Static call fixes, Params fix, spelling upgrades

This commit is contained in:
thebigsmileXD 2017-05-11 13:29:22 +02:00
parent 38f9faecd8
commit 796c10f51a
39 changed files with 216 additions and 209 deletions

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@ -1,9 +1,10 @@
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/banner.png"></img>
<center><h1>PocketMine's Tomorrow's World Generator.</h1></center>
Welcome user to the home of a new PocketMine World Generator which features 9 new/modified biomes:
------
# Commun:
### Commun structures to all biomes features:
# Common:
### Common structures to all biomes features:
1. <h3>Mineshafts:</h3>
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Mineshaft.jpg" style="width: 500px"></img>
2. <h3>Ravines:</h3>
@ -12,8 +13,6 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/cave.jpg" style="width: 500px"></img>
4. <h3>Floating islands:</h3>
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Island.jpg" style="width: 500px"></img>
-----
# [NEW BIOME] Sakura forests:
@ -23,7 +22,7 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
-----
# [NEW BIOMES] Mesa Mountains & Plains
### These biomes are inspired (but not completly taken) from Minecraft PC.
### These biomes are inspired (but not completely taken) from Minecraft PC.
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/mesa.png" style="width: 500px"></img>
@ -31,13 +30,13 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
# Better Desert:
### The desert has been reworked and now includes the Minecraft PC's temples and wells !
### Additionaly, deadbush, sugar cane and cactus are here too !
### Additionally, deadbush, sugar cane and cactus are here too !
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/temple.png" style="width: 500px"></img>
-----
# Better Ice Plains
### Ice plains got redisigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
### Ice plains got redesigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/igloo.jpg" style="width: 500px"></img>

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@ -6,7 +6,7 @@
# \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
# Tommorow's pocketmine generator.
# Tomorrow's pocketmine generator.
# @author Ad5001
# @link https://github.com/Ad5001/BetterGen
name: BetterGen

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@ -45,7 +45,7 @@
"id": 263,
"data": 0
},
"beethroot seeds": {
"beetroot seeds": {
"percentage": 32,
"minCount": 2,
"maxCount": 4,

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@ -7,13 +7,16 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
namespace Ad5001\BetterGen;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\event\Listener;
use pocketmine\plugin\PluginBase;
use pocketmine\level\generator\biome\Biome;
use pocketmine\level\generator\Generator;
@ -35,7 +38,7 @@ use pocketmine\item\Item;
use pocketmine\event\player\PlayerInteractEvent;
use pocketmine\event\block\BlockBreakEvent;
class Main extends PluginBase implements \pocketmine\event\Listener {
class Main extends PluginBase implements Listener {
const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
const SAKURA_FOREST = 100; // Letting some place for future biomes.
@ -45,7 +48,7 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
public function onEnable() {
$this->getServer()->getPluginManager()->registerEvents($this, $this);
Generator::addGenerator(BetterNormal::class, "betternormal");
if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that some parts of the generator could not work properly");
if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
@mkdir($this->getDataFolder());
if(! file_exists(LootTable::getPluginFolder(). "processingLoots.json"))
file_put_contents(LootTable::getPluginFolder(). "processingLoots.json", "{}");
@ -65,7 +68,7 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
* @param $args array
* return bool
*/
public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args): bool {
public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
switch($cmd->getName()) {
case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
switch(count($args)) {
@ -145,6 +148,7 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
return true;
break;
}
return false;
}
/*

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -24,6 +24,7 @@ use Ad5001\BetterGen\populator\SugarCanePopulator;
class BetterDesert extends SandyBiome implements Mountainable {
public function __construct() {
parent::__construct();
$deadBush = new DeadbushPopulator ();
$deadBush->setBaseAmount(1);
$deadBush->setRandomAmount(2);

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@ -8,7 +8,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -66,25 +66,25 @@ class BetterForest extends ForestBiome implements Mountainable {
public function getName() {
return str_ireplace(" ", "", self::$types[$this->type]);
}
/*
* Returns the ID relativly.
/**
* Returns the ID relatively.
* @return int
*/
public function getId() {
return self::$ids [$this->type];
}
/*
* Registers a forest type. Don't use this method directly use the one from the main class.
* @param $name string
* @param $treeClass string
* @param
/**
* @param string $name
* @param string $treeClass
* @param array $infos
* @return bool
*/
public static function registerForest(string $name, string $treeClass, array $infos): bool {
self::$types [] = str_ireplace("tree", "", explode("\\", $treeClass ) [count(explode("\\", $treeClass ) )] ) . " Forest";
TreePopulator::$types [] = $treeClass;
self::$ids [] = Main::SAKURA_FOREST + (count(self::$types ) - 2);
Main::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos ));
self::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos ));
return true;
}
}

