage"]["max"] * $item->getMaxDurability()));
|
||||
else $item->setDamage($random->nextRange($function["damage"]["min"], $function["damage"]["max"]));
|
||||
}
|
||||
break;
|
||||
case "set_data": {
|
||||
//fish fix, blame mojang
|
||||
if ($item->getId() == Item::RAW_FISH) {
|
||||
switch ($function["data"]) {
|
||||
case 1:
|
||||
$item = Item::get(Item::RAW_SALMON, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
|
||||
break;
|
||||
case 2:
|
||||
$item = Item::get(Item::CLOWN_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
|
||||
break;
|
||||
case 3:
|
||||
$item = Item::get(Item::PUFFER_FISH, $item->getDamage(), $item->getCount(), $item->getCompoundTag());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else $item->setDamage($function["data"]);
|
||||
}
|
||||
break;
|
||||
case "set_count": {
|
||||
$item->setCount($random->nextRange($function["count"]["min"], $function["count"]["max"]));
|
||||
}
|
||||
break;
|
||||
case "furnace_smelt": {
|
||||
/* TODO
|
||||
Mostly bound to conditions (burning)
|
||||
"conditions": [
|
||||
{
|
||||
"condition": "entity_properties",
|
||||
"entity": "this",
|
||||
"properties": {
|
||||
"on_fire": true
|
||||
}
|
||||
}
|
||||
$inv->setContents($items);
|
||||
$cfg->remove($pos->x . ";" . $pos->y . ";" . $pos->z);
|
||||
$cfg->save();
|
||||
]
|
||||
*/
|
||||
}
|
||||
break;
|
||||
case "enchant_randomly": {
|
||||
//TODO
|
||||
}
|
||||
break;
|
||||
case "enchant_with_levels": {
|
||||
//TODO
|
||||
}
|
||||
break;
|
||||
case "looting_enchant": {
|
||||
//TODO
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert("Unknown looting table function $functionname, skipping");
|
||||
}
|
||||
}
|
||||
}
|
||||
$items[] = $item;
|
||||
}
|
||||
}
|
||||
}
|
||||
return $items;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the plugins folder.
|
||||
* @return string
|
||||
/**
|
||||
* TODO: Make Random::class actually useful here.
|
||||
* @param array $weightedValues
|
||||
* @return mixed
|
||||
*/
|
||||
public static function getPluginFolder(): string {
|
||||
$dir = explode(DIRECTORY_SEPARATOR, __DIR__);
|
||||
$c = count($dir);
|
||||
unset($dir[$c - 1], $dir[$c - 2], $dir[$c - 3], $dir[$c - 4], $dir[$c - 5]);
|
||||
return str_ireplace("phar://", "", implode(DIRECTORY_SEPARATOR, $dir)) . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR;
|
||||
private function getRandomWeightedElement(array $weightedValues) {
|
||||
$array = array();
|
||||
foreach ($weightedValues as $key => $weight) {
|
||||
$array = array_merge(array_fill(0, $weight, $key), $array);
|
||||
}
|
||||
return $array[array_rand($array)];
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the resources folder.
|
||||
* @return string
|
||||
/**
|
||||
* Fixes the item names because #BlameMojang for not changing the id's from PC -> PE
|
||||
* @param $name
|
||||
* @return mixed
|
||||
*/
|
||||
public static function getResourcesFolder(): string {
|
||||
$dir = explode(DIRECTORY_SEPARATOR, __DIR__);
|
||||
$c = count($dir);
|
||||
unset($dir[$c - 1], $dir[$c - 2], $dir[$c - 3], $dir[$c - 4]);
|
||||
return str_ireplace("phar://", "", implode(DIRECTORY_SEPARATOR, $dir)) . DIRECTORY_SEPARATOR . "resources" . DIRECTORY_SEPARATOR;
|
||||
private static function fixItemName($name) {
|
||||
switch ($name) {
|
||||
case 'minecraft:horsearmoriron':
|
||||
$name = 'minecraft:iron_horse_armor';
|
||||
break;
|
||||
case 'minecraft:horsearmorgold':
|
||||
$name = 'minecraft:gold_horse_armor';
|
||||
break;
|
||||
case 'minecraft:horsearmordiamond':
|
||||
$name = 'minecraft:diamond_horse_armor';
|
||||
break;
|
||||
default: {
|
||||
}
|
||||
}
|
||||
return $name;
|
||||
}
|
||||
}
|
|
@ -21,27 +21,11 @@ abstract class AmountPopulator extends Populator {
|
|||
protected $baseAmount = 0;
|
||||
protected $randomAmount = 0;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Crosssoftware class for random amount
|
||||
*/
|
||||
|
||||
/*
|
||||
* Sets the random addition amount
|
||||
* @param $amount int
|
||||
*/
|
||||
public function setRandomAmount(int $amount) {
|
||||
$this->randomAmount = $amount;
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the base addition amount
|
||||
* @param $amount int
|
||||
*/
|
||||
public function setBaseAmount(int $amount) {
|
||||
$this->baseAmount = $amount;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns the amount based on random
|
||||
* @param $random Random
|
||||
*/
|
||||
|
@ -49,7 +33,7 @@ abstract class AmountPopulator extends Populator {
|
|||
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns the base amount
|
||||
* @return int
|
||||
*/
|
||||
|
@ -57,11 +41,27 @@ abstract class AmountPopulator extends Populator {
|
|||
return $this->baseAmount;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets the base addition amount
|
||||
* @param $amount int
|
||||
*/
|
||||
public function setBaseAmount(int $amount) {
|
||||
$this->baseAmount = $amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the random additional amount
|
||||
* @return int
|
||||
*/
|
||||
public function getRandomAmount(): int {
|
||||
return $this->randomAmount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the random addition amount
|
||||
* @param $amount int
|
||||
*/
|
||||
public function setRandomAmount(int $amount) {
|
||||
$this->randomAmount = $amount;
|
||||
}
|
||||
}
|
|
@ -25,7 +25,7 @@ class BushPopulator extends AmountPopulator {
|
|||
protected $level;
|
||||
protected $type;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $type int
|
||||
*/
|
||||
|
@ -33,7 +33,7 @@ class BushPopulator extends AmountPopulator {
|
|||
$this->type = $type;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -43,7 +43,7 @@ class BushPopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -56,18 +56,18 @@ class BushPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,8 @@ use pocketmine\utils\Random;
|
|||
class CactusPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/*
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
|
@ -32,7 +33,7 @@ class CactusPopulator extends AmountPopulator {
|
|||
$this->setRandomAmount(2);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -43,7 +44,7 @@ class CactusPopulator extends AmountPopulator {
|
|||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$cactus = new Cactus ();
