forked from Ad5001/BetterGen
Documented EVERY SINGLE FUNCTIONS...
This commit is contained in:
parent
920fd82b6e
commit
1f6416d02e
34 changed files with 688 additions and 467 deletions
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@ -46,18 +46,22 @@ class Main extends PluginBase implements Listener {
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const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
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const SAKURA_FOREST = 100; // Letting some place for future biomes.
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/*
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* Called when the plugin enables
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/**
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* Regisetrs a biome to betternormal
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*
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* @param int $id
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* @param Biome $biome
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* @return void
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*/
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public static function registerBiome(int $id, Biome $biome) {
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BetterNormal::registerBiome($biome);
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}
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/*
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* Called when the plugin disables
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/**
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* Called when the plugin enales
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*
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* @return void
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*/
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public function onEnable() {
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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@ -67,15 +71,12 @@ class Main extends PluginBase implements Listener {
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file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
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}
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/*
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* Called when one of the defined commands of the plugin has been called
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* @param $sender \pocketmine\command\CommandSender
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* @param $cmd \pocketmine\command\Command
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* @param $label mixed
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* @param $args array
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* return bool
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*/
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/**
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* Checks for tesseract like namespaces. Returns true if thats the case
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*
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* @return boolean
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*/
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public static function isOtherNS() {
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try {
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return @class_exists("pocketmine\\level\\generator\\normal\\object\\OakTree");
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@ -84,24 +85,15 @@ class Main extends PluginBase implements Listener {
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}
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}
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/*
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* Registers a forest type.
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* @param $name string
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* @param $treeClass string
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* @params $infos Array(temperature, rainfall)
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/**
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* Called when a command executes
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*
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* @param CommandSender $sender
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* @param Command $cmd
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* @param int $label
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* @param array $args
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* @return bool
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*/
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public function onDisable() {
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}
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/*
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* Registers a biome for the normal generator. Normal means(Biome::register) doesn't allow biome to be generated
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* @param $id int
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* @param $biome Biome
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* @return void
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*/
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args): bool {
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switch ($cmd->getName()) {
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case "createworld": // /createworld <name> [generator = betternormal] [seed = rand()] [options(json)]
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@ -208,23 +200,22 @@ class Main extends PluginBase implements Listener {
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return false;
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}
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/*
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/**
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* Generates a (semi) random seed.
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* @return int
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*/
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public function generateRandomSeed(): int {
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return (int)round(rand(0, round(time()) / memory_get_usage(true)) * (int)str_shuffle("127469453645108") / (int)str_shuffle("12746945364"));
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}
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// Listener
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/*
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* Checks after a chunk populates so we an add tiles and loot tables
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* @param $event pocketmine\event\level\ChunkPopulateEvent
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* @return int
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/**
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* Registers a forest from a tree class
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*
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* @param string $name
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* @param string $treeClass
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* @param array $infos
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* @return bool
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*/
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public function registerForest(string $name, string $treeClass, array $infos): bool {
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if (!@class_exists($treeClass))
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return false;
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@ -236,10 +227,12 @@ class Main extends PluginBase implements Listener {
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}
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/*
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* Checks when a player interacts with a loot chest to create it.
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/**
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* Checks when a chunk populates to populate chests back
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*
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* @param ChunkPopulateEvent $event
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* @return void
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*/
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public function onChunkPopulate(ChunkPopulateEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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foreach ($cfg->getAll() as $key => $value) {
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@ -254,10 +247,12 @@ class Main extends PluginBase implements Listener {
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}
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/*
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* Checks when a player breaks a loot chest which is not created to create it
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/**
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* Checks when a player touches an ungenerated chest to generate it.
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*
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* @param PlayerInteractEvent $event
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* @return void
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*/
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public function onInteract(PlayerInteractEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if ($event->getBlock()->getId() !== Block::CHEST) return;
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@ -275,11 +270,12 @@ class Main extends PluginBase implements Listener {
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LootTable::fillChest($chest->getInventory(), $event->getBlock());
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}
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/*
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* Check if it's a Tesseract like namespace
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* @return bool
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/**
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* Checks when a players breaks an ungenerated chest to generate it.