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -46,8 +46,9 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
return "BetterIcePlains";
}
/*
* Returns biome's id.
/**
* Returns the biomes' id.
* @return int biome id
*/
public function getId() {
return Biome::ICE_PLAINS;

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -28,6 +28,7 @@ use Ad5001\BetterGen\populator\SugarCanePopulator;
class BetterMesa extends SandyBiome {
public function __construct() {
parent::__construct();
$deadBush = new DeadbushPopulator ();
$deadBush->setBaseAmount(1);
$deadBush->setRandomAmount(2);

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -26,6 +26,7 @@ use Ad5001\BetterGen\Main;
class BetterMesaPlains extends SandyBiome {
public function __construct() {
parent::__construct();
$deadBush = new DeadbushPopulator ();
$deadBush->setBaseAmount(1);
$deadBush->setRandomAmount(2);

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -45,7 +45,7 @@ class BetterRiver extends Biome {
}
/*
* Returns the ID relativly.
* Returns the ID relatively.
*/
public function getId() {
return Biome::RIVER;

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@ -7,13 +7,13 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
namespace Ad5001\BetterGen\biome;
// Class to iplement when the biome can be set as a mountain
// Class to implement when the biome can be set as a mountain
interface Mountainable {
}

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -33,6 +33,7 @@ class BetterBiomeSelector extends BiomeSelector {
private $map = [ ];
private $lookup;
public function __construct(Random $random, callable $lookup, Biome $fallback) {
parent::__construct($random, $lookup, $fallback);
$this->fallback = $fallback;
$this->lookup = $lookup;
$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -48,7 +48,7 @@ use Ad5001\BetterGen\populator\FloatingIslandPopulator;
use Ad5001\BetterGen\Main;
class BetterNormal extends Generator {
const NOT_OVERWRITABLE = [
const NOT_OVERWRITABLE = [
Block::STONE,
Block::GRAVEL,
Block::BEDROCK,
@ -68,6 +68,7 @@ class BetterNormal extends Generator {
protected $populators = [ ];
protected $generationPopulators = [ ];
public static $biomes = [ ];
/** @var Biome[] */
public static $biomeById = [ ];
public static $levels = [ ];
protected static $GAUSSIAN_KERNEL = null; // From main class
@ -233,6 +234,7 @@ class BetterNormal extends Generator {
* @param $rainfall float
*/
public static function getBiome($temperature, $rainfall) {
$ret = null;
if (! isset(self::$biomes [( string ) round($rainfall, 1 )] )) {
while(! isset(self::$biomes [( string ) round($rainfall, 1 )] ) ) {
if (abs($rainfall - round($rainfall, 1 ) ) >= 0.05)
@ -254,9 +256,8 @@ class BetterNormal extends Generator {
}
if (is_string($ret )) {
$ret = new $ret ();
} else {
return $ret;
}
return $ret;
}
/*
@ -265,7 +266,7 @@ class BetterNormal extends Generator {
* @return Biome
*/
public function getBiomeById(int $id): Biome {
return self::$biomeById[$id] ?? self::$biomeById(Biome::OCEAN);
return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
}
/*
@ -388,7 +389,7 @@ class BetterNormal extends Generator {
}
/*
* Generates the genration kernel based on smooth size (here 2)
* Generates the generation kernel based on smooth size (here 2)
*/
private static function generateKernel() {
self::$GAUSSIAN_KERNEL = [ ];

