main = $main; $this->world = $world; $this->seconds = 30; $this->close = false; } public function close() { $this->close = true; } public function onRun($tick) { if(!$this->close) { $this->main->getLogger()->debug($this->seconds); switch($this->seconds) { case 30: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "30 seconds before the game starts"); } break; case 20: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "20 seconds before the game starts"); } break; case 15: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "15 seconds before the game starts"); } break; case 10: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "10 seconds before the game starts"); } break; case 5: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "5 seconds before the game starts"); } break; case 4: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "4 seconds before the game starts"); } break; case 3: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "3 seconds before the game starts"); } break; case 2: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "2 seconds before the game starts"); } break; case 1: foreach($this->world->getLevel()->getPlayers() as $player) { $player->sendMessage(Main::PREFIX . C::YELLOW . "1 second before the game starts"); } break; case 0: $this->main->games[$this->world->getLevel()->getName()] = new UHCGame($this->main, $this->world); $this->close(); $this->seconds = -1; break; } $this->seconds--; } } }