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*
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* @param BlockBreakEvent $event
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* @return void
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*/
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public function onBlockBreak(BlockBreakEvent $event) {
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$cfg = new Config(LootTable::getPluginFolder() . "processingLoots.json", Config::JSON);
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if ($event->getBlock()->getId() !== Block::CHEST) return;
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@ -295,6 +291,5 @@ class Main extends PluginBase implements Listener {
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$chest = Tile::createTile(Tile::CHEST, $event->getBlock()->getLevel(), $nbt);
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$chest->setName("§k(Fake)§r Minecart chest");
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LootTable::fillChest($chest->getInventory(), $event->getBlock());
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// $event->setCancelled(); //i think nope. You want to break it with items
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}
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}
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@ -27,6 +27,10 @@ use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\normal\biome\SandyBiome;
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class BetterDesert extends SandyBiome implements Mountainable {
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/**
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* Constructs the class
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*/
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public function __construct() {
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parent::__construct();
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$deadBush = new DeadbushPopulator ();
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@ -76,14 +80,22 @@ class BetterDesert extends SandyBiome implements Mountainable {
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Block::get(Block::SANDSTONE, 0)
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]);
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}
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/**
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* Constructs the class
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*
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* @return string
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*/
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public function getName(): string {
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return "BetterDesert";
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}
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/*
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/**
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* Returns biome id
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*
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* @return int
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*/
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public function getId() {
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public function getId(): int {
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return Biome::DESERT;
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}
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}
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@ -28,16 +28,25 @@ use pocketmine\level\generator\normal\biome\ForestBiome;
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class BetterForest extends ForestBiome implements Mountainable {
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/** @var string[] **/
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static $types = [
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"Oak Forest",
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"Birch Forest",
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"Sakura Forest"
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];
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/** @var int[] **/
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static $ids = [
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Biome::FOREST,
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Biome::BIRCH_FOREST,
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Main::SAKURA_FOREST
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];
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/**
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* Constructs the class
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*
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* @param int $type = 0
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* @param array $infos
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*/
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public function __construct($type = 0, array $infos = [0.6, 0.5]) {
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parent::__construct($type);
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$this->clearPopulators ();
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@ -73,12 +82,15 @@ class BetterForest extends ForestBiome implements Mountainable {
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/**
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* Returns the ID relatively.
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*
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* @return int
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*/
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public function getId() {
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return self::$ids[$this->type];
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}
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/**
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* Registers a forest
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*
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* @param string $name
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* @param string $treeClass
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* @param array $infos
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@ -25,6 +25,10 @@ use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\normal\biome\SnowyBiome;
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class BetterIcePlains extends SnowyBiome implements Mountainable {
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/**
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* Constructs the class
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*/
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public function __construct() {
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parent::__construct ();
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$this->setGroundCover([
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@ -46,15 +50,22 @@ class BetterIcePlains extends SnowyBiome implements Mountainable {
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$this->temperature = 0.05;
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$this->rainfall = 0.8;
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}
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public function getName() {
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/**
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* Returns the biome name
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*
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* @return string
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*/
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public function getName(): string {
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return "BetterIcePlains";
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}
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/**
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* Returns the biomes' id.
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*
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* @return int biome id
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*/
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public function getId() {
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public function getId(): int {
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return Biome::ICE_PLAINS;
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}
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}
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@ -28,6 +28,10 @@ use pocketmine\block\GoldOre;
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use pocketmine\level\generator\normal\biome\SandyBiome;
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class BetterMesa extends SandyBiome {
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/**
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* Constructs the class
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*/
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public function __construct() {
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parent::__construct();
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$deadBush = new DeadbushPopulator ();
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Block::get(Block::RED_SANDSTONE, 0)
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]);
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}
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/**
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* Returns the biome name
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*
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* @return string
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*/
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public function getName(): string {
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return "BetterMesa";
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}
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/*
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/**
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* Returns biome id
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*
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* @return int
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*/
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public function getId() {
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return 39;
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use pocketmine\level\generator\normal\biome\SandyBiome;
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class BetterMesaPlains extends SandyBiome {
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/**
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* Constructs the class
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*/
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public function __construct() {
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parent::__construct();
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$deadBush = new DeadbushPopulator ();
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Block::get(Block::RED_SANDSTONE, 0)
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]);
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}
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/**
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* Returns the name of th biome
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*
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* @return string
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*/
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public function getName(): string {
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return "BetterMesaPlains";
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}
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/*
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/**
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* Returns biome id
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*
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* @return int
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*/
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public function getId() {
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return 40;
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@ -21,6 +21,9 @@ use pocketmine\block\Block;
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use pocketmine\level\generator\biome\Biome;
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class BetterRiver extends Biome {
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/**
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* Constructs the class
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*/
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public function __construct() {
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$this->clearPopulators ();
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$this->temperature = 0.5;
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$this->rainfall = 0.7;
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}
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public function getName() {
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/**
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* Returns the biome name
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*
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* @return string
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*/
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public function getName(): string {
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return "BetterRiver";
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}
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/*
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* Returns the ID relatively.
