From 49d7da786df692761cfc29c08d11fb363a7243e3 Mon Sep 17 00:00:00 2001 From: Ad5001 Date: Sat, 20 Aug 2016 08:15:03 +0300 Subject: [PATCH] Resuming :D ? --- LICENSE | 706 +------------------- config.yml | 12 +- plugin.yml | 2 +- resources/config.yml | 6 +- src/Ad5001/UHC/Main.php | 17 +- src/Ad5001/UHC/UHCGame.php | 13 + src/Ad5001/UHC/UHCManager.php | 146 ++++ src/Ad5001/UHC/UHCWorld.php | 19 +- src/Ad5001/UHC/scenario/Scenario.php | 114 +++- src/Ad5001/UHC/scenario/ScenarioInt.php | 9 +- src/Ad5001/UHC/scenario/ScenarioManager.php | 82 +++ 11 files changed, 413 insertions(+), 713 deletions(-) create mode 100644 src/Ad5001/UHC/UHCManager.php create mode 100644 src/Ad5001/UHC/scenario/ScenarioManager.php diff --git a/LICENSE b/LICENSE index 4cd3eb7..b7051fb 100644 --- a/LICENSE +++ b/LICENSE @@ -1,674 +1,32 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. \ No newline at end of file +BoxOfDevs General Software License 1.1.1 +========================================= +This license is designed to be used with any free open source softwares. It can be found @ https://products.boxofdevs.com/. +-------------------------------------------------------------------------------------------------------------------------------------- +The License: refers to the BoxOfDevs International Software License 1.1.1 +The Software: refers to any works licensed under The License. +The Modification: refers to any modified version of The Software. +The Redistribution: refers to any redistributions of The Software/The Modification. +The User: refers to any user of The Software licensed under The License. +The Author: refers to any developer, organisation, legal owner, or creator of The Software that has been licensed under the The License. +-------------------------------------------------------------------------------------------------------------------------------------- +Section 1 - Allowances: +1. Both The User & The Author Can: +a. Modify private copies of The Software and use in any way they wish. +b. Change which license The Software/The Modification is licensed under. +2. The User Can: +a. Request new features, support, or more rights from The Author. +b. Redistribute The Software/The Modification, ensuring The User gives all appropriate credit to The Author and alerting The Author to The Redistribution. +3. The Author Can: +a. Change or update The Software in any way they wish, ensuring they follow the other terms of The License. +b. Grant extra rights to The User who has requested them. +Section 2 - Restrictions: +1. Both The User & The Author Cannot: +a. Introduce any malicious code into The Software/The Modification. +b. Sell any part of The Software/The Modification for profit. +2. The User Cannot: +a. Hold The Author responsible for any unknown errors. +b. Claim The Software/The Modification/The Redistribution as entirely The User's product. +c. Use the software without crediting the Author. +3. The Author Cannot: +a. Restrict The User in any way not specified by The License. +b. Distribute any form of The Software without proper documentation. diff --git a/config.yml b/config.yml index a828a2f..2f45103 100644 --- a/config.yml +++ b/config.yml @@ -1,9 +1,9 @@ worlds: world: - name: world - maxplayers: 8 - radius: 1000 + name: world + maxplayers: 8 + radius: 1000 nether: - name: nether - maxplayers: 8 - radius: 1000 \ No newline at end of file + name: nether + maxplayers: 8 + radius: 1000 \ No newline at end of file diff --git a/plugin.yml b/plugin.yml index 99f731a..1bc2494 100644 --- a/plugin.yml +++ b/plugin.yml @@ -1,4 +1,3 @@ ---- # _ _ _ _ _____ # | | | | | | |/ ____| # | | | | |__| | | @@ -6,6 +5,7 @@ # | |__| | | | | |____ # \____/|_| |_|\_____| # The most customisable UHC plugin for Minecraft PE ! +--- name: UHC author: Ad5001 version: 1.0 diff --git a/resources/config.yml b/resources/config.yml index 4f39b8f..a753c7a 100644 --- a/resources/config.yml +++ b/resources/config.yml @@ -1,4 +1,6 @@ --- -# You can modify this config :) -version: 1.0 +# Set your worlds here ! +worlds: [] +# Will be added if you add scenarios +scenarios: [] ... \ No newline at end of file diff --git a/src/Ad5001/UHC/Main.php b/src/Ad5001/UHC/Main.php index 45e0ac9..0808a77 100644 --- a/src/Ad5001/UHC/Main.php +++ b/src/Ad5001/UHC/Main.php @@ -29,7 +29,10 @@ use Ad5001\UHC\task\FetchPlayersTask; use Ad5001\UHC\task\StartGameTask; use Ad5001\UHC\event\GameStartEvent; use Ad5001\UHC\event\GameFinishEvent; + class Main extends PluginBase implements Listener{ + + public $self; const PREFIX = C::GOLD . "[" . C::DARK_RED . "UHC" . C::GOLD . "] ". C::RESET; @@ -84,9 +87,14 @@ class Main extends PluginBase implements Listener{ + public static function getSelf() { + return $this; + } + public function onEnable(){ - $this->reloadConfig(); + $this->saveDefaultConfig(); + mkdir($this->getDataFolder() . "scenarios"); $this->getServer()->getPluginManager()->registerEvents($this, $this); $this->worlds = []; $this->games = []; @@ -95,11 +103,6 @@ class Main extends PluginBase implements Listener{ - -public function onLoad(){ -$this->reloadConfig(); -$this->saveDefaultConfig(); -} public function onRespawn(PlayerRespawnEvent $event) { foreach($this->games as $game) { @@ -171,10 +174,8 @@ switch($cmd->getName()){ case "add": require_once(realpath($this->getDataFolder() . "scenarios/" . $args[2] . ".php")); $scenarios[$args[2]] = new $args[2](); - $scenarios[$args[2]]->onEnable(); break; case "remove": - $scenarios[$args[2]]->onStop(); unset($scenarios[$args[2]]); break; } diff --git a/src/Ad5001/UHC/UHCGame.php b/src/Ad5001/UHC/UHCGame.php index 4b0b89b..95cfcf8 100644 --- a/src/Ad5001/UHC/UHCGame.php +++ b/src/Ad5001/UHC/UHCGame.php @@ -36,6 +36,7 @@ class UHCGame implements Listener{ public function __construct(Plugin $plugin, UHCWorld $world) { $this->m = $plugin; $this->world = $world; + $plugin->getServer()->registerEvets($this, $plugin); $this->players = $world->getLevel()->getPlayers(); $event = new GameStartEvent($this, $world, $this->players); $this->m->getServer()->getPluginManager()->callEvent($event); @@ -167,4 +168,16 @@ class UHCGame implements Listener{ return null; } } + /* + Will be useful for scenarios too: + @param player + */ + public function addKills(Player $player, int $count) { + if(isset($this->kills[$player->getName()])) { + $this->kills[$player->getName()] += $count; + } else { + $this->kills[$player->getName()] = $count; + } + return true; + } } \ No newline at end of file diff --git a/src/Ad5001/UHC/UHCManager.php b/src/Ad5001/UHC/UHCManager.php new file mode 100644 index 0000000..f5f4769 --- /dev/null +++ b/src/Ad5001/UHC/UHCManager.php @@ -0,0 +1,146 @@ +main = $main; + $this->server = $main->getServer(); + $this->games = []; + $this->levels = []; + $this->startedgames = []; + foreach ($files as $file) { + if(!is_dir($this->main->getDataFolder() . "games/" . $file)) { + require($this->main->getDataFolder() . "games/" . $file); + $classn = $this->main->getClasses(file_get_contents($this->main->getDataFolder() . "games/" . $file)); + $this->games[explode("\\", $classn)[count(explode("\\", $classn)) - 