Enhance temple even more, fix some placement issues #3

TODO: Add the inner decorations/pillars
TODO: Fix second floor entrance
This commit is contained in:
thebigsmileXD 2017-05-12 14:51:21 +02:00
parent 7ce51d546a
commit 413371a3c1
2 changed files with 72 additions and 74 deletions

View file

@ -182,7 +182,7 @@ class Main extends PluginBase implements Listener {
if($sender instanceof ConsoleCommandSender) return false; if($sender instanceof ConsoleCommandSender) return false;
/** @var Player $sender */ /** @var Player $sender */
$temple = new Temple(); $temple = new Temple();
$temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random()); $temple->placeObject($sender->getLevel(), $sender->x, $sender->y, $sender->z, new Random(microtime()));
return true; return true;
} }
} }

View file

@ -149,53 +149,49 @@ class Temple extends Object {
$firstPos = new Vector3($x + 10, $y, $z + 10); $firstPos = new Vector3($x + 10, $y, $z + 10);
$sndPos = new Vector3($x - 10, $y, $z - 10); $sndPos = new Vector3($x - 10, $y, $z - 10);
for ($i = 0; $i <= 9; $i++) { for ($i = 0; $i <= 9; $i++) {
// Building sides // Building diagonal sides
BuildingUtils::walls($level, $firstPos, $sndPos, Block::get(Block::SANDSTONE)); BuildingUtils::walls($level, $firstPos->add(-$i, $i, -$i), $sndPos->add($i, $i, $i), Block::get(Block::SANDSTONE));
// Next floor
$firstPos->x--;
$firstPos->z--;
$firstPos->y = $y + $i;
$sndPos->x++;
$sndPos->z++;
$sndPos->y = $y + $i;
} }
// Floors
for ($xx = $x + 9; $xx >= $x - 9; $xx--) // Floor top
for ($zz = $z + 9; $zz >= $z - 9; $zz--) BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
$this->placeBlock($xx, $y, $zz); #for ($xx = $x + 5; $xx >= $x - 5; $xx--)
for ($xx = $x + 5; $xx >= $x - 5; $xx--) # for ($zz = $z + 5; $zz >= $z - 5; $zz--)
for ($zz = $z + 5; $zz >= $z - 5; $zz--) # $this->placeBlock($xx, $y + 4, $zz);
$this->placeBlock($xx, $y + 4, $zz);
// Creating hole // Creating hole
for ($xx = $x - 1; $xx <= $x + 1; $xx++) BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
for ($yy = $y - 11; $yy <= $y + 4; $yy++) #for ($xx = $x - 1; $xx <= $x + 1; $xx++)
for ($zz = $z - 1; $zz <= $z + 1; $zz++) # for ($yy = $y - 11; $yy <= $y + 4; $yy++)
$this->placeBlock($xx, $yy, $zz, 0); # for ($zz = $z - 1; $zz <= $z + 1; $zz++)
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
// Floor patern // Hole walls
foreach ($this->directions as $dir) { BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
//Floor bottom
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
# $this->placeBlock($xx, $y, $zz);
// Floor pattern
for($i=-2;$i<=1;$i++){//straight
$xextra = ($i + 1) % 2;
$zextra = ($i) % 2;
// Orange hardened clay
$this->placeBlock($x + ($xextra * 3), $y, $z + ($zextra * 3), Block::STAINED_HARDENED_CLAY, 1);//OUTER out
$this->placeBlock($x + ($xextra * 2), $y, $z + ($zextra * 2), Block::STAINED_HARDENED_CLAY, 1);//OUTER in
}
foreach($this->directions as $direction) {//Diagonals
// Building pillar // Building pillar
for ($yy = $y + 1; $yy <= $y + 3; $yy++) for ($yy = $y + 1; $yy <= $y + 3; $yy++)
$this->placeBlock($x + ($dir [0] * 2), $yy, $z + ($dir [1] * 2), Block::SANDSTONE, 2); $this->placeBlock($x + ($direction[0] * 2), $yy, $z + ($direction[1] * 2), Block::SANDSTONE, 2);
// Orange hardened clay $this->placeBlock($x + $direction[0], $y, $z + $direction[1], Block::STAINED_HARDENED_CLAY, 1);//Diagonal
$this->placeBlock($x + $dir [0], $y, $z + $dir [1], Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + ($dir [0] * 2), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + ($dir [0] * 3), $y, $z, Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y, $z + ($dir [1] * 2), Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x, $y, $z + ($dir [1] * 3), Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + ($dir [0] * 2), $yy, $z + ($dir [1]), Block::STAINED_HARDENED_CLAY, 1);
$this->placeBlock($x + ($dir [0]), $yy, $z + ($dir [1] * 2), Block::STAINED_HARDENED_CLAY, 1);
// Sandstone
$this->placeBlock($x + $dir [0], $y, $z);
$this->placeBlock($x, $y, $z + $dir [1]);
} }
// Blue hardened clay (center) // Blue hardened clay (center)
$this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11); $this->placeBlock($x, $y, $z, Block::STAINED_HARDENED_CLAY, 11);
// Hole walls // Floor pattern end
BuildingUtils::walls($level, new Vector3($x - 2, $y, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