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -53,18 +54,18 @@ class CactusPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : ++$y;
|
||||
return $y === 0 ? -1 : ++$y;
|
||||
}
|
||||
}
|
|
@ -22,12 +22,12 @@ use pocketmine\math\Vector3;
|
|||
use pocketmine\utils\Random;
|
||||
|
||||
class CavePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const STOP = false;
|
||||
const CONTINUE = true;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -37,7 +37,7 @@ class CavePopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
|
||||
|
@ -46,12 +46,12 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
// echo "Finished Populating chunk $chunkX, $chunkZ !" . PHP_EOL;
|
||||
// Filling water & lava sources randomly
|
||||
for($i = 0; $i < $random->nextBoundedInt(5) + 3; $i ++) {
|
||||
for ($i = 0; $i < $random->nextBoundedInt(5) + 3; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z));
|
||||
if ($level->getBlockIdAt($x, $y, $z) == Block::STONE && ($level->getBlockIdAt($x + 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x - 1, $y, $z) == Block::AIR || $level->getBlockIdAt($x, $y, $z + 1) == Block::AIR || $level->getBlockIdAt($x, $y, $z - 1) == Block::AIR) && $level->getBlockIdAt($x, $y - 1, $z) !== Block::AIR && $level->getBlockIdAt($x, $y + 1, $z) !== Block::AIR) {
|
||||
if ($y < 40 && $random->nextBoolean ()) {
|
||||
if ($y < 40 && $random->nextBoolean()) {
|
||||
$level->setBlockIdAt($x, $y, $z, Block::LAVA);
|
||||
} else {
|
||||
$level->setBlockIdAt($x, $y, $z, Block::WATER);
|
||||
|
@ -60,25 +60,25 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
return ++$y;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Generates a cave
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
|
@ -88,8 +88,8 @@ class CavePopulator extends AmountPopulator {
|
|||
*/
|
||||
public function generateCave($x, $y, $z, Random $random) {
|
||||
$generatedBranches = $random->nextBoundedInt(10) + 1;
|
||||
foreach($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) {
|
||||
$generatedBranches --;
|
||||
foreach ($gen = $this->generateBranch($x, $y, $z, 5, 3, 5, $random) as $v3) {
|
||||
$generatedBranches--;
|
||||
if ($generatedBranches <= 0) {
|
||||
$gen->send(self::STOP);
|
||||
} else {
|
||||
|
@ -97,7 +97,8 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
||||
/**
|
||||
* Generates a cave branch.
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
|
@ -110,29 +111,29 @@ class CavePopulator extends AmountPopulator {
|
|||
* @return void
|
||||
*/
|
||||
public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) {
|
||||
if (! (yield new Vector3($x, $y, $z))) {
|
||||
for($i = 0; $i <= 4; $i ++) {
|
||||
if (!(yield new Vector3($x, $y, $z))) {
|
||||
for ($i = 0; $i <= 4; $i++) {
|
||||
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length - $i, $height - $i, $depth - $i), $random, Block::get(Block::AIR));
|
||||
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
|
||||
$yP = $random->nextRange(-14, 14);
|
||||
if ($yP > 12) {
|
||||
$y ++;
|
||||
} elseif ($yP < - 12) {
|
||||
$y --;
|
||||
$y++;
|
||||
} elseif ($yP < -12) {
|
||||
$y--;
|
||||
}
|
||||
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
|
||||
return;
|
||||
}
|
||||
}
|
||||
$repeat = $random->nextBoundedInt(25) + 15;
|
||||
while($repeat-- > 0) {
|
||||
while ($repeat-- > 0) {
|
||||
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3($length, $height, $depth), $random, Block::get(Block::AIR));
|
||||
$x += round(($random->nextBoundedInt(round(30 * ($length / 10)) + 1) / 10 - 2));
|
||||
$yP = $random->nextRange(- 14, 14);
|
||||
$yP = $random->nextRange(-14, 14);
|
||||
if ($yP > 12) {
|
||||
$y ++;
|
||||
} elseif ($yP < - 12) {
|
||||
$y --;
|
||||
$y++;
|
||||
} elseif ($yP < -12) {
|
||||
$y--;
|
||||
}
|
||||
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10)) + 1) / 10 - 1));
|
||||
$height += $random->nextBoundedInt(3) - 1;
|
||||
|
@ -151,8 +152,8 @@ class CavePopulator extends AmountPopulator {
|
|||
if ($height < 7)
|
||||
$height = 7;
|
||||
if ($random->nextBoundedInt(10) == 0) {
|
||||
foreach($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) {
|
||||
if (! (yield $gen))
|
||||
foreach ($generator = $this->generateBranch($x, $y, $z, $length, $height, $depth, $random) as $gen) {
|
||||
if (!(yield $gen))
|
||||
$generator->send(self::STOP);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
|
||||
namespace Ad5001\BetterGen\populator;
|
||||
|
||||
use Ad5001\BetterGen\generator\BetterBiomeSelector;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\biome\Biome;
|
||||
|
@ -25,7 +24,7 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -35,10 +34,10 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
if(!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
|
||||
if (!in_array($level->getChunk($chunkX, $chunkZ)->getBiomeId(abs($x % 16), ($z % 16)), [40, 39, Biome::DESERT])) continue;
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if ($y !== -1 && $level->getBlockIdAt($x, $y - 1, $z) == Block::SAND) {
|
||||
$level->setBlockIdAt($x, $y, $z, Block::DEAD_BUSH);
|
||||
|
@ -53,12 +52,12 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
* @param $z
|
||||
* @return int
|
||||
*/
|
||||
private function getHighestWorkableBlock($x, $z){
|
||||
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||
private function getHighestWorkableBlock($x, $z) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY){
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::SAND or $b === Block::SANDSTONE or $b === Block::HARDENED_CLAY or $b === Block::STAINED_HARDENED_CLAY) {
|
||||
break;
|
||||
}elseif($b !== Block::AIR){
|
||||
} elseif ($b !== Block::AIR) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,8 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $type;
|
||||
/*
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $type int
|
||||
*/
|
||||
|
@ -35,7 +36,7 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
$this->setRandomAmount(2);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -49,11 +50,11 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
$fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
|
||||
new $tree()
|
||||
);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if(isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high.
|
||||
if (isset(FallenTree::$overridable[$level->getBlockIdAt($x, $y, $z)])) $y--; // Changing $y if 1 block to high.
