forked from Ad5001/BetterGen
Static call fixes, Params fix, spelling upgrades
This commit is contained in:
parent
38f9faecd8
commit
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39 changed files with 216 additions and 209 deletions
13
README.md
13
README.md
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@ -1,9 +1,10 @@
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/banner.png"></img>
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<center><h1>PocketMine's Tomorrow's World Generator.</h1></center>
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Welcome user to the home of a new PocketMine World Generator which features 9 new/modified biomes:
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------
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# Commun:
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### Commun structures to all biomes features:
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# Common:
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### Common structures to all biomes features:
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1. <h3>Mineshafts:</h3>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Mineshaft.jpg" style="width: 500px"></img>
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2. <h3>Ravines:</h3>
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@ -12,8 +13,6 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/cave.jpg" style="width: 500px"></img>
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4. <h3>Floating islands:</h3>
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/Island.jpg" style="width: 500px"></img>
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-----
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# [NEW BIOME] Sakura forests:
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@ -23,7 +22,7 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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-----
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# [NEW BIOMES] Mesa Mountains & Plains
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### These biomes are inspired (but not completly taken) from Minecraft PC.
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### These biomes are inspired (but not completely taken) from Minecraft PC.
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/mesa.png" style="width: 500px"></img>
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@ -31,13 +30,13 @@ Welcome user to the home of a new PocketMine World Generator which features 9 ne
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# Better Desert:
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### The desert has been reworked and now includes the Minecraft PC's temples and wells !
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### Additionaly, deadbush, sugar cane and cactus are here too !
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### Additionally, deadbush, sugar cane and cactus are here too !
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/temple.png" style="width: 500px"></img>
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-----
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# Better Ice Plains
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### Ice plains got redisigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
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### Ice plains got redesigned ! There is now snow instead of grass at it's bottom ! On the plus side, Igloos were imported from Minecraft PC !
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<img src="https://raw.githubusercontent.com/Ad5001/BetterGen/master/imgs/igloo.jpg" style="width: 500px"></img>
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@ -6,7 +6,7 @@
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# \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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# \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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# \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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# Tommorow's pocketmine generator.
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# Tomorrow's pocketmine generator.
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# @author Ad5001
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# @link https://github.com/Ad5001/BetterGen
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name: BetterGen
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@ -45,7 +45,7 @@
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"id": 263,
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"data": 0
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},
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"beethroot seeds": {
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"beetroot seeds": {
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"percentage": 32,
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"minCount": 2,
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"maxCount": 4,
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@ -7,13 +7,16 @@
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\event\Listener;
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use pocketmine\plugin\PluginBase;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\Generator;
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@ -35,7 +38,7 @@ use pocketmine\item\Item;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\event\block\BlockBreakEvent;
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class Main extends PluginBase implements \pocketmine\event\Listener {
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class Main extends PluginBase implements Listener {
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const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
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const SAKURA_FOREST = 100; // Letting some place for future biomes.
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@ -45,7 +48,7 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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public function onEnable() {
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that some parts of the generator could not work properly");
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if($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
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@mkdir($this->getDataFolder());
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if(! file_exists(LootTable::getPluginFolder(). "processingLoots.json"))
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file_put_contents(LootTable::getPluginFolder(). "processingLoots.json", "{}");
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@ -65,7 +68,7 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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* @param $args array
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* return bool
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*/
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public function onCommand(\pocketmine\command\CommandSender $sender, \pocketmine\command\Command $cmd, $label, array $args): bool {
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
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switch($cmd->getName()) {
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case "createworld" : // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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switch(count($args)) {
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@ -145,6 +148,7 @@ class Main extends PluginBase implements \pocketmine\event\Listener {
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return true;
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break;
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}
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return false;
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}
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/*
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@ -7,7 +7,7 @@
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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@ -24,6 +24,7 @@ use Ad5001\BetterGen\populator\SugarCanePopulator;
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class BetterDesert extends SandyBiome implements Mountainable {
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public function __construct() {
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parent::__construct();
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$deadBush = new DeadbushPopulator ();
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$deadBush->setBaseAmount(1);
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$deadBush->setRandomAmount(2);
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@ -8,7 +8,7 @@
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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@ -66,25 +66,25 @@ class BetterForest extends ForestBiome implements Mountainable {
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public function getName() {
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return str_ireplace(" ", "", self::$types[$this->type]);
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}
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/*
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* Returns the ID relativly.