// Last step like this // Last step like this
for ($xx = $x - 2; $xx <= $x + 2; $xx++) { for ($xx = $x - 2; $xx <= $x + 2; $xx++) {
@ -222,7 +218,7 @@ class Temple extends Object {
$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE); $this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
// Chests // Chests
LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random); LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random); LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random); LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random); LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
@ -236,7 +232,7 @@ class Temple extends Object {
// Creating rectangular parallelepiped of sandstone. // Creating rectangular parallelepiped of sandstone.
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6), new Vector3($x + 9, $y + 4, $z + 6), Block::get(Block::SANDSTONE)); BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 6), new Vector3($x + 9, $y + 4, $z + 6), Block::get(Block::SANDSTONE));
// Creating a path to the entrance // Creating a path to the entrance
BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1), new Vector3($x + 9, $y + 4, $z + 1), Block::get(Block::AIR)); BuildingUtils::fill($level, new Vector3($x + 6, $y + 1, $z - 1), new Vector3($x + 9, $y + 4, $z + 1), Block::get(Block::AIR));//this clears the entrance
// Creating path to towers. // Creating path to towers.
for ($yy = $y + 1; $yy <= $y + 2; $yy++) for ($yy = $y + 1; $yy <= $y + 2; $yy++)
for ($zz = $z - 6; $zz <= $z + 6; $zz++) for ($zz = $z - 6; $zz <= $z + 6; $zz++)
@ -314,6 +310,7 @@ class Temple extends Object {
break; break;
case self::DIRECTION_PLUSZ : // z+ (2) case self::DIRECTION_PLUSZ : // z+ (2)
//TODO: Build pillars inside
// Building towers. // Building towers.
$this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX); $this->placeTower($x + 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_PLUSX);
$this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX); $this->placeTower($x - 8, $y, $z + 8, self::DIRECTION_PLUSZ, self::DIRECTION_MINX);
@ -394,31 +391,33 @@ class Temple extends Object {
} }
} }
/* /**
* Places a slab * Places a block
* @param $x int * @param $x int
* @param $y int * @param $y int
* @param $z int * @param $z int
* @return void * @param int $id
* @param int $meta
*/ */
protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) { protected function placeBlock($x, $y, $z, $id = Block::SANDSTONE, $meta = 0) {
$this->level->setBlockIdAt($x, $y, $z, $id); $this->level->setBlockIdAt($x, $y, $z, $id);
$this->level->setBlockDataAt($x, $y, $z, $meta); $this->level->setBlockDataAt($x, $y, $z, $meta);
} }
/*
* Places a slab /**
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2
* @param $x int * @param $x int
* @param $y int * @param $y int
* @param $z int * @param $z int
* @param $id int * @param $direction1 int
* @param $meta int * @param $direction2 int
* @return void * @return void
*/ */
public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) { public function placeTower($x, $y, $z, $direction1 = self::DIRECTION_PLUSX, $direction2 = self::DIRECTION_PLUSZ) {
BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE)); BuildingUtils::walls($this->level, new Vector3($x + 2, $y, $z + 2), new Vector3($x - 2, $y + 8, $z - 2), Block::get(Block::SANDSTONE));
//Clear insides
BuildingUtils::fill($this->level, new Vector3($x + 1, $y + 1, $z + 1), new Vector3($x - 1, $y + 7, $z - 1), Block::get(Block::AIR));
switch ($direction1) { switch ($direction1) {
case self::DIRECTION_PLUSX : // x+ (0) case self::DIRECTION_PLUSX : // x+ (0)
// Stairs // Stairs
@ -456,7 +455,7 @@ class Temple extends Object {
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2); $this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2); $this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4), new Vector3($x - 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z - 4), new Vector3($x - 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4), new Vector3($x - 8, $y + 6, $z - 5), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z - 4), new Vector3($x - 8, $y + 6, $z - 5), Block::get(Block::AIR));
break; break;
@ -495,7 +494,7 @@ class Temple extends Object {
break; break;
} }