|
||||
if ($y !== -1 and $fallenTree->canPlaceObject($level, $x, $y + 1, $z, $random)) {
|
||||
$fallenTree->placeObject($level, $x, $y + 1, $z);
|
||||
}
|
||||
|
@ -66,12 +67,12 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
* @param $z
|
||||
* @return int
|
||||
*/
|
||||
private function getHighestWorkableBlock($x, $z){
|
||||
for($y = Level::Y_MAX - 1; $y > 0; --$y){
|
||||
private function getHighestWorkableBlock($x, $z) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if($b === Block::DIRT or $b === Block::GRASS){
|
||||
if ($b === Block::DIRT or $b === Block::GRASS) {
|
||||
break;
|
||||
}elseif($b !== Block::AIR and $b !== Block::SNOW_LAYER){
|
||||
} elseif ($b !== Block::AIR and $b !== Block::SNOW_LAYER) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ use pocketmine\utils\Random;
|
|||
|
||||
class FloatingIslandPopulator extends AmountPopulator {
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -45,7 +45,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
if($this->getAmount($random) > 130) {
|
||||
if ($this->getAmount($random) > 130) {
|
||||
$x = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange(($chunkX << 4), ($chunkX << 4) + 15);
|
||||
$y = $random->nextRange($this->getHighestWorkableBlock($x, $z) < 96 ? $this->getHighestWorkableBlock($x, $z) + 20 : $this->getHighestWorkableBlock($x, $z), 126);
|
||||
|
@ -55,21 +55,20 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$chunk = $level->getChunk($chunkX, $chunkZ);
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$populators = $biome->getPopulators();
|
||||
foreach($populators as $populator) {
|
||||
foreach ($populators as $populator) {
|
||||
$populator->populate($level, $chunkX, $chunkZ, $random);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND) {
|
||||
break;
|
||||
|
@ -82,8 +81,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
/**
|
||||
* Builds a an island shape
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
|
@ -96,20 +94,20 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$currentLen = 1;
|
||||
$hBound = 0;
|
||||
$current = 0;
|
||||
for($y = $pos->y - 1; $radius > 0; $y--) {
|
||||
for($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) {
|
||||
for($z = $pos->z - $radius; $z <= $pos->z + $radius; $z ++) {
|
||||
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) {
|
||||
for ($y = $pos->y - 1; $radius > 0; $y--) {
|
||||
for ($x = $pos->x - $radius; $x <= $pos->x + $radius; $x++) {
|
||||
for ($z = $pos->z - $radius; $z <= $pos->z + $radius; $z++) {
|
||||
if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) == ($radius ** 2) * 0.67) {
|
||||
$isEdge = true;
|
||||
} else {
|
||||
$isEdge = false;
|
||||
}
|
||||
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
||||
if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
||||
if (abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
||||
if ($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
|
||||
$block = $block->getId();
|
||||
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
|
||||
} elseif ($random->nextBoundedInt(5) == 0 && $isEdge) {
|
||||
$block = Block::AIR;
|
||||
} else {
|
||||
$block = Block::STONE;
|
||||
|
@ -121,8 +119,8 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$current++;
|
||||
$oldHB = $hBound;
|
||||
$hBound = $random->nextFloat();
|
||||
if($current >= $currentLen + $hBound) {
|
||||
if($radius == 0) return $pos->y;
|
||||
if ($current >= $currentLen + $hBound) {
|
||||
if ($radius == 0) return $pos->y;
|
||||
$current = 0;
|
||||
$currentLen += 0.3 * ($random->nextFloat() + 0.5);
|
||||
$radius--;
|
||||
|
@ -132,9 +130,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
/**
|
||||
* BPopulate the island with ores
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
|
@ -145,7 +141,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
*/
|
||||
public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {
|
||||
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
|
||||
if(Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType2(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
|
||||
new OreType2(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
|
||||
new OreType2(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
|
||||
|
@ -153,7 +149,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
new OreType2(new GoldOre (), 2, 8, $pos->y - $height, $pos->y - round($height / 2)),
|
||||
new OreType2(new DiamondOre (), 1, 7, $pos->y - $height, $pos->y - round($height / 4))
|
||||
]);
|
||||
if(!Main::isOtherNS()) $ores->setOreTypes([
|
||||
if (!Main::isOtherNS()) $ores->setOreTypes([
|
||||
new OreType(new CoalOre (), 20, 16, $pos->y - $height, $pos->y),
|
||||
new OreType(new IronOre (), 20, 8, $pos->y - $height, $pos->y - round($height * 0.75)),
|
||||
new OreType(new RedstoneOre (), 8, 7, $pos->y - $height, $pos->y - round($height / 2)),
|
||||
|
|
|
@ -24,7 +24,7 @@ class IglooPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -43,18 +43,18 @@ class IglooPopulator extends AmountPopulator {
|
|||
$igloo->placeObject($level, $x, $y, $z, $random);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ class LakePopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -38,32 +38,32 @@ class LakePopulator extends AmountPopulator {
|
|||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$ory = $random->nextRange(20, 63); // Water level
|
||||
$y = $ory;
|
||||
for($i = 0; $i < 4; $i ++) {
|
||||
$x += $random->nextRange(- 1, 1);
|
||||
$y += $random->nextRange(- 1, 1);
|
||||
$z += $random->nextRange(- 1, 1);
|
||||
for ($i = 0; $i < 4; $i++) {
|
||||
$x += $random->nextRange(-1, 1);
|
||||
$y += $random->nextRange(-1, 1);
|
||||
$z += $random->nextRange(-1, 1);
|
||||
if ($level->getBlockIdAt($x, $y, $z) !== Block::AIR)
|
||||
BuildingUtils::buildRandom($this->level, new Vector3($x, $y, $z), new Vector3(5, 5, 5), $random, Block::get(Block::WATER));
|
||||
}
|
||||
for($xx = $x - 8; $xx <= $x + 8; $xx ++)
|
||||
for($zz = $z - 8; $zz <= $z + 8; $zz ++)
|
||||
for($yy = $ory + 1; $yy <= $y + 3; $yy ++)
|
||||
for ($xx = $x - 8; $xx <= $x + 8; $xx++)
|
||||
for ($zz = $z - 8; $zz <= $z + 8; $zz++)
|
||||
for ($yy = $ory + 1; $yy <= $y + 3; $yy++)
|
||||
if ($level->getBlockIdAt($xx, $yy, $zz) == Block::WATER)
|
||||
$level->setBlockIdAt($xx, $yy, $zz, Block::AIR);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,9 +22,6 @@ use pocketmine\math\Vector3;
|
|||
use pocketmine\utils\Random;
|
||||
|
||||
class MineshaftPopulator extends AmountPopulator {
|
||||
protected $maxPath;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const DIR_XPLUS = 0;
|
||||
const DIR_XMIN = 1;
|
||||
const DIR_ZPLUS = 2;
|
||||
|
@ -32,8 +29,11 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
const TYPE_FORWARD = 0;
|
||||
const TYPE_CROSSPATH = 1;
|
||||
const TYPE_STAIRS = 2;
|
||||
protected $maxPath;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -52,7 +52,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
BuildingUtils::fill($level, new Vector3($x - 6, $y, $x - 6), new Vector3($x + 6, $y, $z + 6), Block::get(Block::DIRT));
|
||||
$startingPath = $random->nextBoundedInt(4);
|
||||
$this->maxPath = $random->nextBoundedInt(100) + 50;
|
||||
foreach(array_fill(0, $startingPath, 1) as $hey) {
|
||||
foreach (array_fill(0, $startingPath, 1) as $hey) {
|
||||
$dir = $random->nextBoundedInt(4);
|
||||
switch ($dir) {
|
||||
case self::DIR_XPLUS :
|
||||
|
@ -80,7 +80,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
* @param Random $random
|
||||
*/
|
||||
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
|
||||
if ($this->maxPath -- < 1)
|
||||
if ($this->maxPath-- < 1)
|
||||
return;
|
||||
$type = $random->nextBoundedInt(3);
|
||||
$level = $this->level;
|
||||
|
@ -114,10 +114,10 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockDataAt($x + 1, $y + 2, $z, 2);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -155,10 +155,10 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockDataAt($x - 1, $y + 2, $z, 1);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -196,10 +196,10 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockDataAt($x, $y + 2, $z - 1, 4);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -237,10 +237,10 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockDataAt($x, $y + 2, $z - 1, 3);
|
||||
// Generating chest
|
||||
if ($random->nextBoundedInt(30) == 0) {
|
||||
$direction =(int) $random->nextBoolean ();
|
||||
$direction = (int)$random->nextBoolean();
|
||||
if ($direction == 0)
|
||||
$direction = -1; // Choosing the part of the rail.