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/**
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* Returns the ID relatively.
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* @return int
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*/
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public function getId() {
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return self::$ids [$this->type];
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}
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/*
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* Registers a forest type. Don't use this method directly use the one from the main class.
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* @param $name string
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* @param $treeClass string
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* @param
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/**
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* @param string $name
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* @param string $treeClass
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* @param array $infos
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* @return bool
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*/
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public static function registerForest(string $name, string $treeClass, array $infos): bool {
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self::$types [] = str_ireplace("tree", "", explode("\\", $treeClass ) [count(explode("\\", $treeClass ) )] ) . " Forest";
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TreePopulator::$types [] = $treeClass;
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self::$ids [] = Main::SAKURA_FOREST + (count(self::$types ) - 2);
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Main::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos ));
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self::register(Main::SAKURA_FOREST + (count(self::$types ) - 2), new BetterForest(count(self::$types ) - 1, $infos ));
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return true;
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}
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}
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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return "BetterIcePlains";
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}
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/*
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* Returns biome's id.
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/**
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* Returns the biomes' id.
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* @return int biome id
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*/
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public function getId() {
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return Biome::ICE_PLAINS;
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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class BetterMesa extends SandyBiome {
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public function __construct() {
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parent::__construct();
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$deadBush = new DeadbushPopulator ();
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$deadBush->setBaseAmount(1);
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$deadBush->setRandomAmount(2);
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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class BetterMesaPlains extends SandyBiome {
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public function __construct() {
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parent::__construct();
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$deadBush = new DeadbushPopulator ();
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$deadBush->setBaseAmount(1);
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$deadBush->setRandomAmount(2);
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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}
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/*
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* Returns the ID relativly.
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* Returns the ID relatively.
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*/
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public function getId() {
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return Biome::RIVER;
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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namespace Ad5001\BetterGen\biome;
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// Class to iplement when the biome can be set as a mountain
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// Class to implement when the biome can be set as a mountain
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interface Mountainable {
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}
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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private $map = [ ];
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private $lookup;
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public function __construct(Random $random, callable $lookup, Biome $fallback) {
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parent::__construct($random, $lookup, $fallback);
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$this->fallback = $fallback;
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$this->lookup = $lookup;
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$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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use Ad5001\BetterGen\Main;
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class BetterNormal extends Generator {
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const NOT_OVERWRITABLE = [
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const NOT_OVERWRITABLE = [
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Block::STONE,
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Block::GRAVEL,
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Block::BEDROCK,
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protected $populators = [ ];
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protected $generationPopulators = [ ];
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public static $biomes = [ ];
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/** @var Biome[] */
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public static $biomeById = [ ];
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public static $levels = [ ];
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protected static $GAUSSIAN_KERNEL = null; // From main class
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* @param $rainfall float
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*/
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public static function getBiome($temperature, $rainfall) {
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$ret = null;
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if (! isset(self::$biomes [( string ) round($rainfall, 1 )] )) {
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while(! isset(self::$biomes [( string ) round($rainfall, 1 )] ) ) {
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if (abs($rainfall - round($rainfall, 1 ) ) >= 0.05)
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}
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if (is_string($ret )) {
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$ret = new $ret ();
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} else {
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return $ret;
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}
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return $ret;
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}
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/*
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* @return Biome
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*/
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public function getBiomeById(int $id): Biome {
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return self::$biomeById[$id] ?? self::$biomeById(Biome::OCEAN);
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return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
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}
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/*
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}
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/*
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* Generates the genration kernel based on smooth size (here 2)
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* Generates the generation kernel based on smooth size (here 2)
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*/
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private static function generateKernel() {
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self::$GAUSSIAN_KERNEL = [ ];
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tommorow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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* @author Ad5001
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* @link https://github.com/Ad5001/BetterGen
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*/
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@ -23,7 +23,7 @@ use pocketmine\nbt\NBT;
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/*
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* This class is used for loot setting.