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4), new Vector3($x - 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x - 9, $y + 5, $z + 4), new Vector3($x - 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4), new Vector3($x - 8, $y + 6, $z + 5), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - 8, $y + 5, $z + 4), new Vector3($x - 8, $y + 6, $z + 5), Block::get(Block::AIR));
@ -506,7 +505,7 @@ class Temple extends Object {
$this->placeBlock($x - 2, $y + 5, $z, Block::AIR); $this->placeBlock($x - 2, $y + 5, $z, Block::AIR);
$this->placeBlock($x - 2, $y + 6, $z, Block::AIR); $this->placeBlock($x - 2, $y + 6, $z, Block::AIR);
// Making path from stairs to first floor. // Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x - 4, $y, $z + 2), new Vector3($x - 9, $y + 4, $z - 2), Block::get(Block::SANDSTONE)); BuildingUtils::fill($this->level, new Vector3($x - 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x - 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
// Other side pattern // Other side pattern
foreach ([ foreach ([
@ -570,7 +569,7 @@ class Temple extends Object {
$this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2); $this->placeBlock($x, $y + 7, $z + 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2); $this->placeBlock($x + 1, $y + 7, $z + 2, Block::SANDSTONE, 2);
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4), new Vector3($x + 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z - 4), new Vector3($x + 7, $y + 7, $z - 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4), new Vector3($x + 8, $y + 6, $z - 5), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z - 4), new Vector3($x + 8, $y + 6, $z - 5), Block::get(Block::AIR));
break; break;
@ -607,7 +606,7 @@ class Temple extends Object {
$this->placeBlock($x, $y + 6, $z - 2, Block::SANDSTONE, 2); $this->placeBlock($x, $y + 6, $z - 2, Block::SANDSTONE, 2);
$this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2); $this->placeBlock($x + 1, $y + 6, $z - 2, Block::SANDSTONE, 2);
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4), new Vector3($x + 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x + 9, $y + 5, $z + 4), new Vector3($x + 7, $y + 7, $z + 5), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4), new Vector3($x + 8, $y + 6, $z + 5), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x + 8, $y + 5, $z + 4), new Vector3($x + 8, $y + 6, $z + 5), Block::get(Block::AIR));
break; break;
@ -620,7 +619,7 @@ class Temple extends Object {
$this->placeBlock($x + 2, $y + 5, $z, Block::AIR); $this->placeBlock($x + 2, $y + 5, $z, Block::AIR);
$this->placeBlock($x + 2, $y + 6, $z, Block::AIR); $this->placeBlock($x + 2, $y + 6, $z, Block::AIR);
// Making path from stairs to first floor. // Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x + 4, $y, $z + 2), new Vector3($x + 9, $y + 4, $z - 2), Block::get(Block::SANDSTONE)); BuildingUtils::fill($this->level, new Vector3($x + 3, $y, $z + 1 + ($direction2 === self::DIRECTION_PLUSZ ? 2 : 0)), new Vector3($x + 8, $y + 4, $z - 1 + ($direction2 === self::DIRECTION_MINZ ? -2 : 0)), Block::get(Block::SANDSTONE));
// Other side pattern // Other side pattern
foreach ([ foreach ([
@ -683,7 +682,7 @@ class Temple extends Object {
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2); $this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2); $this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2); $this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9), new Vector3($x - 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 9), new Vector3($x - 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8), new Vector3($x - 5, $y + 6, $z - 8), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z - 8), new Vector3($x - 5, $y + 6, $z - 8), Block::get(Block::AIR));
break; break;
@ -719,7 +718,7 @@ class Temple extends Object {
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2); $this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2); $this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2); $this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9), new Vector3($x + 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 9), new Vector3($x + 5, $y + 7, $z - 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8), new Vector3($x + 5, $y + 6, $z - 8), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z - 8), new Vector3($x + 5, $y + 6, $z - 8), Block::get(Block::AIR));
break; break;
@ -732,7 +731,7 @@ class Temple extends Object {
