Dungeons!

This commit is contained in:
Adsooi 2017-11-13 19:49:01 +01:00
parent 2a9c440d10
commit 4b5cdeed6e
5 changed files with 112 additions and 65 deletions

View file

@ -29,6 +29,7 @@ use Ad5001\BetterGen\populator\CavePopulator;
use Ad5001\BetterGen\populator\FloatingIslandPopulator; use Ad5001\BetterGen\populator\FloatingIslandPopulator;
use Ad5001\BetterGen\populator\MineshaftPopulator; use Ad5001\BetterGen\populator\MineshaftPopulator;
use Ad5001\BetterGen\populator\RavinePopulator; use Ad5001\BetterGen\populator\RavinePopulator;
use Ad5001\BetterGen\populator\DungeonPopulator;
use pocketmine\block\Block; use pocketmine\block\Block;
use pocketmine\block\CoalOre; use pocketmine\block\CoalOre;
use pocketmine\block\DiamondOre; use pocketmine\block\DiamondOre;
@ -210,6 +211,13 @@ class BetterNormal extends Generator {
$this->populators[] = $fisl; $this->populators[] = $fisl;
} }
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Dungeons", self::$options["delStruct"])) {
$dungeon = new DungeonPopulator();
$dungeon->setBaseAmount(0);
$dungeon->setRandomAmount(20);
$this->populators[] = $dungeon;
}
if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) { if(!\Ad5001\BetterGen\utils\CommonUtils::in_arrayi("Ores", self::$options["delStruct"])) {
$ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore(); $ores = Main::isOtherNS() ? new \pocketmine\level\generator\normal\populator\Ore() : new \pocketmine\level\generator\populator\Ore();
if(Main::isOtherNS()) $ores->setOreTypes([ if(Main::isOtherNS()) $ores->setOreTypes([

View file

@ -44,7 +44,7 @@ class DungeonPopulator extends AmountPopulator {
if($amount == 5) { // 1 out of 10 chunks if($amount == 5) { // 1 out of 10 chunks
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15); $x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15); $z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
$y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z)); $y = $random->nextRange(10, $this->getHighestWorkableBlock($x, $z) - 6);
$d = new Dungeons(); $d = new Dungeons();
$d->placeObject($level, $x, $y, $z, $random); $d->placeObject($level, $x, $y, $z, $random);
} }

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@ -45,25 +45,57 @@ class Dungeons extends PopulatorObject {
* @return void * @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$xDepth = 2 + $random->nextBoundedInt(4); $xDepth = 3 + $random->nextBoundedInt(3);
$zDepth = 2 + $random->nextBoundedInt(4); $zDepth = 3 + $random->nextBoundedInt(3);
echo "Building dungeon at $x, $y, $z\n"; // echo "Building dungeon at $x, $y, $z\n";
BuildingUtils::fillCallback(new Vector3($x + $xDepth, $y, $x + $zDepth), new Vector3($x - $xDepth, $y + 5, $z - $zDepth), function($v3, $level, $v3n2, $xDepth, $zDepth, $random) { // Building walls
if($v3->x == $v3n2->x + $xDepth || list($pos1, $pos2) = BuildingUtils::minmax(new Vector3($x + $xDepth, $y, $z + $zDepth), new Vector3($x - $xDepth, $y + 5, $z - $zDepth));
$v3->x == $v3n2->x - $xDepth || for($y = $pos1->y; $y >= $pos2->y; $y--) {
$v3->y == $v3n2->y || for($x = $pos1->x; $x >= $pos2->x; $x--) {
$v3->y == $v3n2->y + 5 || for($z = $pos1->z; $z >= $pos2->z; $z--) { // Cleaning the area first
$v3->z == $v3n2->z + $zDepth || $level->setBlockIdAt($x, $y, $z, Block::AIR);
$v3->z == $v3n2->z - $zDepth) { }
// Starting random walls.
if($random->nextBoolean()) { if($random->nextBoolean()) {
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::MOSS_STONE); $level->setBlockIdAt($x, $y, $pos1->z, Block::MOSS_STONE);
} else { } else {
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::COBBLESTONE); $level->setBlockIdAt($x, $y, $pos1->z, Block::COBBLESTONE);
} }
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $y, $pos2->z, Block::MOSS_STONE);
} else { } else {
$level->setBlockIdAt($v3->x, $v3->y, $v3->z, Block::AIR); $level->setBlockIdAt($x, $y, $pos2->z, Block::COBBLESTONE);
} }
}, $level, new Vector3($x, $y, $z), $xDepth, $zDepth, $random); }
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($pos1->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos1->x, $y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($pos2->x, $y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($pos2->x, $y, $z, Block::COBBLESTONE);
}
}
}
// Bottom & top
for($x = $pos1->x; $x >= $pos2->x; $x--) {
for($z = $pos1->z; $z >= $pos2->z; $z--) {
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos1->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos1->y, $z, Block::COBBLESTONE);
}
if($random->nextBoolean()) {
$level->setBlockIdAt($x, $pos2->y, $z, Block::MOSS_STONE);
} else {
$level->setBlockIdAt($x, $pos2->y, $z, Block::COBBLESTONE);
}
}
}
// Setting the spawner
$level->setBlockIdAt($x, $y + 1, $z, Block::MOB_SPAWNER); $level->setBlockIdAt($x, $y + 1, $z, Block::MOB_SPAWNER);
} }
} }

View file

@ -473,6 +473,7 @@ class SakuraTree extends Tree {
* @return void * @return void
*/ */
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) { public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
$this->random = $random;
$percentage = $random->nextBoundedInt(100); $percentage = $random->nextBoundedInt(100);
if ($percentage > 10) { if ($percentage > 10) {
return; return;
@ -671,6 +672,12 @@ class SakuraTree extends Tree {
public function setLog(ChunkManager $level, $x, $y, $z) { public function setLog(ChunkManager $level, $x, $y, $z) {
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock); $level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type); $level->setBlockDataAt($x, $y, $z, $this->type);
if($this->random->nextBoundedInt(3) == 0){ // Setting a log near.
$x += $this->random->nextBoundedInt(3) - 1;
$z += $this->random->nextBoundedInt(3) - 1;
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y, $z, $this->type);
}
} }
/** /**

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@ -210,7 +210,7 @@ class BuildingUtils {
* @param Vector3 $pos2 * @param Vector3 $pos2
* @return array * @return array
*/ */
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array { public static function minmax(Vector3 $pos1, Vector3 $pos2): array {
$v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z)); $v1 = new Vector3(max($pos1->x, $pos2->x), max($pos1->y, $pos2->y), max($pos1->z, $pos2->z));
$v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z)); $v2 = new Vector3(min($pos1->x, $pos2->x), min($pos1->y, $pos2->y), min($pos1->z, $pos2->z));
return [ return [