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* Please note that they AREN'T as powerfull as PC ones due to some implementations limitations.
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* Please note that they AREN'T as powerful as PC ones due to some implementations limitations.
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* Loot table format:
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* {
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* "max": Max number of loots (storable amount)
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@ -33,9 +33,9 @@ use pocketmine\nbt\NBT;
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* "maxCount": Maximal count
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* "id": Id of the item
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* "data": Item damage
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* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optionnal
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* "minStacks": If choosen, the minimum amount of stacks that can be found
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* "maxStacks": If choosen the maximum number of stacks that can be choosen
|
||||
* "tags": {"display": {"Name": "Example NBT data"}}. This parameter is optional
|
||||
* "minStacks": If chosen, the minimum amount of stacks that can be found
|
||||
* "maxStacks": If chosen the maximum number of stacks that can be chosen
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
|
@ -55,7 +55,7 @@ class LootTable {
|
|||
const LOOT_MINESHAFT = 2;
|
||||
|
||||
/*
|
||||
* Asyncronous loot table choosing
|
||||
* Asynchronous loot table choosing
|
||||
* @param $place pocketmine\math\Vector3
|
||||
* @param $type int
|
||||
* @param $random pocketmine\utils\Random
|
||||
|
@ -80,7 +80,7 @@ class LootTable {
|
|||
}
|
||||
|
||||
/*
|
||||
* Syncronous inventory filling with loot table.
|
||||
* Synchronous inventory filling with loot table.
|
||||
* @param $inv pocketmine\inventory\BaseInventory
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @return void
|
||||
|
@ -96,7 +96,7 @@ class LootTable {
|
|||
for($i = 0; $i <= $randCount; $i++) {
|
||||
$rand = rand(0, count($loots));
|
||||
$items[$rand] = Item::get($loot["id"], $loot["data"], rand($loot["minCount"], $loot["maxCount"]));
|
||||
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::fromJSON($loot["tags"]));
|
||||
if(isset($loot["tags"])) $items[$rand]->setCompoundTag(NBT::parseJSON($loot["tags"]));
|
||||
}
|
||||
}
|
||||
$inv->setContents($items);
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -123,7 +123,7 @@ class CavePopulator extends AmountPopulator {
|
|||
$y --;
|
||||
}
|
||||
$z += round(($random->nextBoundedInt(round(30 * ($depth / 10) ) + 1 ) / 10 - 1));
|
||||
return [ ];
|
||||
return;
|
||||
}
|
||||
}
|
||||
$repeat = $random->nextBoundedInt(25 ) + 15;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -54,7 +54,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$height = $this->buildIslandBottomShape($level, new Vector3($x, $y, $z), $radius, $random);
|
||||
$this->populateOres($level, new Vector3($x, $y - 1, $z), $radius * 2, $height, $random);
|
||||
$chunk = $level->getChunk($chunkX, $chunkZ);
|
||||
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));//static call
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$populators = $biome->getPopulators();
|
||||
foreach($populators as $populator) {
|
||||
$populator->populate($level, $chunkX, $chunkZ, $random);
|
||||
|
@ -94,10 +94,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
*/
|
||||
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
|
||||
$pos = $pos->round();
|
||||
$xx = $pos->x;
|
||||
$zz = $z; //undefined
|
||||
$currentLen = 1;
|
||||
$isEdge = false;
|
||||
$hBound = 0;
|
||||
$current = 0;
|
||||
for($y = $pos->y - 1; $radius > 0; $y--) {
|
||||
|
@ -110,7 +107,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
}
|
||||
if(abs(abs($x - $pos->x) ** 2) + abs(abs($z - $pos->z) ** 2) <= ($radius ** 2) * 0.67 && $y < 128) {