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/**
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* Returns the biome id
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*
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* @return int
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*/
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public function getId() {
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public function getId(): int {
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return Biome::RIVER;
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}
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}
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@ -33,7 +33,17 @@ class BetterBiomeSelector extends BiomeSelector {
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/** @var Biome[] */
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protected $biomes = [ ];
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/** @var callable */
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protected $lookup;
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/**
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* Constructs the class
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*
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* @param Random $random
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* @param callable $lookup
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* @param Biome $fallback
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*/
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public function __construct(Random $random, callable $lookup, Biome $fallback) {
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parent::__construct($random, $lookup, $fallback);
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$this->fallback = $fallback;
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@ -41,24 +51,53 @@ class BetterBiomeSelector extends BiomeSelector {
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$this->temperature = new Simplex($random, 2, 1 / 16, 1 / 512);
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$this->rainfall = new Simplex($random, 2, 1 / 16, 1 / 512);
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}
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/**
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* Inherited function
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*
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* @return void
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*/
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public function recalculate() {
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} // Using our own system, No need for that
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/**
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* Adds a biome to the selector. Don't do this directly. Use BetterNormal::registerBiome
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*
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* @internal This method is called by BetterNormal::registerBiome
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* @param Biome $biome
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* @return void
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*/
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public function addBiome(Biome $biome) {
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$this->biomes[$biome->getId ()] = $biome;
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}
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/**
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* Returns the temperature from a location
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*
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* @param int $x
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* @param int $z
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* @return void
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*/
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public function getTemperature($x, $z) {
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return ($this->temperature->noise2D($x, $z, true) + 1) / 2;
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}
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/**
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* Returns the rainfall from a location
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*
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* @param int $x
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* @param int $z
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* @return void
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*/
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public function getRainfall($x, $z) {
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return ($this->rainfall->noise2D($x, $z, true) + 1) / 2;
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}
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/**
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* Picks a biome relative to $x and $z
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*
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* @param
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* $x
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* @param
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* $z
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* @param int $x
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* @param int $z
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*
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* @return Biome
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*/
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@ -68,14 +68,21 @@ class BetterNormal extends Generator {
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protected $level;
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/** @var Random */
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protected $random;
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/** @var Populator[] */
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protected $populators = [ ];
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/** @var Populator[] */
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protected $generationPopulators = [ ];
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/** @var Biome[][] */
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public static $biomes = [ ];
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/** @var Biome[] */
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public static $biomeById = [ ];
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/** @var Level[] */
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public static $levels = [ ];
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/** @var int[][] */
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protected static $GAUSSIAN_KERNEL = null; // From main class
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/** @var int */
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protected static $SMOOTH_SIZE = 2;
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/** @var mixed[][] */
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public static $options = [
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"delBio" => [
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],
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@ -83,11 +90,13 @@ class BetterNormal extends Generator {
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"Lakes"
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]
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];
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/** @var int */
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protected $waterHeight = 63;
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protected $noiseBase;
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/*
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/**
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* Picks a biome by X and Z
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*
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* @param $x int
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* @param $z int
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* @return Biome
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@ -245,8 +254,9 @@ class BetterNormal extends Generator {
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return true;
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}
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/*
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/**
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* Returns a biome by temperature
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*
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* @param $temperature float
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* @param $rainfall float
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*/
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@ -277,20 +287,22 @@ class BetterNormal extends Generator {
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return $ret;
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}
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/*
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/**
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* Returns a biome by its id
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* @param $id int
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*
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* @param int $id
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* @return Biome
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*/
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public function getBiomeById(int $id): Biome {
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return self::$biomeById[$id] ?? self::$biomeById[Biome::OCEAN];
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}
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/*
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/**
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* Generates a chunk.
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*
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* Cloning method to make it work with new methods.
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* @param $chunkX int
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* @param $chunkZ int
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* @param int $chunkX
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* @param int $chunkZ
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*/
|
||||
public function generateChunk($chunkX, $chunkZ) {
|
||||
|
||||
|
@ -359,10 +371,12 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Populates a chunk.
|
||||
* @param $chunkX int
|
||||
* @param $chunk2 int
|
||||
/**
|
||||
* Populates a chunk
|
||||
*
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @return void
|
||||
*/
|
||||
public function populateChunk($chunkX, $chunkZ) {
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed ());
|
||||
|
@ -383,9 +397,10 @@ class BetterNormal extends Generator {
|
|||
$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $options array
|
||||
*
|
||||
* @param array $options
|
||||
*/
|
||||
public function __construct(array $options = []) {
|
||||
self::$options["preset"] = $options["preset"];
|
||||
|
@ -407,7 +422,7 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Generates the generation kernel based on smooth size (here 2)
|
||||
*/
|
||||
protected static function generateKernel() {
|
||||
|
@ -427,24 +442,37 @@ class BetterNormal extends Generator {
|
|||
}
|
||||
}
|
||||
|
||||
// Returns the name of the generator
|
||||
public function getName() {
|
||||
/**
|
||||
* Return the name of the generator
|
||||
*
|
||||
* @return string
|
||||
*/
|
||||
public function getName(): string {
|
||||
return "betternormal";
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gives the generators settings.
