UHCManager->getLevels() as $world) { if($event->getLevel()->getName() === $world->getName() and !isset($this->games[$world->getName()])) { if(count($world->getLevel()->getPlayers) > $world->maxplayers) { $event->setCancelled(); } } elseif($event->getLevel()->getName() === $world->getName() and isset($this->games[$world->getName()]) and !isset($this->quit[$event->getPlayer()])) { $event->getPlayer()->setGamemode(3); } elseif($event->getLevel()->getName() === $world->getName() and isset($this->games[$world->getName()]) and isset($this->quit[$event->getPlayer()])) { $quit = explode("/", $this->quit[$event->getPlayer()]); if($quit[3] === $world->getName()) { $event->getPlayer()->teleport(new Vector3($quit[0], $quit[1], $quit[2])); foreach($world->getLevel()->getPlayers() as $player) { $player->sendMessage(self::PREFIX . C::GREEN . "{$event->getPlayer()->getName()} back to game !"); } } } } } public function onPlayerJoin(PlayerJoinEvent $event) { if(!isset($this->ft)) { $this->ft = $this->getServer()->getScheduler()->scheduleRepeatingTask(new FetchPlayersTask($this, $this->worlds), 10); foreach($this->getConfig()->get("worlds") as $lvl) { $this->worlds[$lvl["name"]] = new UHCWorld($this, $this->getServer()->getLevelByName($lvl["name"]), $lvl["name"], $lvl["maxplayers"], $lvl["radius"]); $this->getLogger()->debug("Processing {$lvl["name"]}"); } } if(isset($this->quit[$event->getPlayer()->getName()])) { $quit = explode("/", $this->quit[$event->getPlayer()->getName()]); $event->getPlayer()->teleport($this->getServer()->getLevelByName($quit[4])); $event->getPlayer()->teleport(new Vector3($quit[0], $quit[1], $quit[2])); foreach($world->getLevel()->getPlayers() as $player) { $player->sendMessage(self::PREFIX . C::GREEN . "{$event->getPlayer()->getName()} back to game !"); } } } public function onEnable(){ $this->saveDefaultConfig(); mkdir($this->getDataFolder() . "scenarios"); $this->getServer()->getPluginManager()->registerEvents($this, $this); $this->UHCManager = new UHCManager($this); $this->games = []; $this->quit = []; } public function onLevelLoad(\pocketmine\event\level\LevelLoadEvent $event) { if(isset($this->getConfig()->get("worlds")[$event->getLevel()->getName()])) { $this->UHCManager->registerLevel($event->getLevel()); } } public function onRespawn(PlayerRespawnEvent $event) { foreach($this->games as $game) { $game->onRespawn($event); } } public function onPlayerQuit(PlayerQuitEvent $event) { foreach($this->games as $game) { $game->onPlayerQuit($event); } } public function onPlayerDeath(PlayerDeathEvent $event) { foreach($this->games as $game) { $game->onPlayerDeath($event); } } public function onHeal(EntityRegainHealthEvent $event) { foreach($this->games as $game) { $game->onHeal($event); } } public function onCommand(CommandSender $sender, Command $cmd, $label, array $args){ switch($cmd->getName()){ case "uhc": if(isset($args[0]) and $sender instanceof Player) { switch($args[0]) { case "start": if(isset($this->worlds[$sender->getLevel()->getName()]) and !isset($this->games[$sender->getLevel()->getName()])) { $this->getLogger()->debug("Starting game {$sender->getLevel()->getName()}"); foreach($sender->getLevel()->getPlayers() as $player) { $player->sendMessage(self::PREFIX . "Starting game..."); } $this->startGame($this->worlds[$sender->getLevel()->getName()]); } else { $sender->sendMessage("You are not in a UHC world or UHC is already started"); } return true; break; } } break; case "scenarios": if(isset($args[2])) { if(isset($this->UHCMananger->getLevels()[$sender->getLevel()->getName()]) and !isset($this->UHCMananger->getStartedGames()[$sender->getLevel()->getName()])) { if(file_exists($this->getDataFolder() . "scenarios/" . $args[2] . ".php")) { // yes, I'm treating args[2] before args[1] but who cares x) ? switch($args[1]) { case "add": require_once(realpath($this->getDataFolder() . "scenarios/" . $args[2] . ".php")); $scenarios[$args[2]] = new $args[2](); break; case "remove": unset($scenarios[$args[2]]); break; } } } } break; } return false; } }