$this->placeBlock($x, $y + 5, $z - 2, Block::AIR); $this->placeBlock($x, $y + 5, $z - 2, Block::AIR);
$this->placeBlock($x, $y + 6, $z - 2, Block::AIR); $this->placeBlock($x, $y + 6, $z - 2, Block::AIR);
// Making path from stairs to first floor. // Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z - 4), new Vector3($x - 2, $y + 4, $z - 9), Block::get(Block::SANDSTONE)); BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0), $y, $z - 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z - 8), Block::get(Block::SANDSTONE));
// Other side pattern // Other side pattern
foreach ([ foreach ([
@ -795,7 +794,7 @@ class Temple extends Object {
$this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2); $this->placeBlock($x + 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2); $this->placeBlock($x + 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2); $this->placeBlock($x + 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9), new Vector3($x - 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 9), new Vector3($x - 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8), new Vector3($x - 5, $y + 6, $z + 8), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x - 4, $y + 5, $z + 8), new Vector3($x - 5, $y + 6, $z + 8), Block::get(Block::AIR));
break; break;
@ -831,7 +830,7 @@ class Temple extends Object {
$this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2); $this->placeBlock($x - 2, $y + 7, $z - 1, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2); $this->placeBlock($x - 2, $y + 7, $z, Block::SANDSTONE, 2);
$this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2); $this->placeBlock($x - 2, $y + 7, $z + 1, Block::SANDSTONE, 2);
// Building entrance to second floor. // Building entrance to second floor. //TODO
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9), new Vector3($x + 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2)); BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 9), new Vector3($x + 5, $y + 7, $z + 7), Block::get(Block::SANDSTONE, 2));
BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8), new Vector3($x + 5, $y + 6, $z + 8), Block::get(Block::AIR)); BuildingUtils::fill($this->level, new Vector3($x + 4, $y + 5, $z + 8), new Vector3($x + 5, $y + 6, $z + 8), Block::get(Block::AIR));
break; break;
@ -844,7 +843,7 @@ class Temple extends Object {
$this->placeBlock($x, $y + 5, $z + 2, Block::AIR); $this->placeBlock($x, $y + 5, $z + 2, Block::AIR);
$this->placeBlock($x, $y + 6, $z + 2, Block::AIR); $this->placeBlock($x, $y + 6, $z + 2, Block::AIR);
// Making path from stairs to first floor. // Making path from stairs to first floor.
BuildingUtils::fill($this->level, new Vector3($x + 2, $y, $z + 4), new Vector3($x - 2, $y + 4, $z + 9), Block::get(Block::SANDSTONE)); BuildingUtils::fill($this->level, new Vector3($x + 1 + ($direction2 === self::DIRECTION_PLUSX ? 2 : 0) , $y, $z + 3), new Vector3($x - 1 + ($direction2 === self::DIRECTION_MINX ? -2 : 0), $y + 4, $z + 8), Block::get(Block::SANDSTONE));
// Other side pattern // Other side pattern
foreach ([ foreach ([
@ -881,28 +880,27 @@ class Temple extends Object {
$this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3); $this->placeBlock($x, $y + 9, $z + 2, Block::SANDSTONE_STAIRS, 3);
} }
/*
* Places one of the towers. Out is inversed $direction1, stairs come from inversed $direction2 to $direction2, patterns are on $direction1 and $direction2 /**
* Places a slab
* @param $x int * @param $x int
* @param $y int * @param $y int
* @param $z int * @param $z int
* @param $direction1 int * @param $id int
* @param $direction2 int * @param $meta int
* @return void * @return void
*/ */
protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
protected function placeSlab($x, $y, $z) { if($top) $meta &= 0x08;
$this->level->setBlockIdAt($x, $y, $z, 44); $this->placeBlock($x, $y, $z, $id, $meta);
$this->level->setBlockDataAt($x, $y, $z, 1);
} }
/* /**
* Inverses a direction * Inverts a direction
* @param $direction int * @param $direction int
* @return int * @return int
*/ */
protected function getInvertedDirection(int $direction): int {
protected function getInversedDirection(int $direction): int {
switch ($direction) { switch ($direction) {
case self::DIRECTION_PLUSX : // x+ (0) case self::DIRECTION_PLUSX : // x+ (0)
return self::DIRECTION_MINX; return self::DIRECTION_MINX;