forked from Ad5001/BetterGen
Final touches
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parent
055014aa88
commit
4ccd95196f
17 changed files with 44 additions and 39 deletions
1
processingLoots.json
Normal file
1
processingLoots.json
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@ -0,0 +1 @@
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[]
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@ -447,6 +447,6 @@ class BetterNormal extends Generator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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}
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}
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@ -71,6 +71,6 @@ class BushPopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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}
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}
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@ -65,6 +65,6 @@ class CactusPopulator extends AmountPopulator {
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break;
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break;
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}
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}
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}
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}
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return $y === 0 ? - 1 : $y++;
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return $y === 0 ? - 1 : ++$y;
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}
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}
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}
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}
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@ -75,7 +75,7 @@ class CavePopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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/*
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/*
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@ -56,6 +56,6 @@ class DeadbushPopulator extends AmountPopulator {
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break;
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break;
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}
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}
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}
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}
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return $y === 0 ? - 1 : $y++;
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return $y === 0 ? - 1 : ++$y;
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}
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}
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}
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}
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@ -1,10 +1,10 @@
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<?php
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<?php
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/**
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/**
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* ____ __ __ ____
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* ____ __ __ ____
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* /\ _`\ /\ \__ /\ \__ /\ _`\
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ \L\ \ __ \ \ ,_\\ \ ,_\ __ _ __ \ \ \L\_\ __ ___
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ _ <' /'__`\\ \ \/ \ \ \/ /'__`\/\`'__\\ \ \L_L /'__`\ /' _ `\
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \ \L\ \/\ __/ \ \ \_ \ \ \_ /\ __/\ \ \/ \ \ \/, \/\ __/ /\ \/\ \
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \ \____/\ \____\ \ \__\ \ \__\\ \____\\ \_\ \ \____/\ \____\\ \_\ \_\
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* \/___/ \/____/ \/__/ \/__/ \/____/ \/_/ \/___/ \/____/ \/_/\/_/
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* Tomorrow's pocketmine generator.
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* Tomorrow's pocketmine generator.
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@ -34,7 +34,7 @@ class FallenTreePopulator extends AmountPopulator {
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$this->setBaseAmount(1);
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$this->setBaseAmount(1);
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$this->setRandomAmount(2);
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$this->setRandomAmount(2);
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}
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}
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/*
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/*
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* Populate the chunk
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* Populate the chunk
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* @param $level pocketmine\level\ChunkManager
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* @param $level pocketmine\level\ChunkManager
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@ -46,7 +46,9 @@ class FallenTreePopulator extends AmountPopulator {
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$this->level = $level;
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$this->level = $level;
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$amount = $this->getAmount($random);
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$amount = $this->getAmount($random);
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$tree = TreePopulator::$types[$this->type];
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$tree = TreePopulator::$types[$this->type];
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$fallenTree = new FallenTree(new $tree());
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$fallenTree = new \Ad5001\BetterGen\structure\FallenTree(
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new $tree()
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);
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for($i = 0; $i < $amount; $i++) {
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for($i = 0; $i < $amount; $i++) {
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$x = $random->nextRange($chunkX * 16, $chunkX * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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$z = $random->nextRange($chunkZ * 16, $chunkZ * 16 + 15);
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@ -56,11 +58,12 @@ class FallenTreePopulator extends AmountPopulator {
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}
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}
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}
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}
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}
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}
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/*
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/**
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* Gets the top block (y) on an x and z axes
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* Gets the top block (y) on an x and z axes
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* @param $x int
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* @param $x
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* @param $z int
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* @param $z
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* @return int
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*/
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*/
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protected function getHighestWorkableBlock($x, $z) {
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protected function getHighestWorkableBlock($x, $z) {
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for($y = Level::Y_MAX; $y >= 0; -- $y) {
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for($y = Level::Y_MAX; $y >= 0; -- $y) {
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@ -69,6 +72,6 @@ class FallenTreePopulator extends AmountPopulator {
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break;
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break;
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}
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}
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}
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}
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return $y === 0 ? - 1 : $y++;
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return $y === 0 ? - 1 : ++$y;
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}
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}
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}
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}
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@ -78,7 +78,7 @@ class FloatingIslandPopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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@ -89,7 +89,7 @@ class FloatingIslandPopulator extends AmountPopulator {
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* @param $pos pocketmine\math\Vector3
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* @param $pos pocketmine\math\Vector3
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* @param $radius int
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* @param $radius int
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* @param $random pocketmine\utils\Random
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* @param $random pocketmine\utils\Random
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* @return void
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* @return int lowest ore point
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*/
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*/
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public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
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public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
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$pos = $pos->round();
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$pos = $pos->round();
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@ -122,13 +122,13 @@ class FloatingIslandPopulator extends AmountPopulator {
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$oldHB = $hBound;
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$oldHB = $hBound;
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$hBound = $random->nextFloat();
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$hBound = $random->nextFloat();
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if($current >= $currentLen + $hBound) {
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if($current >= $currentLen + $hBound) {
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if($radius == 0) return;
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if($radius == 0) return $pos->y;
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$current = 0;
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$current = 0;
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$currentLen += 0.3 * ($random->nextFloat() + 0.5);
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$currentLen += 0.3 * ($random->nextFloat() + 0.5);
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$radius--;
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$radius--;
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}
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}
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}
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}
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//return $pos->y - 1 - $y;//void