|
||||
*
|
||||
* @return array
|
||||
*/
|
||||
public function getSettings(): array {
|
||||
return self::$options;
|
||||
}
|
||||
public function getSpawn() {
|
||||
|
||||
/**
|
||||
* Returns spawn location
|
||||
*
|
||||
* @return Vector3
|
||||
*/
|
||||
public function getSpawn(): Vector3 {
|
||||
return new Vector3(127.5, 128, 127.5);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns a safe spawn location
|
||||
*
|
||||
* @return Vector3
|
||||
*/
|
||||
public function getSafeSpawn() {
|
||||
return new Vector3(127.5, $this->getHighestWorkableBlock(127, 127), 127.5);
|
||||
|
|
|
@ -57,11 +57,12 @@ class LootTable {
|
|||
const LOOT_IGLOO = 1;
|
||||
const LOOT_MINESHAFT = 2;
|
||||
|
||||
/*
|
||||
* Asynchronous loot table choosing
|
||||
* @param $place pocketmine\math\Vector3
|
||||
* @param $type int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Asynchronous method to build a loot table
|
||||
*
|
||||
* @param Vector3 $place
|
||||
* @param int $type
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public static function buildLootTable(Vector3 $place, int $type, Random $random) {
|
||||
|
@ -82,10 +83,11 @@ class LootTable {
|
|||
$cfg->save();
|
||||
}
|
||||
|
||||
/*
|
||||
* Synchronous inventory filling with loot table.
|
||||
* @param $inv pocketmine\inventory\BaseInventory
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
/**
|
||||
* Synchronous inventory filling method
|
||||
*
|
||||
* @param BaseInventory $inv
|
||||
* @param Vector3 $pos
|
||||
* @return void
|
||||
*/
|
||||
public static function fillChest(BaseInventory $inv, Vector3 $pos) {
|
||||
|
@ -108,7 +110,7 @@ class LootTable {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns the plugins folder.
|
||||
* @return string
|
||||
*/
|
||||
|
@ -119,7 +121,7 @@ class LootTable {
|
|||
return str_ireplace("phar://", "", implode(DIRECTORY_SEPARATOR, $dir)) . DIRECTORY_SEPARATOR . "BetterGen" . DIRECTORY_SEPARATOR;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns the resources folder.
|
||||
* @return string
|
||||
*/
|
||||
|
|
|
@ -22,11 +22,11 @@ abstract class AmountPopulator extends Populator {
|
|||
protected $baseAmount = 0;
|
||||
protected $randomAmount = 0;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Crosssoftware class for random amount
|
||||
*/
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets the random addition amount
|
||||
* @param $amount int
|
||||
*/
|
||||
|
@ -34,7 +34,7 @@ abstract class AmountPopulator extends Populator {
|
|||
$this->randomAmount = $amount;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Sets the base addition amount
|
||||
* @param $amount int
|
||||
*/
|
||||
|
@ -42,24 +42,28 @@ abstract class AmountPopulator extends Populator {
|
|||
$this->baseAmount = $amount;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns the amount based on random
|
||||
* @param $random Random
|
||||
*
|
||||
* @param Random $random
|
||||
* @return int
|
||||
*/
|
||||
public function getAmount(Random $random) {
|
||||
return $this->baseAmount + $random->nextRange(0, $this->randomAmount + 1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the base amount
|
||||
/**
|
||||
* Returns base amount
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getBaseAmount(): int {
|
||||
return $this->baseAmount;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Returns the random additional amount
|
||||
*
|
||||
* @return int
|
||||
*/
|
||||
public function getRandomAmount(): int {
|
||||
|
|
|
@ -26,22 +26,26 @@ use pocketmine\utils\Random;
|
|||
class BushPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/** @var int */
|
||||
protected $type;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $type int
|
||||
*
|
||||
* @param int $type
|
||||
*/
|
||||
public function __construct($type = 0) {
|
||||
$this->type = $type;
|
||||
}
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -59,10 +63,12 @@ class BushPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
/**
|
||||
* Gets the highest workable block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
|
|
@ -27,7 +27,7 @@ use pocketmine\utils\Random;
|
|||
class CactusPopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
|
@ -35,12 +35,14 @@ class CactusPopulator extends AmountPopulator {
|
|||
$this->setRandomAmount(2);
|
||||
}
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -56,10 +58,13 @@ class CactusPopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
|
||||
/**
|
||||
* Gets the highest workable block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y >= 0; -- $y) {
|
||||
|
|
|
@ -30,12 +30,14 @@ class CavePopulator extends AmountPopulator {
|
|||
const STOP = false;
|
||||
const CONTINUE = true;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -63,10 +65,10 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
@ -81,12 +83,13 @@ class CavePopulator extends AmountPopulator {
|
|||
return ++$y;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Generates a cave
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function generateCave($x, $y, $z, Random $random) {
|
||||
|
@ -100,16 +103,18 @@ class CavePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Generates a cave branch.
