forked from Ad5001/BetterGen
Updated for 3.0.0ALPHA9
This commit is contained in:
parent
4512f5dfcd
commit
db96352150
16 changed files with 68 additions and 70 deletions
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@ -127,15 +127,15 @@ class Main extends PluginBase implements Listener {
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return true;
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return true;
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}
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}
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$generatorName = strtolower($args[1]);
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$generatorName = strtolower($args[1]);
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if (preg_match("[^\d]", $args[2]) !== false) {
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// if (preg_match("[^\d]", $args[2]) !== false) {
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$parts = str_split($args[2]);
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// $parts = str_split($args[2]);
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foreach ($parts as $key => $str) {
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// foreach ($parts as $key => $str) {
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$parts[$key] = ord($str);
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// $parts[$key] = ord($str);
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}
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// }
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$seed = implode("", $parts);
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// $seed = implode("", $parts);
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} else {
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// } else {
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$seed = $args[2];
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$seed = $args[2];
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}
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// }
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$options = [];
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$options = [];
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break;
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break;
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default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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default : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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@ -76,7 +76,7 @@ class BetterForest extends ForestBiome implements Mountainable {
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$this->temperature = $infos[0];
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$this->temperature = $infos[0];
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$this->rainfall = $infos[1];
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$this->rainfall = $infos[1];
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}
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}
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public function getName() {
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public function getName(): string {
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return str_ireplace(" ", "", self::$types[$this->type]);
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return str_ireplace(" ", "", self::$types[$this->type]);
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}
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}
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@ -85,7 +85,7 @@ class BetterForest extends ForestBiome implements Mountainable {
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*
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*
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* @return int
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* @return int
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*/
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*/
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public function getId() {
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public function getId(): int {
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return self::$ids[$this->type];
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return self::$ids[$this->type];
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}
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}
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/**
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/**
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@ -127,7 +127,7 @@ class BetterMesa extends SandyBiome {
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*
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*
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* @return int
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* @return int
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*/
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*/
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public function getId() {
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public function getId(): int {
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return 39;
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return 39;
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}
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}
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}
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}
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@ -122,7 +122,7 @@ class BetterMesaPlains extends SandyBiome {
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*
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*
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* @return int
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* @return int
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*/
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*/
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public function getId() {
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public function getId(): int {
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return 40;
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return 40;
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}
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}
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}
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}
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@ -101,7 +101,7 @@ class BetterBiomeSelector extends BiomeSelector {
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*
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*
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* @return Biome
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* @return Biome
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*/
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*/
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public function pickBiome($x, $z) {
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public function pickBiome($x, $z): Biome {
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$temperature = ($this->getTemperature($x, $z));
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$temperature = ($this->getTemperature($x, $z));
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$rainfall = ($this->getRainfall($x, $z));
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$rainfall = ($this->getRainfall($x, $z));
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@ -101,7 +101,7 @@ class BetterNormal extends Generator {
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* @param $z int
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* @param $z int
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* @return Biome
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* @return Biome
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*/
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*/
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public function pickBiome($x, $z) {
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public function pickBiome($x, $z): Biome {
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$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed ();
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$hash = $x * 2345803 ^ $z * 9236449 ^ $this->level->getSeed ();
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$hash *= $hash + 223;
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$hash *= $hash + 223;
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$xNoise = $hash >> 20 & 3;
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$xNoise = $hash >> 20 & 3;
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@ -100,7 +100,7 @@ class MineshaftPopulator extends AmountPopulator {
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// Then, making sure the floor is solid.
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// Then, making sure the floor is solid.