|
||||
$direction2 =(int) $random->nextBoolean ();
|
||||
$direction2 = (int)$random->nextBoolean();
|
||||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
|
@ -253,7 +253,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
// Doing cobwebs
|
||||
$webNum = $random->nextBoundedInt(5) + 2;
|
||||
for($i = 0; $i < $webNum; $i ++) {
|
||||
for ($i = 0; $i < $webNum; $i++) {
|
||||
$xx = $x + $random->nextBoundedInt(5) - 2;
|
||||
$yy = $y + $random->nextBoundedInt(3);
|
||||
$zz = $z + $random->nextBoundedInt(5) - 2;
|
||||
|
@ -270,19 +270,19 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
];
|
||||
switch ($dir) {
|
||||
case self::DIR_XPLUS :
|
||||
$x ++;
|
||||
$x++;
|
||||
unset($possiblePathes[0]);
|
||||
break;
|
||||
case self::DIR_XMIN :
|
||||
$x --;
|
||||
$x--;
|
||||
unset($possiblePathes[1]);
|
||||
break;
|
||||
case self::DIR_ZPLUS :
|
||||
$z ++;
|
||||
$z++;
|
||||
unset($possiblePathes[2]);
|
||||
break;
|
||||
case self::DIR_ZMIN :
|
||||
$z --;
|
||||
$z--;
|
||||
unset($possiblePathes[3]);
|
||||
break;
|
||||
}
|
||||
|
@ -299,24 +299,24 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
|
||||
BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK));
|
||||
|
||||
$newFloor = $random->nextBoolean ();
|
||||
$newFloor = $random->nextBoolean();
|
||||
$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
|
||||
$possiblePathes = [
|
||||
$possiblePathes,
|
||||
($newFloor ?[
|
||||
($newFloor ? [
|
||||
self::DIR_XPLUS,
|
||||
self::DIR_XMIN,
|
||||
self::DIR_ZPLUS,
|
||||
self::DIR_ZMIN
|
||||
] : [ ])
|
||||
] : [])
|
||||
];
|
||||
for($i = 7; $i > $newFloor; $i --) {
|
||||
$chooseNew =(int) $newFloor && $random->nextBoolean ();
|
||||
for ($i = 7; $i > $newFloor; $i--) {
|
||||
$chooseNew = (int)$newFloor && $random->nextBoolean();
|
||||
$choose = $random->nextBoundedInt(4);
|
||||
unset($possiblePathes[$chooseNew] [$choose]);
|
||||
}
|
||||
// Building pathes
|
||||
foreach($possiblePathes[0] as $path) {
|
||||
foreach ($possiblePathes[0] as $path) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
$this->generateMineshaftPart($x + 2, $y, $z, self::DIR_XPLUS, $random);
|
||||
|
@ -332,7 +332,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
break;
|
||||
}
|
||||
}
|
||||
foreach($possiblePathes[1] as $path) {
|
||||
foreach ($possiblePathes[1] as $path) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
$this->generateMineshaftPart($x + 2, $y + 4, $z, self::DIR_XPLUS, $random);
|
||||
|
@ -351,7 +351,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
|
||||
// Doing cobwebs
|
||||
$webNum = $random->nextBoundedInt(5) + 2;
|
||||
for($i = 0; $i < $webNum; $i ++) {
|
||||
for ($i = 0; $i < $webNum; $i++) {
|
||||
$xx = $x + $random->nextBoundedInt(3) - 1;
|
||||
$yy = $y + $random->nextBoundedInt(6);
|
||||
$zz = $z + $random->nextBoundedInt(3) - 1;
|
||||
|
@ -360,12 +360,12 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
break;
|
||||
case self::TYPE_STAIRS :
|
||||
if($y <= 5) {
|
||||
if ($y <= 5) {
|
||||
$this->generateMineshaftPart($x, $y, $z, $dir, $random);
|
||||
return;
|
||||
}
|
||||
// Building stairs
|
||||
for($i = 0; $i < 4; $i ++) {
|
||||
for ($i = 0; $i < 4; $i++) {
|
||||
switch ($i) {
|
||||
case self::DIR_XPLUS :
|
||||
BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
|
||||
|
@ -420,4 +420,5 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
|
@ -21,11 +21,11 @@ use pocketmine\level\Level;
|
|||
use pocketmine\utils\Random;
|
||||
|
||||
class RavinePopulator extends AmountPopulator {
|
||||
const NOISE = 250;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const NOISE = 250;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -44,18 +44,18 @@ class RavinePopulator extends AmountPopulator {
|
|||
$deffZ = $z;
|
||||
$height = $random->nextRange(15, 30);
|
||||
$length = $random->nextRange(5, 12);
|
||||
for($i = 0; $i < $depth; $i ++) {
|
||||
for ($i = 0; $i < $depth; $i++) {
|
||||
$this->buildRavinePart($x, $y, $z, $height, $length, $random);
|
||||
$diffX = $x - $deffX;
|
||||
$diffZ = $z - $deffZ;
|
||||
if ($diffX > $length / 2)
|
||||
$diffX = $length / 2;
|
||||
if ($diffX < - $length / 2)
|
||||
$diffX = - $length / 2;
|
||||
if ($diffX < -$length / 2)
|
||||
$diffX = -$length / 2;
|
||||
if ($diffZ > $length / 2)
|
||||
$diffZ = $length / 2;
|
||||
if ($diffZ < - $length / 2)
|
||||
$diffZ = - $length / 2;
|
||||
if ($diffZ < -$length / 2)
|
||||
$diffZ = -$length / 2;
|
||||
if ($length > 10)
|
||||
$length = 10;
|
||||
if ($length < 5)
|
||||
|
@ -69,25 +69,25 @@ class RavinePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL or $b === Block::SAND or $b === Block::SNOW_BLOCK or $b === Block::SANDSTONE) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER and $b !== Block::WATER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
return ++$y;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Builds a ravine part
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
|
@ -99,29 +99,29 @@ class RavinePopulator extends AmountPopulator {
|
|||
protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) {
|
||||
$xBounded = 0;
|
||||
$zBounded = 0;
|
||||
for($xx = $x - $length; $xx <= $x + $length; $xx ++) {
|
||||
for($yy = $y; $yy <= $y + $height; $yy ++) {
|
||||
for($zz = $z - $length; $zz <= $z + $length; $zz ++) {
|
||||
for ($xx = $x - $length; $xx <= $x + $length; $xx++) {
|
||||
for ($yy = $y; $yy <= $y + $height; $yy++) {
|
||||
for ($zz = $z - $length; $zz <= $z + $length; $zz++) {
|
||||
$oldXB = $xBounded;
|
||||
$xBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
|
||||
$oldZB = $zBounded;
|
||||
$zBounded = $random->nextBoundedInt(self::NOISE * 2) - self::NOISE;
|
||||
if ($xBounded > self::NOISE - 2) {
|
||||
$xBounded = 1;
|
||||
} elseif ($xBounded < - self::NOISE + 2) {
|
||||
} elseif ($xBounded < -self::NOISE + 2) {
|
||||
$xBounded = -1;
|
||||
} else {
|
||||
$xBounded = $oldXB;
|
||||
}
|
||||
if ($zBounded > self::NOISE - 2) {
|
||||
$zBounded = 1;
|
||||
} elseif ($zBounded < - self::NOISE + 2) {
|
||||
} elseif ($zBounded < -self::NOISE + 2) {
|
||||
$zBounded = -1;
|
||||
} else {
|
||||
$zBounded = $oldZB;
|
||||
}
|
||||
if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && ! in_array($this->level->getBlockIdAt(( int) round($xx),(int) round($yy + 1),(int) round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) {
|
||||
$this->level->setBlockIdAt(( int) round($xx),(int) round($yy),(int) round($zz), Block::AIR);
|
||||
if (abs((abs($xx) - abs($x)) ** 2 + (abs($zz) - abs($z)) ** 2) < ((($length / 2 - $xBounded) + ($length / 2 - $zBounded)) / 2) ** 2 && $y > 0 && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE) && !in_array($this->level->getBlockIdAt(( int)round($xx), (int)round($yy + 1), (int)round($zz)), BuildingUtils::TO_NOT_OVERWRITE)) {
|
||||
$this->level->setBlockIdAt(( int)round($xx), (int)round($yy), (int)round($zz), Block::AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,7 +23,8 @@ use pocketmine\utils\Random;
|
|||
class SugarCanePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/*
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
|