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $length int
|
||||
* @param $height int
|
||||
* @param $depth int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @yield int
|
||||
|
||||
/**
|
||||
* Generates a cave branch
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $length
|
||||
* @param int $height
|
||||
* @param int $depth
|
||||
* @param Random $random
|
||||
* @yield Vector3
|
||||
* @return void
|
||||
*/
|
||||
public function generateBranch($x, $y, $z, $length, $height, $depth, Random $random) {
|
||||
|
|
|
@ -28,12 +28,14 @@ class DeadbushPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
|
|
@ -28,9 +28,9 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
protected $type;
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $type int
|
||||
* @param int $type
|
||||
*/
|
||||
public function __construct(int $type = 0) {
|
||||
$this->type = $type;
|
||||
|
@ -38,12 +38,14 @@ class FallenTreePopulator extends AmountPopulator {
|
|||
$this->setRandomAmount(2);
|
||||
}
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
|
|
@ -35,17 +35,18 @@ use pocketmine\utils\Random;
|
|||
|
||||
|
||||
class FloatingIslandPopulator extends AmountPopulator {
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
if($this->getAmount($random) > 130) {
|
||||
|
@ -66,10 +67,10 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
|
||||
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
@ -86,13 +87,14 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
|
||||
|
||||
|
||||
/*
|
||||
* Builds a an island shape
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $radius int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return int lowest ore point
|
||||
/**
|
||||
* Builds an island bottom shape
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos
|
||||
* @param int $radius
|
||||
* @param Random $random
|
||||
* @return int Bottom place of the island
|
||||
*/
|
||||
public function buildIslandBottomShape(ChunkManager $level, Vector3 $pos, int $radius, Random $random) {
|
||||
$pos = $pos->round();
|
||||
|
@ -137,13 +139,14 @@ class FloatingIslandPopulator extends AmountPopulator {
|
|||
|
||||
|
||||
|
||||
/*
|
||||
* BPopulate the island with ores
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $width int
|
||||
* @param $height int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the island with ores
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos
|
||||
* @param int $width
|
||||
* @param int $height
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populateOres(ChunkManager $level, Vector3 $pos, int $width, int $height, Random $random) {
|
||||
|
|
|
@ -25,12 +25,15 @@ class IglooPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -44,10 +47,10 @@ class IglooPopulator extends AmountPopulator {
|
|||
$igloo->placeObject($level, $x, $y, $z, $random);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
|
|
@ -28,12 +28,15 @@ class LakePopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -55,10 +58,10 @@ class LakePopulator extends AmountPopulator {
|
|||
$level->setBlockIdAt($xx, $yy, $zz, Block::AIR);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
|
|
@ -25,6 +25,7 @@ use pocketmine\math\Vector3;
|
|||
use pocketmine\utils\Random;
|
||||
|
||||
class MineshaftPopulator extends AmountPopulator {
|
||||
/** var int */
|
||||
protected $maxPath;
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
@ -36,12 +37,14 @@ class MineshaftPopulator extends AmountPopulator {
|
|||
const TYPE_CROSSPATH = 1;
|
||||
const TYPE_STAIRS = 2;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
if ($this->getAmount($random) < 100)
|
||||
|
|
|
@ -28,12 +28,14 @@ class RavinePopulator extends AmountPopulator {
|
|||
protected $level;
|
||||
const NOISE = 250;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -90,14 +92,16 @@ class RavinePopulator extends AmountPopulator {
|
|||
return ++$y;
|
||||
}
|
||||
|
||||
/*
|
||||
* Builds a ravine part
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $height int
|
||||
* @param $length int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Buidls a ravine part
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $height
|
||||
* @param int $length
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
protected function buildRavinePart($x, $y, $z, $height, $length, Random $random) {
|
||||
$xBounded = 0;
|
||||
|
|
|
@ -26,6 +26,7 @@ use pocketmine\utils\Random;
|
|||
class SugarCanePopulator extends AmountPopulator {
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
|
@ -35,11 +36,13 @@ class SugarCanePopulator extends AmountPopulator {
|
|||
}
|
||||
|
||||
/**
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
|
|
@ -27,12 +27,14 @@ class TemplePopulator extends AmountPopulator {
|
|||
/** @var Level */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -46,10 +48,10 @@ class TemplePopulator extends AmountPopulator {
|
|||
$temple->placeObject($level, $x, $y - 1, $z, $random);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
|
|
@ -34,9 +34,10 @@ class TreePopulator extends AmountPopulator {
|
|||
];
|
||||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
/** @var int */
|
||||
protected $type;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct($type = 0) {
|
||||
|
@ -50,12 +51,15 @@ class TreePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -74,10 +78,10 @@ class TreePopulator extends AmountPopulator {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
