forked from Ad5001/BetterGen
Finish loottable generation & chest generation
This commit is contained in:
parent
58b4870fee
commit
1f10807c7b
4 changed files with 188 additions and 140 deletions
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@ -23,23 +23,23 @@ use Ad5001\BetterGen\structure\SakuraTree;
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use Ad5001\BetterGen\structure\Temple;
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use Ad5001\BetterGen\structure\Well;
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use pocketmine\block\Block;
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use pocketmine\block\Chest;
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use pocketmine\command\Command;
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use pocketmine\command\CommandSender;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\Listener;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\item\Item;
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use pocketmine\level\generator\biome\Biome;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\generator\object\OakTree;
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use pocketmine\level\Position;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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use pocketmine\plugin\PluginBase;
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use pocketmine\tile\Chest as TileChest;
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use pocketmine\block\Chest;
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use pocketmine\tile\Tile;
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use pocketmine\utils\Config;
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use pocketmine\utils\Random;
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@ -48,6 +48,7 @@ use pocketmine\utils\TextFormat;
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class Main extends PluginBase implements Listener {
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const PREFIX = "§l§o§b[§r§l§2Better§aGen§o§b]§r§f ";
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const SAKURA_FOREST = 100; // Letting some place for future biomes.
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private static $instance;
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/**
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@ -60,16 +61,34 @@ class Main extends PluginBase implements Listener {
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BetterNormal::registerBiome($biome);
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}
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/**
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* Places a looting chest block and creates the corresponding tile
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* @param Block $block
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* @param $lootfile
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*/
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static public function placeLootChest(Block $block, $lootfile) {
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$block->getLevel()->setBlock($block, $block, true);
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::CHEST),
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new IntTag("x", (int)$block->x),
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new IntTag("y", (int)$block->y),
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new IntTag("z", (int)$block->z),
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new StringTag("generateLoot", $lootfile)
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]);
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$tile = new TileChest($block->getLevel(), $nbt);
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$tile->spawnToAll();
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}
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/**
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* Called when the plugin enables
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*/
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public function onEnable() {
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self::$instance = $this;
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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Generator::addGenerator(BetterNormal::class, "betternormal");
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if ($this->isOtherNS()) $this->getLogger()->warning("Tesseract detected. Note that Tesseract is not up to date with the generation structure and some generation features may be limited or not working");
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@mkdir($this->getDataFolder());
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if (!file_exists(LootTable::getPluginFolder() . "processingLoots.json"))
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file_put_contents(LootTable::getPluginFolder() . "processingLoots.json", "{}");
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if (!in_array($this->getDataFolder() . 'resources\mcpe-default-addon\.', $this->getResources())) $this->getLogger()->alert('The loot files are missing! Make sure you got all files / did git clone --recursive');
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}
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/**
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@ -84,14 +103,12 @@ class Main extends PluginBase implements Listener {
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}
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}
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/**
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* Called when the plugin disables
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*/
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public function onDisable() {
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}
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/**
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* Called when one of the defined commands of the plugin has been called
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* @param $sender \pocketmine\command\CommandSender
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@ -261,8 +278,9 @@ class Main extends PluginBase implements Listener {
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* Registers a forest type.
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* @param $name string
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* @param $treeClass string
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* @params $infos Array(temperature, rainfall)
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* @param array $infos
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* @return bool
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* @params $infos Array(temperature, rainfall)
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*/
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public function registerForest(string $name, string $treeClass, array $infos): bool {
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if (!@class_exists($treeClass))
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@ -274,16 +292,54 @@ class Main extends PluginBase implements Listener {
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return BetterForest::registerForest($name, $treeClass, $infos);
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}
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/**
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* Checks when a player attempts to open a loot chest which is not created yet
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* @param PlayerInteractEvent $event
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*/
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public function onInteract(PlayerInteractEvent $event) {
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if (($block = $event->getBlock())->getId() !== Block::CHEST) return;
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if (($block = $event->getBlock())->getId() !== Block::CHEST || $event->getAction() !== PlayerInteractEvent::RIGHT_CLICK_BLOCK) return;
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$this->generateLootChest($block);
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}
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/**
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* Fills a chest with loot
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* @param Block $block
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* @param Random|null $random
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*/
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static public function generateLootChest(Block $block, Random $random = null) {
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if (!$block instanceof Chest) return;
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$tile = $block->getLevel()->getTile($block);
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if (is_null($tile)) {
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//TODO new tile, but no loot, because we don't know which type of loot chest this is
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::CHEST),
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new IntTag("x", (int)$block->x),
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new IntTag("y", (int)$block->y),
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new IntTag("z", (int)$block->z)
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]);
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$tile = new TileChest($block->getLevel(), $nbt);
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$tile->spawnToAll();
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return;
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}
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if (!$tile instanceof TileChest) return;
