forked from Ad5001/UHC
166 lines
6.3 KiB
PHP
166 lines
6.3 KiB
PHP
<?php
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# _ _ _ _ _____
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# | | | | | | |/ ____|
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# | | | | |__| | |
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# | | | | __ | |
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# | |__| | | | | |____
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# \____/|_| |_|\_____|
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# The most customisable UHC plugin for Minecraft PE!
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namespace Ad5001\UHC ;
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use pocketmine\command\CommandSender;
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use pocketmine\command\Command;
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use pocketmine\event\Listener;
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use pocketmine\event\level\LevelLoadEvent;
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use pocketmine\event\player\PlayerJoinEvent;
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use pocketmine\event\player\PlayerDeathEvent;
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use pocketmine\event\player\PlayerChatEvent;
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use pocketmine\event\player\PlayerQuitEvent;
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use pocketmine\event\player\PlayerRespawnEvent;
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use pocketmine\event\entity\EntityRegainHealthEvent;
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use pocketmine\plugin\PluginBase;
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use pocketmine\Server;
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use pocketmine\Player;
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use pocketmine\event\entity\EntityLevelChangeEvent;
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use pocketmine\utils\TextFormat as C;
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use Ad5001\UHC\UHCWorld;
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use Ad5001\UHC\UHCGame;
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use Ad5001\UHC\task\FetchPlayersTask;
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use Ad5001\UHC\task\StartGameTask;
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use Ad5001\UHC\event\GameStartEvent;
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use Ad5001\UHC\event\GameFinishEvent;
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class Main extends PluginBase implements Listener{
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const PREFIX = C::GOLD . "[" . C::DARK_RED . "UHC" . C::GOLD . "] ". C::RESET;
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public function onLevelChange(EntityLevelChangeEvent $event) {
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foreach($this->UHCManager->getLevels() as $world) {
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if($event->getLevel()->getName() === $world->getName() and !isset($this->games[$world->getName()])) {
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if(count($world->getLevel()->getPlayers) > $world->maxplayers) {
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$event->setCancelled();
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}
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} elseif($event->getLevel()->getName() === $world->getName() and isset($this->games[$world->getName()]) and !isset($this->quit[$event->getPlayer()])) {
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$event->getPlayer()->setGamemode(3);
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} elseif($event->getLevel()->getName() === $world->getName() and isset($this->games[$world->getName()]) and isset($this->quit[$event->getPlayer()])) {
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$quit = explode("/", $this->quit[$event->getPlayer()]);
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if($quit[3] === $world->getName()) {
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$event->getPlayer()->teleport(new Vector3($quit[0], $quit[1], $quit[2]));
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foreach($world->getLevel()->getPlayers() as $player) {
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$player->sendMessage(self::PREFIX . C::GREEN . "{$event->getPlayer()->getName()} back to game !");
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}
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}
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}
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}
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}
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public function onPlayerJoin(PlayerJoinEvent $event) {
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if(!isset($this->ft)) {
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$this->ft = $this->getServer()->getScheduler()->scheduleRepeatingTask(new FetchPlayersTask($this, $this->worlds), 10);
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foreach($this->getConfig()->get("worlds") as $lvl) {
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$this->worlds[$lvl["name"]] = new UHCWorld($this, $this->getServer()->getLevelByName($lvl["name"]), $lvl["name"], $lvl["maxplayers"], $lvl["radius"]);
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$this->getLogger()->debug("Processing {$lvl["name"]}");
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}
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}
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if(isset($this->quit[$event->getPlayer()->getName()])) {
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$quit = explode("/", $this->quit[$event->getPlayer()->getName()]);
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$event->getPlayer()->teleport($this->getServer()->getLevelByName($quit[4]));
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$event->getPlayer()->teleport(new Vector3($quit[0], $quit[1], $quit[2]));
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foreach($world->getLevel()->getPlayers() as $player) {
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$player->sendMessage(self::PREFIX . C::GREEN . "{$event->getPlayer()->getName()} back to game !");
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}
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}
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}
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public function onEnable(){
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$this->saveDefaultConfig();
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mkdir($this->getDataFolder() . "scenarios");
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$this->getServer()->getPluginManager()->registerEvents($this, $this);
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$this->UHCManager = new UHCManager($this);
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$this->games = [];
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$this->quit = [];
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}
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public function onLevelLoad(\pocketmine\event\level\LevelLoadEvent $event) {
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if(isset($this->getConfig()->get("worlds")[$event->getLevel()->getName()])) {
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$this->UHCManager->registerLevel($event->getLevel());
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}
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}
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public function onRespawn(PlayerRespawnEvent $event) {
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foreach($this->games as $game) {
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$game->onRespawn($event);
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}
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}
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public function onPlayerQuit(PlayerQuitEvent $event) {
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foreach($this->games as $game) {
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$game->onPlayerQuit($event);
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}
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}
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public function onPlayerDeath(PlayerDeathEvent $event) {
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foreach($this->games as $game) {
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$game->onPlayerDeath($event);
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}
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}
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public function onHeal(EntityRegainHealthEvent $event) {
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foreach($this->games as $game) {
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$game->onHeal($event);
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}
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}
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public function onCommand(CommandSender $sender, Command $cmd, $label, array $args){
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switch($cmd->getName()){
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case "uhc":
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if(isset($args[0]) and $sender instanceof Player) {
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switch($args[0]) {
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case "start":
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if(isset($this->worlds[$sender->getLevel()->getName()]) and !isset($this->games[$sender->getLevel()->getName()])) {
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$this->getLogger()->debug("Starting game {$sender->getLevel()->getName()}");
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foreach($sender->getLevel()->getPlayers() as $player) {
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$player->sendMessage(self::PREFIX . "Starting game...");
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}
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$this->startGame($this->worlds[$sender->getLevel()->getName()]);
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} else {
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$sender->sendMessage("You are not in a UHC world or UHC is already started");
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}
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return true;
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break;
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}
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}
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break;
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case "scenarios":
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if(isset($args[2])) {
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if(isset($this->UHCMananger->getLevels()[$sender->getLevel()->getName()]) and !isset($this->UHCMananger->getStartedGames()[$sender->getLevel()->getName()])) {
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if(file_exists($this->getDataFolder() . "scenarios/" . $args[2] . ".php")) { // yes, I'm treating args[2] before args[1] but who cares x) ?
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switch($args[1]) {
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case "add":
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require_once(realpath($this->getDataFolder() . "scenarios/" . $args[2] . ".php"));
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$scenarios[$args[2]] = new $args[2]();
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break;
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case "remove":
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unset($scenarios[$args[2]]);
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break;
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}
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}
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}
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}
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break;
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}
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return false;
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}
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}
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