|
|
@ -27,12 +27,15 @@ class WellPopulator extends AmountPopulator {
|
|||
/** @var ChunkManager */
|
||||
protected $level;
|
||||
|
||||
/*
|
||||
* Populate the chunk
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $chunkX int
|
||||
* @param $chunkZ int
|
||||
* @param $random pocketmine\utils\Random
|
||||
|
||||
/**
|
||||
* Populates the chunk
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -46,10 +49,10 @@ class WellPopulator extends AmountPopulator {
|
|||
$well->placeObject($level, $x, $y, $z, $random);
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Gets the top block (y) on an x and z axes
|
||||
* @param $x int
|
||||
* @param $z int
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function getHighestWorkableBlock($x, $z) {
|
||||
for($y = Level::Y_MAX - 1; $y > 0; -- $y) {
|
||||
|
|
|
@ -30,13 +30,16 @@ class Bush extends Object {
|
|||
Block::SNOW_LAYER => true,
|
||||
Block::LOG2 => true
|
||||
];
|
||||
/** @var int[] */
|
||||
protected $leaf;
|
||||
/** @var int */
|
||||
protected $height;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $leafId int
|
||||
* @param $leafData int
|
||||
*
|
||||
* @param int $leafId
|
||||
* @param int $leafData
|
||||
*/
|
||||
public function __construct($leafId = Block::LEAVES, $leafData = 0) {
|
||||
$this->leaf = [
|
||||
|
@ -45,13 +48,15 @@ class Bush extends Object {
|
|||
];
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a bush
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$number = $random->nextBoundedInt(6);
|
||||
|
@ -67,12 +72,14 @@ class Bush extends Object {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a leaf
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param ChunkManager $level
|
||||
* @return void
|
||||
*/
|
||||
public function placeLeaf($x, $y, $z, ChunkManager $level) {
|
||||
if (isset($this->overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset($this->overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
|
|
|
@ -24,16 +24,18 @@ use pocketmine\utils\Random;
|
|||
|
||||
class Cactus extends Object {
|
||||
|
||||
/*
|
||||
* Checks if a cactus is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
protected $totalHeight;
|
||||
|
||||
/**
|
||||
* Checks if a cactus is placeable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||
|
@ -45,12 +47,14 @@ class Cactus extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a cactus
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
|
||||
for($yy = 0; $yy < $this->totalHeight; $yy ++) {
|
||||
|
|
|
@ -39,27 +39,33 @@ class FallenTree extends Object {
|
|||
Block::LEAVES2 => true,
|
||||
Block::CACTUS => true
|
||||
];
|
||||
/** @var Tree */
|
||||
protected $tree;
|
||||
/** @var int */
|
||||
protected $direction;
|
||||
/** @var Random */
|
||||
protected $random;
|
||||
/** @var int */
|
||||
protected $length = 0;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
* @param $tree ObjectTree
|
||||
* @throws Exeption
|
||||
*
|
||||
* @param ObjectTree $tree
|
||||
*/
|
||||
public function __construct(ObjectTree $tree) {
|
||||
$this->tree = $tree;
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Checks the placement a fallen tree
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
echo "Checking at $x $y $z FallenTree\n";
|
||||
|
@ -106,12 +112,14 @@ class FallenTree extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a fallen tree
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z) {
|
||||
echo "Placing at $x $y $z FallenTree D: $this->direction, L: $this->length\n";
|
||||
|
@ -150,12 +158,14 @@ class FallenTree extends Object {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a Block
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
/**
|
||||
* Places a block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param ChunkManager $level
|
||||
* @return void
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, ChunkManager $level) {
|
||||
if (isset(self::$overridable[$level->getBlockIdAt($x, $y, $z)]) && ! isset(self::$overridable[$level->getBlockIdAt($x, $y - 1, $z)])) {
|
||||
|
|
|
@ -34,16 +34,18 @@ class Igloo extends Object {
|
|||
Block::LOG2 => true,
|
||||
Block::LEAVES2 => true
|
||||
];
|
||||
/** @var int */
|
||||
protected $direction;
|
||||
|
||||
/*
|
||||
* Checks if an igloo is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return bool
|
||||
/**
|
||||
* Checks if an igloo is placable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
|
@ -80,14 +82,15 @@ class Igloo extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places an igloo
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return bool placed
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
if (! isset($this->direction) && ! $this->canPlaceObject($level, $x, $y, $z, $random))
|
||||
|
|
|
@ -443,12 +443,14 @@ class SakuraTree extends Tree {
|
|||
];
|
||||
const maxPerChunk = 2;
|
||||
|
||||
|
||||
/** @var int */
|
||||
public $trunkHeight = 11;
|
||||
/** @var int */
|
||||
public $leafType;
|
||||
/** @var int */
|
||||
public $leaf2Type;
|
||||
|
||||
/*
|
||||
/**
|
||||
* Constructs the class
|
||||
*/
|
||||
public function __construct() {
|
||||
|
@ -460,13 +462,15 @@ class SakuraTree extends Tree {
|
|||
$this->type = Wood::OAK;
|
||||
}
|
||||
|
||||
/*
|
||||
* Builds the tree.