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BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x + 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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// Putting rails
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// Putting rails
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
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@ -114,9 +114,9 @@ class MineshaftPopulator extends AmountPopulator {
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$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
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$level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH);
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$level->setBlockIdAt($x + 1, $y + 2, $z, Block::TORCH);
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$level->setBlockDataAt($x + 1, $y + 2, $z, 2);
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$level->setBlockDataAt($x + 1, $y + 2, $z, 2);
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// Generating chest
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// Generating chest
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@ -141,7 +141,7 @@ class MineshaftPopulator extends AmountPopulator {
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BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1), new Vector3($x - 4, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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// Putting rails
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// Putting rails
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x - 4, $y, $z), function ($v3, ChunkManager $level, Random $random) {
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@ -155,9 +155,9 @@ class MineshaftPopulator extends AmountPopulator {
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$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 1, $z + 1, Block::FENCE);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z + 1, Block::PLANKS);
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$level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH);
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$level->setBlockIdAt($x - 1, $y + 2, $z, Block::TORCH);
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$level->setBlockDataAt($x - 1, $y + 2, $z, 1);
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$level->setBlockDataAt($x - 1, $y + 2, $z, 1);
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// Generating chest
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// Generating chest
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@ -182,7 +182,7 @@ class MineshaftPopulator extends AmountPopulator {
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BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z + 4), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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// Putting rails
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// Putting rails
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) {
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + 4), function ($v3, ChunkManager $level, Random $random) {
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$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
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$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
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$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
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$level->setBlockDataAt($x, $y + 2, $z - 1, 4);
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$level->setBlockDataAt($x, $y + 2, $z - 1, 4);
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// Generating chest
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// Generating chest
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@ -223,7 +223,7 @@ class MineshaftPopulator extends AmountPopulator {
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BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z), new Vector3($x + 1, $y - 1, $z - 4), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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// Putting rails
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// Putting rails
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) {
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BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z - 4), function ($v3, ChunkManager $level, Random $random) {
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@ -237,9 +237,9 @@ class MineshaftPopulator extends AmountPopulator {
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$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
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$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
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$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x + 1, $y + 1, $z, Block::FENCE);
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$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x - 1, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANK);
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$level->setBlockIdAt($x + 1, $y + 2, $z, Block::PLANKS);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
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$level->setBlockIdAt($x, $y + 2, $z - 1, Block::TORCH);
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$level->setBlockDataAt($x, $y + 2, $z - 1, 3);
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$level->setBlockDataAt($x, $y + 2, $z - 1, 3);
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// Generating chest
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// Generating chest