|
||||
if($chunk = $level->getChunk($x >> 4, $z >> 4)) {
|
||||
$biome = BetterNormal::getBiomeById($chunk->getBiomeId($x % 16, $z % 16));//static call
|
||||
$biome = BetterNormal::$biomeById[$chunk->getBiomeId($x % 16, $z % 16)];
|
||||
$block = $biome->getGroundCover()[$pos->y - $y - 1] ?? Block::get(Block::STONE);
|
||||
$block = $block->getId();
|
||||
} elseif($random->nextBoundedInt(5) == 0 && $isEdge) {
|
||||
|
@ -132,7 +129,7 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
$radius--;
|
||||
}
|
||||
}
|
||||
return $pos->y - 1 - $y;
|
||||
//return $pos->y - 1 - $y;//void
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -23,6 +23,7 @@ use Ad5001\BetterGen\loot\LootTable;
|
|||
|
||||
class MineshaftPopulator extends AmountPopulator {
|
||||
protected $maxPath;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
const DIR_XPLUS = 0;
|
||||
const DIR_XMIN = 1;
|
||||
|
@ -69,15 +70,14 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
/**
|
||||
* Builds a mineshaft part and return applicable directions
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $dir int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $deepneth int
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $dir
|
||||
* @param Random $random
|
||||
*/
|
||||
public function generateMineshaftPart(int $x, int $y, int $z, int $dir, Random $random) {
|
||||
if ($this->maxPath -- < 1)
|
||||
|
@ -91,18 +91,18 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
// First, filling everything blank.
|
||||
BuildingUtils::fill($this->level, new Vector3($x, $y, $z - 1 ), new Vector3($x + 4, $y + 2, $z + 1 ), Block::get(Block::AIR ));
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y - 1, $z - 1 ), new Vector3($x + 4, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, $level, $random) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x + 4, $y, $z ), function ($v3, ChunkManager $level, Random $random) {
|
||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||
|
@ -143,7 +143,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 1);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x, $y, $z - 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y, $z + 1, Block::FENCE);
|
||||
$level->setBlockIdAt($x, $y + 1, $z - 1, Block::FENCE);
|
||||
|
@ -162,7 +162,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
if ($direction2 == 0)
|
||||
$direction2 = 2;
|
||||
if ($direction2 == 1)
|
||||
$direction2 =
|
||||
$direction2 = 4;
|
||||
LootTable::buildLootTable(new Vector3($x - $direction2, $y, $z + $direction ), LootTable::LOOT_MINESHAFT, $random);
|
||||
}
|
||||
if ($random->nextBoundedInt(30 ) !== 0)
|
||||
|
@ -172,19 +172,19 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
// First, filling everything blank.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 1, $y, $z ), new Vector3($x + 1, $y + 2, $z + 4 ));
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x - 1, $y - 1, $z ), new Vector3($x + 1, $y - 1, $z + 4 ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
}, $this->level);
|
||||
// Putting rails
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, $level, $random) {
|
||||
BuildingUtils::fillCallback(new Vector3($x, $y, $z ), new Vector3($x, $y, $z + 4 ), function ($v3, ChunkManager $level, Random $random) {
|
||||
if ($random->nextBoundedInt(3 ) !== 0) {
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::RAIL);
|
||||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||
|
@ -225,7 +225,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$level->setBlockDataAt($v3->x, $v3->y, $v3->z, 0);
|
||||
}
|
||||
}, $this->level, $random);
|
||||
// After this, building the floor maintener (the wood structure)
|
||||
// After this, building the floor maintainer (the wood structure)
|
||||
$level->setBlockIdAt($x - 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x + 1, $y, $z, Block::FENCE);
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z, Block::FENCE);
|
||||
|
@ -288,7 +288,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
// Then, making sure the floor is solid.