|
||||
* @param $level \pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random $random
|
||||
/**
|
||||
* Builds a tree
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$percentage = $random->nextBoundedInt(100);
|
||||
|
@ -572,9 +576,7 @@ class SakuraTree extends Tree {
|
|||
$totalLength = $stickLen + $stickLen2; // Length of the stick
|
||||
$sideLen = $totalLength ** 2; // Side length
|
||||
|
||||
//TODO CHECK WHAT THIS IS SUPPOSED TO BE
|
||||
$numForward = ($totalLength % 2 == 0) ? $totalLength - 1 : $totalLength;
|
||||
//TODO END
|
||||
$lX1 = $lZ1 = $lX = $lZ = 0;
|
||||
|
||||
// First branch part + first leave part
|
||||
|
@ -624,8 +626,6 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
}
|
||||
|
||||
// continue;
|
||||
|
||||
switch ($dir + 1) {
|
||||
case 4 :
|
||||
$xd2 = 0;
|
||||
|
@ -659,25 +659,29 @@ class SakuraTree extends Tree {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Fills a log at.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
/**
|
||||
* Fills a log
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
public function setLog(ChunkManager $level, $x, $y, $z) {
|
||||
$level->setBlockIdAt($x, $y, $z, $this->trunkBlock);
|
||||
$level->setBlockDataAt($x, $y, $z, $this->type);
|
||||
}
|
||||
|
||||
/*
|
||||
* Fills a leave at.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Fills leaves
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function setLeave(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$data = [
|
||||
|
|
|
@ -25,16 +25,18 @@ use pocketmine\utils\Random;
|
|||
|
||||
class SugarCane extends Object {
|
||||
|
||||
/*
|
||||
* Checks if a cactus is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
*/
|
||||
protected $totalHeight;
|
||||
|
||||
/**
|
||||
* Checks if a sugarcane is placable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return bool
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, int $x, int $y, int $z, Random $random): bool {
|
||||
$this->totalHeight = 1 + $random->nextBoundedInt(3);
|
||||
$below = $level->getBlockIdAt($x, $y - 1, $z);
|
||||
|
@ -44,12 +46,14 @@ class SugarCane extends Object {
|
|||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a cactus
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
/**
|
||||
* Places a sugar cane
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, int $x, int $y, int $z) {
|
||||
for($yy = 0; $yy < $this->totalHeight; $yy ++) {
|
||||
|
|
|
@ -114,16 +114,17 @@ class Temple extends Object {
|
|||
protected $level;
|
||||
protected $direction = 0;
|
||||
|
||||
/*
|
||||
* Checks if a temple is placeable
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @return bool
|
||||
*/
|
||||
|
||||
/**
|
||||
* Checks if a temple is placable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
$this->direction = $random->nextBoundedInt(4);
|
||||
|
@ -135,13 +136,15 @@ class Temple extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a temple
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random pocketmine\utils\Random
|
||||
/**
|
||||
* Builds a temple
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
// Clearing space...
|
||||
|
@ -157,26 +160,13 @@ class Temple extends Object {
|
|||
|
||||
// Floor top
|
||||
BuildingUtils::fill($level, new Vector3($x - 5, $y + 4, $z - 5), new Vector3($x + 5, $y + 4, $z + 5), Block::get(Block::SANDSTONE));
|
||||
#for ($xx = $x + 5; $xx >= $x - 5; $xx--)
|
||||
# for ($zz = $z + 5; $zz >= $z - 5; $zz--)
|
||||
# $this->placeBlock($xx, $y + 4, $zz);
|
||||
|
||||
// Creating hole
|
||||
BuildingUtils::fill($level, new Vector3($x - 1, $y - 11, $z - 1), new Vector3($x + 1, $y + 4, $z + 1), Block::get(Block::AIR));
|
||||
#for ($xx = $x - 1; $xx <= $x + 1; $xx++)
|
||||
# for ($yy = $y - 11; $yy <= $y + 4; $yy++)
|
||||
# for ($zz = $z - 1; $zz <= $z + 1; $zz++)
|
||||
# $this->placeBlock($xx, $yy, $zz, Block::AIR);
|
||||
|
||||
// Hole walls
|
||||
BuildingUtils::walls($level, new Vector3($x - 2, $y - 1, $z - 2), new Vector3($x + 2, $y - 8, $z + 2), Block::get(Block::SANDSTONE));
|
||||
|
||||
//Floor bottom
|
||||
BuildingUtils::fill($level, new Vector3($x - 9, $y, $z - 9), new Vector3($x + 9, $y, $z + 9), Block::get(Block::SANDSTONE));
|
||||
#for ($xx = $x + 9; $xx >= $x - 9; $xx--)
|
||||
# for ($zz = $z + 9; $zz >= $z - 9; $zz--)
|
||||
# $this->placeBlock($xx, $y, $zz);
|
||||
|
||||
// Floor pattern
|
||||
for ($i = -2; $i <= 1; $i++) {//straight
|
||||
$xextra = ($i + 1) % 2;
|
||||
|
|
|
@ -58,14 +58,15 @@ class Well extends Object {
|
|||
]
|
||||
];
|
||||
|
||||
/*
|
||||
* Checks if a well is placeable
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random Random
|
||||
* @return bool
|
||||
/**
|
||||
* Checks if a Well is placable
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -77,13 +78,15 @@ class Well extends Object {
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Places a well
|
||||
* @param $level ChunkManager
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $random Random