@ -31,7 +32,7 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
$this->setRandomAmount(2);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -42,7 +43,7 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
$sugarcane = new SugarCane ();
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
|
||||
$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -52,18 +53,18 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y >= 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b !== Block::AIR and $b !== Block::LEAVES and $b !== Block::LEAVES2) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return $y === 0 ? - 1 : ++$y;
|
||||
return $y === 0 ? -1 : ++$y;
|
||||
}
|
||||
}
|
|
@ -24,7 +24,7 @@ class TemplePopulator extends AmountPopulator {
|
|||
/** @var Level */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -43,13 +43,13 @@ class TemplePopulator extends AmountPopulator {
|
|||
$temple->placeObject($level, $x, $y - 1, $z, $random);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::SAND) {
|
||||
break;
|
||||
|
|
|
@ -33,12 +33,12 @@ class TreePopulator extends AmountPopulator {
|
|||
protected $level;
|
||||
protected $type;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct($type = 0) {
|
||||
$this->type = $type;
|
||||
if(Main::isOtherNS()) {
|
||||
if (Main::isOtherNS()) {
|
||||
self::$types = [
|
||||
"pocketmine\\level\\generator\\normal\\object\\OakTree",
|
||||
"pocketmine\\level\\generator\\normal\\object\\BirchTree",
|
||||
|
@ -47,7 +47,7 @@ class TreePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -57,7 +57,7 @@ class TreePopulator extends AmountPopulator {
|
|||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
$amount = $this->getAmount($random);
|
||||
for($i = 0; $i < $amount; $i++) {
|
||||
for ($i = 0; $i < $amount; $i++) {
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
|
@ -71,18 +71,18 @@ class TreePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::DIRT or $b === Block::GRASS or $b === Block::PODZOL) {
|
||||
break;
|
||||
} elseif ($b !== 0 and $b !== Block::SNOW_LAYER) {
|
||||
return - 1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ class WellPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
|
@ -43,13 +43,13 @@ class WellPopulator extends AmountPopulator {
|
|||
$well->placeObject($level, $x, $y, $z, $random);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
for ($y = Level::Y_MAX - 1; $y > 0; --$y) {
|
||||
$b = $this->level->getBlockIdAt($x, $y, $z);
|
||||
if ($b === Block::SAND) {
|
||||
break;
|
||||
|
|
|
@ -30,7 +30,7 @@ class Bush extends Object {
|
|||
protected $leaf;
|
||||
protected $height;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $leafId int
|
||||
* @param $leafData int
|
||||
|
@ -42,7 +42,7 @@ class Bush extends Object {
|
|||
];
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a bush
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -54,8 +54,8 @@ class Bush extends Object {
|
|||
$number = $random->nextBoundedInt(6);
|
||||
$pos = new Vector3($x, $y, $z);
|
||||
$this->placeLeaf($pos->x, $pos->y, $pos->z, $level);
|
||||
for($i = 0; $i < $number; $i ++) {
|
||||
$transfer = $random->nextBoolean ();
|
||||
for ($i = 0; $i < $number; $i++) {
|
||||
$transfer = $random->nextBoolean();
|
||||
$direction = $random->nextBoundedInt(6);
|
||||
$newPos = $pos->getSide($direction);
|
||||
if ($transfer)
|
||||
|
@ -64,7 +64,7 @@ class Bush extends Object {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a leaf
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
|
@ -72,7 +72,7 @@ class Bush extends Object {
|
|||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeLeaf($x, $y, $z, ChunkManager $level) {
|
||||
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->leaf[0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->leaf[1]);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ use pocketmine\utils\Random;
|
|||
|
||||
class Cactus extends Object {
|
||||
|
||||
/*
|
||||
/**
|
||||
* Checks if a cactus is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -34,7 +34,7 @@ class Cactus extends Object {
|
|||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||
for($yy = $y; $yy <= $y + $this->totalHeight; $yy ++) {
|
||||
for ($yy = $y; $yy <= $y + $this->totalHeight; $yy++) {
|
||||
if ($level->getBlockIdAt($x, $yy, $z) !== Block::AIR || ($below !== Block::SAND && $below !== Block::CACTUS) || ($level->getBlockIdAt($x - 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x + 1, $yy, $z) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z - 1) !== Block::AIR || $level->getBlockIdAt($x, $yy, $z + 1) !== Block::AIR)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ class Cactus extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a cactus
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -50,7 +50,7 @@ class Cactus extends Object {
|
|||
* @param $z int
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
|
||||
for($yy = 0; $yy < $this->totalHeight; $yy ++) {
|
||||
for ($yy = 0; $yy < $this->totalHeight; $yy++) {
|
||||
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ class FallenTree extends Object {
|
|||
protected $random;
|
||||
private $length = 0;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $tree ObjectTree
|
||||
* @throws Exeption
|
||||
|
@ -50,7 +50,7 @@ class FallenTree extends Object {
|
|||
$this->tree = $tree;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -67,35 +67,35 @@ class FallenTree extends Object {
|
|||
switch ($this->direction) {
|
||||
case 0:
|
||||
case 1:// Z+
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
|
||||
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, $level) {
|
||||
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) {
|
||||
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function ($v3, $level) {
|
||||
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level));
|
||||
if(in_array(false, $return, true)) {
|
||||
if (in_array(false, $return, true)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3: // X+
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
|
||||
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, $level) {
|
||||
if (!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) {
|
||||
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function ($v3, $level) {
|
||||
if (isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||
return false;
|
||||
}
|
||||
}, $level));
|
||||
if(in_array(false, $return, true)) {
|
||||
if (in_array(false, $return, true)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
@ -103,7 +103,7 @@ class FallenTree extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -147,7 +147,7 @@ class FallenTree extends Object {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a Block
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
|
@ -155,7 +155,7 @@ class FallenTree extends Object {
|
|||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
||||
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && !isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunk[0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->trunk[1]);
|
||||
}
|
||||
|
|
|
@ -33,71 +33,27 @@ class Igloo extends Object {
|
|||
];
|
||||