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//Check if lootchest (or already generated loot)
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if (!isset($tile->namedtag->generateLoot)) return;
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$table = new LootTable($config = new Config(self::getInstance()->getDataFolder() . '\\resources\\mcpe-default-addon\\' . $tile->namedtag->generateLoot . '.json'));
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$size = $tile->getInventory()->getSize();
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$loot = $table->getRandomLoot($random);
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$items = array_pad($loot, $size, Item::get(0));
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shuffle($items);
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$tile->getInventory()->setContents($items);
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unset($tile->namedtag->generateLoot);
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}
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/**
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* @return Main
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*/
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static public function getInstance() {
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return self::$instance;
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}
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/**
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* Checks when a player breaks a loot chest which is not created yet
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* @param BlockBreakEvent $event
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@ -292,16 +348,4 @@ class Main extends PluginBase implements Listener {
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if (($block = $event->getBlock())->getId() !== Block::CHEST) return;
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$this->generateLootChest($block);
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}
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private function generateLootChest(Block $block) {
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//TODO
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if (!$block instanceof Chest) return;
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if (is_null($block->getLevel()->getTile($block))) {
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//TODO new tile, but no loot, because we don't know which type of loot it is
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return;
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}
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if (!($tile = $block->getLevel()->getTile($block)) instanceof TileChest) return;
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/** TileChest $tile */
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$tile->getInventory()->setContents([]);//TODO
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}
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}
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@ -14,9 +14,9 @@
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namespace Ad5001\BetterGen\loot;
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use Ad5001\BetterGen\Main;
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use pocketmine\item\Item;
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use pocketmine\item\Tool;
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use pocketmine\Server;
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use pocketmine\utils\Config;
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use pocketmine\utils\Random;
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@ -36,40 +36,30 @@ class LootTable {
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}
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/**
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* Public function to generate loot. A {@link: \pocketmine\utils\Random} can be passed.
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* @param Random|null $random
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* @return Item[]
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*/
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public function createLoot(Random $random = null) {
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return self::getRandomLoot($random);
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}
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/**
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* Internal function. Serves as actual file reader + sub-table loader
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* Public function to generate loot. A {@link: \pocketmine\utils\Random} can be passed. Serves as file reader + sub-table loader
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* Do _NOT_ use this in the source, use LootTable::createLoot instead
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* @param Random|null $random
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* @return Item[]
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*/
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private function getRandomLoot(Random $random = null) {
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if (is_null($random)) $random = new Random(microtime());
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$array = [];
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public function getRandomLoot(Random $random = null) {
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if (is_null($random)) $random = new Random();
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$items = [];
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foreach ($this->lootFile->get("pools") as $rolls) {
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$maxrolls = $rolls["rolls"];//TODO: $rolls["conditions"]
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if (isset($rolls["rolls"]["min"]) && isset($rolls["rolls"]["max"])) $maxrolls = $random->nextRange($rolls["rolls"]["min"], $rolls["rolls"]["max"]);
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else $maxrolls = $rolls["rolls"];//TODO: $rolls["conditions"] //Example: looting swords
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while ($maxrolls > 0) {
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$array = [];
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$maxrolls--;
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foreach ($rolls["entries"] as $index => $entries) {
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$array[] = $entries["weight"]??1;
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}
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}
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$val = $rolls["entries"][$this->getRandomWeightedElement($array)];
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//typecheck
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if ($val["type"] == "loot_table") {
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$loottable = new self(new Config(Server::getInstance()->getFilePath() . "src/pocketmine/resources/" . $val["name"] . ".json", Config::JSON, []));
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$items = array_merge($items, $loottable->getRandomLoot());
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$loottable = new LootTable(new Config(Main::getInstance()->getDataFolder() . '\\resources\\mcpe-default-addon\\' . $val["name"] . ".json"));
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$items = array_merge($items, $loottable->getRandomLoot($random));
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unset($loottable);
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} elseif ($val["type"] == "item") {
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print $val["name"] . PHP_EOL;
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//name fix
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$val["name"] = self::fixItemName($val["name"]);
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$item = Item::fromString($val["name"]);
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@ -77,7 +67,7 @@ class LootTable {
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foreach ($val["functions"] as $function) {
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switch ($functionname = $function["function"]) {
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case "set_damage": {
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if ($item instanceof Tool) $item->setDamage(mt_rand($function["damage"]["min"] * $item->getMaxDurability(), $function["damage"]["max"] * $item->getMaxDurability()));
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if ($item instanceof Tool) $item->setDamage($random->nextRange($function["damage"]["min"] * $item->getMaxDurability(), $function["damage"]["max"] * $item->getMaxDurability()));
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else $item->setDamage($random->nextRange($function["damage"]["min"], $function["damage"]["max"]));
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}
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break;
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@ -139,11 +129,12 @@ class LootTable {
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$items[] = $item;
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}
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}
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}
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return $items;
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}
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/**
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* TODO: Make random actually useful here.
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* TODO: Make Random::class actually useful here.