|
||||
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, $level) {
|
||||
BuildingUtils::fillCallback(new Vector3($x + 1, $y - 1, $z - 1 ), new Vector3($x - 1, $y - 1, $z + 1 ), function ($v3, ChunkManager $level) {
|
||||
|
||||
if ($level->getBlockIdAt($v3->x, $v3->y, $v3->z ) == Block::AIR)
|
||||
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::PLANK);
|
||||
|
@ -315,7 +315,7 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
$choose = $random->nextBoundedInt(4);
|
||||
unset($possiblePathes [$chooseNew] [$choose]);
|
||||
}
|
||||
// Buidling pathes
|
||||
// Building pathes
|
||||
foreach($possiblePathes [0] as $path ) {
|
||||
switch ($path) {
|
||||
case self::DIR_XPLUS :
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@ use pocketmine\math\Vector3;
|
|||
use pocketmine\level\generator\object\Object;
|
||||
|
||||
class Bush extends Object {
|
||||
public $overridable = [
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
17 => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -1,54 +1,56 @@
|
|||
<?php
|
||||
/**
|
||||
* ____ __ __ ____
|
||||
* /\ _`\ /\ \__ /\ \__ /\ _`\
|
||||
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
|
||||
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
|
||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* ____ __ __ ____
|
||||
* /\ _`\ /\ \__ /\ \__ /\ _`\
|
||||
* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
|
||||
* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
|
||||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\structure;
|
||||
|
||||
use pocketmine\block\Leaves;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\level\ChunkManager;
|
||||
use pocketmine\utils\Random;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\level\generator\object\Object;
|
||||
use Ad5001\BetterGen\utils\BuildingUtils;
|
||||
use pocketmine\level\generator\object\Tree;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
|
||||
class FallenTree extends Object {
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
17 => true,
|
||||
18 => true,
|
||||
Block::DANDELION => true,
|
||||
Block::POPPY => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
Block::LOG2 => true,
|
||||
Block::LEAVES2 => true,
|
||||
Block::CACTUS => true
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
17 => true,
|
||||
18 => true,
|
||||
Block::DANDELION => true,
|
||||
Block::POPPY => true,
|
||||
Block::SNOW_LAYER => true,
|
||||
Block::LOG2 => true,
|
||||
Block::LEAVES2 => true,
|
||||
Block::CACTUS => true
|
||||
];
|
||||
/** @var Tree */
|
||||
protected $tree;
|
||||
protected $direction;
|
||||
protected $random;
|
||||
|
||||
private $length;
|
||||
|
||||
/*
|
||||
* Constructs the class
|
||||
* @param $tree Tree
|
||||
* @throws Exeption
|
||||
* @throws Exception
|
||||
*/
|
||||
public function __construct(Tree $tree) {
|
||||
$this->tree = $tree;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
|
@ -62,27 +64,27 @@ class FallenTree extends Object {
|
|||
$this->length = $this->tree->trunkHeight + $randomHeight;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
$this->random = $random;
|
||||
switch($this->direction) {
|
||||
switch ($this->direction) {
|
||||
case 0:
|
||||
case 1:// Z+
|
||||
if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function($v3, $level) {
|
||||
if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
|
||||
}, $level))) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, ChunkManager $level) {
|
||||
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false; else return true;
|
||||
}, $level))) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3: // X+
|
||||
if(in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function($v3, $level) {
|
||||
if(!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
|
||||
}, $level))) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, ChunkManager $level) {
|
||||
if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false; else return true;
|
||||
}, $level))) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
|
@ -92,37 +94,39 @@ class FallenTree extends Object {
|
|||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z) {
|
||||
echo "Placing at $x $y $z FallenTree\n";
|
||||
switch($this->direction) {
|
||||
switch ($this->direction) {
|
||||
case 0:
|
||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||
$z += 2;
|
||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||
$z += 2;
|
||||
break;
|
||||
case 1:// Z+
|
||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
|
||||
BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
|
||||
BuildingUtils::fillRandom($level, new Vector3($x - 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
|
||||
break;
|
||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get($this->tree->trunkBlock, $this->tree->type + 4));
|
||||
BuildingUtils::fillRandom($level, new Vector3($x + 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
|
||||
BuildingUtils::fillRandom($level, new Vector3($x - 1, $y, $z), new Vector3($x, $y, $z + $this->length), Block::get(Block::VINE), $this->random);