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@ -298,13 +298,13 @@ class MineshaftPopulator extends AmountPopulator {
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BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1), new Vector3($x - 1, $y - 1, $z + 1), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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// Putting rails
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// Putting rails
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BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR));
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BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::AIR));
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BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANK));
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BuildingUtils::corners($this->level, new Vector3($x - 1, $y, $z - 1), new Vector3($x + 1, $y + 6, $z + 1), Block::get(Block::PLANKS));
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$newFloor = $random->nextBoolean ();
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$newFloor = $random->nextBoolean ();
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$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
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$numberFloor = $random->nextBoundedInt(4 + ($newFloor ? 5 : 0));
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@ -378,7 +378,7 @@ class MineshaftPopulator extends AmountPopulator {
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BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
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BuildingUtils::fill($this->level, new Vector3($x + $i, $y - $i - 1, $z - 2), new Vector3($x + $i, $y - $i + 3, $z + 2), Block::get(Block::AIR));
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BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x + $i, $y - $i - 2, $z - 2), new Vector3($x + $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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break;
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break;
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case self::DIR_XMIN :
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case self::DIR_XMIN :
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@ -386,7 +386,7 @@ class MineshaftPopulator extends AmountPopulator {
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BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x - $i, $y - $i - 2, $z - 2), new Vector3($x - $i, $y - $i - 2, $z + 2), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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break;
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break;
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case self::DIR_ZPLUS :
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case self::DIR_ZPLUS :
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@ -394,7 +394,7 @@ class MineshaftPopulator extends AmountPopulator {
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BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) {
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BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z + $i), new Vector3($x + 2, $y - $i - 2, $z + $i), function ($v3, ChunkManager $level) {
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
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$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
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}, $this->level);
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}, $this->level);
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break;
|
break;
|
||||||
case self::DIR_ZMIN :
|
case self::DIR_ZMIN :
|
||||||
|
@ -402,7 +402,7 @@ class MineshaftPopulator extends AmountPopulator {
|
||||||
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) {
|
BuildingUtils::fillCallback(new Vector3($x - 2, $y - $i - 2, $z - $i), new Vector3($x + 2, $y - $i - 2, $z - $i), function ($v3, ChunkManager $level) {
|
||||||
|
|
||||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z) == Block::AIR)
|
||||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANKS);
|
||||||
}, $this->level);
|
}, $this->level);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,11 +19,11 @@ namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\math\Vector3;
|
use pocketmine\math\Vector3;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Bush extends Object {
|
class Bush extends PopulatorObject {
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
Block::AIR => true,
|
Block::AIR => true,
|
||||||
17 => true,
|
17 => true,
|
||||||
|
|
|
@ -19,10 +19,10 @@ namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Cactus extends Object {
|
class Cactus extends PopulatorObject {
|
||||||
|
|
||||||
protected $totalHeight;
|
protected $totalHeight;
|
||||||
|
|
||||||
|
|
|
@ -20,11 +20,11 @@ namespace Ad5001\BetterGen\structure;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\math\Vector3;
|
use pocketmine\math\Vector3;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Dungeons extends Object {
|
class Dungeons extends PopulatorObject {
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
Block::AIR => true,
|
Block::AIR => true,
|
||||||
17 => true,
|
17 => true,
|
||||||
|
|
|
@ -20,13 +20,13 @@ namespace Ad5001\BetterGen\structure;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\level\generator\object\Tree as ObjectTree;
|
use pocketmine\level\generator\object\Tree as ObjectTree;
|
||||||
use pocketmine\math\Vector3;
|
use pocketmine\math\Vector3;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
|
|
||||||
class FallenTree extends Object {
|
class FallenTree extends PopulatorObject {
|
||||||
public static $overridable = [
|
