forked from Ad5001/UHC
80 lines
1.9 KiB
PHP
80 lines
1.9 KiB
PHP
<?php
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namespace Ad5001\UHC;
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# _ _ _ _ _____
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# | | | | | | |/ ____|
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# | | | | |__| | |
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# | | | | __ | |
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# | |__| | | | | |____
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# \____/|_| |_|\_____|
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# The most customisable UHC plugin for Minecraft PE !
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use pocketmine\Server;
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use pocketmine\Player;
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use pocketmine\level\Level;
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class UHCManager {
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protected $main;
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protected $server;
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protected $games;
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protected $levels;
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protected $startedgames;
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public function __construct(Main $main) {
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$this->main = $main;
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$this->server = $main->getServer();
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$this->games = [];
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$this->levels = [];
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$this->startedgames = [];
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}
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public function startUHC(Level $level) {
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if(isset($this->levels[$level->getName()]) and !isset($this->startedgames[$level->getName()])) {
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$ft = $this->main->getServer()->getScheduler()->scheduleRepeatingTask($t = new StartGameTask($this, $this->levels[$level->getName()]), 20);
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$t->setHandler($ft);
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$this->startedgames[$level->getName()] = true;
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$this->levels[$level->getName()]->onUHCStart();
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return true;
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}
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return false;
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}
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public function stopUHC(Level $level) {
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if(isset($this->startedgames[$level->getName()])) {
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unset($this->startedgames[$level->getName()]);
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$this->levels[$level->getName()]->onUHCStop();
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return true;
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}
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return false;
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}
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public function registerLevel(Level $level) {
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if(!array_key_exists($level->getName(), $this->levels)) {
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$this->levels[$level->getName()] = new UHCWorld($this->m,$level);
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} else {
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$this->main->getLogger()->warning("{$level->getName()} is already registered.");
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}
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}
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public function getLevels() {
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return $this->levels;
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}
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public function getStartedUHCs() {
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return $this->startedgames;
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}
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} |