|
||||
break;
|
||||
case 2:
|
||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||
$x += 2;
|
||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||
$x += 2;
|
||||
break;
|
||||
case 3: // X+
|
||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
|
||||
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
|
||||
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z - 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
|
||||
break;
|
||||
BuildingUtils::fill($level, new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), Block::get($this->tree->trunkBlock, $this->tree->type + 8));
|
||||
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z + 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
|
||||
BuildingUtils::fillRandom($level, new Vector3($x, $y, $z - 1), new Vector3($x + $this->length, $y, $z), Block::get(Block::VINE), $this->random);
|
||||
break;
|
||||
}
|
||||
// Second call to build the last wood block
|
||||
switch($this->direction) {
|
||||
switch ($this->direction) {
|
||||
case 1:
|
||||
$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
|
||||
break;
|
||||
$level->setBlockIdAt($x, $y, $z + $this->length + 2, $this->tree->trunkBlock);
|
||||
break;
|
||||
case 3:
|
||||
$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
|
||||
break;
|
||||
$level->setBlockIdAt($x + $this->length + 2, $y, $z, $this->tree->trunkBlock);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Places a Block
|
||||
* @param $x int
|
||||
|
@ -131,9 +135,9 @@ class FallenTree extends Object {
|
|||
* @param $level pocketmine\level\ChunkManager
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
||||
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z )] ) && ! isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z )] )) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunk [0]);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->trunk [1]);
|
||||
if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->tree->type);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -59,7 +59,7 @@ class Igloo extends Object {
|
|||
if (! isset($this->overridable [$level->getBlockIdAt($xx, $yy, $zz )] ))
|
||||
return false;
|
||||
break;
|
||||
case 2 : // Entrence is z+
|
||||
case 2 : // Entrance is z+
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 4; $yy ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
|
@ -84,6 +84,7 @@ class Igloo extends Object {
|
|||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return bool placed
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
if (! isset($this->direction ) && ! $this->canPlaceObject($level, $x, $y, $z, $random ))
|
||||
|
@ -150,7 +151,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x - 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
|
@ -225,7 +226,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x + 1, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x, $y + 1, $z + 2, Block::BED_BLOCK);
|
||||
|
@ -238,7 +239,7 @@ class Igloo extends Object {
|
|||
break;
|
||||
|
||||
// Third direction
|
||||
case 2 : // Entrence is z+
|
||||
case 2 : // Entrance is z+
|
||||
// Ground
|
||||
for($xx = $x - 3; $xx <= $x + 3; $xx ++)
|
||||
for($zz = $z - 3; $zz <= $z + 4; $zz ++)
|
||||
|
@ -299,7 +300,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z - 1, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
||||
|
@ -373,7 +374,7 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($xx, $y + 1, $zz, Block::CARPET);
|
||||
}
|
||||
|
||||
// Other furnitures
|
||||
// Other furniture
|
||||
// Bed
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z + 1, Block::BED_BLOCK);
|
||||
$level->setBlockIdAt($x + 2, $y + 1, $z, Block::BED_BLOCK);
|
||||
|
@ -385,5 +386,6 @@ class Igloo extends Object {
|
|||
$level->setBlockIdAt($x - 2, $y + 1, $z + 1, Block::FURNACE);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -26,7 +26,7 @@ if(Main::isOtherNS()) {
|
|||
}
|
||||
|
||||
class SakuraTree extends Tree {
|
||||
const TRUNK_POS = [ // Checks for trees trunks. Not automaticly generated but there is no point of making more or less
|
||||
const TRUNK_POS = [ // Checks for trees trunks. Not automatically generated but there is no point of making more or less
|
||||
7 => [
|
||||
0,
|
||||
1
|
||||
|
@ -495,7 +495,7 @@ class SakuraTree extends Tree {
|
|||
$z
|
||||
];
|
||||
|
||||
// Filling horisontally
|
||||
// Filling horizontally
|
||||
if ($hParts > 0) {
|
||||
for($i = 0; $i < $hParts; $i ++) {
|
||||
$lastX += $xDiff * 2;
|
||||
|
@ -512,7 +512,7 @@ class SakuraTree extends Tree {
|
|||
$lastZ += $zDiff;
|
||||
$this->setLog($level, $lastX, $lastY, $lastZ);
|
||||
|
||||
// Filling verticaly
|
||||
// Filling vertically
|
||||
if ($vParts > 0) {
|
||||
for($i = 0; $i < $vParts; $i ++) {
|
||||
$lastX += $xDiff;
|
||||
|
@ -530,7 +530,7 @@ class SakuraTree extends Tree {
|
|||
$this->setLog($level, $lastX, $lastY + $i, $lastZ);
|
||||
}
|
||||
$lastY ++;
|
||||
// FIlling the branches.