public static $overridable = [
|
||||||
Block::AIR => true,
|
Block::AIR => true,
|
||||||
6 => true,
|
6 => true,
|
||||||
|
@ -37,8 +37,7 @@ class FallenTree extends Object {
|
||||||
Block::SNOW_LAYER => true,
|
Block::SNOW_LAYER => true,
|
||||||
Block::LOG2 => true,
|
Block::LOG2 => true,
|
||||||
Block::LEAVES2 => true,
|
Block::LEAVES2 => true,
|
||||||
Block::CACTUS => true
|
Block::CACTUS => true];
|
||||||
];
|
|
||||||
/** @var Tree */
|
/** @var Tree */
|
||||||
protected $tree;
|
protected $tree;
|
||||||
/** @var int */
|
/** @var int */
|
||||||
|
@ -68,9 +67,9 @@ class FallenTree extends Object {
|
||||||
* @return void
|
* @return void
|
||||||
*/
|
*/
|
||||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||||
echo "Checking at $x $y $z FallenTree\n";
|
//echo "Checking at $x $y $z FallenTree\n";
|
||||||
$randomHeight = round($random->nextBoundedInt($this->tree->trunkHeight < 6 ? 6 : $this->tree->trunkHeight) - ($this->tree->trunkHeight < 6 ? 3 : $this->tree->trunkHeight / 2));
|
$randomHeight = round($random->nextBoundedInt($this->tree->treeHeight < 6 ? 6 : $this->tree->treeHeight) - ($this->tree->treeHeight < 6 ? 3 : $this->tree->treeHeight / 2));
|
||||||
$this->length = ($this->tree->trunkHeight ?? 5) + $randomHeight;
|
$this->length = ($this->tree->treeHeight ?? 5) + $randomHeight;
|
||||||
$this->direction = $random->nextBoundedInt(4);
|
$this->direction = $random->nextBoundedInt(4);
|
||||||
$this->random = $random;
|
$this->random = $random;
|
||||||
switch ($this->direction) {
|
switch ($this->direction) {
|
||||||
|
@ -78,12 +77,12 @@ class FallenTree extends Object {
|
||||||
case 1:// Z+
|
case 1:// Z+
|
||||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
|
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
|
||||||
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||||
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
//echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) {
|
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x, $y - 1, $z + $this->length), function($v3, $level) {
|
||||||
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||||
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}, $level));
|
}, $level));
|
||||||
|
@ -95,12 +94,12 @@ class FallenTree extends Object {
|
||||||
case 3: // X+
|
case 3: // X+
|
||||||
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
|
$return = array_merge(BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
|
||||||
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
if(!isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||||
echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
//echo "$v3 is not overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) {
|
}, $level), BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z), new Vector3($x + $this->length, $y - 1, $z), function($v3, $level) {
|
||||||
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
if(isset(\Ad5001\BetterGen\structure\FallenTree::$overridable[$level->getBlockIdAt($v3->x, $v3->y, $v3->z)])) {
|
||||||
echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
//echo "$v3 is overwritable (" . $level->getBlockIdAt($v3->x, $v3->y, $v3->z) . ").\n";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}, $level));
|
}, $level));
|
||||||
|
@ -122,7 +121,7 @@ class FallenTree extends Object {
|
||||||
* @return void
|
* @return void
|
||||||
*/
|
*/
|
||||||
public function placeObject(ChunkManager $level, $x, $y, $z) {
|
public function placeObject(ChunkManager $level, $x, $y, $z) {
|
||||||
echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
|
//echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
|
||||||
switch ($this->direction) {
|
switch ($this->direction) {
|
||||||
case 0:
|
case 0:
|
||||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||||
|
|
|
@ -19,10 +19,10 @@ namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Igloo extends Object {
|
class Igloo extends PopulatorObject {
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
Block::AIR => true,
|
Block::AIR => true,
|
||||||
6 => true,
|
6 => true,
|
||||||
|
|
|
@ -20,10 +20,10 @@ namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class SugarCane extends Object {
|
class SugarCane extends PopulatorObject {
|
||||||
|
|
||||||
protected $totalHeight;
|
protected $totalHeight;
|
||||||
|
|
||||||
|
|
|
@ -20,11 +20,11 @@ namespace Ad5001\BetterGen\structure;
|
||||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\math\Vector3;
|
use pocketmine\math\Vector3;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
class Temple extends Object {
|
class Temple extends PopulatorObject {
|
||||||
const DIRECTION_PLUSX = 0;
|
const DIRECTION_PLUSX = 0;
|
||||||
const DIRECTION_MINX = 1;
|
const DIRECTION_MINX = 1;
|
||||||
const DIRECTION_PLUSZ = 2;
|
const DIRECTION_PLUSZ = 2;
|
||||||
|
|
|
@ -20,11 +20,11 @@ namespace Ad5001\BetterGen\structure;
|
||||||
|
|
||||||
use pocketmine\block\Block;
|
use pocketmine\block\Block;
|
||||||
use pocketmine\level\ChunkManager;
|
use pocketmine\level\ChunkManager;
|
||||||
use pocketmine\level\generator\object\Object;
|
use pocketmine\level\generator\object\PopulatorObject;
|
||||||
use pocketmine\utils\Random;
|
use pocketmine\utils\Random;
|
||||||
|
|
||||||
|
|
||||||
class Well extends Object {
|
class Well extends PopulatorObject {
|
||||||
/** @var ChunkManager */
|
/** @var ChunkManager */
|
||||||
protected $level;
|
protected $level;
|
||||||
public $overridable = [
|
public $overridable = [
|
||||||
|
|
|
@ -30,8 +30,7 @@ class BuildingUtils {
|
||||||
Block::LAVA,
|
Block::LAVA,
|
||||||
Block::BEDROCK,
|
Block::BEDROCK,
|
||||||
Block::CACTUS,
|
Block::CACTUS,
|
||||||
Block::PLANK
|
Block::PLANKS];
|
||||||
];
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fills an area
|
* Fills an area
|
||||||
|
|
Loading…
Reference in a new issue