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return $pos->y - 1 - $y;
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}
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}
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@ -58,6 +58,6 @@ class IglooPopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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}
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}
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@ -67,6 +67,6 @@ class LakePopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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}
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}
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@ -84,7 +84,7 @@ class RavinePopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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/*
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/*
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@ -64,6 +64,6 @@ class SugarCanePopulator extends AmountPopulator {
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break;
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break;
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}
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}
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}
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}
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return $y === 0 ? - 1 : $y++;
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return $y === 0 ? - 1 : ++$y;
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}
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}
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}
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}
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@ -56,6 +56,6 @@ class TemplePopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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}
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}
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@ -86,6 +86,6 @@ class TreePopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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}
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}
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@ -56,6 +56,6 @@ class WellPopulator extends AmountPopulator {
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}
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}
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}
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}
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return $y++;
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return ++$y;
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}
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}
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}
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}
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@ -18,7 +18,7 @@ use Ad5001\BetterGen\utils\BuildingUtils;
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use pocketmine\block\Block;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\object\Object;
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use pocketmine\level\generator\object\Object;
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use pocketmine\level\generator\object\Tree;
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use pocketmine\level\generator\object\Tree as ObjectTree;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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use pocketmine\utils\Random;
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@ -36,18 +36,17 @@ class FallenTree extends Object {
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Block::LEAVES2 => true,
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Block::LEAVES2 => true,
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Block::CACTUS => true
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Block::CACTUS => true
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];
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];
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/** @var Tree */
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protected $tree;
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protected $tree;
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protected $direction;
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protected $direction;
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protected $random;
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protected $random;
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private $length;
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private $length = 0;
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/*
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/*
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* Constructs the class
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* Constructs the class
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* @param $tree Tree
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* @param $tree ObjectTree
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* @throws Exception
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* @throws Exeption
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*/
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*/
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public function __construct(Tree $tree) {
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public function __construct(ObjectTree $tree) {
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$this->tree = $tree;
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$this->tree = $tree;
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}
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}
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*/
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*/
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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$randomHeight = round($random->nextBoundedInt(6) - 3);
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$randomHeight = round($random->nextBoundedInt(6) - 3);
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$this->length = $this->tree->trunkHeight + $randomHeight;
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$this->length = ($this->tree->trunkHeight??5) + $randomHeight;
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$this->direction = $random->nextBoundedInt(4);
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$this->direction = $random->nextBoundedInt(4);
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$this->random = $random;
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$this->random = $random;
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switch ($this->direction) {
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switch ($this->direction) {
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case 0:
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case 0:
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case 1:// Z+
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case 1:// Z+
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if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, ChunkManager $level) {
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if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x, $y, $z + $this->length), function ($v3, ChunkManager $level) {
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if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false; else return true;
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if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
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else return true;
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}, $level))) {
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}, $level))) {
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return false;
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return false;
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}
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}
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case 2:
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case 2:
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case 3: // X+
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case 3: // X+
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if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, ChunkManager $level) {
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if (in_array(false, BuildingUtils::fillCallback(new Vector3($x, $y, $z), new Vector3($x + $this->length, $y, $z), function ($v3, ChunkManager $level) {
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if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false; else return true;
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if (!in_array($level->getBlockIdAt($v3->x, $v3->y, $v3->z), $this->overridable)) return false;
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else return true;
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}, $level))) {
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}, $level))) {
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return false;
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return false;
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}
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}
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@ -136,7 +137,7 @@ class FallenTree extends Object {
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*/
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*/
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public function placeBlock($x, $y, $z, ChunkManager $level) {
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public function placeBlock($x, $y, $z, ChunkManager $level) {
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if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
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if (isset($this->overridable [$level->getBlockIdAt($x, $y, $z)]) && !isset($this->overridable [$level->getBlockIdAt($x, $y - 1, $z)])) {
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$level->setBlockIdAt($x, $y, $z, $this->tree->trunkBlock);
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$level->setBlockIdAt($x, $y, $z, $this->tree->leafBlock);
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$level->setBlockDataAt($x, $y, $z, $this->tree->type);
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$level->setBlockDataAt($x, $y, $z, $this->tree->type);
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}
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}
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}
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}
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@ -569,7 +569,7 @@ class SakuraTree extends Tree {
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$sideLen = $totalLength ** 2; // Side length
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$sideLen = $totalLength ** 2; // Side length
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//TODO CHECK WHAT THIS IS SUPPOSED TO BE
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//TODO CHECK WHAT THIS IS SUPPOSED TO BE
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$numForward = 0;
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$numForward = $sideLen;
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//TODO END
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//TODO END
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$lX1 = $lZ1 = $lX = $lZ = 0;
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$lX1 = $lZ1 = $lX = $lZ = 0;
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