From d90f46a80ffe34a5c77e7c6a8aec3aa5edb7028c Mon Sep 17 00:00:00 2001 From: Ad5001 Date: Sun, 21 Aug 2016 21:20:15 +0300 Subject: [PATCH] Created Getting started (markdown) --- Getting-started.md | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Getting-started.md diff --git a/Getting-started.md b/Getting-started.md new file mode 100644 index 0000000..47fc162 --- /dev/null +++ b/Getting-started.md @@ -0,0 +1,29 @@ +# Getting started + +### Enable the plugin +1. Download the plugin (link on the side) +2. Put the .phar into your PocketMine (or forks) plugins folder +3. Restart your server + + +### Make an UHC Game +1. Do the [Enable The Plugin](#Enable-the-plugin) +2. Open the config and add a new line with `worldname:` with the name of the world you want to add to the UHC +3. Then add 2 parameters below this line, radius (raduis of blocks within the center where players get TP) and maxplayers (maximum number of players). It should do somethink like this: +```yaml +worldname: + radius: 500 ` + maxplayers: 8 +``` +4. Restart your server +Then go in game and join the world that you added ! + + + +### Add a scenario to your game +1. Do the [Enable The Plugin](#Enable-the-plugin) +2. Download / make the scenario. +3. Put it in the scenario folder generated by the plugin +4. Restart your server. +5. In game, in an UHC world (not started), add your scenario to this game by doing /scenarios add ScenarioName. +6. (optional) If you don't find the name, use /scenarios list . \ No newline at end of file