protected $direction;
|
||||
|
||||
/*
|
||||
* Checks if an igloo is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
switch ($this->direction) {
|
||||
case 0 : // Entrance is x+
|
||||
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 1 : // Entrance is x-
|
||||
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 2 : // Entrance is z+
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 3 : // Entrance is z-
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places an igloo
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param ChunkManager $level
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
* @return bool placed
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
if (! isset($this->direction) && ! $this->canPlaceObject($level, $x, $y, $z, $random))
|
||||
if (!isset($this->direction) && !$this->canPlaceObject($level, $x, $y, $z, $random))
|
||||
return false;
|
||||
switch ($this->direction) {
|
||||
case 0 : // Entrance is x+
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 4; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 3; $xx <= $x + 4; $xx++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x + 3 + $i, $y, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3 + $i, $y + 3, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3 + $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
|
||||
|
@ -107,13 +63,13 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
|
||||
|
@ -123,7 +79,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -131,7 +87,7 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -139,15 +95,15 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 2; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 2; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -167,12 +123,12 @@ class Igloo extends Object {
|
|||
// Second direction
|
||||
case 1 : // Entrance is x-
|
||||
// Ground
|
||||
for($xx = $x - 4; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 4; $xx <= $x + 3; $xx++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x - 3 - $i, $y, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3 - $i, $y + 3, $z, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3 - $i, $y + 1, $z + 1, Block::SNOW_BLOCK);
|
||||
|
@ -182,13 +138,13 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
|
||||
|
@ -198,7 +154,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($x, $y + 1, $z - 3, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -206,7 +162,7 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -214,15 +170,15 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 1; $xx <= $x + 2; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 2; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -241,12 +197,12 @@ class Igloo extends Object {
|
|||
// Third direction
|
||||
case 2 : // Entrance is z+
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($zz = $z - 3; $zz <= $z + 4; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x, $y, $z + 3 + $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 3, $z + 3 + $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z + 3 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -256,13 +212,13 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z - 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z - 3, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
|
@ -272,7 +228,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -280,7 +236,7 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -288,15 +244,15 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 2; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 2; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -315,12 +271,12 @@ class Igloo extends Object {
|
|||
// Fourth direction
|
||||
case 3 : // Entrance is z-
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 4; $zz <= $z + 3; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($zz = $z - 4; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $y, $zz)]))
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
// Entrance
|
||||
for($i = 0; $i < 2; $i ++) {
|
||||
for ($i = 0; $i < 2; $i++) {
|
||||
$level->setBlockIdAt($x, $y, $z - 3 - $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 3, $z - 3 - $i, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z - 3 - $i, Block::SNOW_BLOCK);
|
||||
|
@ -330,13 +286,13 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Back
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $z + 3, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y + 2, $z + 3, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Sides
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($x - 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 3, $y + 2, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 3, $y + 1, $zz, Block::SNOW_BLOCK);
|
||||
|
@ -346,7 +302,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($x - 3, $y + 1, $z, Block::ICE);
|
||||
|
||||
// Diags
|
||||
for($i = 1; $i <= 2; $i ++) {
|
||||
for ($i = 1; $i <= 2; $i++) {
|
||||
$level->setBlockIdAt($x + 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 2, $y + $i, $z - 2, Block::SNOW_BLOCK);
|
||||
|
@ -354,7 +310,7 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// 2nd layer
|
||||
for($i = 0; $i < 3; $i ++) {
|
||||
for ($i = 0; $i < 3; $i++) {
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z + 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x - 1 + $i, $y + 3, $z - 2, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 3, $z - 1 + $i, Block::SNOW_BLOCK);
|
||||
|
@ -362,15 +318,15 @@ class Igloo extends Object {
|
|||
}
|
||||
|
||||
// Top
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 4, $zz, Block::SNOW_BLOCK);
|
||||
$level->setBlockIdAt($xx, $y, $zz, Block::SNOW_BLOCK);
|
||||
}
|
||||
|
||||
// Carpets
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 2; $zz ++) {
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 2; $zz++) {
|
||||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
|
@ -388,4 +344,48 @@ class Igloo extends Object {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an igloo is placeable
|
||||
* @param ChunkManager $level
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
switch ($this->direction) {
|
||||
case 0 : // Entrance is x+
|
||||
for ($xx = $x - 3; $xx <= $x + 4; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 1 : // Entrance is x-
|
||||
for ($xx = $x - 4; $xx <= $x + 3; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 3; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 2 : // Entrance is z+
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 3; $zz <= $z + 4; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
case 3 : // Entrance is z-
|
||||
for ($xx = $x - 3; $xx <= $x + 3; $xx++)
|
||||
for ($yy = $y + 1; $yy <= $y + 4; $yy++)
|
||||
for ($zz = $z - 4; $zz <= $z + 3; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -445,7 +445,7 @@ class SakuraTree extends Tree {
|
|||
public $leafType;
|
||||
public $leaf2Type;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
|
@ -457,7 +457,7 @@ class SakuraTree extends Tree {
|
|||
$this->type = Wood::OAK;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Builds the tree.