1]] = $classn; + @mkdir($this->main->getDataFolder() . "games/" . explode("\\", $classn)[count(explode("\\", $classn)) - 1]); + } + } + } + + + + public function startUHC(Level $level) { + if(isset($this->levels[$level->getName()]) and !isset($this->startedgames[$level->getName()])) { + $this->startedgames[$level->getName()] = true; + $this->levels[$level->getName()]->onUHCStart(); + return true; + } + return false; + } + + + + public function stopUHC(Level $level) { + if(isset($this->startedgames[$level->getName()])) { + unset($this->startedgames[$level->getName()]); + $this->levels[$level->getName()]->onUHCStop(); + return true; + } + return false; + } + + + + public function registerLevel(Level $level) { + if(!array_key_exists($level->getName(), $this->levels)) { + $this->levels[$level->getName()] = new UHCWorld($this->m,$level); + } else { + $this->main->getLogger()->warning("{$level->getName()} is already registered."); + } + } + + + public function getLevels() { + return $this->levels; + } + + + public function getUHCs() { + return $this->games; + } + + + public function getStartedUHCs() { + return $this->startedgames; + } + + + + public function restoreBackup(Level $level) { + $this->rrmdir($this->server->getFilePath() . "worlds/" . $level->getFolderName()); + @mkdir($this->server->getFilePath() . "worlds/{$level->getFolderName()}"); + $this->copydir($this->server->getFilePath() . "worldsBackups/{$level->getName()}", $this->server->getFilePath() . "worlds/" . $level->getFolderName()); + } + + + + public function backup(Level $level) { + $this->rrmdir($this->server->getFilePath() . "worldsBackups/{$level->getName()}"); + @mkdir($this->server->getFilePath() . "worldsBackup/{$level->getName()}"); + $this->copydir($this->server->getFilePath() . "worlds/" . $level->getFolderName(), $this->server->getFilePath() . "worldsBackup/{$level->getName()}"); + } + + + private function rrmdir($dir) { // This is from PHP.NET + if (is_dir($dir)) { + $objects = scandir($dir); + foreach ($objects as $object) { + if ($object != "." && $object != "..") { + if (filetype($dir."/".$object) == "dir") $this->rrmdir($dir."/".$object); else unlink($dir."/".$object); + } + } + reset($objects); + rmdir($dir); + } + } + + + private function copydir($source, $target) { + if (is_dir($source)) { + @mkdir($target); + @mkdir($target . "region"); + $d = dir($source); + while ( FALSE !== ( $entry = $d->read() ) ) { + if ($entry == '.' || $entry == '..') { + continue; + } + $Entry = $source . '/' . $entry; + if (is_dir($Entry)) { + $this->copydir($Entry, $target . '/' . $entry); + continue; + } + @copy($Entry, $target . '/' . $entry); + } + + $d->close(); + } else { + copy($source, $target); + } + } + + + +} \ No newline at end of file diff --git a/src/Ad5001/UHC/UHCWorld.php b/src/Ad5001/UHC/UHCWorld.php index 5b777c0..f31746c 100644 --- a/src/Ad5001/UHC/UHCWorld.php +++ b/src/Ad5001/UHC/UHCWorld.php @@ -18,29 +18,36 @@ use pocketmine\Player; use pocketmine\utils\TextFormat as C; use Ad5001\UHC\Main; -use Ad5001\UHC\Utils\TextParticle; +use Ad5001\UHC\scenario\ScenarioManager; + + class UHCWorld { - public function __construct(Plugin $main, Level $level, string $name, int $maxplayers, int $radius) { + public function __construct(Plugin $main, Level $level, int $maxplayers, int $radius) { $this->p = $main; $this->lvl = $level; - $this->name = $name; $this->maxplayers = $maxplayers; $this->players = []; $this->cfg = $main->getConfig(); $this->radius = $radius; + $this->scenarioManager = new ScenarioManager($this->p, $this); } + + public function getLevel() { return $this->lvl; } - public function getName() { - return $this->name; - } + + public function getPlayers() { return $this->players; } + + public function getMaxPlayers() { return $this->maxplayers; } + + public function setPlayers(array $players) { foreach($players as $player) { if(!in_array($player, $this->players)){ diff --git a/src/Ad5001/UHC/scenario/Scenario.php b/src/Ad5001/UHC/scenario/Scenario.php index b7b9a41..4a81ff6 100644 --- a/src/Ad5001/UHC/scenario/Scenario.php +++ b/src/Ad5001/UHC/scenario/Scenario.php @@ -12,56 +12,142 @@ use pocketmine\command\Command; use pocketmine\command\CommandSender; use pocketmine\command\PluginIdentifiableCommand; use pocketmine\Server; +use pocketmine\event\Listener; use pocketmine\utils\Config; use Ad5001\UHC\scenario\ScenarioInt; +use Ad5001\UHC\Main; -abstract class Scenario implements ScenarioInt { +abstract class Scenario implements ScenarioInt, Listener { private $server; - private $name; + private $game; - private $config; + private $level; - public function onEnable() {} + public function __construct(Server $server, UHCGame $game, UHCWorld $level) { + $this->server = $server; + $this->game = $game; + $this->level = $level; + } + public function onStart() public function onStop() {} + + public function onInteract(\pocketmine\event\player\PlayerInteractEvent $event) {} + + + public function onChat(\pocketmine\event\player\PlayerChatEvent $event) {} + + + public function onPlayerChat(\pocketmine\event\player\PlayerChatEvent $event) {} + + + public function onPlayerCommand(\pocketmine\event\player\PlayerCommandPreprocessEvent $event) {} + + + public function onDeath(\pocketmine\event\player\PlayerDeathEvent $event) {} + + + public function onPlayerDeath(\pocketmine\event\player\PlayerDeathEvent $event) {} + + + public function onPlayerDropItem(\pocketmine\event\player\PlayerDropItemEvent $event) {} + + + public function onDrop(\pocketmine\event\player\PlayerDropItemEvent $event) {} + + + public function onPlayerMove(\pocketmine\event\player\PlayerMoveEvent $event) {} + + + public function onMove(\pocketmine\event\player\PlayerMoveEvent $event) {} + + + public function onPlayerItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {} + + + public function onItemConsume(\pocketmine\event\player\PlayerItemConsumeEvent $event) {} + + + public function onPlayerItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {} + + + public function onItemHeld(\pocketmine\event\player\PlayerItemHeldEvent $event) {} + + + public function onDataPacketReceive(\pocketmine\event\server\DataPacketReceiveEvent $event) {} + + + public function onDataPacketSend(\pocketmine\event\server\DataPacketSendEvent $event) {} + + + public function onServerCommand(\pocketmine\event\server\ServerCommandEvent $event) {} + + + public function onBlockBreak(\pocketmine\event\block\BlockBreakEvent $event) {} + + + public function onBreak(\pocketmine\event\block\BlockBreakEvent $event) {} + + + public function onBlockPlace(\pocketmine\event\block\BlockPlaceEvent $event) {} + + + public function onPlace(\pocketmine\event\block\BlockPlaceEvent $event) {} + + + public function onEntityDamage(\pocketmine\event\entity\EntityDamageEvent $event) {} + + + public function onProjectileLaunch(\pocketmine\event\entity\ProjectileLauchEvent $event) {} + + + public function onProjectileHit(\pocketmine\event\entity\ProjectileHitEvent $event) {} - - + public function getMain() { + return $this->server->getPluginManager()->getPlugin("UHC"); + } + + public function getServer() { - return Server::getInstance(); + return $this->main->getServer(); + } + + + public function getLogger() { + return $this->getMain()->getLogger(); } public function getConfig() { - return Main::getConfig()->get("Scenarios")[$this->name]; + return $this->getMain()->getConfig()->get("Scenarios")[$this->name]; } public function reloadConfig() { - Main::reloadConfig(); - return Main::getConfig()->get("Scenarios")[$this->name]; + $this->getMain()->reloadConfig(); + return $this->getMain()->getConfig()->get("Scenarios")[$this->name]; } public function saveConfig($cfg) { - $scenarios = Main::getConfig()->get("Scenarios"); + $scenarios = $this->getMain()->getConfig()->get("Scenarios"); $scenarios[$this->name] = $cfg; - Main::getConfig()->set("Scenarios", $scenarios); - return Main::getConfig->save(); + $this->getMain()->getConfig()->set("Scenarios", $scenarios); + return $this->getMain()->getConfig->save(); } public function getScenarioFolder() { - return realPath(Main::getDataFolder . "scenarios/"); + return realPath($this->getMain()->getDataFolder . "scenarios/"); } } \ No newline at end of file diff --git a/src/Ad5001/UHC/scenario/ScenarioInt.php b/src/Ad5001/UHC/scenario/ScenarioInt.php index 9ae0b81..f827bac 100644 --- a/src/Ad5001/UHC/scenario/ScenarioInt.php +++ b/src/Ad5001/UHC/scenario/ScenarioInt.php @@ -18,8 +18,8 @@ interface ScenarioInt extends CommandExecutor { public function onStop(); - /* Getting the server methods */ - public function getServer(); + /* Getting the main methods */ + public function getMain(); /* Get the config (which is a part of the config of the plugin) */ @@ -30,6 +30,11 @@ interface ScenarioInt extends CommandExecutor { public function saveConfig(); + /* Test when an event is throwed */ + public function onPlayerEvent(\pocketmine\event\player\PlayerEvent $event); + public function onEvent(\pocketmine\event\Event $event); + + /* Get the scenario folder */ public function getScenarioFolder(); diff --git a/src/Ad5001/UHC/scenario/ScenarioManager.php b/src/Ad5001/UHC/scenario/ScenarioManager.php new file mode 100644 index 0000000..0fd8ad2 --- /dev/null +++ b/src/Ad5001/UHC/scenario/ScenarioManager.php @@ -0,0 +1,82 @@ +main = $main; + $this->server = $main->getServer(); + $files = array_diff(scandir($main->getDataFolder() . "scenarios"), [".", ".."]); + $this->scenarios = []; + $this->level = $game; + $this->usedscenarios = []; + foreach ($files as $file) { + if(!is_dir($this->main->getDataFolder() . "scenarios/" . $file)) { + require($this->main->getDataFolder() . "scenarios/" . $file); + $classn = $this->main->getClasses(file_get_contents($this->main->getDataFolder() . "scenarios/" . $file)); + $this->scenarios[explode("\\", $classn)[count(explode("\\", $classn)) - 1]] = $classn; + @mkdir($this->main->getDataFolder() . "scenarios/" . explode("\\", $classn)[count(explode("\\", $classn)) - 1]); + } + } + } + + + + public function addScenario(string $name) { + if(!isset($this->usedscenarios[$name]) and !$this->level->isStarted()) { + $this->usedscenarios[$name] = new $name($this->main, $this->level); + return true; + } + return false; + } + + + + public function rmScenario(string $name) { + if(isset($this->usedscenarios[$name]) and !$this->level->isStarted()) { + unset($this->usedscenarios[$name]); + $this->levels[$level->getName()]->onGameStop(); + return true; + } + return false; + } + + + public function getLevel() { + return $this->levels; + } + + + public function getScenarios() { + return $this->scenarios; + } + + + public function getUsedScenarios() { + return $this->usedscenarios; + } + + + +} \ No newline at end of file