UHC/src/Ad5001/UHC/UHCManager.php

91 lines
2.3 KiB
PHP

<?php
namespace Ad5001\UHC;
# _ _ _ _ _____
# | | | | | | |/ ____|
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# | | | | __ | |
# | |__| | | | | |____
# \____/|_| |_|\_____|
# The most customisable UHC plugin for Minecraft PE !
use pocketmine\Server;
use pocketmine\Player;
use pocketmine\level\Level;
use Ad5001\UHC\task\StartGameTask;
class UHCManager {
protected $main;
protected $server;
protected $games;
protected $levels;
protected $startedgames;
public function __construct(Main $main) {
$this->main = $main;
$this->server = $main->getServer();
$this->games = [];
$this->levels = [];
$this->startedgames = [];
}
public function startUHC(Level $level) {
if(isset($this->levels[$level->getName()]) and !isset($this->startedgames[$level->getName()])) {
$ft = $this->main->getServer()->getScheduler()->scheduleRepeatingTask($t = new StartGameTask($this->main, $this->levels[$level->getName()]), 20);
$t->setHandler($ft);
$this->startedgames[$level->getName()] = true;
foreach($this->levels[$level->getName()]->scenarioManager->getUsedScenarios() as $sc) {
$sc->onStart();
}
return true;
}
return false;
}
public function stopUHC(Level $level) {
if(isset($this->getStartedUHCs()[$level->getName()])) {
foreach($this->levels[$level->getName()]->scenarioManager->getUsedScenarios() as $sc) {
$sc->onStop();
}
unset($this->startedgames[$level->getName()]);
return true;
}
return false;
}
public function registerLevel(Level $level) {
if(!array_key_exists($level->getName(), $this->levels)) {
$this->levels[$level->getName()] = new UHCWorld($this->main,$level,$this->main->getConfig()->get("worlds")[$level->getName()]["maxplayers"],$this->main->getConfig()->get("worlds")[$level->getName()]["radius"]);
}
}
public function getLevels() {
return $this->levels;
}
public function getStartedUHCs() {
return $this->startedgames;
}
public function addStartedUHC(string $name, UHCGame $game) {
$this->startedgames[$name] = $game;
return true;
}
}