|
||||
* @param $level \pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -656,7 +656,7 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Fills a log at.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -668,7 +668,7 @@ class SakuraTree extends Tree {
|
|||
$level->setBlockDataAt($x, $y, $z, $this->type);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Fills a leave at.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
|
|
@ -22,7 +22,7 @@ use pocketmine\utils\Random;
|
|||
|
||||
class SugarCane extends Object {
|
||||
|
||||
/*
|
||||
/**
|
||||
* Checks if a cactus is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -41,7 +41,7 @@ class SugarCane extends Object {
|
|||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a cactus
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
|
@ -49,7 +49,7 @@ class SugarCane extends Object {
|
|||
* @param $z int
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
|
||||
for($yy = 0; $yy < $this->totalHeight; $yy ++) {
|
||||
for ($yy = 0; $yy < $this->totalHeight; $yy++) {
|
||||
if ($level->getBlockIdAt($x, $y + $yy, $z) != Block::AIR) {
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -14,10 +14,12 @@
|
|||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use Ad5001\BetterGen\Main;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use pocketmine\level\Position;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
@ -111,16 +113,15 @@ class Temple extends Object {
|
|||
private $level;
|
||||
private $direction = 0;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Checks if a temple is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param ChunkManager $level
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
* @return bool
|
||||
*/
|
||||
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
|
@ -132,13 +133,13 @@ class Temple extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a temple
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param ChunkManager $level
|
||||
* @param $x
|
||||
* @param $y
|
||||
* @param $z
|
||||
* @param Random $random
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
// Clearing space...
|
||||
|
@ -216,20 +217,19 @@ class Temple extends Object {
|
|||
$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
|
||||
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
|
||||
|
||||
//TODO TILES
|
||||
$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
|
||||
$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
|
||||
$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
|
||||
$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
|
||||
$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
|
||||
$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
|
||||
$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
|
||||
$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
|
||||
// Chests
|
||||
/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
|
||||
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
|
||||
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
|
||||
#$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
|
||||
#$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
|
||||
#$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
|
||||
#$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 2, new Position($x, $y - 11, $z + 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 3, new Position($x, $y - 11, $z - 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 4, new Position($x + 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
Main::placeLootChest(Block::get(Block::CHEST, 5, new Position($x - 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
|
||||
|
||||
// Entrance is a rectangular parallelepiped
|
||||
switch ($this->direction) {
|
||||
|
@ -896,6 +896,7 @@ class Temple extends Object {
|
|||
* @param $z int
|
||||
* @param $id int
|
||||
* @param $meta int
|
||||
* @param bool $top
|
||||
* @return void
|
||||
*/
|
||||
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
|
||||
|
|
|
@ -22,8 +22,6 @@ use pocketmine\utils\Random;
|
|||
|
||||
|
||||
class Well extends Object {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
|
@ -36,6 +34,8 @@ class Well extends Object {
|
|||
Block::LEAVES2 => true,
|
||||
Block::CACTUS => true
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $directions = [
|
||||
[
|
||||
1,
|
||||
|
@ -43,19 +43,19 @@ class Well extends Object {
|
|||
],
|
||||
[
|
||||
1,
|
||||
- 1
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
- 1
|
||||
-1,
|
||||
-1
|
||||
],
|
||||
[
|
||||
- 1,
|
||||
-1,
|
||||
1
|
||||
]
|
||||
];
|
||||
|
||||
/*
|
||||
/**
|
||||
* Checks if a well is placeable
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
|
@ -66,15 +66,15 @@ class Well extends Object {
|
|||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for($yy = $y; $yy <= $y + 3; $yy ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
if (! isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
for ($xx = $x - 2; $xx <= $x + 2; $xx++)
|
||||
for ($yy = $y; $yy <= $y + 3; $yy++)
|
||||
for ($zz = $z - 2; $zz <= $z + 2; $zz++)
|
||||
if (!isset($this->overridable[$level->getBlockIdAt($xx, $yy, $zz)]))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a well
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
|
@ -84,9 +84,9 @@ class Well extends Object {
|
|||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
foreach($this->directions as $direction) {
|
||||
foreach ($this->directions as $direction) {
|
||||
// Building pillars
|
||||
for($yy = $y; $yy < $y + 3; $yy ++)
|
||||
for ($yy = $y; $yy < $y + 3; $yy++)
|
||||
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
|
||||
|
||||
// Building corners
|
||||
|
@ -104,14 +104,14 @@ class Well extends Object {
|
|||
}
|
||||
|
||||
// Final things
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
$this->placeBlock($xx, $y + 3, $zz);
|
||||
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x, $y, $z, Block::WATER);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a slab
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\utils;
|
||||
|
||||
|
@ -30,7 +30,7 @@ class BuildingUtils {
|
|||
Block::PLANK
|
||||
];
|
||||
|
||||
/*
|
||||
/**
|
||||
* Fills an area
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
|
@ -41,159 +41,13 @@ class BuildingUtils {
|
|||
public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) {
|
||||
if ($block == null) $block = Block::get(Block::AIR);
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId ());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage ());
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Fills an area randomly
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @param $random pocketmine\utils
|
||||
* @param $randMax pocketmine\utils
|
||||
* @return void
|
||||
*/
|
||||
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
|
||||
if ($block == null) $block = Block::get(Block::AIR);
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) if($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId ());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage ());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Fills an area by custom filling
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $call callback
|
||||
* @param $params array
|
||||
* @return array
|
||||
*/
|
||||
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params) : array {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
$return = [];
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x --) for($y = $pos1->y; $y >= $pos2->y; $y --) for($z = $pos1->z; $z >= $pos2->z; $z --) {
|
||||
$return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params);
|
||||
}
|
||||
return $return;
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates walls
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($y = $pos1->y; $y >= $pos2->y; $y --) {
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x --) {
|
||||
$level->setBlockIdAt($x, $y, $pos1->z, $block->getId ());
|
||||
$level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage ());
|
||||
$level->setBlockIdAt($x, $y, $pos2->z, $block->getId ());
|
||||
$level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage ());
|
||||
}
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z --) {
|
||||
$level->setBlockIdAt($pos1->x, $y, $z, $block->getId ());
|
||||
$level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage ());
|
||||
$level->setBlockIdAt($pos2->x, $y, $z, $block->getId ());
|
||||
$level->setBlockDataAt($pos2->x, $y, $z, $block->getDamage ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates the top of a structure
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x --)
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z --) {
|
||||
$level->setBlockIdAt($x, $pos1->y, $z, $block->getId ());
|
||||
$level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage ());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates all corners from positions. Used for Mineshaft.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($y = $pos1->y; $y >= $pos2->y; $y --) {
|
||||
$level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId ());
|
||||
$level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage ());
|
||||
$level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId ());
|
||||
$level->setBlockDataAt($pos2->x, $y, $pos1->z, $block->getDamage ());
|
||||
$level->setBlockIdAt($pos1->x, $y, $pos2->z, $block->getId ());
|
||||
$level->setBlockDataAt($pos1->x, $y, $pos2->z, $block->getDamage ());
|
||||
$level->setBlockIdAt($pos2->x, $y, $pos2->z, $block->getId ());
|
||||
$level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage ());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates the bottom of a structure
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for($x = $pos1->x; $x >= $pos2->x; $x --)
|
||||
for($z = $pos1->z; $z >= $pos2->z; $z --) {
|
||||
$level->setBlockIdAt($x, $pos2->y, $z, $block->getId ());
|
||||
$level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage ());
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Builds a random structure depending of length, height, depth and random
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $infos pocketmine\math\Vector3
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) {
|
||||
$xBounded = $random->nextBoundedInt(3) - 1;
|
||||
$yBounded = $random->nextBoundedInt(3) - 1;
|
||||
$zBounded = $random->nextBoundedInt(3) - 1;
|
||||
$pos = $pos->round ();
|
||||
for($x = $pos->x - ($infos->x / 2); $x <= $pos->x + ($infos->x / 2); $x ++) {
|
||||
for($y = $pos->y - ($infos->y / 2); $y <= $pos->y + ($infos->y / 2); $y ++) {
|
||||
for($z = $pos->z - ($infos->z / 2); $z <= $pos->z + ($infos->z / 2); $z ++) {
|
||||
// if(abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < (abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2
|
||||
if (abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < ((($infos->x / 2 - $xBounded) + ($infos->y / 2 - $yBounded) + ($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && ! in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && ! in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId ());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage ());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns 2 vector3, one with minimal values, one with max values of the provided ones.