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -23,7 +23,7 @@ use pocketmine\nbt\NBT;
/*
* This class is used for loot setting.
* Please note that they AREN'T as powerfull as PC ones due to some implementations limitations.
* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
* Loot table format:
* {
* "max": Max number of loots (storable amount)
@ -33,9 +33,9 @@ use pocketmine\nbt\NBT;
* "maxCount": Maximal count
* "id": Id of the item
* "data": Item damage
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optionnal
* "minStacks": If choosen, the minimum amount of stacks that can be found
* "maxStacks": If choosen the maximum number of stacks that can be choosen
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
* "minStacks": If chosen, the minimum amount of stacks that can be found
* "maxStacks": If chosen the maximum number of stacks that can be chosen
* }
* }
*/
@ -55,7 +55,7 @@ class LootTable {
const LOOT_MINESHAFT = 2;
/*
* Asyncronous loot table choosing
* Asynchronous loot table choosing
* @param $place pocketmine\math\Vector3
* @param $type int
* @param $random pocketmine\utils\Random
@ -80,7 +80,7 @@ class LootTable {
}
/*
* Syncronous inventory filling with loot table.
* Synchronous inventory filling with loot table.
* @param $inv pocketmine\inventory\BaseInventory
* @param $pos pocketmine\math\Vector3
* @return void
@ -96,7 +96,7 @@ class LootTable {
for($i = 0; $i <= $randCount; $i++) {
$rand = rand(0, count($loots));
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::fromJSON($loot["tags"]));
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
}
}
$inv->setContents($items);

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -123,7 +123,7 @@ class CavePopulator extends AmountPopulator {
$y --;
}
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10) ) + 1 ) / 10 - 1));
return [ ];
return;
}
}
$repeat = $random->nextBoundedInt(25 ) + 15;

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -54,7 +54,7 @@ class FloatingIslandPopulator extends AmountPopulator {
$height = $this->buildIslandBottomShape($level, new Vector3($x, $y, $z), $radius, $random);
$this->populateOres($level, new Vector3($x, $y - 1, $z), $radius * 2, $height, $random);
$chunk = $level->getChunk($chunkX, $chunkZ);
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));//static call
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
$populators = $biome->getPopulators();
foreach($populators as $populator) {
$populator->populate($level, $chunkX, $chunkZ, $random);
@ -94,10 +94,7 @@ class FloatingIslandPopulator extends AmountPopulator {
*/
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
$pos = $pos->round();
$xx = $pos->x;
$zz = $z; //undefined
$currentLen = 1;
$isEdge = false;
$hBound = 0;
$current = 0;
for($y = $pos->y - 1; $radius > 0; $y--) {
@ -110,7 +107,7 @@ class FloatingIslandPopulator extends AmountPopulator {
}
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));//static call
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
$block = $block->getId();
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
@ -132,7 +129,7 @@ class FloatingIslandPopulator extends AmountPopulator {
$radius--;
}
}
return $pos->y - 1 - $y;
//return $pos->y - 1 - $y;//void
}

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

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@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -23,6 +23,7 @@ use Ad5001\BetterGen\loot\LootTable;
class MineshaftPopulator extends AmountPopulator {
protected $maxPath;
/** @var ChunkManager */
protected $level;
const DIR_XPLUS = 0;
const DIR_XMIN = 1;
@ -69,15 +70,14 @@ class MineshaftPopulator extends AmountPopulator {
}
}
}
/*
/**
* Builds a mineshaft part and return applicable directions
* @param $x int
* @param $y int
* @param $z int
* @param $dir int
* @param $random pocketmine\utils\Random
* @param $deepneth int
* @param int $x
* @param int $y
* @param int $z
* @param int $dir
* @param Random $random
*/
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
if ($this->maxPath -- < 1)
@ -91,18 +91,18 @@ class MineshaftPopulator extends AmountPopulator {
// First, filling everything blank.
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x + 4, $y + 2, $z + 1 ), Block::get(Block::AIR ));
// Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, $level) {
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, $level, $random) {
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, ChunkManager $level, Random $random) {
if ($random->nextBoundedInt(3 ) !== 0) {
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
}
}, $this->level, $random);
// After this, building the floor maintener (the wood structure)
// After this, building the floor maintainer (the wood structure)
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
@ -143,7 +143,7 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
}
}, $this->level, $random);
// After this, building the floor maintener (the wood structure)
// After this, building the floor maintainer (the wood structure)
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
@ -162,7 +162,7 @@ class MineshaftPopulator extends AmountPopulator {
if ($direction2 == 0)
$direction2 = 2;
if ($direction2 == 1)
$direction2 =
$direction2 = 4;
LootTable::buildLootTable(new Vector3($x - $direction2, $y, $z + $direction ), LootTable::LOOT_MINESHAFT, $random);
}
if ($random->nextBoundedInt(30 ) !== 0)
@ -172,19 +172,19 @@ class MineshaftPopulator extends AmountPopulator {
// First, filling everything blank.
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z + 4 ));
// Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, $level) {
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
}, $this->level);
// Putting rails
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, $level, $random) {
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, ChunkManager $level, Random $random) {
if ($random->nextBoundedInt(3 ) !== 0) {
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
}
}, $this->level, $random);
// After this, building the floor maintener (the wood structure)
// After this, building the floor maintainer (the wood structure)
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
@ -225,7 +225,7 @@ class MineshaftPopulator extends AmountPopulator {
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
}
}, $this->level, $random);
// After this, building the floor maintener (the wood structure)
// After this, building the floor maintainer (the wood structure)
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
@ -288,7 +288,7 @@ class MineshaftPopulator extends AmountPopulator {
}
// Then, making sure the floor is solid.
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, $level) {
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
@ -315,7 +315,7 @@ class MineshaftPopulator extends AmountPopulator {
$choose = $random->nextBoundedInt(4);
unset($possiblePathes [$chooseNew] [$choose]);
}
// Buidling pathes
// Building pathes
foreach($possiblePathes [0] as $path ) {
switch ($path) {
case self::DIR_XPLUS :