|
||||
// Filling the branches.
|
||||
$branchLen2 = function ($base) {
|
||||
return ceil($base / 2);
|
||||
};
|
||||
|
@ -629,7 +629,7 @@ class SakuraTree extends Tree {
|
|||
break;
|
||||
}
|
||||
|
||||
// Leaves falling from the tree diagonaly
|
||||
// Leaves falling from the tree diagonally
|
||||
foreach(self::DIAG_LEAVES [$trunkHeight] as $pos ) {
|
||||
$numDown = $random->nextBoundedInt(3 ) + 1;
|
||||
for($y = $lastY + 1; $y > $lastY - $numDown; $y --)
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -77,6 +77,8 @@ class Temple extends Object {
|
|||
- 2
|
||||
]
|
||||
];
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
|
@ -107,7 +109,7 @@ class Temple extends Object {
|
|||
1
|
||||
]
|
||||
];
|
||||
|
||||
|
||||
/*
|
||||
* Checks if a temple is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
|
@ -118,6 +120,7 @@ class Temple extends Object {
|
|||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
for($xx = $x - 10; $xx <= $x + 10; $xx ++)
|
||||
for($yy = $y + 1; $yy <= $y + 11; $yy ++)
|
||||
|
@ -168,7 +171,7 @@ class Temple extends Object {
|
|||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
$this->placeBlock($xx, $yy, $zz, 0);
|
||||
|
||||
// Floor patern
|
||||
// Floor pattern
|
||||
foreach($this->directions as $dir ) {
|
||||
// Building pillar
|
||||
for($yy = $y + 1; $yy <= $y + 3; $yy ++)
|
||||
|
@ -413,7 +416,7 @@ class Temple extends Object {
|
|||
}
|
||||
|
||||
/*
|
||||
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
|
||||
* Places one of the towers. Out is inverted $direction1, stairs come from inverted $direction2 to $direction2, patterns are on $direction1 and $direction2
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
|
@ -497,12 +500,12 @@ class Temple extends Object {
|
|||
$this->placeBlock($x, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
||||
$this->placeBlock($x + 1, $y + 7, $z - 2, Block::SANDSTONE, 2);
|
||||
break;
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4 ), new Vector3($x - 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4 ), new Vector3($x - 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
|
||||
}
|
||||
|
||||
|
||||
// Building entrance to second floor.
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4 ), new Vector3($x - 7, $y + 7, $z + 5 ), Block::get(Block::SANDSTONE, 2 ));
|
||||
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4 ), new Vector3($x - 8, $y + 6, $z + 5 ), Block::get(Block::AIR ));
|
||||
|
||||
// Finishing stairs system
|
||||
$this->placeBlock($x - 2, $y + 3, $z, Block::SANDSTONE_STAIRS, 1);
|
||||
$this->placeBlock($x - 3, $y + 4, $z, Block::SANDSTONE_STAIRS, 1);
|
||||
|
@ -890,7 +893,7 @@ class Temple extends Object {
|
|||
* @param $direction int
|
||||
* @return int
|
||||
*/
|
||||
protected function getInversedDirection(int $direction): int {
|
||||
protected function getInvertedDirection(int $direction): int {
|
||||
switch ($direction) {
|
||||
case self::DIRECTION_PLUSX : // x+ (0)
|
||||
return self::DIRECTION_MINX;
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
@ -22,6 +22,8 @@ use pocketmine\level\generator\object\Object;
|
|||
|
||||
|
||||
class Well extends Object {
|
||||
/** @var ChunkManager */
|
||||
private $level;
|
||||
public $overridable = [
|
||||
Block::AIR => true,
|
||||
6 => true,
|
||||
|
@ -52,17 +54,18 @@ class Well extends Object {
|
|||
1
|
||||
]
|
||||
];
|
||||
|
||||
|
||||
/*
|
||||
* Checks if a well is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $random Random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