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param Random $random
|
||||
* @return void
|
||||
*/
|
||||
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
|
||||
$this->level = $level;
|
||||
|
@ -114,12 +117,14 @@ class Well extends Object {
|
|||
$this->placeBlock($x, $y, $z, Block::WATER);
|
||||
}
|
||||
|
||||
/*
|
||||
* Places a slab
|
||||
* @param $x int
|
||||
* @param $y int
|
||||
* @param $z int
|
||||
* @param $id int
|
||||
/**
|
||||
* Places a block
|
||||
*
|
||||
* @param int $x
|
||||
* @param int $y
|
||||
* @param int $z
|
||||
* @param int $id
|
||||
* @param int $meta
|
||||
* @return void
|
||||
*/
|
||||
public function placeBlock($x, $y, $z, $id = 0, $meta = 0) {
|
||||
|
|
|
@ -33,12 +33,13 @@ class BuildingUtils {
|
|||
Block::PLANK
|
||||
];
|
||||
|
||||
/*
|
||||
/**
|
||||
* Fills an area
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @return void
|
||||
*/
|
||||
public static function fill(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null) {
|
||||
|
@ -51,14 +52,15 @@ class BuildingUtils {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
/**
|
||||
* Fills an area randomly
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
* @param $random pocketmine\utils
|
||||
* @param $randMax pocketmine\utils
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @param Random $random
|
||||
* @param int $randMax
|
||||
* @return void
|
||||
*/
|
||||
public static function fillRandom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block = null, Random $random = null, $randMax = 3) {
|
||||
|
@ -70,12 +72,13 @@ class BuildingUtils {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Fills an area by custom filling
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $call callback
|
||||
* @param $params array
|
||||
/**
|
||||
* Custom area filling
|
||||
*
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param callable $call
|
||||
* @param array $params
|
||||
* @return array
|
||||
*/
|
||||
public static function fillCallback(Vector3 $pos1, Vector3 $pos2, callable $call, ...$params) : array {
|
||||
|
@ -87,12 +90,13 @@ class BuildingUtils {
|
|||
return $return;
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Creates walls
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @return void
|
||||
*/
|
||||
public static function walls(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
|
@ -113,12 +117,13 @@ class BuildingUtils {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/**
|
||||
* Creates the top of a structure
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @return void
|
||||
*/
|
||||
public static function top(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
|
@ -130,12 +135,13 @@ class BuildingUtils {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates all corners from positions. Used for Mineshaft.
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
/**
|
||||
* Creates the corners of the structures. Used for mineshaft "towers"
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @return void
|
||||
*/
|
||||
public static function corners(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
|
@ -152,12 +158,13 @@ class BuildingUtils {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates the bottom of a structure
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
* @param $block pocketmine\block\Block
|
||||
/**
|
||||
* Fills the bottom of a structure
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @param Block $block
|
||||
* @return void
|
||||
*/
|
||||
public static function bottom(ChunkManager $level, Vector3 $pos1, Vector3 $pos2, Block $block) {
|
||||
|
@ -169,13 +176,14 @@ class BuildingUtils {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Builds a random structure depending of length, height, depth and random
|
||||
* @param $level pocketmine\level\ChunkManager
|
||||
* @param $pos pocketmine\math\Vector3
|
||||
* @param $infos pocketmine\math\Vector3
|
||||
* @param $random pocketmine\utils\Random
|
||||
* @param $block pocketmine\block\Block
|
||||
/**
|
||||
* Builds a structure randomly based on a circle algorithm. Used in caves and lakes.
|
||||
*
|
||||
* @param ChunkManager $level
|
||||
* @param Vector3 $pos
|
||||
* @param Vector3 $infos
|
||||
* @param Random $random
|
||||
* @param Block $block
|
||||
* @return void
|
||||
*/
|
||||
public static function buildRandom(ChunkManager $level, Vector3 $pos, Vector3 $infos, Random $random, Block $block) {
|
||||
|
@ -196,10 +204,11 @@ class BuildingUtils {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns 2 vector3, one with minimal values, one with max values of the provided ones.
|
||||
* @param $pos1 pocketmine\math\Vector3
|
||||
* @param $pos2 pocketmine\math\Vector3
|
||||
/**
|
||||
* Returns two Vector three, the biggest and lowest ones based on two provided vectors
|
||||
*
|
||||
* @param Vector3 $pos1
|
||||
* @param Vector3 $pos2
|
||||
* @return array
|
||||
*/
|
||||
protected static function minmax(Vector3 $pos1, Vector3 $pos2): array {
|
||||
|
|
Loading…
Reference in a new issue