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -22,7 +22,7 @@ use pocketmine\math\Vector3;
use pocketmine\level\generator\object\Object;
class Bush extends Object {
public $overridable = [
public $overridable = [
Block::AIR => true,
17 => true,
Block::SNOW_LAYER => true,

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -1,54 +1,56 @@
<?php
/**
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* ____ __ __ ____
* /\ _`\ /\ \__ /\ \__ /\ _`\
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
namespace Ad5001\BetterGen\structure;
use pocketmine\block\Leaves;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
use pocketmine\math\Vector3;
use pocketmine\level\generator\object\Object;
use Ad5001\BetterGen\utils\BuildingUtils;
use pocketmine\level\generator\object\Tree;
use pocketmine\math\Vector3;
use pocketmine\utils\Random;
class FallenTree extends Object {
public $overridable = [
Block::AIR => true,
6 => true,
17 => true,
18 => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true
public $overridable = [
Block::AIR => true,
6 => true,
17 => true,
18 => true,
Block::DANDELION => true,
Block::POPPY => true,
Block::SNOW_LAYER => true,
Block::LOG2 => true,
Block::LEAVES2 => true,
Block::CACTUS => true
];
/** @var Tree */
protected $tree;
protected $direction;
protected $random;
private $length;
/*
* Constructs the class
* @param $tree Tree
* @throws Exeption
* @throws Exception
*/
public function __construct(Tree $tree) {
$this->tree = $tree;
}
/*
* Places a fallen tree
* @param $level pocketmine\level\ChunkManager
@ -62,27 +64,27 @@ class FallenTree extends Object {
$this->length = $this->tree->trunkHeight + $randomHeight;
$this->direction = $random->nextBoundedInt(4);
$this->random = $random;
switch($this->direction) {
switch ($this->direction) {
case 0:
case 1:// Z+
if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
}, $level))) {
return false;
}
break;
if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, ChunkManager $level) {
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false; else return true;
}, $level))) {
return false;
}
break;
case 2:
case 3: // X+
if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
}, $level))) {
return false;
}
break;
if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, ChunkManager $level) {
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false; else return true;
}, $level))) {
return false;
}
break;
}
return true;
}
/*
* Places a fallen tree
* @param $level pocketmine\level\ChunkManager
@ -92,37 +94,39 @@ class FallenTree extends Object {
*/
public function placeObject(ChunkManager $level, $x, $y, $z) {
echo "Placing at $x $y $z FallenTree\n";
switch($this->direction) {
switch ($this->direction) {
case 0:
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
$z += 2;
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
$z += 2;
break;
case 1:// Z+
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
BuildingUtils::fillRandom($level, new Vector3($x - 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
break;
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
BuildingUtils::fillRandom($level, new Vector3($x - 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
break;
case 2:
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
$x += 2;
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
$x += 2;
break;
case 3: // X+
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z - 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
break;
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z - 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
break;
}
// Second call to build the last wood block
switch($this->direction) {
switch ($this->direction) {
case 1:
$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
break;
$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
break;
case 3:
$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
break;
$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
break;
}
}
/*
* Places a Block
* @param $x int
@ -131,9 +135,9 @@ class FallenTree extends Object {
* @param $level pocketmine\level\ChunkManager
*/
public function placeBlock($x, $y, $z, ChunkManager $level) {
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z )] ) && ! isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z )] )) {
$level->setBlockIdAt($x, $y, $z, $this->trunk [0]);
$level->setBlockDataAt($x, $y, $z, $this->trunk [1]);
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
}
}
}