for($xx = $x - 2; $xx <= $x + 2; $xx ++)
|
||||
for($yy = $y; $yy <= $y + 3; $yy ++)
|
||||
for($zz = $z - 2; $zz <= $z + 2; $zz ++)
|
||||
|
@ -73,16 +76,16 @@ class Well extends Object {
|
|||
|
||||
/*
|
||||
* Places a well
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $random Random
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
foreach($this->directions as $direction ) {
|
||||
// Building pillard
|
||||
// Building pillars
|
||||
for($yy = $y; $yy < $y + 3; $yy ++)
|
||||
$this->placeBlock($x + $direction [0], $yy, $z + $direction [1], Block::SANDSTONE);
|
||||
|
||||
|
@ -92,32 +95,20 @@ class Well extends Object {
|
|||
$this->placeBlock($x + ($direction [0] * 2), $y, $z + ($direction [1] * 2), Block::SANDSTONE);
|
||||
|
||||
// Building slabs on the sides. Places two times due to all directions.
|
||||
$this->placeSlab($x + ($direction [0] * 2), $y, $z);
|
||||
$this->placeSlab($x, $y, $z + ($direction [1] * 2));
|
||||
$this->placeBlock($x + ($direction [0] * 2), $y, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x, $y, $z + ($direction [1] * 2), Block::SANDSTONE, 1);
|
||||
|
||||
// Placing water.Places two times due to all directions.
|
||||
$this->placeBlock($x + $direction [0], $y, $z, Block::WATER);
|
||||
$this->placeBlock($x, $y, $z + $direction [1], Block::WATER);
|
||||
}
|
||||
|
||||
// Finitions
|
||||
// Final things
|
||||
for($xx = $x - 1; $xx <= $x + 1; $xx ++)
|
||||
for($zz = $z - 1; $zz <= $z + 1; $zz ++)
|
||||
$this->placeSlab($xx, $y + 3, $zz);
|
||||
$this->placeSlab($x, $y + 3, $z, Block::SANDSTONE);
|
||||
$this->placeSlab($x, $y, $z, Block::WATER);
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a slab
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @return void
|
||||
*/
|
||||
public function placeSlab($x, $y, $z) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, 44);
|
||||
$this->level->setBlockDataAt($x, $y, $z, 1);
|
||||
$this->placeBlock($xx, $y + 3, $zz);
|
||||
$this->placeBlock($x, $y + 3, $z, Block::SANDSTONE, 1);
|
||||
$this->placeBlock($x, $y, $z, Block::WATER);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -128,7 +119,8 @@ class Well extends Object {
|
|||
* @param $id int
|
||||
* @return void
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, $id) {
|
||||
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {
|
||||
$this->level->setBlockIdAt($x, $y, $z, $id);
|
||||
$this->level->setBlockDataAt($x, $y, $z, $meta);
|
||||
}
|
||||
}
|
|
@ -7,7 +7,7 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
|
|
@ -7,17 +7,17 @@
|
|||
* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
|
||||
* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
|
||||
* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
|
||||
* Tommorow's pocketmine generator.
|
||||
* Tomorrow's pocketmine generator.
|
||||
* @author Ad5001
|
||||
* @link https://github.com/Ad5001/BetterGen
|
||||
*/
|
||||
|
||||
namespace Ad5001\BetterGen\utils;
|
||||
# Communs utils under no namespace made for a specific usage
|
||||
# Common utils under no namespace made for a specific usage
|
||||
|
||||
class CommonUtils {
|
||||
/**
|
||||
* Searches case insensitivly array $haystack for $needle.
|
||||
* Searches case insensitively array $haystack for $needle.
|
||||
* src: http://php.net/manual/en/function.in-array.php#89256
|
||||
* @param mixed $needle
|
||||
* @param array $haystack
|
||||
|
|
Loading…
Reference in a new issue