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* @param array $weightedValues
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* @return mixed
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*/
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@ -161,7 +152,19 @@ class LootTable {
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* @return mixed
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*/
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private static function fixItemName($name) {
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//TODO add a switch-case here
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switch ($name) {
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case 'minecraft:horsearmoriron':
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$name = 'minecraft:iron_horse_armor';
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break;
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case 'minecraft:horsearmorgold':
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$name = 'minecraft:gold_horse_armor';
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break;
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case 'minecraft:horsearmordiamond':
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$name = 'minecraft:diamond_horse_armor';
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break;
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default: {
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}
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}
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return $name;
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}
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}
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@ -35,11 +35,11 @@ class Igloo extends Object {
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/**
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* Places an igloo
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* @param $level pocketmine\level\ChunkManager
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* @param $x int
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* @param $y int
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* @param $z int
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* @param $random pocketmine\utils\Random
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* @param ChunkManager $level
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* @param $x
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* @param $y
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* @param $z
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* @param Random $random
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* @return bool placed
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
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@ -347,11 +347,11 @@ class Igloo extends Object {
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/**
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* Checks if an igloo is placeable
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* @param $level pocketmine\level\ChunkManager
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* @param $x int
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* @param $y int
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* @param $z int
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* @param $random pocketmine\utils\Random
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* @param ChunkManager $level
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* @param $x
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* @param $y
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* @param $z
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* @param Random $random
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* @return bool
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*/
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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@ -14,10 +14,12 @@
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namespace Ad5001\BetterGen\structure;
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use Ad5001\BetterGen\Main;
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use Ad5001\BetterGen\utils\BuildingUtils;
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use pocketmine\block\Block;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\object\Object;
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use pocketmine\level\Position;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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@ -113,14 +115,13 @@ class Temple extends Object {
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/**
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* Checks if a temple is placeable
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* @param $level pocketmine\level\ChunkManager
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* @param $x int
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* @param $y int
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* @param $z int
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* @param $random pocketmine\utils\Random
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* @param ChunkManager $level
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* @param $x
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* @param $y
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* @param $z
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* @param Random $random
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* @return bool
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*/
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public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random) {
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$this->level = $level;
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$this->direction = $random->nextBoundedInt(4);
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@ -134,11 +135,11 @@ class Temple extends Object {
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/**
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* Places a temple
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* @param $level pocketmine\level\ChunkManager
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* @param $x int
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* @param $y int
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* @param $z int
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* @param $random pocketmine\utils\Random
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* @param ChunkManager $level
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* @param $x
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* @param $y
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* @param $z
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* @param Random $random
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*/
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public function placeObject(ChunkManager $level, $x, $y, $z, Random $random) {
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// Clearing space...
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@ -216,20 +217,19 @@ class Temple extends Object {
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$this->placeBlock($xx, $y - 13, $zz, Block::TNT);
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$this->placeBlock($x, $y - 11, $z, Block::STONE_PRESSURE_PLATE);
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//TODO TILES
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$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
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$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
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$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
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$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
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$this->placeBlock($x, $y - 10, $z + 2, Block::AIR);
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$this->placeBlock($x, $y - 10, $z - 2, Block::AIR);
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$this->placeBlock($x + 2, $y - 10, $z, Block::AIR);
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$this->placeBlock($x - 2, $y - 10, $z, Block::AIR);
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// Chests
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/*LootTable::buildLootTable(new Vector3($x, $y - 11, $z + 2), LootTable::LOOT_DESERT_TEMPLE, $random);//TODO: Improve using addon
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LootTable::buildLootTable(new Vector3($x, $y - 11, $z - 2), LootTable::LOOT_DESERT_TEMPLE, $random);
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LootTable::buildLootTable(new Vector3($x + 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);
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LootTable::buildLootTable(new Vector3($x - 2, $y - 11, $z), LootTable::LOOT_DESERT_TEMPLE, $random);*/
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#$this->placeBlock($x, $y - 11, $z + 2, Block::CHEST, 4);
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#$this->placeBlock($x, $y - 11, $z - 2, Block::CHEST, 2);
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#$this->placeBlock($x + 2, $y - 11, $z, Block::CHEST, 5);
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#$this->placeBlock($x - 2, $y - 11, $z, Block::CHEST, 3);
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Main::placeLootChest(Block::get(Block::CHEST, 2, new Position($x, $y - 11, $z + 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
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Main::placeLootChest(Block::get(Block::CHEST, 3, new Position($x, $y - 11, $z - 2, $this->level)), 'loot_tables\\chests\\desert_pyramid');
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Main::placeLootChest(Block::get(Block::CHEST, 4, new Position($x + 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
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Main::placeLootChest(Block::get(Block::CHEST, 5, new Position($x - 2, $y - 11, $z, $this->level)), 'loot_tables\\chests\\desert_pyramid');
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// Entrance is a rectangular parallelepiped
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switch ($this->direction) {
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@ -896,6 +896,7 @@ class Temple extends Object {
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* @param $z int
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* @param $id int
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* @param $meta int
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* @param bool $top
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* @return void
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*/
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protected function placeSlab($x, $y, $z, $id = 44, $meta = 1, $top = false) {
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