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -59,7 +59,7 @@ class Igloo extends Object {
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
return false;
break;
case 2 : // Entrence is z+
case 2 : // Entrance is z+
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
@ -84,6 +84,7 @@ class Igloo extends Object {
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
* @return bool placed
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
if (! isset($this->direction ) && ! $this->canPlaceObject($level, $x, $y, $z, $random ))
@ -150,7 +151,7 @@ class Igloo extends Object {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
}
// Other furnitures
// Other furniture
// Bed
$level->setBlockIdAt($x - 1, $y + 1, $z + 2, Block::BED_BLOCK);
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
@ -225,7 +226,7 @@ class Igloo extends Object {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
}
// Other furnitures
// Other furniture
// Bed
$level->setBlockIdAt($x + 1, $y + 1, $z + 2, Block::BED_BLOCK);
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
@ -238,7 +239,7 @@ class Igloo extends Object {
break;
// Third direction
case 2 : // Entrence is z+
case 2 : // Entrance is z+
// Ground
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
@ -299,7 +300,7 @@ class Igloo extends Object {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
}
// Other furnitures
// Other furniture
// Bed
$level->setBlockIdAt($x + 2, $y + 1, $z - 1, Block::BED_BLOCK);
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
@ -373,7 +374,7 @@ class Igloo extends Object {
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
}
// Other furnitures
// Other furniture
// Bed
$level->setBlockIdAt($x + 2, $y + 1, $z + 1, Block::BED_BLOCK);
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
@ -385,5 +386,6 @@ class Igloo extends Object {
$level->setBlockIdAt($x - 2, $y + 1, $z + 1, Block::FURNACE);
break;
}
return true;
}
}

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -26,7 +26,7 @@ if(Main::isOtherNS()) {
}
class SakuraTree extends Tree {
const TRUNK_POS = [ // Checks for trees trunks. Not automaticly generated but there is no point of making more or less
const TRUNK_POS = [ // Checks for trees trunks. Not automatically generated but there is no point of making more or less
7 => [
0,
1
@ -495,7 +495,7 @@ class SakuraTree extends Tree {
$z
];
// Filling horisontally
// Filling horizontally
if ($hParts > 0) {
for($i = 0; $i < $hParts; $i ++) {
$lastX += $xDiff * 2;
@ -512,7 +512,7 @@ class SakuraTree extends Tree {
$lastZ += $zDiff;
$this->setLog($level, $lastX, $lastY, $lastZ);
// Filling verticaly
// Filling vertically
if ($vParts > 0) {
for($i = 0; $i < $vParts; $i ++) {
$lastX += $xDiff;
@ -530,7 +530,7 @@ class SakuraTree extends Tree {
$this->setLog($level, $lastX, $lastY + $i, $lastZ);
}
$lastY ++;
// FIlling the branches.
// Filling the branches.
$branchLen2 = function ($base) {
return ceil($base / 2);
};
@ -629,7 +629,7 @@ class SakuraTree extends Tree {
break;
}
// Leaves falling from the tree diagonaly
// Leaves falling from the tree diagonally
foreach(self::DIAG_LEAVES [$trunkHeight] as $pos ) {
$numDown = $random->nextBoundedInt(3 ) + 1;
for($y = $lastY + 1; $y > $lastY - $numDown; $y --)

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -77,6 +77,8 @@ class Temple extends Object {
- 2
]
];
/** @var ChunkManager */
private $level;
public $overridable = [
Block::AIR => true,
6 => true,
@ -107,7 +109,7 @@ class Temple extends Object {
1
]
];
/*
* Checks if a temple is placeable
* @param $level pocketmine\level\ChunkManager
@ -118,6 +120,7 @@ class Temple extends Object {
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
$this->direction = $random->nextBoundedInt(4);
for($xx = $x - 10; $xx <= $x + 10; $xx ++)
for($yy = $y + 1; $yy <= $y + 11; $yy ++)
@ -168,7 +171,7 @@ class Temple extends Object {
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
$this->placeBlock($xx, $yy, $zz, 0);
// Floor patern
// Floor pattern
foreach($this->directions as $dir ) {
// Building pillar
for($yy = $y + 1; $yy <= $y + 3; $yy ++)
@ -413,7 +416,7 @@ class Temple extends Object {
}
/*
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
* Places one of the towers. Out is inverted $direction1, stairs come from inverted $direction2 to $direction2, patterns are on $direction1 and $direction2
* @param $x int
* @param $y int
* @param $z int
@ -497,12 +500,12 @@ class Temple extends Object {
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
break;
// Building entrance to second floor.
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4 ), new Vector3($x - 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4 ), new Vector3($x - 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
}
// Building entrance to second floor.
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4 ), new Vector3($x - 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4 ), new Vector3($x - 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
// Finishing stairs system
$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
$this->placeBlock($x - 3, $y + 4, $z, Block::SANDSTONE_STAIRS, 1);
@ -890,7 +893,7 @@ class Temple extends Object {
* @param $direction int
* @return int
*/
protected function getInversedDirection(int $direction): int {
protected function getInvertedDirection(int $direction): int {
switch ($direction) {
case self::DIRECTION_PLUSX : // x+ (0)
return self::DIRECTION_MINX;

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
@ -22,6 +22,8 @@ use pocketmine\level\generator\object\Object;
class Well extends Object {
/** @var ChunkManager */
private $level;
public $overridable = [
Block::AIR => true,
6 => true,
@ -52,17 +54,18 @@ class Well extends Object {
1
]
];
/*
* Checks if a well is placeable
* @param $level pocketmine\level\ChunkManager
* @param $level ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
* @param $random Random
* @return bool
*/
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
for($yy = $y; $yy <= $y + 3; $yy ++)
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
@ -73,16 +76,16 @@ class Well extends Object {
/*
* Places a well
* @param $level pocketmine\level\ChunkManager
* @param $level ChunkManager
* @param $x int
* @param $y int
* @param $z int
* @param $random pocketmine\utils\Random
* @param $random Random
*/
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->level = $level;
foreach($this->directions as $direction ) {
// Building pillard
// Building pillars
for($yy = $y; $yy < $y + 3; $yy ++)
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
@ -92,32 +95,20 @@ class Well extends Object {
$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
// Building slabs on the sides. Places two times due to all directions.
$this->placeSlab($x + ($direction [0] * 2), $y, $z);
$this->placeSlab($x, $y, $z + ($direction [1] * 2));
$this->placeBlock($x + ($direction [0] * 2), $y, $z, Block::SANDSTONE, 1);
$this->placeBlock($x, $y, $z + ($direction [1] * 2), Block::SANDSTONE, 1);
// Placing water.Places two times due to all directions.
$this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
$this->placeBlock($x, $y, $z + $direction [1], Block::WATER);
}
// Finitions
// Final things
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
$this->placeSlab($xx, $y + 3, $zz);
$this->placeSlab($x, $y + 3, $z, Block::SANDSTONE);
$this->placeSlab($x, $y, $z, Block::WATER);
}
/*
* Places a slab
* @param $x int
* @param $y int
* @param $z int
* @return void
*/
public function placeSlab($x, $y, $z) {
$this->level->setBlockIdAt($x, $y, $z, 44);
$this->level->setBlockDataAt($x, $y, $z, 1);
$this->placeBlock($xx, $y + 3, $zz);
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
$this->placeBlock($x, $y, $z, Block::WATER);
}
/*
@ -128,7 +119,8 @@ class Well extends Object {
* @param $id int
* @return void
*/
public function placeBlock($x, $y, $z, $id) {
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {
$this->level->setBlockIdAt($x, $y, $z, $id);
$this->level->setBlockDataAt($x, $y, $z, $meta);
}
}

View file

@ -7,7 +7,7 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/

View file

@ -7,17 +7,17 @@
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
* Tommorow's pocketmine generator.
* Tomorrow's pocketmine generator.
* @author Ad5001
* @link https://github.com/Ad5001/BetterGen
*/
namespace Ad5001\BetterGen\utils;
# Communs utils under no namespace made for a specific usage
# Common utils under no namespace made for a specific usage
class CommonUtils {
/**
* Searches case insensitivly array $haystack for $needle.
* Searches case insensitively array $haystack for $needle.
* src: http://php.net/manual/en/function.in-array.php#89256
* @param mixed $needle
* @param array $haystack