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
|
@ -207,4 +61,149 @@ class BuildingUtils {
|
|||
$v2
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills an area randomly
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @param $random pocketmine\utils
|
||||
* @param $randMax pocketmine\utils
|
||||
* @return void
|
||||
*/
|
||||
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
|
||||
if ($block == null) $block = Block::get(Block::AIR);
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) if ($random !== null ? $random->nextBoundedInt($randMax) == 0 : rand(0, $randMax) == 0) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills an area by custom filling
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $call callback
|
||||
* @param $params array
|
||||
* @return array
|
||||
*/
|
||||
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params): array {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
$return = [];
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) for ($y = $pos1->y; $y >= $pos2->y; $y--) for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$return[] = call_user_func($call, new Vector3($x, $y, $z), ...$params);
|
||||
}
|
||||
return $return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates walls
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for ($y = $pos1->y; $y >= $pos2->y; $y--) {
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--) {
|
||||
$level->setBlockIdAt($x, $y, $pos1->z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $pos1->z, $block->getDamage());
|
||||
$level->setBlockIdAt($x, $y, $pos2->z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $pos2->z, $block->getDamage());
|
||||
}
|
||||
for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($pos1->x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($pos1->x, $y, $z, $block->getDamage());
|
||||
$level->setBlockIdAt($pos2->x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($pos2->x, $y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the top of a structure
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--)
|
||||
for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($x, $pos1->y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $pos1->y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates all corners from positions. Used for Mineshaft.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for ($y = $pos1->y; $y >= $pos2->y; $y--) {
|
||||
$level->setBlockIdAt($pos1->x, $y, $pos1->z, $block->getId());
|
||||
$level->setBlockDataAt($pos1->x, $y, $pos1->z, $block->getDamage());
|
||||
$level->setBlockIdAt($pos2->x, $y, $pos1->z, $block->getId());
|
||||
$level->setBlockDataAt($pos2->x, $y, $pos1->z, $block->getDamage());
|
||||
$level->setBlockIdAt($pos1->x, $y, $pos2->z, $block->getId());
|
||||
$level->setBlockDataAt($pos1->x, $y, $pos2->z, $block->getDamage());
|
||||
$level->setBlockIdAt($pos2->x, $y, $pos2->z, $block->getId());
|
||||
$level->setBlockDataAt($pos2->x, $y, $pos2->z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the bottom of a structure
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
list($pos1, $pos2) = self::minmax($pos1, $pos2);
|
||||
for ($x = $pos1->x; $x >= $pos2->x; $x--)
|
||||
for ($z = $pos1->z; $z >= $pos2->z; $z--) {
|
||||
$level->setBlockIdAt($x, $pos2->y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $pos2->y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a random structure depending of length, height, depth and random
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $infos pocketmine\math\Vector3
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $block pocketmine\block\Block
|
||||
* @return void
|
||||
*/
|
||||
public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) {
|
||||
$xBounded = $random->nextBoundedInt(3) - 1;
|
||||
$yBounded = $random->nextBoundedInt(3) - 1;
|
||||
$zBounded = $random->nextBoundedInt(3) - 1;
|
||||
$pos = $pos->round();
|
||||
for ($x = $pos->x - ($infos->x / 2); $x <= $pos->x + ($infos->x / 2); $x++) {
|
||||
for ($y = $pos->y - ($infos->y / 2); $y <= $pos->y + ($infos->y / 2); $y++) {
|
||||
for ($z = $pos->z - ($infos->z / 2); $z <= $pos->z + ($infos->z / 2); $z++) {
|
||||
// if(abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < (abs($infos->x / 2 + $xBounded) + abs($infos->y / 2 + $yBounded) + abs($infos->z / 2 + $zBounded)) ** 2
|
||||
if (abs((abs($x) - abs($pos->x)) ** 2 + ($y - $pos->y) ** 2 + (abs($z) - abs($pos->z)) ** 2) < ((($infos->x / 2 - $xBounded) + ($infos->y / 2 - $yBounded) + ($infos->z / 2 - $zBounded)) / 3) ** 2 && $y > 0 && !in_array($level->getBlockIdAt($x, $y, $z), self::TO_NOT_OVERWRITE) && !in_array($level->getBlockIdAt($x, $y + 1, $z), self::TO_NOT_OVERWRITE)) {
|
||||
$level->setBlockIdAt($x, $y, $z, $block->getId());
|
||||
$level->setBlockDataAt($x, $y, $z, $block->getDamage());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,7 +13,7 @@
|
|||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\utils;
|
||||
# Common utils under no namespace made for a specific usage
|
||||
# Common utils under no namespace made for a specific usage
|
||||
|
||||
class CommonUtils {
|
||||
/**
|
||||
|
@ -23,7 +23,7 @@ class CommonUtils {
|
|||
* @param array $haystack
|
||||
* @return bool
|
||||
*/
|
||||
static function in_arrayi($needle, array $haystack) :bool {
|
||||
static function in_arrayi($needle, array $haystack): bool {
|
||||
return in_array(strtolower($needle), array_map('strtolower', $haystack));
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue